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		<title>Arx Libertatis Bug Tracker ~ Open Bugs</title>
		<link>https://bugs.arx-libertatis.org:443/</link>
		<description>Arx Libertatis Bug Tracker</description>
		<language>en-us</language>
		<image>
					<url>https://bugs.arx-libertatis.org:443/header.png</url>
					<title>Arx Libertatis Bug Tracker ~ Open Bugs</title>
			<link>https://bugs.arx-libertatis.org:443/</link>
		</image>
		
		<item>
			<title>#31 - You can get stuck in the elevator in the second level</title>
						<description>Nothing entered.</description>
						<pubDate>Thu, 17 Jul 2025 14:01:08 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/31</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/31</guid>
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		<item>
			<title>#1159 - The man stuck in the bar</title>
						<description><![CDATA[The man is going to leave the tavern, but gets stuck in the bar.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:01:31 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1159</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1159</guid>
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		<item>
			<title>#1312 - Guard blocks Alia's house</title>
						<description><![CDATA[I never noticed when he came by, but he blocks the way to Alia. I believe this happened after I stole Krahoz from rebels.

[[Image:https://i.imgur.com/O9F1734.png|https://i.imgur.com/O9F1734.png]]]]></description>
						<pubDate>Thu, 17 Jul 2025 14:02:27 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1312</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1312</guid>
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		<item>
			<title>#281 - All Ratmen are invulnerable</title>
						<description><![CDATA[I noticed first in the dirt tunnels of level 6 that there was a Ratman prowling, and that whenever it attacked, no amount of damage would kill it; I thought it was just glitched, but later when I entered the Ratmen lair, I discovered that none of the Ratmen could be killed ~and I mean that you could hit them with twenty fireballs, they don't die.

]]></description>
						<pubDate>Thu, 17 Jul 2025 14:03:43 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/281</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/281</guid>
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		<item>
			<title>#1158 - Akbaa meteorite consumes mana, even with Zohark and Krahoz rings</title>
						<description><![CDATA[According to the plot and logic of the game, if the main character wears these rings, Akbaa can no longer take away the mana of the hero.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:04:16 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1158</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1158</guid>
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		<item>
			<title>#1406 - Magic calculation little bug</title>
						<description><![CDATA[If mind is 10, then in order to reach the 10th lvl at magic, magic at 81 is needed due to the bug in scripts (the required condition within game scripts is set to "more than 80" instead of "more than or equal to 80") instead of 80.

Sorry for bad English.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:05:35 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1406</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1406</guid>
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		<item>
			<title>#1226 - Combine highlight not working across inventory bags</title>
						<description><![CDATA[When double clicking an item in the inventory to start combining it with something all the items it can be combined with are highlighted. However when switching to another inventory bag the items in that bag will not be highlighted even if the selected item can be combined with them.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:09:54 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1226</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1226</guid>
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		<item>
			<title>#1437 - Ylside AI bugs out, refuse to attack the player</title>
						<description><![CDATA[On some occasions the Ylside AI gets broken and they refuse to attack. They'll chase me across the map but never raise their swords.

Played on 1.2-dev-2019-07-22]]></description>
						<pubDate>Thu, 17 Jul 2025 14:10:32 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1437</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1437</guid>
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		<item>
			<title>#862 - Using a pickaxe destroys Shiny orb</title>
						<description><![CDATA[Using a pickaxe in inventory makes the item permanently disappear.

The pickaxe sends an '''on custom''' event to everything in radius 300 upon use. The orb accepts such an event without checking the sender in its script (puzzle_orb_crypt.asl), making it destroy itself (plus a debug message).]]></description>
						<pubDate>Thu, 17 Jul 2025 14:11:19 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/862</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/862</guid>
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		<item>
			<title>#1113 - The blind cultist passes through the objects</title>
						<description><![CDATA[[[Image:https://ibb.co/bZZePw|]]

A blind cultist walks through objects during prayer. This happens in the temple of Akbaa.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:12:20 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1113</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1113</guid>
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		<item>
			<title>#1363 - [META] NPCs getting stuck</title>
						<description><![CDATA[.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:14:29 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1363</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1363</guid>
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		<item>
			<title>#1161 - Alia and the wrong sounds</title>
						<description><![CDATA[Alia (human_base_0111) in the camp of the "Sacred Dagger" sometimes had a male cough and other "remarks" of short reflections.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:15:02 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1161</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1161</guid>
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		<item>
			<title>#1790 - Ice dragon remains unable to act after paralyze spell wears off</title>
						<description><![CDATA[When the spell "paralyze" or "mass paralyze" is cast on the ice dragon (when it's fighting the player), the dragon freezes like normal. However, after the spell wears off, the dragon is unable to move, attack, or do anything else. It can still be damaged, which allows for a very easy kill. The dragon is locked in the animation it uses to move, but stays in place. I noticed that a large amount of damage (i.e. from the enchanted meteor saber you get from the bone cheat, which I used to make sure this glitch wasn't just for my character) will knock it out of its frozen state and allow it to attack again.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:15:57 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1790</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1790</guid>
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		<item>
			<title>#1543 - No sound or dialog when you walk up to water people goblins having a conversation.  Screen gets stuck.</title>
						<description><![CDATA[When walking up to the "water people" or water goblins (after the earth people/earth goblins ask you to kill them) the game attempts to enter the conversation and witness theirs.  Instead of witnessing the argument about who caught the bigger fish and asking them what they're doing, it shows a black bar at the bottom with no sound.  You cannot exit out of this and have to end task on the game.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:16:52 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1543</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1543</guid>
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		<item>
			<title>#1494 - General audio volume bug</title>
						<description><![CDATA[Changing the audio options in the main menu is causing a bug, play a game, pause and select audio options, turn off the general volume to the minimum and press f9 or quick load, the game is loaded and the new settings don't work, audio is enabled again until you pause the game once again then the new settings are applied, this is a minor bug and I think fixing this is helpful for the code quality]]></description>
						<pubDate>Thu, 17 Jul 2025 14:17:58 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1494</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1494</guid>
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		<item>
			<title>#1702 - Eror in bone properties</title>
						<description><![CDATA[I found a bone, on level 4, it has wrong durability 7\4
Look in inventory.[[Image:https://drive.google.com/file/d/1e8nFw0w5jP3T5z4WqK1JmAvt8vg1k__p/view?usp=share_link|1]]
Save file attached [https://drive.google.com/file/d/1RVpV3T-aEq0o5aOh_UQa818B5Pr-MnbI/view?usp=share_link Your text to link here...]
]]></description>
						<pubDate>Thu, 17 Jul 2025 14:20:57 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1702</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1702</guid>
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			<title>#1601 - Soft lock in Dwarven Mines</title>
						<description><![CDATA[While in the Dwarven Mines, I experienced issue #746 and was subsequently killed by it when I went to loot/inspect it, and so assumed that the crusher simply wasn't intended to kill the creature; instead I just booked it into the office and got it stuck on the door so I could get the key and flip the lever, and juked around it after opening the door again. I flipped the lever back in the crusher room and baited it into the lava. While exploring the rest of the area, I never encountered a second Black Beast and returned to Arx, having finally explored everything available before progressing the story.

I investigated Falan Orbaplanix's room and as a result could start the quest to rob Gary's bank; only, after getting the key mold from Greu I went back down to the forge only to discover that the only door to the forge/mine section now apparently has a new deadbolt or something, since the keys I had to get in/out of there no longer work, and the tunnel was still collapsed during my escape. I have no idea whether it's a result of the order I explored in, or if it's the Black Beast gaffe, or what.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:21:21 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1601</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1601</guid>
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			<title>#1141 - The missing sound of the destruction of gravestones</title>
						<description><![CDATA[In the crypt at the sixth level(Crypt III) of the dungeon there are graves that can be searched, if you destroy a tombstone. This will require a pickaxe. When you use the pickaxe on the tombstone, you will hear the sound of strokes on the stone and after that the sound of falling stones is USUAL. But in this place there is no sound of walling stones for all the tombstones.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:22:28 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1141</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1141</guid>
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		<item>
			<title>#1644 - Can't install Arx Libertatis</title>
						<description><![CDATA[When I try to run the installer I get a message saying that, "This app can't run on your PC". I'm thinking that it's not compatible with Windows 11.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:23:20 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1644</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1644</guid>
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		<item>
			<title>#1613 - Reading 'Races of Arx' doesn't update dragon dialogue</title>
						<description><![CDATA[After being tasked with finding out how many scales a dragon has, reading the 'Races of Arx' book either from the world or from your inventory does not update your quest book, and the dragon only gives you snide hints when talked to instead of advancing the story.

It's possible this is caused by reading the book prior to being given the quest objective, but it's difficult to test that without playing through the whole game again.
Another possibility is it could be caused by the page count of the book being altered by resolution/font size changes.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:23:48 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1613</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1613</guid>
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		<item>
			<title>#1289 - Jump animation/movement is not smooth, especially noticeable at higher framerates</title>
						<description><![CDATA[Jumping feels terrible like if the animation is playing at 30fps and allow jumping higher in certain zones (for example in the fortress road to Arx you can't jump into the fallen wood post in order to get to the chest and the gems) or implement some vaulting mechanics Thief style.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:24:30 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1289</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1289</guid>
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			<title>#1216 - Continuity error: Goblin gains a club after falling down to the next level</title>
						<description><![CDATA[At the start of the game you fight a goblin (goblin_base_0006). Instead of whacking him to death with a bone or your hands you can destroy the trapdoor and then trick him into falling down the hole. When you go to the next level yourself there will be another entity representing the same goblin (goblin_base_0074) that is immediately killed. goblin_base_0074 spawns with a club equipped while goblin_base_0006 doesn't have a club.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:24:48 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1216</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1216</guid>
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			<title>#1621 - Friendly Atok if we take the Idol without any Goblin Help + Softlock camera</title>
						<description><![CDATA[With enough mechanical skills in the book (obtained legit just adding all points in Dexterity and Mecanical skills) it's possible join in the Goblin Kingdom and stole the idol without talking with Atok and King Alotar. After return back the idol and forever Atok will stay in his room, completely friendly and smiling! Also living with Izaak, that should take his place after end the stike.

Also if we kill Atock after all of this, the camera will freeze and a reload will be needed for continue.

