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CLOSED  Crash report #1073  -  [A7F3332A] MSVCR100.dll!memcpy()
Posted Oct 04, 2017 - updated Oct 04, 2017   Shortlink: http://arx.vg/1073
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icon_info.png This issue is a duplicate of issue #744 - "[8ABA27D3] MSVCR100.dll!memcpy() "
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Callstack:
  MSVCR100.dll!memcpy() 
  arx.exe!0x140020f08 
  arx.exe!0x140021630 
  arx.exe!0x14011e9fb 
  arx.exe!0x14012059c 
  arx.exe!0x140121c4a 
  arx.exe!0x140258f27 
  arx.exe!0x140250fde 
  arx.exe!0x1402b1123 
  arx.exe!0x1400f8d4b 
  kernel32.dll!BaseThreadInitThunk() 
  ntdll.dll!RtlUserThreadStart() 


Symbols:
 0 msvcr100.dll!memcpy() Line 195	Unknown
 1 arx.exe!D3DIndexBuffer<unsigned short>::setData(const unsigned short * indices, unsigned __int64 count, unsigned __int64 offset, Flags<enum BufferFlag> flags) Line 67	C++
 2 arx.exe!D3D9VertexBuffer<SMY_VERTEX>::drawIndexed(Renderer::Primitive primitive, unsigned __int64 count, unsigned __int64 offset, unsigned short * indices, unsigned __int64 nbindices) Line 170	C++
 3 arx.exe!ARX_PORTALS_Frustrum_RenderRoomTCullSoft(long room_num, EERIE_FRUSTRUM_DATA * frustrums, long prec, long tim) Line 2249	C++
 4 arx.exe!ARX_PORTALS_Frustrum_RenderRoomsTCullSoft(long prec, long tim) Line 1534	C++
 5 arx.exe!ARX_SCENE_Render(long flag) Line 2963	C++
 6 arx.exe!ArxGame::Render() Line 1696	C++
 7 arx.exe!ArxGame::Run() Line 599	C++
 8 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 174	C++
 9 arx.exe!__tmainCRTStartup() Line 547	C


Registers:
  RAX:0000000000010000  RBX:0000000000000000  RCX:0000000000000020  RDX:00000000111F8F20  RSI:0000000000000000  RDI:0000000000000000
  CS:RIP:0033:77B1C521
  SS:RSP:002B:000000000012FF90  RBP:0000000000000000
  DS:002B  ES:002B  FS:0053  GS:002B
  Flags:00010202


Steps to reproduce this issue
The game crashed as I was about to enter the Crypt

#1
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Comment posted by
 CrashBot
Oct 04, 14:59
A file was uploaded. arx.logicon_open_new.png This comment was attached:

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#3
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Comment posted by
 CrashBot
Oct 04, 14:59
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#4
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Comment posted by
 CrashBot
Oct 04, 14:59
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-3752-2889356801
#5
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Comment posted by
 CrashBot
Oct 04, 14:59
A file was uploaded. crash.xmlicon_open_new.png This comment was attached:

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