Arx Libertatis Bug Tracker
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CLOSED  Bug report #730  -  Pickpocket ability not granted when reaching 50 stealth points
Posted Apr 24, 2015 - updated Jun 21, 2017   Shortlink: http://arx.vg/730
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icon_info.png This issue has been closed with status "Not a bug" and resolution "CAN'T REPRODUCE".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    CAN'T REPRODUCE
  • Priority
    Not determined
  • Reproducability
    Always
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
In Arx Fatalis the ability to steal from NPCs is granted at exactly 50 stealth points, in Libertatis it requires more than 50 stealth points (at least 51). I guess the wrong logical expression is used in the script: x > 50 instead of the correct x >= 50.
Steps to reproduce this issue
Create a new character and try this out with the cellmate NPC.

#1
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Comment posted by
 Daniel Scharrer
Apr 24, 15:29
What version of Arx Fatalis are you using? With 1.21 here I cannot pickpocket anyone at stealth == 50 - > 50 is required just like in AL. That seems to be the correct behavior intended by the scripts (which aren't yet patched by AL):
  1. IF (^PLAYER_SKILL_STEALTH > 50) {
  2. IF (§fighting_mode != 1) STEAL_NPC
  3. }


What happens if you save a character with 50 stealth in AF (that can pickpocket) and copy that save file to AL. Can you still pickpocket? What number does the stealth skill show up as?
#2
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Comment posted by
 Guest user
Apr 24, 16:02
Okay checked it out and you seem to be correct, for testing I used a character who already had 52 points in stealth but got a debuff by equipment to 50, which doesn't seem to be correctly applied in Arx Fatalis 1.21/not taken into account for that check. Anyways thanks for your help and clearing that out.
#3
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Comment posted by
 Daniel Scharrer
Apr 24, 23:23
Hm, could you attach that save? If the debuff differs from vanilla AF I'd still like to figure out why.

Skills are stored as floating point numbers internally - even if the stat screen displays 50 it might actually be a little higher than that.
#4
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Comment posted by
 Daniel Scharrer
Jun 21, 14:42
Cannot investigate possible debuff differences without a save file.

The issue was updated with the following change(s):
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to CAN'T REPRODUCE.