Short video demonstration: https://clips.twitch.tv/PeacefulEnthusiasticKiwiBleedPurple-f7vyJeRZz0__GhKt


Full walktrought: https://www.twitch.tv/videos/1457809674]]></description>
						<pubDate>Thu, 17 Jul 2025 14:25:42 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1621</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1621</guid>
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		<item>
			<title>#1598 - &quot;Could not create a new issue on the bug tracker&quot;</title>
						<description><![CDATA[When I try to send a bug report via the crash reporting tool of Arx Libertatis 1.3-dev (6cc2226) on Linux Mint I can't because of the error seen in the title.

https://ibb.co/pyVYrDD]]></description>
						<pubDate>Thu, 17 Jul 2025 14:27:05 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1598</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1598</guid>
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			<title>#309 - You can max out your level by abusing the ghost at the snake women's temple</title>
						<description><![CDATA[The ghost at the snake women's temple is supposed to be unreachable and invulnerable at first, but you can abuse these characteristics to level up all the way to 10.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:29:53 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/309</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/309</guid>
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		<item>
			<title>#1140 - Spells go through a walls</title>
						<description><![CDATA[If you are close to the wall spells (like Fireball or Magic missile) pass through it. Sometimes it's not necessary to be close to the wall and spell still passes through the wall.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:36:25 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1140</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1140</guid>
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			<title>#1433 - Atok gets stuck before getting to reserve, conversation never finishes</title>
						<description><![CDATA[Atok conversation is buggy, sometimes if the troll idol is not grabbed quickly enough (or something?), Atok will get stuck and not walk into the room so the conversation cannot complete.

Played on 1.2-dev-2019-07-22]]></description>
						<pubDate>Thu, 17 Jul 2025 14:37:43 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1433</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1433</guid>
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		<item>
			<title>#1258 - Unable to steal objects when a store is not active</title>
						<description><![CDATA[Just playing and found this bug, when Miguel is not in his smithy, it's supposed to be available to steal, but if you enter the store when the owner is outside in some quests and you open the chests, you can't steal because all objects still have a price at this state]]></description>
						<pubDate>Thu, 17 Jul 2025 14:38:05 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1258</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1258</guid>
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			<title>#63 - Portal culling bug</title>
						<description><![CDATA[Sometimes visible faces are culled, see comments and attachments.

Might be related to issue #53]]></description>
						<pubDate>Thu, 17 Jul 2025 14:38:36 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/63</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/63</guid>
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			<title>#1350 - Invisible goblins near the gold coin trap in level 4</title>
						<description><![CDATA[In level 4, instead of opening the chest the trail of coins is leading to, I decided to look around for the goblins. They were nowhere to be seen, but they noticed me and it triggered their combat dialogues. Everything went back to normal once I opened the chest.

These goblins are quite the ghostly kind.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:40:24 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1350</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1350</guid>
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			<title>#237 - CamBug</title>
						<description><![CDATA[Hey there! Found a bug with the cam ingame ... it comes after talking with the king
Tested it serveral times, its not comes always (
[http://youtu.be/14TBoRbrefg Arx CamBug video])
And why he wont attack me too? 
]]></description>
						<pubDate>Thu, 17 Jul 2025 14:40:54 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/237</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/237</guid>
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			<title>#113 - Strange reveal of the the murderer</title>
						<description><![CDATA[When you get the proof that Carlo was involved in the queen's murder, you can show it to him, or talk to the king.

If you show it to him, you get the original letter that the queen was sending to the sacred dagger's, and then can show that to the king for a additional exp. However, you then do not get the king's shocked speech.

If you show it to the king, you get the speech, but no letter - Carlo is in prison, but you can't interact with him (too far) and even if you could (passwall) he doesn't react to the proof by giving you the letter anymore.
I'm not looking to make the letter available on both paths - it's a good secret.
But i'd like the king's shocked speech in both, so slightly adjust the script so that the first path is: 
show proof to carlo -> Carlo gives you the letter and disappears, but doesn't go to prison yet -> show proof to king -> king's speech -> show carlo's letter to king (only possible after showing proof).

I think it would make more sense like this.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:41:26 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/113</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/113</guid>
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			<title>#960 - Security System in Akbaa temple can be fooled by jumping over wheel</title>
						<description><![CDATA[Because of the enhanced jump length, in the Akbaa temple, in the room with the pulled-in bridge, it´s now possible to jump on the wheel and then on the edge of the other side. So you can totally evade the riddle with the security system.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:44:34 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/960</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/960</guid>
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		<item>
			<title>#1754 - Blender addon export error</title>
						<description><![CDATA[Python: Traceback (most recent call last):
  File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\arx_addon\main.py", line 204, in execute
    getAddon(context.object).objectManager.saveFile(self.filepath)
  File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\arx_addon\arx_io_model.py", line 514, in saveFile
    data = self.toFtlData()
TypeError: ArxObjectManager.toFtlData() missing 1 required positional argument: 'obj'
]]></description>
						<pubDate>Thu, 17 Jul 2025 14:45:14 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1754</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1754</guid>
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		<item>
			<title>#1617 - Kultar can get stuck in his cell during the conversation after killing the guard</title>
						<description><![CDATA[If we go in the Kultar cell before kill the goblin, Kultar will warch the fight for full time. After the goblin death, he will go to the door, blocking the exit for us. When we try talk to him, Am Shaegar will be teleported outside the cell, and Kultar will start walk in circle on the cimìnematic, and he will never start talk.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:45:54 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1617</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1617</guid>
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			<title>#114 - Trolls are still hostile after getting the troll amulet</title>
						<description><![CDATA[This is kind of silly, but just letting the trolls hear you (or maybe see you) without attacking them is enough to turn them hostile permanently - even if you get the amulet afterwards.

It would be more than a little bit stupid if you could attack/kill them and then get the amulet and you're best buds forever, but why not if you don't attack them, run away, then get the amulet?]]></description>
						<pubDate>Thu, 17 Jul 2025 14:46:38 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/114</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/114</guid>
		</item>
		
		<item>
			<title>#1804 - Queueing a spell for later cast applies &quot;caster level&quot; at queue time and not unleash time</title>
						<description><![CDATA[For example Bless gives different stats depending on caster level (caster level is something like (mind + casting skill)/10 if i remember right).
But whatever caster level you have is used at the moment the spell is queued, not when it is cast. 

You can queue bless at 25mind/100casting~, throw on enough heavy armor to be at -25 casting, and still gain 10+ stats during that bless you unleash later by pressing 1 while wearing heavy armor.  
By comparison, manually casting bless in that same heavy armor with same stats/skills gives approximately 1 stat.

This is especially confusing while trying to enchant (moreso with mods that add enchants) and getting different outcomes based on whether a spell was queued earlier or manually drawn.

While this is probably parity with vanilla, and may enable some silly gameplay (queueing 100cast incinerate then swapping to heavy armor) I think it should be changed because when it works against the player it's just confusing and difficult to understand/notice what happened, and when working for the player it's easily considered an exploit/cheaty.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:47:34 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1804</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1804</guid>
		</item>
		
		<item>
			<title>#1609 - Arx Fatalis is valid Promblem</title>
						<description><![CDATA[My Idea.
Arx Fatalis is valid data wrong.
Something happend is it valid data for Arx Fatalis]]></description>
						<pubDate>Thu, 17 Jul 2025 14:48:35 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1609</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1609</guid>
		</item>
		
		<item>
			<title>#1786 - Guards Kill on Sight After Shany Quest Completion</title>
						<description><![CDATA[After speaking with Shany's mother to complete the quest, she will run in circles and call for the guards and you are now kill on sight by all guards and the King. Sometimes you can hear Shany cry out for help just like she did with the cultists. I tried to restore to a previous save before completion and they were not kill on sight just prior to triggering the guards. It would seem that the state Shany is in when she is with the cultists lasts after she is saved that triggers the guard.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:49:06 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1786</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1786</guid>
		</item>
		
		<item>
			<title>#1157 - The guard gets stuck in the wall</title>
						<description><![CDATA[The guard gets stuck in the wall after the guard around the camp.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:52:46 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1157</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1157</guid>
		</item>
		
		<item>
			<title>#1316 - Particles are too small near the edge of the screen</title>
						<description><![CDATA[When 3D objects are closer to the edge to the screen they get stretched by the perspective projection. Particles bypass this. This can be noticed by comparing the relative size of a torch flame to the 3D model when it is at the center or edge of the screen.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:02:14 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1316</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1316</guid>
		</item>
		
		<item>
			<title>#1612 - Improved rune recognition is still tied to FPS</title>
						<description><![CDATA[In patch notes to 1.2 it is said that the high frame-rate issue regarding rune recognition has been solved even though fully it's not. It's much easier to cast runes with FPS locked below 200 and almost impossible with unlocked super-high FPS (500+).]]></description>
						<pubDate>Thu, 17 Jul 2025 15:03:50 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1612</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1612</guid>
		</item>
		
		<item>
			<title>#1231 - Light passes through the wall</title>
						<description><![CDATA[Goblin Prison and light source in Big Collapse.
https://ibb.co/hgT9wy
https://ibb.co/iM0NGy
https://ibb.co/dNcPUJ
https://ibb.co/kSYypJ
]]></description>
						<pubDate>Thu, 17 Jul 2025 15:04:14 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1231</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1231</guid>
		</item>
		
		<item>
			<title>#750 - Rendering issues on Windows Opengl ATI Radeon 9550</title>
						<description><![CDATA[https://www.youtube.com/watch?v=FhhHSa6_xZc

http://pastebin.com/uCBjKszh

This change causes the bug:
[[https://github.com/arx/ArxLibertatis/commit/fdd0bcdc13daa7d73ba#diff-e538076bc38a33487a943cc89b22a509R204|https://github.com/arx/ArxLibertatis/commit/fdd0bcdc13daa7d73ba#diff-e538076bc38a33487a943cc89b22a509R204]]

]]></description>
						<pubDate>Thu, 17 Jul 2025 15:07:35 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/750</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/750</guid>
		</item>
		
		<item>
			<title>#1524 - 10x Lord Inut Potions</title>
						<description><![CDATA[While doing Lord Inut's quest, I did encounter an interesting bug. When crafting the cure for Inut, if you use a bottle from a stack(10 bottles) on cauldron, then 10 of them will have this effect. In the end, when you apply those 10 bottles(split before use) on Lord Inut, it will allow you to get 20,000 EXP per bottle.

