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CLOSED  Crash report #1248  -  [C9B8D0A3] arx.exe!Note::loadTextures() [note.cpp:103]
Posted Aug 12, 2018 - updated Aug 14, 2018   Shortlink: http://arx.vg/1248
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0
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icon_info.png This issue is a duplicate of issue #1244 - "[D27E13EF] arx.exe!Note::loadTextures() [note.cpp:103]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at Note.cpp:103: unreachable code

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x14014f1d1
 Stack pointer: 0x13f230


Callstack:
 arx.exe!0x14014f1d1
 arx.exe!0x14014fef8
 arx.exe!0x14014fffe
 arx.exe!0x1400946ed
 arx.exe!0x140094af9
 arx.exe!0x140092768
 arx.exe!0x140091fee
 arx.exe!0x140099e29
 arx.exe!0x1400a058f
 arx.exe!0x140199202
 arx.exe!0x1402d176d
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!Note::loadTextures() [note.cpp : 103 + 0x1a]
  1  arx.exe!Note::allocate() [note.cpp : 252 + 0x0]
  2  arx.exe!Note::render() [note.cpp : 276 + 0x5]
  3  arx.exe!ArxGame::renderLevel() [arxgame.cpp : 1929 + 0x0]
  4  arx.exe!ArxGame::render() [arxgame.cpp : 2046 + 0x0]
  5  arx.exe!ArxGame::doFrame() [arxgame.cpp : 1286 + 0x0]
  6  arx.exe!ArxGame::run() [arxgame.cpp : 1157 + 0x0]
  7  arx.exe!runGame() [core.cpp : 243 + 0x0]
  8  arx.exe!utf8_main(int,char * * const) [startup.cpp : 168 + 0x0]
  9  arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
 10  arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15]
Steps to reproduce this issue
Activated public notice in tunnels - text "reservation".

#1
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Comment posted by
 CrashBot
Aug 12, 18:07
A file was uploaded. arx.logicon_open_new.png This comment was attached:

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#3
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Comment posted by
 CrashBot
Aug 12, 18:07
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

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#4
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Comment posted by
 CrashBot
Aug 12, 18:07
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

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#5
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Comment posted by
 CrashBot
Aug 12, 18:07
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#6
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Comment posted by
 CrashBot
Aug 13, 00:22
Using any sign in the environment (accidentally using it twice in succession?) seems to crash the game.
#7
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Comment posted by
 CrashBot
Aug 13, 00:22
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#8
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Comment posted by
 CrashBot
Aug 13, 00:22
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

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#9
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Comment posted by
 CrashBot
Aug 13, 00:22
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

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#10
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Comment posted by
 CrashBot
Aug 13, 00:22
A file was uploaded. crash.txticon_open_new.png This comment was attached:

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