Welcome to The Bug Genie
Please fill in your username and password below, and press "Continue" to log in.If you have not already registered, please use the "Register new account" tab to do so.
Please wait while updating issue type...
Could not save your changes
This issue has been changed since you started editing it
Data that has been changed is highlighted in red below. Undo your changes to see the updated information
You have changed this issue, but haven't saved your changes yet. To save it, press the Save changes button to the right
This issue is blocking the next release
This issue has been closed with status "Fixed" and resolution "RESOLVED".
Create a comment There are no comments
There is nothing attached to this issue
This issue has no duplicates
020a368
Sep 14, 16:44 - Preceeded by 2411db48c594f8c73682f6fc7d368619dc3d9390
Log entry
Physics: Prevent entities from escaping the world This should not be required with perfect entity-world collisions, but having this sanity check is a good idea even after we fix the physics. Partially reverts commit 8768128 "Remove first check if falling physics object is above ground". Fixes: issue #1042 Affected issues
|
|||||||||||||||||||||||||||||||||||||||||||
Really delete this comment?
Really delete this comment?
Really delete this comment?
Try putting an item on the small table in front of the player in this save. In 1.1.2 it will fall through the table (which is expected, the player can also walk through the table). In git master the item will also fall through the floor.
This can also be reproduced with the small wall shelf to the left.
Really delete this comment?
Really delete this comment?
Really delete this comment?
The issue was updated with the following change(s):