Screenshots: 

Bottles: https://cdn.discordapp.com/attachments/693291735014572052/801924539524972544/unknown.png

EXP with Ridiculous (from zero): https://cdn.discordapp.com/attachments/693291735014572052/801926070197682206/unknown.png



]]></description>
						<pubDate>Thu, 17 Jul 2025 15:08:30 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1524</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1524</guid>
		</item>
		
		<item>
			<title>#1580 - Inkscape --export-file deprecation error</title>
						<description><![CDATA[/tmp/ArxLibertatis/build $ make -j2
[  4%] Note: The unity build binaries may take a long time to compile, without any indication of progress. Be patient.
[  4%] Built target generate_core_Version_cpp
[  4%] Built target ub_notice
[  4%] Built target validate_desktop_file
[  9%] Rendering arx-libertatis-16.svg to arx-libertatis-16@2x.png
[ 22%] Built target arx
[ 31%] Built target arxtool
[ 40%] Built target ArxIO
[ 45%] Rendering arx-libertatis-32.svg to arx-libertatis-32@2x.png
Unknown option --export-file=/tmp/ArxLibertatis/build/data.generated/icons/arx-libertatis-16@2x.png
make[2]: *** [CMakeFiles/arx-libertatis-icon.dir/build.make:182: data.generated/icons/arx-libertatis-16@2x.png] Error 1
make[2]: *** Waiting for unfinished jobs....
Unknown option --export-file=/tmp/ArxLibertatis/build/data.generated/icons/arx-libertatis-32@2x.png
make[2]: *** [CMakeFiles/arx-libertatis-icon.dir/build.make:191: data.generated/icons/arx-libertatis-32@2x.png] Error 1
make[1]: *** [CMakeFiles/Makefile2:202: CMakeFiles/arx-libertatis-icon.dir/all] Error 2

https://gitlab.com/inkscape/inkscape/-/issues/516 according to this issue, command call have to be changed

Workaround:
/tmp/ArxLibertatis/build $ sed -i -r 's/(--export-file)/\1name/g' CMakeFiles/arx-libertatis-icon.dir/build.make]]></description>
						<pubDate>Thu, 17 Jul 2025 15:09:48 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1580</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1580</guid>
		</item>
		
		<item>
			<title>#1620 - Softlock if Carlo is in prison before when is intended to happen</title>
						<description><![CDATA[If Carlo is in the prison before speak to King Lunshire to report him the passage for Arx city is free, the cutscene will be broken, Carlo will not enter the room, and the scene will be froozen forever.

Short video demonstration :  https://clips.twitch.tv/BrightTenaciousBatTooSpicy-TMOoXNKH5tczj-oD


Full walktrought here: https://www.twitch.tv/videos/1457809674]]></description>
						<pubDate>Thu, 17 Jul 2025 15:11:47 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1620</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1620</guid>
		</item>
		
		<item>
			<title>#1637 - 15 Mental prevents odd values of Object Knowledge</title>
						<description><![CDATA[If the MC has 15 Mental, he cannot have an odd number in Object Knowledge. Investing 1 point into Object Knowledge does not change it from an even number, and investing a second point upgrades it to the next even number. I first noticed this while playing, but the same thing happens in the new character screen. Reinstallation did not fix this.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:12:59 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1637</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1637</guid>
		</item>
		
		<item>
			<title>#1422 - The game doesn't start properly with neuralis</title>
						<description><![CDATA[Hi I use libertatis latest snapshot and I got the recent arx neuralis mod, everything is fine until I run the game it just display a black screen and it doesn't work, if you click the program it will stop working, the mod is correctly installed as any other mod, is this an error caused by multiple large files?, suddenly when libertatis is opened for the 2nd or 3rd time it works (slow loading time) but not the first time in a session, restarting the pc will bring this problem again

PD: I tested this on windows 7 and 10 64 bit]]></description>
						<pubDate>Thu, 17 Jul 2025 15:17:35 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1422</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1422</guid>
		</item>
		
		<item>
			<title>#287 - You can get stuck on the edge of teleporters</title>
						<description><![CDATA[Level 2: http://i.imgur.com/6mb09.jpg

Level 8: http://i.imgur.com/JZ01W.jpg]]></description>
						<pubDate>Thu, 17 Jul 2025 15:20:16 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/287</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/287</guid>
		</item>
		
		<item>
			<title>#326 - Reaching 100 in Stealth through bonus doesn't allow to be a better thief</title>
						<description><![CDATA[When you reach 100 in stealth, you are able to steal everything (the items with a question marks are lootable).

But if you reach this level thanks to bonus (e.g.Bless, Equipments that increase stealth), it doesn't trigger the ability.
]]></description>
						<pubDate>Thu, 17 Jul 2025 15:20:59 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/326</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/326</guid>
		</item>
		
		<item>
			<title>#1061 - Treasure Hunt does not trigger properly</title>
						<description><![CDATA[I can open the locked chest with the emerald but the next clue - the letter in the troll mines - does not appear. I *may* have moved one of the rocks when I was exploring the area earlier but reports online indicate that this should not prevent the letter from appearing.

Save file:

https://drive.google.com/open?id=0B5lXp5zZQmp9NU9mVElKV2RIYkE

]]></description>
						<pubDate>Thu, 17 Jul 2025 15:23:35 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1061</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1061</guid>
		</item>
		
		<item>
			<title>#1763 - Enemies do not drop weapons if the main backpack is full.</title>
						<description><![CDATA[Enemies do not drop weapons if the main (first) backpack is full.

Arx Libertatis 1.3dev (240623)
Arx Fatalis 1.22 GOG]]></description>
						<pubDate>Thu, 17 Jul 2025 15:24:20 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1763</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1763</guid>
		</item>
		
		<item>
			<title>#1143 - The missing sound of the metal platform.</title>
						<description><![CDATA[In the crypt (Crypt III) on the sixth level of the dungeon to go below you need to go over the lava. For this, metal platforms are advanced. When walking on them there is no sound of footsteps.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:25:09 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1143</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1143</guid>
		</item>
		
		<item>
			<title>#1635 - Graphics Initialization Failed</title>
						<description><![CDATA[I installed Arx Libertatis, but when i try starting the game i get this error: [[Image:https://media.discordapp.net/attachments/664905839408316416/989897212303638559/unknown.png|Screenshot]]

i have Arx Fatalis 1.21 from Steam, installed latest version of Arx Libertatis from Download page (arx-libertatis-1.2.1-windows.exe) i didn't install the patch since i'm not able to do, i've seen that the patch is already installed with the steam version in some forum post.

here is what the arx.log says:


[I] Startup:163           Starting Arx Libertatis 1.2.1
[I] ArxGame:342           Using config file "C:\Users\Anounymous\Saved Games\Arx Libertatis\cfg.ini"
[I] ArxGame:289           Changing filenames to lowercase...
[I] SDL2Window:191        Using SDL 2.0.20
[E] SDL2Window:346        Ignoring Desktop OpenGL context version 1.1.0 - not enough texture units available: have 0, need at least 3
[E] SDL2Window:349         ├─ Vendor: Microsoft Corporation
[E] SDL2Window:350         └─ Device: GDI Generic
[E] SDL2Window:346        Ignoring Desktop OpenGL context version 1.1.0 - not enough texture units available: have 0, need at least 3
[E] SDL2Window:349         ├─ Vendor: Microsoft Corporation
[E] SDL2Window:350         └─ Device: GDI Generic
[E] SDL2Window:283        Could not create OpenGL ES window: Could not initialize OpenGL / GLES library
[CRITICAL] ArxGame:471    Graphics initialization failed
[CRITICAL] Core:249       Initialization failed
[I] ArxGame:993           Clean shutdown


please help!!]]></description>
						<pubDate>Thu, 17 Jul 2025 15:25:44 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1635</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1635</guid>
		</item>
		
		<item>
			<title>#1137 - Dropping item in overlapping inventories causes crash</title>
						<description><![CDATA[If the expanded inventory mode is active (by pressing enter while mouse over the inventory button on the right side of the hud),
the primary and secondary inventory can be made to overlap.
Dropping an item on the overlap causes a crash.

PlayerInventoryHud::dropEntity()
DRAGINTER == 0


]]></description>
						<pubDate>Thu, 17 Jul 2025 15:27:28 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1137</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1137</guid>
		</item>
		
		<item>
			<title>#1643 - Disappearing short swords after Troll Idol quest</title>
						<description><![CDATA[After completing the Troll Idol quest, when I proceed to go back to Arx, I get a black screen with an audio voice, then after I change the level, both of my short swords disappear (one equipped and one in inventory).

I am running Arx Libertatis on Linux in Steam, through [[https://github.com/dreamer/luxtorpeda|Luxtorpeda]] compatibility tool.
The engine version is Arx Libertatis 1.2.1 +b054123 "Mega Mega Mega".

I found the same bug being reported 10 years ago in a GoG forum thread, but it doesn't seem to have a fix: https://www.gog.com/forum/arx_fatalis/disappearing_weapon_after_troll_idol_quest

I have save games, but I'm not sure how to upload them here.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:29:14 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1643</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1643</guid>
		</item>
		
		<item>
			<title>#308 - You can easily cop out of the final boss battle</title>
						<description><![CDATA[In the final boss fight, you can trick Akbaa by walking up one of the ramps on either side of the stairs. Akbaa doesn't do anything and remains a sitting duck.
This is described here: http://www.it-he.org/arx.htm]]></description>
						<pubDate>Thu, 17 Jul 2025 15:29:54 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/308</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/308</guid>
		</item>
		
		<item>
			<title>#961 - Rebel merchant stuck at door to his shop</title>
						<description><![CDATA[After pickpocketing the rebel merchant at the location he's situated in the attached save file, he becomes stuck, thus blocking access to his shop. I cannot access his wares. 

I would greatly appreciate if a dev could attach a fixed save file.

Arx Fatalis 1.21
arx-libertatis-1.2-dev-2016-12-19/  

[http://puu.sh/tlp6a/438b3c3c7a.sav]
]]></description>
						<pubDate>Thu, 17 Jul 2025 15:30:55 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/961</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/961</guid>
		</item>
		
		<item>
			<title>#1785 - Levitate Stuck midair</title>
						<description><![CDATA[Hi, I am not sure if it is a bug or not but after I use Levitate Scroll, If I stop, I can never be able to move again. I have to press forward continously and If I stop or hit a collider my characters gets stuck and I have to cancel the spell. I am trying to get they backpack from the troll cave/ice cave from the beginning.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:31:48 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1785</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1785</guid>
		</item>
		
		<item>
			<title>#1745 - Slow walk movement speed after </title>
						<description><![CDATA[Minor but somewhat annoying bug. After finishing the temple of Akbaa quest, the walk movement speed slows to a crawl. This only pertains to the walk movmement speed (pressing and holding shift), and not the normal jog speed.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:32:41 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1745</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1745</guid>
		</item>
		
		<item>
			<title>#507 - Lava does not tile properly</title>
						<description><![CDATA[Lava has seams and is lacking black spots.

Example from Arx Fatalis:
http://www.youtube.com/watch?v=A9BZcbHwjIs#t=462s]]></description>
						<pubDate>Thu, 17 Jul 2025 15:34:16 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/507</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/507</guid>
		</item>
		
		<item>
			<title>#1692 - Building Arx Libertatis</title>
						<description><![CDATA[Hello. I was trying to build Arx Libertatis for the RG35xx (which is a Linux-based, Armv7a, of which I do have the toolchain of), but keep getting this error:

"No suitable version of Epoxy found.

