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CLOSED  Crash report #1261  -  [1C8B3364] arx.exe!TheaToEerie() [object.cpp:284]
Posted Aug 29, 2018 - updated Nov 30, 2018   Shortlink: http://arx.vg/1261
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0
Votes
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icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
new operator failed

Callstack:
  arx.exe!0x14014eebe 
  arx.exe!0x14014f05a 
  MSVCR100.dll!_callnewh() 
  MSVCR100.dll!malloc() 
  arx.exe!0x1401274e7 
  arx.exe!0x140272768 
  arx.exe!0x140272954 
  arx.exe!0x140148aab 
  arx.exe!0x14014b448 
  arx.exe!0x14014d9c0 
  arx.exe!0x14014e6df 
  arx.exe!0x140181764 
  arx.exe!0x1401806cb 
  arx.exe!0x1401682f0 
  arx.exe!0x14016a208 
  arx.exe!0x14016fdca 
  arx.exe!0x14017fdeb 
  arx.exe!0x1402883a5 
  arx.exe!0x1402569c2 
  arx.exe!0x140250fde 
  arx.exe!0x1402b1123 
  arx.exe!0x1400f8d4b 
  KERNEL32.DLL!BaseThreadInitThunk() 
  ntdll.dll!RtlUserThreadStart() 
Symbols:
  0  arx.exe!CrashHandlerWindows::handleCrash(int,void *,int) [crashhandlerwindows.cpp : 312 + 0x0]
  1  arx.exe!NewHandler(unsigned __int64) [crashhandlerwindows.cpp : 433 + 0x0]
  2  0x0
  3  0x0
  4  arx.exe!TheaToEerie(char const *,unsigned __int64,res::path const &) [object.cpp : 284 + 0x14]
  5  arx.exe!EERIE_ANIMMANAGER_Load_NoWarning(res::path const &) [animation.cpp : 312 + 0xb]
  6  arx.exe!EERIE_ANIMMANAGER_Load(res::path const &) [animation.cpp : 283 + 0x5]
  7  arx.exe!ARX_CHANGELEVEL_Pop_IO [changelevel.cpp : 2079 + 0x9]
  8  arx.exe!ARX_CHANGELEVEL_PopAllIO [changelevel.cpp : 2388 + 0x25]
  9  arx.exe!ARX_CHANGELEVEL_PopLevel [changelevel.cpp : 2706 + 0x0]
 10  arx.exe!ARX_CHANGELEVEL_Load(fs::path const &) [changelevel.cpp : 2913 + 0x0]
 11  arx.exe!ARXMenu_LoadQuest(unsigned __int64) [menupublic.cpp : 308 + 0x0]
 12  arx.exe!CMenuElementText::OnMouseClick(int) [menuwidgets.cpp : 2010 + 0x0]
 13  arx.exe!CMenuElementText::OnMouseDoubleClick(int) [menuwidgets.cpp : 1830 + 0x0]
 14  arx.exe!CWindowMenuConsole::Update(int,int,int) [menuwidgets.cpp : 3505 + 0xb]
 15  arx.exe!CWindowMenu::Render() [menuwidgets.cpp : 3039 + 0xc]
 16  arx.exe!Menu2_Render() [menuwidgets.cpp : 1592 + 0x0]
 17  arx.exe!ARX_Menu_Render() [menu.cpp : 398 + 0x0]
 18  arx.exe!ArxGame::Render() [arxgame.cpp : 959 + 0x5]
 19  arx.exe!ArxGame::Run() [arxgame.cpp : 599 + 0x13]
 20  arx.exe!WinMain [startup.cpp : 174 + 0x16]
 21  arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x25]
Registers:
  RAX:00000000004D6250  RBX:0000000000000000  RCX:00000000004D6250  RDX:0000000000000000  RSI:0000000000000000  RDI:0000000000000000
  CS:RIP:0033:43B71431
  SS:RSP:002B:000000000014FF90  RBP:0000000000000000
  DS:002B  ES:002B  FS:0053  GS:002B
  Flags:00000206


Steps to reproduce this issue
Nothing entered.

#1
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Comment posted by
 CrashBot
Aug 29, 12:48
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-7696-1390367688
#3
icon_reply.pngReply
Comment posted by
 CrashBot
Aug 29, 12:48
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-7696-1390367688
#4
icon_reply.pngReply
Comment posted by
 CrashBot
Aug 29, 12:48
A file was uploaded. crash.xmlicon_open_new.png This comment was attached:

arxcrash-7696-1390367688
#6
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Oct 03, 19:11
Possibly related to Crash report 375 - Game crashes if trying to load a save with huge amount of items in game
#8
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Oct 03, 21:11
Uses D3D and log has asset decompression errors.
#9
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Nov 30, 00:24
Probably corrupted data.

The issue was updated with the following change(s):
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to DUPLICATE.