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CLOSED  Crash report #758  -  Game chrash after character creation if game started in windowed on windows.
Posted Jul 31, 2015 - updated Sep 17, 2017   Shortlink: http://arx.vg/758
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icon_info.png This issue has been closed with status "Not a bug" and resolution "CAN'T REPRODUCE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    CAN'T REPRODUCE
  • Priority
    Not determined
  • Reproducability
    Always
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Hello I recently pulled master and got this setup and I noticed that, If you start the game in windowed mode and crate a character the game chrashes as soon as you press done.

However if you start in fullscreen and set it to windowed it works fine.
Steps to reproduce this issue
Start the game on windows in windowed mode and create a new game character.

#1
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Comment posted by
 Guest user
Jul 31, 07:35
Sorry I forgot to mention this:

os: Windows 7 enterprise service pack 1 X64 ( 6.1 build 7601 ) cpu: Intel i5 4690K @4.2ghz ram: 32gb ddr3 1883mhz 4x dual channel vidcard: gtx760 2gb monitor: 1920 X 1080 @ 60hz

If you want to know more, il be happy to help im monitoring this page so just ask smileys/2.png

#2
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Comment posted by
 Daniel Scharrer
Jul 31, 13:02
It seems I cannot reproduce it here - can you please post a backtrace of the crash?

Also, just to be sure there isn't something weird going on, can you mention the git commit you are using.

Thanks.
#3
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Comment posted by
 Guest user
Jul 31, 18:08
Here is the backtrace:
arx.exe!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::empty() Line 1793 C++
 	arx.exe!ARX_PATH_UpdateAllZoneInOutInside() Line 283	C++
 	arx.exe!ArxGame::render() Line 2223	C++
 	arx.exe!ArxGame::doFrame() Line 1315	C++
 	arx.exe!ArxGame::run() Line 1244	C++
 	arx.exe!runGame() Line 299	C++
 	arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 184	C++
 	[External Code]	
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	


And my commit is: 6c78378b474d871f200abff6d775ce0ab14d672f

If you require anymore info just ask.
#4
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Comment posted by
 Daniel Scharrer
Jun 21, 14:48
Hi, does this still happen with the latest development snapshot or a recent git master checkout?
#6
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Comment posted by
 Daniel Scharrer
Sep 17, 14:01
Assuming this is fixed until we hear otherwise.

The issue was updated with the following change(s):
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to CAN'T REPRODUCE.