     Maybe you don't have the right (32 vs.64 bit) architecture installed?



     Tried /usr/lib/x86_64-linux-gnu/libepoxy.so and -lepoxy
     Using compiler /opt/miyoo/bin/arm-miyoo-linux-uclibcgnueabi-g++  -flto=auto -fmerge-all-constants -Wall -Wextra -Warray-bounds=2 -Wcast-qual   -Wdouble-promotion -Wduplicated-cond  -Wformat=2  -Winit-self  -Wlogical-op -Wmissing-declarations -Wnoexcept -Woverflow -Woverloaded-virtual  -Wpointer-arith -Wredundant-decls  -Wshift-overflow -Wstrict-null-sentinel -Wstringop-overflow=2 -Wundef -Wunused-const-variable=1 -Wunused-macros -Wvla   -Wfloat-conversion   -Wsign-promo -Wold-style-cast -Wshadow -Wno-maybe-uninitialized -Wp,-U_GLIBCXX_ASSERTIONS -fno-rtti -DNDEBUG -g2 -ffast-math" 

Or, the same error but with Glew instead.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:35:46 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1692</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1692</guid>
		</item>
		
		<item>
			<title>#1359 - Magic not working after exiting the dwarf mines</title>
						<description><![CDATA[So I’ve made the Sabre for the ultimate weapon and after leaving the dwarf mines any attempt of magic will fail and it will make the failed sound effect.
Someone please help because I need to get the dragon egg at the end of the goblin kingdom and I can only get there with a levitate spell, which of course I can’t cast because of this bug.

Someone please help!!]]></description>
						<pubDate>Thu, 17 Jul 2025 15:39:47 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1359</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1359</guid>
		</item>
		
		<item>
			<title>#1062 - Cook's dialogue in Level 4 lake area</title>
						<description><![CDATA[The Cook's idle dialogue that you hear in the City of Arx Keep "must have been that", "was it two... or three?" "Laaa ti daaaa, dum dum daa" can be heard by a seemingly invisible NPC with no collision in the Lake area of Level 4.



Save file (load up and listen):

https://drive.google.com/open?id=0B5lXp5zZQmp9TVRyQ1pDZFN4clU
]]></description>
						<pubDate>Thu, 17 Jul 2025 15:40:26 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1062</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1062</guid>
		</item>
		
		<item>
			<title>#1432 - Short sword deleted from inventory on level transition after troll idol quest</title>
						<description><![CDATA[I had a particular short sword deleted from my inventory when transitioning from level 3->2 after returning the troll idol (when the first Akbaa cutscene plays). If the short sword is placed in Level 2 prior to returning the troll idol, it will STILL be deleted when transitioning from Level 3->2, but only after I've returned the troll idol.

Played on 1.2-dev-2019-07-22]]></description>
						<pubDate>Thu, 17 Jul 2025 15:41:16 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1432</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1432</guid>
		</item>
		
		<item>
			<title>#739 - Casting Harm (Rhaa Vitae) in front of attacking NPCs will make them erratic</title>
						<description><![CDATA[* OS: Kubuntu 14.04 64 Bit
* Arx Fatalis 2.0.0.7 from gog.com
* Arx Libertatis 1.1.2-0ppa1~trusty 
When I use the Harm spell (Rhaa Vitae) in front of attacking NPCs, they will stop approaching me and behave erraticly. This doesn't happen if I cast Harm prior to them attacking me.
*  Humans will run in circles or stand still, switching between these behaviours randomly.
*  Trolls stop on the spot and turn irregularly on their own axis. Their animation is suspended in the standing pose with arms closely at the side of the body. 
As soon as I end the spell, they start moving normally and attack me again, until I cast another Harm. Dismissing one Harm spell of multiple running Harms is enough to end the effect.

If I save in this state and load it again, the NPCs keep their strange behavior even though the Harm spell has stopped (see [[https://bugs.arx-libertatis.org/arx/issues/197|Enhancement #197]]). To release them from their manic state, I have to cast Harm and then dismiss it.

]]></description>
						<pubDate>Thu, 17 Jul 2025 15:44:25 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/739</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/739</guid>
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		<item>
			<title>#1228 - Let player's remark  play out before repeating</title>
						<description><![CDATA[This video demonstrates the problem https://streamable.com/my83w]]></description>
						<pubDate>Thu, 17 Jul 2025 15:45:06 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1228</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1228</guid>
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		<item>
			<title>#1552 - Stealth mode crouch bug</title>
						<description><![CDATA[We need 80 stealth points to be able to pick pocket and steal from NPC's inventories, but also it has a feature about collide NPCs to do this mechanic, when we are in crouch mode (toggle or non-toggle mode) and we are in stealth mode, NPCs won't hear noises but they will attack the player instantly when we collide with them at their backs or when the player isn't in sight

It's not related to the scripting files and it works perfectly walking and standing but not when we are crouched, this bug was discovered in the Insanity mod environment but maybe this could help for the vanilla version as well]]></description>
						<pubDate>Thu, 17 Jul 2025 15:45:20 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1552</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1552</guid>
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		<item>
			<title>#1177 - Wounded guard in Kingdom of Arx post-meteor</title>
						<description><![CDATA[After destroying the meteor in the Temple of Akbaa, the player comes across a wounded guard in the City of Arx which advances the main quest.  However, it's possible to unknowingly skip this essential trigger by portaling directly into the Kingdom of Arx.  Exiting through the trap door in the jail area will remove the wounded guard from the game world, thereby presenting a game-breaking situation.  The quest journal will state that the player should return to the kingdom; however, entering the kingdom will now result in the player being inexplicably spawned into the kingdom's jail cell with no apparent means of escape.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:47:13 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1177</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1177</guid>
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		<item>
			<title>#582 - After meteor scene(where u cannot destroy it) and leaving temple game starts all over again!!!</title>
						<description><![CDATA[So, i'm using russian version(cd+1.21p), libertalis 1.1.2. There was no such an issue with the patched game itself. The issue is weird. I killed summoned demon(first akbaa rock scene), after that i try to leave the area... If i choose the goblin path, game starts all over again. Character in full armor "follows" the goblin and i start the game again in a cell block(with all this starting messages like "press f4 to..". I got all items, exp but all quests, except the main quest line, are in the "new game" phase. Almost all enemies are revived also. Also, for example, the passage is again full of rocks(so u need again to talk to ogr king) and so on. If i choose the tavern exit and try to leave area through the passage, there will be movie(we need to send a warden) again, and the passage is blocked with rocks from the other side. Teleports are working but i cannot continue the game, because, for example, i cannot go to my apartment in king's palace(guards are attacking like if u came to the palace for the first time) and so on. If needed i can provide the save files. Video with a bug is added. Want to try this saves(libertalis 1.1.2) with english gog version atm.

P.s. tried with gog version - same result.

P.p.s. i've added bugged save file.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:49:25 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/582</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/582</guid>
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		<item>
			<title>#1431 - Camera stays in 3rd person view after conversation ends</title>
						<description><![CDATA[Some conversations (goblin foreman letting me into city, King Lunshire dialogue after clearing rocks) don't always shift properly back to 1st person gameplay. I can control my character, but point of view is locked to 3rd person camera facing dialogue subject. Video of this effect in action: https://streamable.com/rz3ac

Played on 1.2-dev-2019-07-22]]></description>
						<pubDate>Thu, 17 Jul 2025 15:50:17 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1431</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1431</guid>
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		<item>
			<title>#1148 - Spell Poison projection - doesn't work on NPC and main character</title>
						<description><![CDATA[When a NPC or you cast the Poison projection spell it does not poison you (if the creator of the spell is an enemy NPC) and does not poison the NPC (if the creator of the spell is you).]]></description>
						<pubDate>Thu, 17 Jul 2025 15:50:51 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1148</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1148</guid>
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		<item>
			<title>#1554 - Earthquake effect does not look good at high framerates</title>
						<description><![CDATA[The earthquake camera shake uses a different random camera rotation offset for each frame, which looks very different at 30 FPS and 144 FPS. We should instead only choose a new random position every 15ms or so and smoothly turn towards that position instead.

There is a save file before the first quake in issue #963.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:51:09 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1554</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1554</guid>
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		<item>
			<title>#1160 - The broken camera of the cutscene with Enoill Calpale</title>
						<description><![CDATA[[[Image:https://ibb.co/iSq4Ln|Screenshot]] When you talk for the first time with Enoill Calpale about killing a queen, the cutscene camera has the wrong perspective.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:54:02 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1160</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1160</guid>
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		<item>
			<title>#1430 - Missing conversation string in first meeting with King Lunshire</title>
						<description><![CDATA[In the first conversation upon meeting King Lunshire, one of the king's dialogue lines has audio, but the text string is missing -- it just says "alotaur_favor"

Played on 1.2-dev-2019-07-22]]></description>
						<pubDate>Thu, 17 Jul 2025 15:55:09 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1430</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1430</guid>
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		<item>
			<title>#1138 - The cast spell on someone doesn't focus in combat mode.</title>
						<description><![CDATA[When you draw a spell that should be used on a specific object (for example Curse, Slow down) in cursor mode or mouse-look mode - everything is fine. But if you draw a spell in combat mode, your cursor will stop at the point where you finished drawing the last rune.
You will not be able to apply this spell on the item until you remove the weapon and go into cursor mode or mouse-look mode.

[[Image:https://ibb.co/jkzzob|After draw spell in combat mode]] The cursor is on the blade.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:56:20 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1138</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1138</guid>
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		<item>
			<title>#1645 - You can't steal the king alotar from the goblins.</title>
						<description><![CDATA[After 50 points in stealth the character gets the ability to move NPCs' items from their inventories to his own, but even with 80 points the icon does not appear for the Goblin King.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:57:05 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1645</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1645</guid>
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		<item>
			<title>#136 - Without an audio-engine conversations speed up</title>
						<description><![CDATA[I'm guessing that without the audio-engine loaded and loading samples, the timing can not be loaded from those samples and so a default is applied for the scrolling of the conversation text which tends to be far too fast.

Assuming that is the cause;

One possible fix would be to generate a speed based upon word count if the audio lengths are not present. 

