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CLOSED  Crash report #1063  -  [91D599DB] arx.exe!DrawEERIEInter_ViewProjectTransform() [AnimationRender.cpp : 578]
Posted Aug 27, 2017 - updated Oct 04, 2017   Shortlink: http://arx.vg/1063
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icon_info.png This issue is a duplicate of issue #1030 - "[2B1FA696] arx.exe!DrawEERIEInter_ViewProjectTransform() [Cursor.cpp : 578]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at AnimationRender.cpp:578: eobj->vertexClipPositions.size() == eobj->vertexWorldPositions.size()

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x1400827bc
 Stack pointer: 0x14f400


Callstack:
 arx.exe!0x1400827bc
 arx.exe!0x1400838b3
 arx.exe!0x14014a910
 arx.exe!0x14014b32c
 arx.exe!0x14014c0b9
 arx.exe!0x1401e52ba
 arx.exe!0x1400b3084
 arx.exe!0x1400b393b
 arx.exe!0x1400b0da5
 arx.exe!0x1400b093e
 arx.exe!0x1400b8d90
 arx.exe!0x1400bfdd9
 arx.exe!0x1401b4402
 arx.exe!0x1402a00b5
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()


Symbols:
 0 arx.exe!DrawEERIEInter_ViewProjectTransform(EERIE_3DOBJ * eobj) Line 578	C++
 1 arx.exe!DrawEERIEInter(EERIE_3DOBJ * eobj, const TransformInfo & t, Entity * io, bool forceDraw, float invisibility) Line 838	C++
 2 arx.exe!Manage3DCursor(Entity * io, bool simulate) Line 306	C++
 3 arx.exe!ARX_INTERFACE_RenderCursorInternal(bool flag) Line 492	C++
 4 arx.exe!ARX_INTERFACE_RenderCursor(bool flag) Line 748	C++
 5 arx.exe!ARX_SCENE_Render() Line 1526	C++
 6 arx.exe!ArxGame::renderLevel() Line 1992	C++
 7 arx.exe!ArxGame::render() Line 2188	C++
 8 arx.exe!ArxGame::doFrame() Line 1318	C++
 9 arx.exe!ArxGame::run() Line 1241	C++
 10 arx.exe!runGame() Line 282	C++
 11 arx.exe!utf8_main(int argc, char * * argv) Line 164	C++
 12 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 48	C++


Steps to reproduce this issue
Killed a rat and took its ribs. Error hapened as I was placing one of two pieces of rat meat into my inventory.

#1
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Comment posted by
 CrashBot
Aug 27, 21:00
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#3
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Aug 27, 21:00
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#4
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Aug 27, 21:00
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#5
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Aug 27, 21:00
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#6
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Aug 28, 15:23
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#7
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Aug 28, 15:23
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#8
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Aug 28, 15:23
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#9
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Aug 28, 15:23
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#12
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Comment posted by
 bsxf47
Aug 28, 18:22
Please update to a newer development snapshot.

The issue was updated with the following change(s):
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to DUPLICATE.
#13
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Comment posted by
 Yoshi Snipo
Aug 30, 19:48
The very first big rat in the game bugged. Whenever I initiate the looting (left mouse doubleclick the corpse of the rat) and pick first rib (there are two, located in top left inventory frame of the rodent's loot table), approximattely 1/5-th of distance to the inventory (20" monitor, somewhere to the center of inventory, top row) crash occurs.

Rat was clubbed to death by bone, finished by hands.
#14
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Comment posted by
 Yoshi Snipo
Aug 30, 19:48
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#15
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Comment posted by
 Yoshi Snipo
Aug 30, 19:48
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#16
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Comment posted by
 Yoshi Snipo
Aug 30, 19:48
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#17
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Comment posted by
 Yoshi Snipo
Aug 30, 19:48
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#18
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Comment posted by
 CrashBot
Sep 07, 22:55
the error ocurred when i was trying to buy a pick axe in the city of arx. exactly when i hold left and tryed to move it in my inventory.
#19
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Comment posted by
 CrashBot
Sep 07, 22:55
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#20
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Sep 07, 22:55
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#21
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Sep 07, 22:55
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#22
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Sep 07, 22:55
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#23
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Comment posted by
 CrashBot
Sep 07, 22:59
i cant buy a pick axe in the city of arx. the bug is reproducable.
#24
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Sep 07, 22:59
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#25
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Sep 07, 22:59
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#26
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Sep 07, 22:59
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#27
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Sep 07, 22:59
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#28
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Comment posted by
 CrashBot
Sep 07, 23:05
the game error is when i buy a pick axe in arx and hold it longer as 1 second with left mouse key.
#29
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Sep 07, 23:05
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#30
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Sep 07, 23:05
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#31
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Sep 07, 23:05
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#32
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Sep 07, 23:05
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#33
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Comment posted by
 CrashBot
Sep 21, 03:33
grabbing the meat off of a dead rat in the starter dungeon
#34
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Sep 21, 03:33
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#35
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Sep 21, 03:33
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#36
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Sep 21, 03:33
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#37
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Sep 21, 03:33
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#38
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Comment posted by
 Yoshi Snipo
Oct 04, 19:24
Hello,

An update to the rat problem from Crash report 1063 - [91D599DB] arx.exe!DrawEERIEInter_ViewProjectTransform() [AnimationRender.cpp : 578]. Once the rat is killed and loot attempt is made, it allows me to drag and drop one of the pair of ribs, but only in rat inventory area. Once I move ribs away from the rat inventory area, the game crashes.

Thanks!
#39
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Comment posted by
 Yoshi Snipo
Oct 04, 19:24
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#40
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 Yoshi Snipo
Oct 04, 19:24
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#41
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 Yoshi Snipo
Oct 04, 19:24
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#42
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Comment posted by
 Yoshi Snipo
Oct 04, 19:24
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