Arx Libertatis Bug Tracker
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CLOSED  Bug report #1171  -  Mouse completely unusable
Posted Mar 05, 2018 - updated Jun 30, 2018   Shortlink: http://arx.vg/1171
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0
Votes
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icon_info.png This issue has been closed with status "Not a bug" and resolution "CAN'T REPRODUCE".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    CAN'T REPRODUCE
  • Priority
    Not determined
  • Reproducability
    Always
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
At seemingly random (but very short) intervals, the mouse cursor will teleport to one of the corners of the screen. This makes any action involving the mouse frustrating and tedious. I've only seen this happen on the main menu and options menus, but that's mostly because I have ragequit out of frustration before getting any further.
Steps to reproduce this issue
Install Arx Libertatis 1.1.2 in the game's Steam directory and using data from its Steam directory, and launch to the main menu.

#1
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Comment posted by
 Guest user
Mar 23, 19:24
Same Problem, please fix
#2
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Comment posted by
 Guest user
Mar 25, 12:23
I think I'm having the same problem. On the menu screens, when I move the mouse diagonally the cursor jumps to the corner of the screen. It's possible to carefully load up a save by avoiding diagonal mouse movement, but the same mouse behaviour is happening in-game, meaning it's basically unplayable.

This isn't happening with my laptop trackpad (only with a mouse), but the trackpad isn't feasibly useable in-game.
#3
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Comment posted by
 Guest user
Mar 28, 19:04
I had this problem. When I chose D39D renderer it pretty much disappeared.
#4
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Comment posted by
 Daniel Scharrer
Mar 29, 13:49
Please try the latest development snapshot to see if it improves the issue for you. The D3D9 renderer is deprecated and will be removed in the next release.
#5
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Comment posted by
 Daniel Scharrer
Jun 30, 23:27
Assuming this is fixed with SDL2.

The issue was updated with the following change(s):
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to CAN'T REPRODUCE.