A more accurate fix would be to always load sample lengths directly from the samples rather than polling the audio-engine.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:58:44 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/136</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/136</guid>
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		<item>
			<title>#1436 - Level transition with Krahoz and Zohark equipped notifies me that my journal has been updated</title>
						<description><![CDATA[Every time I transition levels with Krahoz and Zohark equipped, it claims my journal has been updated (to reflect that I have the two items? Not sure)

Played on 1.2-dev-2019-07-22]]></description>
						<pubDate>Thu, 17 Jul 2025 15:59:45 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1436</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1436</guid>
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		<item>
			<title>#1753 - Giving Enoil the one-eyed man his book is unlimited and may grant unlimited XP</title>
						<description><![CDATA[When you get the Enoil (one-eyed-man) diary book and give it to him, the game will grant player XP. Enoil is programmed to leave tavern and dissapear, but if you stand in his way and give him the book, the XP points will be added infinitely. As long as you wait through his monolouge you can use the book again, and XP will be granted again, infinitely.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:01:33 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1753</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1753</guid>
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		<item>
			<title>#1129 - Light source of the protective field</title>
						<description><![CDATA[The source of illumination of the protective field doesn't disappear, after its deactivation at a level 4.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:02:21 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1129</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1129</guid>
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		<item>
			<title>#1507 - Slowdown spell doesn't cancel when enemy dies</title>
						<description><![CDATA[When enemy dies you expect that slowdown spell gets cancelled, but it stays, draining you mana

Version: 1.2-dev-2020-08-23]]></description>
						<pubDate>Thu, 17 Jul 2025 16:05:19 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1507</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1507</guid>
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		<item>
			<title>#1230 - Killed bats don't disappear</title>
						<description><![CDATA[After killing a bat with a sufficiently strong attack(fireball, magic missile) it's just completes its initial path and doesn't disappear afterwards. https://streamable.com/ml8il]]></description>
						<pubDate>Thu, 17 Jul 2025 16:06:30 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1230</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1230</guid>
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		<item>
			<title>#1385 - Ambient sountrack starts then stops on the Outpost level after the first time you visit</title>
						<description><![CDATA[After the first time you visit the Outpost (where you find the wounded guard captain and he tasks you with reaching Arx for the first time), the ambient music/sound track seems to trigger shortly upon entering the level for it almost immediately to stop. Does not affect the ambient music in the Yellow Rose tavern. This triggers at all entrances to the level.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:09:23 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1385</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1385</guid>
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		<item>
			<title>#1759 - If you enter the Arx prison area using the alternate route before opening the gate using the lever, you're permanently trapped.</title>
						<description><![CDATA[In the original game this isn't as much of an issue because you can interact with the lever by sitting close to the portcullis and moving your head through the wall, but in Libertatis due to the enhanced collision detection you'll get trapped no matter what as the trapdoor that takes you into the area automatically locks the moment of the zone transition no matter how much time is left after pulling the lever. It really doesn't help that if a certain option is enabled, you're forced to enter the instant you touch the trapdoor.

It's pretty clearly an oversight.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:09:47 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1759</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1759</guid>
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		<item>
			<title>#1119 - Some character scripts do not set unique names</title>
						<description><![CDATA[During the game the player meets unique characters.Before talking with them, they are called basically - man, woman, troll, goblin. Running dialogue with them, the player gets the name of the character. But in some cases, the names do not replace - Man, Woman, Troll, Goblin. '''Perhaps this is due to the incompatibility of the new AL with the Russian version.''' This problem was in the original Arx too. But in the new version of Al, almost all the characters remain - Man, Woman, Troll, Goblin.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:11:52 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1119</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1119</guid>
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		<item>
			<title>#796 - Bad performance with OpenGL</title>
						<description><![CDATA[Bought Arx Fatalis during this winter steam sale and it is great. I installed Arx Libertatis and noticed low fps issues. I then changed the renderer to D3D9 and it worked flawlessly. I am playing the game on a laptop with integrated Intel HD graphics (ver. 9.17.10.4229 - the latest one). Atm I am playing this game with D3D9 and apart from some minor graphical glitches (weird white texture glitch-stuff when moving through spider webs) it's working fine. Seeing that the next patch will remove the support for d3d9, I decided to report this issue. So is this Intel graphics card fault (bad opengl support) or something in the code? ]]></description>
						<pubDate>Thu, 17 Jul 2025 16:12:02 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/796</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/796</guid>
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		<item>
			<title>#955 - Chairs can be used as counters in the roulette-game</title>
						<description><![CDATA[In the pub on level 1 where the roulette-style game is situated, it is possible to win every time by placing the adjacent stools on the table along with the tokens as long as every number is covered.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:12:52 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/955</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/955</guid>
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		<item>
			<title>#1128 - Duplicated sound when opening secondary inventories</title>
						<description><![CDATA[When a player searches a corpse(don't know, it works with chests and barrels or not) with a closed inventory, there is a double sound of opening inventory. The same thing happens with the closure, if you inventory and the object being searched inventory are open at the same time.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:13:06 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1128</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1128</guid>
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		<item>
			<title>#1560 - Stealth armor bonus is incorrect</title>
						<description><![CDATA[According to their description, each piece of the stealth armor set (helmet, chest, and leggings) gives a 5% bonus to the Stealth skill, but in reality they are giving a flat +5 points (not a relative percentage) to the Stealth skill.

For example if your Stealth skill is 60 and you equip one of these pieces of armor, your Stealth becomes 65, instead of 63 which would be the correct value for a 5% increase.

My suggestion to fix this would be to either modify the items' description and remove the percentage symbol (%), or modify the bonus the items provide to be an actual relative percentage (like the assasin dagger, which correctly gives +10% stealth).

Tested in 1.2-rc1.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:14:36 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1560</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1560</guid>
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		<item>
			<title>#1764 - Akbaa will use Mass Lightning Projection while affected by Negate Magic</title>
						<description><![CDATA[This one's pretty simple - Negate Magic prevents everything in the area from using spells, but Akbaa gets to use Mass Lightning Projection (and does, 24/7) if within the nullification field. Akbaa has melee attacks, but will straight up never use them.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:14:45 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1764</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1764</guid>
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		<item>
			<title>#533 - Mass lightning projection causes extreme lag</title>
						<description><![CDATA[The Mass lightning projection spell causes extreme lag on any setting, be it the lowest at 640x480 or the highest (for my monitor) at 1920x1080.
The strange thing is that during the spell my system use is still really low, CPU less than 10%, GPU 60% and RAM doesn't even seem to be affected at all.

My configuration is:
* CPU I7 2600K @ 4 Ghz
* GPU GTX 560 Ti 1 GB
* RAM 8 GB DDR3]]></description>
						<pubDate>Thu, 17 Jul 2025 16:17:09 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/533</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/533</guid>
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		<item>
			<title>#156 - Sequence breaking :)</title>
						<description><![CDATA[I rather like it, and like when games allow it. So this is one of my favorite pages:
http://it-he.org/

Specifically, the part about Arx Fatalis uncovers some real bugs
http://it-he.org/arx.htm

"Talk to Kultar again, and he'll tell you to get going. Kill him. Then leave."
...
"When you enter, Kultar appears and says he'll kill you. I guess this is fair, since we did murder him back in Act 1, Scene 2."

"An Unexpected Meeting"
Carlo is alive after being killed.

"59.
For entertainment, go into the Guard room. You'll find Carlo dead, exactly where he was before, despite his brief resurrection in the castle. Go back into the castle. Now that the Ylsides are gone, some sick bastard has put the King's dead body back into the throne room!"
;)

"If at first you don't succeed, cheat"
AI bug(s)

Don't forget to read 
http://it-he.org/arx_diry.htm
for a laugh]]></description>
						<pubDate>Thu, 17 Jul 2025 16:17:20 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/156</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/156</guid>
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		<item>
			<title>#998 - Book rune draw is framerate-dependent</title>
						<description><![CDATA[With uncapped framerates the symbols drawn when clicking on runes in the book have a much fatter white center while they have a smoother falloff with vsync enabled.

Additionally, the flares are a bit large for the size of the overall symbol - I wonder if it's supposed to be this way. In 1.1.2 the flare size was resolution dependent so we could get away with choosing a smaller size.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:18:20 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/998</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/998</guid>
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		<item>
			<title>#310 - You can pick things up or use them through solid geometry (walls, bridges, rock etc.)</title>
						<description><![CDATA[Just a few examples:
* Krahoz
* Vitae rune in the troll caves
* Fridd rune in the goblin kingdom
* Secret button in the lich chamber in Akbaa's temple
* Treasure chest in the outpost attic
]]></description>
						<pubDate>Thu, 17 Jul 2025 16:19:30 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/310</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/310</guid>
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		<item>
			<title>#997 - Book rune draw while resizing window</title>
						<description><![CDATA[When clicking on a rune in the book and then immediately increasing the window size (ie by using Alt+Enter to go fullscreen), the flares from before the resize will still be at the old pixel positions. New flares from after the resize will be positioned correctly.

Not sure how easy this will be to fix, and it's just a minor issue.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:25:28 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/997</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/997</guid>
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		<item>
			<title>#1319 - Stuck at Arx bridge, alongside the river</title>
						<description><![CDATA[Currently stuck at the left side of the bridge with the church nearby. 

Screenshots of the location: 

https://i.imgur.com/SEge3Jy.jpg
https://i.imgur.com/sw80J1h.jpg
https://i.imgur.com/j4Cc8ST.jpg
https://i.imgur.com/WZ1Dc5S.jpg



Save game files: 
http://www.mediafire.com/file/n5a67uujeje5wod/Stuck_savefiles.zip

EDIT: Just saw I can upload the save games and the screenshots here. 
Using the latest dev release snapshot, Arx Libertatis 1.2-dev-2019-01-13. 
]]></description>
						<pubDate>Thu, 17 Jul 2025 16:27:24 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1319</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1319</guid>
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		<item>
			<title>#590 - Script bug: Kultar doesn't notice you escaped your cell if you do so just when he says his &quot;Stranger, we have to get out of here&quot;</title>
						<description><![CDATA[This leads to there being two conversations at once when you let Kultar out of his cell.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:29:54 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/590</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/590</guid>
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		<item>
			<title>#760 - Overly aggressive culling of doors</title>
						<description><![CDATA[When walking through certain doors in the city of Arx or the one leading into the tavern (and possibly others), after going through the door and a short distance beyond it I noticed the door object suddenly disappears. This only occurs when the door is open and you have it in the side of your vision. Seems like overly aggressive culling- perhaps related to [[https://bugs.arx-libertatis.org/arx/issues/588|#588]] or [[https://bugs.arx-libertatis.org/arx/issues/63|#63]]?]]></description>
						<pubDate>Thu, 17 Jul 2025 16:32:49 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/760</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/760</guid>
		</item>
		
