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CLOSED  Crash report #1650  -  [C55EBA27] atio6axx.dll!atiPS()
Posted Oct 18, 2022 - updated Jan 21, 2023   Shortlink: http://arx.vg/1650
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0
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icon_info.png This issue has been closed with status "Upstream" and resolution "Not determined".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Upstream
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x69d4cd83
 Memory accessed: 0x7fef7ceffff
 Stack pointer: 0x17c248


Callstack:
 atio6axx.dll!atiPS()
 atio6axx.dll!atiPS()
 atio6axx.dll!DrvPresentBuffers()
 atio6axx.dll!DrvPresentBuffers()
 atio6axx.dll!atiPPHSN()
 atio6axx.dll!DrvValidateVersion()
 atig6pxx.dll!DrvValidateVersion()
 OPENGL32.DLL!wglSwapMultipleBuffers()
 OPENGL32.DLL!wglSwapMultipleBuffers()
 OPENGL32.DLL!wglDescribePixelFormat()
 OPENGL32.DLL!wglChoosePixelFormat()
 GDI32.dll!ChoosePixelFormat()
 SDL2.dll!SDL_DYNAPI_entry()
 SDL2.dll!SDL_DYNAPI_entry()
 SDL2.dll!SDL_DYNAPI_entry()
 SDL2.dll!SDL_DYNAPI_entry()
 arx.exe!0x13ffcc467
 arx.exe!0x13ffccc5b
 arx.exe!0x13fe2c5dd
 arx.exe!0x13fe2a765
 arx.exe!0x13fe3a739
 arx.exe!0x13fe469eb
 arx.exe!0x13ff447aa
 arx.exe!0x140093a62
 kernel32.dll!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
 16  arx.exe!SDL2Window::createWindowAndGLContext(char const *) [SDL2Window.cpp : 280 + 0x2b]
 17  arx.exe!SDL2Window::initialize() [SDL2Window.cpp : 406 + 0xf]
 18  arx.exe!ArxGame::initWindow(RenderWindow *) [ArxGame.cpp : 434 + 0xa]
 19  arx.exe!ArxGame::initialize() [ArxGame.cpp : 223 + 0x2f]
 20  arx.exe!runGame() [Core.cpp : 243 + 0x0]
 21  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
 22  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
 23  arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
Steps to reproduce this issue
Nothing entered.

#1
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Comment posted by
 CrashBot
Oct 18, 13:48
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#3
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Comment posted by
 CrashBot
Oct 18, 13:48
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#4
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Comment posted by
 CrashBot
Oct 18, 13:48
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#5
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Comment posted by
 CrashBot
Oct 18, 13:48
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#8
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Comment posted by
 CrashBot
Oct 20, 12:42
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#9
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Comment posted by
 CrashBot
Oct 20, 12:42
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#10
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Comment posted by
 CrashBot
Oct 20, 12:42
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

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#11
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Comment posted by
 CrashBot
Oct 20, 12:42
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#12
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Comment posted by
 CrashBot
Oct 31, 11:40
A file was uploaded. arx.logicon_open_new.png This comment was attached:

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#13
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Comment posted by
 CrashBot
Oct 31, 11:40
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#14
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Comment posted by
 CrashBot
Oct 31, 11:40
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#15
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Comment posted by
 CrashBot
Oct 31, 11:40
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#16
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Comment posted by
 Daniel Scharrer
Jan 21, 16:47
This is most likely an issue with your graphics drivers and it is unlikely that we can do something here.

The issue was updated with the following change(s):
  • The status has been updated, from New to Upstream.
  • This issue has been closed