		<item>
			<title>#1719 - Fedora 38 build</title>
						<description><![CDATA[The rpm from Fedora repo gives me unresponsive black screen, so does the F37 dev snapshot from opensuse repo. 
Rebuilding it worked, so I've created a copr repo: https://copr.fedorainfracloud.org/coprs/mhoyer/arx-libertatis/ as an interim solution.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:34:43 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1719</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1719</guid>
		</item>
		
		<item>
			<title>#1551 - Dragon's egg disappeared from castle room</title>
						<description><![CDATA[I bought the dragon's egg and left it on the floor in your room in the castle. Later when I needed it, it was gone.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:35:07 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1551</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1551</guid>
		</item>
		
		<item>
			<title>#1704 - Non hostile Lich in crypt</title>
						<description><![CDATA[I found non hostile Lich in crypt, at 1st floor. Save file attached.
And disappearing Zombie (when killed he just disappeared)
https://drive.google.com/file/d/1gZRpqSJSWu28VX6O0XvbkiiLfobf-s9F/view?usp=share_link]]></description>
						<pubDate>Thu, 17 Jul 2025 16:35:46 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1704</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1704</guid>
		</item>
		
		<item>
			<title>#1783 - Fonts does not render on open gl es</title>
						<description><![CDATA[Hi, I am trying to port this engine to Android, using libepoxy with gles 1.1.
Engine is working, but fonts do not render.

https://imgur.com/a/DPEZ7IQ]]></description>
						<pubDate>Thu, 17 Jul 2025 16:37:26 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1783</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1783</guid>
		</item>
		
		<item>
			<title>#1715 - Cannot cast spells after LEAVING level 8</title>
						<description><![CDATA[I visited Dwarf's level 8 which has sign "Magic is not allowed here". Understandable. I left level 8 but I still cannot cast spells.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:39:25 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1715</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1715</guid>
		</item>
		
		<item>
			<title>#1826 - First melee attack always failed</title>
						<description><![CDATA[Hello,
The first melee attacks at any opponent in the game always failed - it's always missed the same way as failed VS armor class check. Could be easily reproduced - just try to attack any rat or goblin or ANY enemy with any decent(around 100 is enough) Close Combat skill. Probably somewhere an a bug with too high AC defender roll(100) or to low attack value of PC attacker(1).]]></description>
						<pubDate>Thu, 17 Jul 2025 16:39:38 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1826</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1826</guid>
		</item>
		
		<item>
			<title>#593 - [META] Rendering issues with AL 1.1+</title>
						<description><![CDATA[There have been a few reports of rendering glitches, particularly in the menu. These are starting to show up now as we switched the default renderer to OpenGL and some GL implementations leave a lot to be desired, mainly the drivers for integrated Intel GPUs.

Examples:

* "[http://steamcommunity.com/groups/Arx_Fatalis/discussions/0/864973123844584369/#c864973981225261642 I ran the game, but the main menu was glitched]" ([http://imgur.com/a/vyF9C image])
** "Problem solved, the culprit was indeed my graphics card. Arx.exe was using my laptop's integrated card instead of its GeForce GT 635M, switching fixed all the issues."

* from irc: "[…] the mouse vanishes at the option screen and I'm getting a great many graphical glitches." "Was thinking it might be due to the fact that I have an HD3000" "I am in Windows 8" "Yeah, just double checked and it is 1.1.2" "D3D9 and restarted and that fixed the mouse and menu thing"

* from irc: "[…] a heavily glitched main menu with an invisible cursor?" "my graphics card is a NVIDIA geforce" ([[File:arx.log]] - showing intel drivers are used, [https://bugs.arx-libertatis.org/files/show/934 image])

* "[http://www.gog.com/forum/arx_fatalis/arx_libertatis_issues messes up the menu. All of the text has a sort of boxy pixely thing over it, and it flickers constantly. Also, my mouse cursor is completely invisible, but I can see the menu options being highlighted, and I can even click them.]"

== Debugging ==

So far we haven't been able to reproduce these glitches on any of our systems. If you have some information to add, pleas do.

== Workarounds ==

First, make sure your graphics drivers are updated to the latest version. Things get fixed, sometimes.

=== Option 1: Don't use Intel drivers ;-) ===

If you have an NVIDIA Optimus setup, make sure AL is running on the NVIDIA card and not on the Intel card.

=== Option 2: Switch back to D3D rendering ===

'''Don't do this unless nothing else works - the D3D backend has been removed in the current development code and won't be available starting with AL 1.2!'''

This can be done under Options → Video settings: Set Renderer to Direct3D '''and then restart AL''' for the setting to take effect.

If for some reason you can't change the option in the menu, go to the [http://wiki.arx-libertatis.org/Data_directories#Default_directories config directory], open '''cfg.ini''' and under "[window]" change the line starting with '''framework''' to framework="D3D9"
]]></description>
						<pubDate>Thu, 17 Jul 2025 16:40:54 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/593</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/593</guid>
		</item>
		
		<item>
			<title>#223 - Stuck NPC</title>
						<description><![CDATA[I have to retrieve the Troll Icon, but I can’t because the Goblin cooker is stuck in front of the Goblin king’s doors.
Also, the little girl and an Arx guard are stuck together between the teleporter and the crypt entrance.
I join the savegame.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:42:50 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/223</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/223</guid>
		</item>
		
		<item>
			<title>#1264 - Falling damage can be avoided by pressing ESC midair</title>
						<description><![CDATA[that's about it]]></description>
						<pubDate>Thu, 17 Jul 2025 16:43:41 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1264</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1264</guid>
		</item>
		
		<item>
			<title>#1149 - Mass lightning projection doesn't hurt anyone</title>
						<description><![CDATA[If you cast a spell Mass lightning projection, it will not hurt enemies at all.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:46:15 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1149</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1149</guid>
		</item>
		
		<item>
			<title>#1760 - Spells like Mass Lightning Projection, Life Drain, Harm, and a few others still do significantly more damage than intended.</title>
						<description><![CDATA[The damage is no longer dependent on framerate, but the new damage value seems to assume that the damage spells deal at 60 FPS is the intended value. It's not. Arx Fatalis is intended to run at 15-20 FPS, and it shows; aside from obvious examples like Harm, you have less obvious examples like Fireball which become weaker at the intended framerate because it only hits an enemy once instead of three+ times in the span of a few frames. Stealth and the AI begin to work properly without modding at these framerates as well.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:47:53 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1760</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1760</guid>
		</item>
		
		<item>
			<title>#1215 - Weapons dropped by dead NPCs can go out of bounds</title>
						<description><![CDATA[.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:49:23 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1215</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1215</guid>
		</item>
		
		<item>
			<title>#828 - After freeing and returning Shany to her mom, your character is physically stuck in place.</title>
						<description><![CDATA[The only way, I could make it out was to jump NE. If you crouch, you get stuck in crouch position and can not un-crouch. I was using: arx-libertatis-1.2-dev-2016-03-24-windows with the current GoG.com download of the game. It doesn't seem to matter where you open the door to her shop to initialize the conversation from. You are moved post scene and physically stuck in place. ]]></description>
						<pubDate>Thu, 17 Jul 2025 16:49:41 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/828</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/828</guid>
		</item>
		
		<item>
			<title>#1434 - Missing audio for Zalnashh - Lunshire conversation</title>
						<description><![CDATA[Scripted dialogue between Zalnashh and King Lunshire after speaking with Erzog did not play the first of Lunshire's dialogue lines, text scrolled too quickly to read.

Played on 1.2-dev-2019-07-22]]></description>
						<pubDate>Thu, 17 Jul 2025 16:54:29 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1434</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1434</guid>
		</item>
		
		<item>
			<title>#1792 - Libertatis Installer Error Loop</title>
						<description><![CDATA[Installing Arx Libertatis...
Output folder: D:\GOG\Arx Fatalis
Extract: arx.bat
Extract: arx.exe
Extract: arx-portable.exe
Extract: arxsavetool.exe
Extract: arxunpak.exe
Extract: AUTHORS.txt
Create folder: D:\GOG\Arx Fatalis\bin
Create folder: D:\GOG\Arx Fatalis\bin\x64
Extract: bin\x64\arx.exe
Extract: bin\x64\ArxIO.dll
Extract: bin\x64\ArxIO.h
Extract: bin\x64\ArxIO.lib
Extract: bin\x64\msvcp140.dll
Extract: bin\x64\OpenAL32.dll
Extract: bin\x64\SDL2.dll
Extract: bin\x64\vcruntime140_1.dll
Extract: bin\x64\vcruntime140.dll
Create folder: D:\GOG\Arx Fatalis\bin\x86
Extract: bin\x86\arxcrashreporter.exe
Extract: bin\x86\arx.exe
Extract: bin\x86\ArxIO.dll
Extract: bin\x86\ArxIO.h
Extract: bin\x86\ArxIO.lib
Extract: bin\x86\arxtool.exe
Extract: bin\x86\msvcp140.dll
Extract: bin\x86\OpenAL32.dll
Extract: bin\x86\SDL2.dll
Extract: bin\x86\vcruntime140.dll
Extract: CHANGELOG.txt
Create folder: D:\GOG\Arx Fatalis\data
Create folder: D:\GOG\Arx Fatalis\data\localisation
Create folder: D:\GOG\Arx Fatalis\data\localisation\languages
Extract: data\localisation\languages\chinese.ini
Extract: data\localisation\languages\deutsch.ini
Extract: data\localisation\languages\english.ini
Extract: data\localisation\languages\francais.ini
Extract: data\localisation\languages\hungarian.ini
Extract: data\localisation\languages\italiano.ini
Extract: data\localisation\languages\japanese.ini
Extract: data\localisation\languages\russian.ini
Extract: data\localisation\languages\spanish.ini
Extract: data\localisation\xtext_default_001_arxlibertatis.ini
Extract: data\localisation\xtext_deutsch_001_arxlibertatis.ini
Extract: data\localisation\xtext_english_001_arxlibertatis.ini
Extract: data\localisation\xtext_hungarian_001_arxlibertatis.ini
Extract: data\localisation\xtext_italiano_001_arxlibertatis.ini
Extract: data\localisation\xtext_russian_001_arxlibertatis.ini
Extract: data\localisation\xtext_spanish_001_arxlibertatis.ini
Create folder: D:\GOG\Arx Fatalis\data\misc
Extract: data\misc\dejavusansmono.ttf
Extract: data\misc\icons.ttf
Create folder: D:\GOG\Arx Fatalis\data\openal
Create folder: D:\GOG\Arx Fatalis\data\openal\hrtf
Extract: data\openal\hrtf\Default HRTF.mhr
Extract: data\README.txt
Create folder: D:\GOG\Arx Fatalis\doc
Extract: doc\arxsavetool.txt
Extract: doc\arx.txt
Extract: doc\arxunpak.txt
Create folder: D:\GOG\Arx Fatalis\license
Extract: license\arx-libertatis.COPYING.txt
Extract: license\arx-libertatis.LICENSE.DejaVu
Extract: license\arx-libertatis.LICENSE.fast_float
Extract: license\arx-libertatis.LICENSE.stb
Extract: license\arx-libertatis.LICENSE.txt
Extract: license\Boost.LICENSE_1_0.txt
Extract: license\FreeType.FTL.txt
Extract: license\FreeType.LICENSE.txt
Extract: license\GLM.copying.txt
Extract: license\libepoxy.COPYING.txt
Extract: license\OpenAL_Soft.COPYING.txt
Extract: license\Qt5.LICENSE.GPLv3.txt
Extract: license\Qt5.LICENSE.LGPLv3.txt
Extract: license\SDL2.COPYING.txt
Extract: license\SDL2.README-SDL.txt
Extract: license\zlib.copyright.txt
Create folder: D:\GOG\Arx Fatalis\plugins
Create folder: D:\GOG\Arx Fatalis\plugins\blender
Create folder: D:\GOG\Arx Fatalis\plugins\blender\arx_addon
Extract: plugins\blender\arx_addon\arx_io_animation.py
Extract: plugins\blender\arx_addon\arx_io_area.py
Extract: plugins\blender\arx_addon\arx_io_material.py
Extract: plugins\blender\arx_addon\arx_io_model.py
Extract: plugins\blender\arx_addon\arx_io_test_roundtrip.py
Extract: plugins\blender\arx_addon\arx_io_util.py
Extract: plugins\blender\arx_addon\arx_ui_area.py
Extract: plugins\blender\arx_addon\dataAmb.py
Extract: plugins\blender\arx_addon\dataCin.py
Extract: plugins\blender\arx_addon\dataCommon.py
Extract: plugins\blender\arx_addon\dataDlf.py
Extract: plugins\blender\arx_addon\dataFtl.py
Extract: plugins\blender\arx_addon\dataFts.py
Extract: plugins\blender\arx_addon\dataLlf.py
Extract: plugins\blender\arx_addon\dataTea.py
Extract: plugins\blender\arx_addon\files.py
Extract: plugins\blender\arx_addon\__init__.py
Extract: plugins\blender\arx_addon\lib.py
Extract: plugins\blender\arx_addon\main.py
Extract: plugins\blender\arx_addon\managers.py
Extract: plugins\blender\arx_addon\meshEdit.py
Extract: plugins\blender\arx_addon\naivePkware.py
Extract: README.txt
Extract: VERSION.txt
Created uninstaller: D:\GOG\Arx Fatalis\uninstall.exe

Removing old files...

Verifying Arx Fatalis data...
Data location: D:\GOG\Arx Fatalis
Verifying loc_default.pak
  Checksum is valid for full game: a47b192493afb5794e2161a62d35b69f
Verifying loc.pak
  Checksum is valid for full game: a47b192493afb5794e2161a62d35b69f
Verifying data2.pak
  Checksum is valid for full game: f7e0ce700bf963429ac535ca86f8a7b4
Verifying sfx.pak
  Checksum is valid for full game: 2efc9a74c517fd1ee9919900cf4091d2
Verifying data.pak
  Checksum is valid for full game: a91a0b39a046233debbb10b4850e13eb
Verifying speech_default.pak
  Checksum is valid for full game: 4e8f962d8204bcfd79ce6f3226d6d6de
Verifying speech.pak
  Checksum is valid for full game: 4e8f962d8204bcfd79ce6f3226d6d6de
Verifying misc\arx.ttf
  Checksum is valid: 9a95ff96795c034524ba1c2e94ea12c7
Verifying misc\arx_default.ttf
  Checksum is valid: 9a95ff96795c034524ba1c2e94ea12c7
Verifying misc\arx_russian.ttf
  Unexpected checksum: 2af833fe7abfd16894ea543c95b04f76
Verifying misc\arx_taiwanese.ttf
  Checksum is valid: da59198061cef0761c6b2fca113f76f6
Verifying misc\arx_base.ttf
  Checksum is valid: 921561e83786efcd25f92147b60a13db
Verifying misc\logo.bmp
  Checksum is valid for full game: afff1099c01ffeb03b9a351f7b5966b6
Verifying graph\interface\misc\arkane.bmp
  Checksum is valid for full game: afff1099c01ffeb03b9a351f7b5966b6
Verifying graph\interface\misc\quit1.bmp
  Checksum is valid for full game: 41445d3792a1f8818d950aca47254488
Verifying graph\obj3d\textures\fixinter_barrel.jpg
  Checksum is valid for full game: 8419274acbff7346c3661b18d6aad6dc
Verifying graph\obj3d\textures\fixinter_bell.bmp
  Checksum is valid for full game: 5743b9047c9ad65540c318dfcc98123a
Verifying graph\obj3d\textures\fixinter_metal_door.jpg
  Checksum is valid for full game: f246eff6b19c9c710313b4a4dce96a69
Verifying graph\obj3d\textures\fixinter_public_notice.bmp
  Checksum is valid for full game: f81394abbb9006ce0950843b7909db33
Verifying graph\obj3d\textures\item_bread.bmp
  Checksum is valid for full game: 544448f8eedc912aa231a6a04fffb7c5
Verifying graph\obj3d\textures\item_club.jpg
  Checksum is valid for full game: 7e26c4199ddaca494c8b369294306b0b
Verifying graph\obj3d\textures\item_long_sword.jpg
  Checksum is valid for full game: 3a6196fe9b7666c7d80d82be06f6de86
Verifying graph\obj3d\textures\item_mauld_sabre.jpg
  Checksum is valid for full game: 18492c25ebac02f83e2f0ebda61ecb00
Verifying graph\obj3d\textures\item_mauldsword.jpg
  Checksum is valid for full game: 503a5c2f23668040c675aefdde6dbbe5
Verifying graph\obj3d\textures\item_mirror.jpg
  Checksum is valid for full game: c0a22b4f7a7a6461da68206e94928637
Verifying graph\obj3d\textures\item_ring_casting.bmp
  Checksum is valid for full game: 348f9add709bacee08556d1f8cf10f3f
Verifying graph\obj3d\textures\item_rope.bmp
  Checksum is valid for full game: ff05de281c8b380ee98f6e123d3d51cb
Verifying graph\obj3d\textures\item_spell_sheet.jpg
  Checksum is valid for full game: 024ccbb520020f92fba5a5a4f0270cea
Verifying graph\obj3d\textures\item_torch2.jpg
  Checksum is valid for full game: 027951899b4829599ca611010ea3484f
Verifying graph\obj3d\textures\item_torch.jpg
  Checksum is valid for full game: 9ada166f23ddcb775ac20836e752187e
Verifying graph\obj3d\textures\item_zohark.bmp
  Checksum is valid for full game: cd206a4027f86c6e57b7710c94049efa
Verifying graph\obj3d\textures\l7_dwarf_[wood]_board08.jpg
  Checksum is valid for full game: 79ccc81adb7c37b98f40b478ef1fccd4
Verifying graph\obj3d\textures\l7_dwarf_[wood]_board80.jpg
  Checksum is valid for full game: 691611087b13d38ef02bb9dfd6a2518e
Verifying graph\obj3d\textures\npc_dog.bmp
  Checksum is valid for full game: 116bd374c14ae8c387a4da1899e1dca7
Verifying graph\obj3d\textures\npc_pig.bmp
  Checksum is valid for full game: b7a4d0d3d230b2d1470176909004e38b
Verifying graph\obj3d\textures\npc_pig_dirty.bmp
  Checksum is valid for full game: 76034d8d74056c8a982479d36321c228
Verifying graph\obj3d\textures\npc_rat_base.bmp
  Checksum is valid for full game: 00c585ec9ebe8006d7ca72993de7b51b
Verifying graph\obj3d\textures\npc_rat_base_cm.bmp
  Checksum is valid for full game: cae38facbf77db742180b9e58d0eb42f
Verifying graph\obj3d\textures\npc_worm_body_part1.jpg
  Checksum is valid for full game: 0b220bffaedc89fa663f08d12630c342
Verifying graph\obj3d\textures\npc_worm_body_part2.bmp
  Checksum is valid for full game: 20797cb78f6393a0fb5405969ba9f805
Verifying graph\obj3d\textures\[wood]_light_door.jpg
  Checksum is valid for full game: 00d0b018e995e7d013d6e52e92126901
Verifying localisation\presence.ini
  Checksum is valid for full game: d1a4401d08502318371c47f80b175e13
Verifying localisation\snd_armor.ini
  Checksum is valid for full game: 4fcc39ad0f26c98d0faae69a4b95c094
Verifying localisation\snd_material.ini
  Checksum is valid for full game: ff8a52f0579d8bfa04c8028f8e8f12ef
Verifying localisation\snd_other.ini
  Checksum is valid for full game: ffe2077e85d226300bebd3d0021618cf
Verifying localisation\snd_step.ini
  Checksum is valid for full game: 9943481df910c6a0b94390015ce0c8c7
Verifying localisation\snd_weapon.ini
  Checksum is valid for full game: 0d42bedce8f4116ad6126e66394b9dec
Verifying localisation\ucredits_chinese.txt
  Checksum is valid for full game: 36de88578c05954cf5e8ea42a5a6df2f
Verifying localisation\ucredits_deutsch.txt
  Checksum is valid for full game: ebd870da9bb68c024af84a18c4d5cf3e
Verifying localisation\ucredits_english.txt
  Checksum is valid for full game: eba2044744c9a1539d154b9c4c033469
Verifying localisation\ucredits_francais.txt
  Checksum is valid for full game: f98b60af3d7e81bc24e945a2debd6cb6
Verifying localisation\ucredits_italiano.txt
  Checksum is valid for full game: 36de88578c05954cf5e8ea42a5a6df2f
Verifying localisation\ucredits_russian.txt
  Checksum is valid for full game: 36de88578c05954cf5e8ea42a5a6df2f
Verifying localisation\utext_francais.ini
  Checksum is valid for full game: b10b041ff8eec01e3c28c5bc637ff15a
Verifying misc\logo.avi
  Checksum is valid: 63ed31a4eb3d226c23e58cfaa974d484
Verifying manual.pdf
  Checksum is valid: 7a6038e0397e2319aea5d8dc408d5da8
Verifying map.pdf
  Checksum is valid: 3502c76227df6bbd8637d5355e270cc2

Found problems with your Arx Fatalis data!

Please (re-)install Arx Fatalis.
Afterwards, run the Arx Libertatis Setup again!

If you believe your Arx Fatalis data is valid, please report a bug with the full output:
https://arx.vg/bug
You can right click here and choose 'Copy Details To Clipboard'.

Completed
I previously installed arx neuralis not realizing I was meant to install your mod first so after getting 1st install error I deleted it's (neuralis) files and uninstalled reinstalled started base game closed the ran your installer upon which I got above error. After this, I repeatedly uninstalled reinstalled start and ran your mod installer and brrrap same error. Several times.  If I could get a more detailed report of which files are tripping this error then I'd hunt them down in directory but alas, no dice.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:54:38 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1792</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1792</guid>
		</item>
		
		<item>
			<title>#629 - [META] Issues with unknown PAK key IDs</title>
						<description><![CDATA[Likely corrupted files]]></description>
						<pubDate>Thu, 17 Jul 2025 16:57:51 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/629</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/629</guid>
		</item>
		
		<item>
			<title>#1827 - Items stuck in hands when inventory is full (unable to place item or remove inventory space), stuck on walls and other objects, textures not loading in as black boxes, </title>
						<description><![CDATA[Items stuck in hands when inventory is full (unable to place item or remove inventory space),

stuck on walls and other objects

textures not loading in as black boxes, ]]></description>
						<pubDate>Thu, 17 Jul 2025 16:58:34 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1827</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1827</guid>
		</item>
		
		<item>
			<title>#1265 - Rat/Chicken inventory item cooking alive</title>
						<description><![CDATA[If a rat or a chicken walks over a cooking area their inventory starts to cook while they are alive.]]></description>
						<pubDate>Thu, 17 Jul 2025 17:05:18 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1265</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1265</guid>
		</item>
		
		<item>
			<title>#158 - Wrong skill requirement for lord Inut's bow</title>
						<description><![CDATA[I have 30 projectile, yet when I try to equip lord Inut's bow, which requires exactly 30, the game doesn't let me.

This bug appears to be due to inconsistency with the graph/obj3d/interactive/items/weapons/bow/bow.asl script, which has this check:
PLAYER_SKILL_PROJECTILE < 30

graph/obj3d/interactive/items/weapons/bow_mx/bow_mx.asl on the other hand has: PLAYER_SKILL_PROJECTILE < 40]]></description>
						<pubDate>Thu, 17 Jul 2025 17:06:25 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/158</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/158</guid>
		</item>
		
		<item>
			<title>#1501 - Cant speak with Goblin in Pub, i cant progress in game, dialog is not executed..</title>
						<description><![CDATA[Cant speak with Goblin in Pub, i cant progress in game, dialog is not executed..]]></description>
						<pubDate>Thu, 17 Jul 2025 17:08:40 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1501</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1501</guid>
		</item>
		
		<item>
			<title>#746 - Black beast survives the crusher and gets stuck under it</title>
						<description><![CDATA[* OS: Kubuntu 14.04 64 Bit
* Arx Fatalis 2.0.0.7 from gog.com
* Arx Libertatis 1.1.2-0ppa1~trusty

Occasionally, the black beast in the Dwarven Mines survived the crusher and got stuck under it (see attached screenshots). It growls and moves its head and limbs, but can't move from under the crusher.
]]></description>
						<pubDate>Thu, 17 Jul 2025 17:09:15 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/746</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/746</guid>
		</item>
		
		<item>
			<title>#211 - Interface items are stretched based on screen aspect ratio.</title>
						<description><![CDATA[Interface items that are scaled based on screen size are stretched for non-4:3 resoltions, including:
* (New) character screen / spell book / map / quest book
* Notes and books
* Loading screens
* Minimap, both inside the book (F3) and outside (M).
* Config menu (incl borders, checkboxes, sliders): issue #1025
* Menu, credits and new character screen backgrounds (maybe these should be stretched up to possibly 16:9, but not indefinitely)
* issue #1219
* issue #1024]]></description>
						<pubDate>Thu, 17 Jul 2025 17:11:32 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/211</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/211</guid>
		</item>
		
		<item>
			<title>#1505 - Life drain (Vitae Movis) is overpowered and instakills everyone</title>
						<description><![CDATA[Anyone dies within few moments, even Akbaa dies within few seconds. Also works the other way: if Akbaa casts Life drain, player dies almost immediately.

Version: 1.2-dev-2020-08-23]]></description>
						<pubDate>Thu, 17 Jul 2025 17:12:49 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1505</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1505</guid>
		</item>
		
		<item>
			<title>#1267 - Buggy loops and sounds with snake women doors</title>
						<description><![CDATA[Hi, I found problems with the snake women doors, scripts are not working properly, when you activate or desactivate a door several times, the sound fx and the loop don't work and sometimes the loop remains even with the door desactivated or hide.]]></description>
						<pubDate>Thu, 17 Jul 2025 17:15:02 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1267</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1267</guid>
		</item>
		
		<item>
			<title>#1337 - Levitate Spell Scroll doesn't end</title>
						<description><![CDATA[When i use a levitat scroll spell, it doesn't end and i can't duck and move normal again. It could be that i've been stuck in the crypt in an area with higher ceiling.]]></description>
						<pubDate>Thu, 17 Jul 2025 17:18:02 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1337</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1337</guid>
		</item>
		
		<item>
			<title>#1636 - transition from 4/44 to 6/37 spawns players facing backwards</title>
						<description><![CDATA[when travelling from level4 room 44 to level6 room 37 i come out facing the incorrect direction. running forward results in immediately going back to level4room44

I've got automatic transitions enabled for that seemless modern feeling exploration, otherwise this probably would manifest less obtrusively; the player simply needs to turn around


im not sure if this is present in the base game or not( probably though)]]></description>
						<pubDate>Thu, 17 Jul 2025 17:18:27 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1636</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1636</guid>
		</item>
		
		<item>
			<title>#592 - Enoill is unable to walk away</title>
						<description><![CDATA[Enoill is supposed to walk away leaving his key after receiving a mug of beer, instead he becomes stuck near his table.]]></description>
						<pubDate>Thu, 17 Jul 2025 17:19:11 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/592</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/592</guid>
		</item>
		
		<item>
			<title>#1778 - Arx Fatalis Pantalla negra - crashea - sonido con pantalla negra</title>
						<description><![CDATA[[[Image:https://drive.google.com/file/d/1TDtGtfHrrk_fng0vfeUEr3-opT7dYDlF/view?usp=drive_link|Especificaciones PC]][[Image:https://drive.google.com/file/d/1zTSO6gMFtuT9k984xtO_ssebCVOa372y/view?usp=drive_link|JUEGO EN NEGRO]]

Buenas.

El error es, al iniciar Arx fatalis Libertatis, logro tener sonido del inicio del juego, empero, no se ve imagen de lo que sucede en el juego, queda un poco negra la imagen y congelada, en ocasiones totalmente negra, razón por la que no puedo jugar.

Ya descargué varias versiones del juego, por Steam y GOG.COM, al instalar la versión del libertatis, esta nunca me permite ejecutar el juego por lo que comenté en líneas anteriores, esto quiere decir que, que puedo jugar Arx fatalis (base) sin la versión de Libertatis, por lo que deduzco, que el error proviene del parche, pero no logro definir o resolver el problema.

Ya intenté modificar la resolución del juego, de mi pc, de la versión de compatibilidad al ejecutar el juego, así como ya ejecuté el juego en versión de escritorio, pantalla completa, y todas las formas posibles que me permite hacerlo.

Instalé nuevamente los controladores de mi tarjeta gráfica, de pantalla y demás, por medio de Intel que es mi procesador.

Todos los nombres de los archivos que integran mi juego están en minúsculas.

Atentamente,

Stiven C. ]]></description>
						<pubDate>Thu, 17 Jul 2025 17:20:37 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1778</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1778</guid>
		</item>
		
		<item>
			<title>#1142 - Broken sound of the destruction of stained glass</title>
						<description><![CDATA[In the crypt at the sixth level(Crypt III) you can find 6 stained-glass window. When you destroy the stained glass windows, you hear a broken sound of destruction.]]></description>
						<pubDate>Thu, 17 Jul 2025 17:20:47 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1142</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1142</guid>
		</item>
		
		<item>
			<title>#1123 - Magic field in the castle of Arx</title>
						<description><![CDATA[There is a teleport in Arx Castle. In front of him is a magical protective field, which can be deactivated by touching, or by pressing a button. Before any interaction with the protective field, it makes a sound. After the interaction, the sound dries and does not appear any more.]]></description>
						<pubDate>Thu, 17 Jul 2025 17:21:48 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1123</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1123</guid>
		</item>
		
		<item>
			<title>#1561 - Missing poisoned wash basin texture</title>
						<description><![CDATA[In the armory inside the Goblin prison, there is a wooden wash basin, if we poison it, the texture is missing, so we can just see it empty but we can interact with it and use it for potions.]]></description>
						<pubDate>Thu, 17 Jul 2025 17:22:37 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1561</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1561</guid>
		</item>
		
		<item>
			<title>#1831 - speech*.pak not found</title>
						<description><![CDATA[I have the base game installed on Linux Mint through Heroic and can't get past the setup. I direct the installer to the Arx Fatalis folder but I'm told that it can't find the "speech*.pak" even though it's right there in the directory.

From the install.log:

Initializing...
Searching for source files...
Select a source file or directory to install from
Searching for destination directories...
Select a data directory to patch

Verifying Arx Fatalis data files 
in /home/alex/Games/Heroic/Arx Fatalis

Detecting data language...
Detecting data language...
speech*.pak not found

If you think this is a bug in the install script
please report the complete output at
  https://arx.vg/bug

Also attach the contents of
  /tmp/arx-install-data.log.FCnbb]]></description>
						<pubDate>Mon, 06 Oct 2025 04:56:59 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1831</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1831</guid>
		</item>
		
		<item>
			<title>#1839 - GCC compile fails</title>
						<description><![CDATA[See [https://github.com/sandstranger/ArxLibertatis/pull/1 PR#1] for a fix.]]></description>
						<pubDate>Wed, 04 Feb 2026 22:30:08 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1839</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1839</guid>
		</item>
		
		<item>
			<title>#1596 - Critical dialogue with Lunshire freeze</title>
						<description><![CDATA[After dealing with troll's strike upon returning to Lord Lunshire dialogue with him not continuing after sound of gold receiving and Lord's phrase "Ah yes... how would you like if I made you a"
Game not crashing just dialogue (cinematic) not progressing - protagonist stands near Lunshire, dialogue not ending, nothing happens and further progress unavailable.
Playing on PC, steam version, last patch. Libertalis 1.2 "Mega Mega Mega"]]></description>
						<pubDate>Sun, 08 Feb 2026 17:50:30 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1596</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1596</guid>
		</item>
	</channel>
</rss>