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		<title>Arx Libertatis Bug Tracker ~ Open issues for Arx Libertatis</title>
		<link>https://bugs.arx-libertatis.org:443/</link>
		<description>Arx Libertatis Bug Tracker</description>
		<language>en-us</language>
		<image>
					<url>https://bugs.arx-libertatis.org:443/header.png</url>
					<title>Arx Libertatis Bug Tracker ~ Open issues for Arx Libertatis</title>
			<link>https://bugs.arx-libertatis.org:443/</link>
		</image>
		
		<item>
			<title>#31 - You can get stuck in the elevator in the second level</title>
						<description>Nothing entered.</description>
						<pubDate>Thu, 17 Jul 2025 14:01:08 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/31</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/31</guid>
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		<item>
			<title>#1159 - The man stuck in the bar</title>
						<description><![CDATA[The man is going to leave the tavern, but gets stuck in the bar.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:01:31 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1159</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1159</guid>
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		<item>
			<title>#1312 - Guard blocks Alia's house</title>
						<description><![CDATA[I never noticed when he came by, but he blocks the way to Alia. I believe this happened after I stole Krahoz from rebels.

[[Image:https://i.imgur.com/O9F1734.png|https://i.imgur.com/O9F1734.png]]]]></description>
						<pubDate>Thu, 17 Jul 2025 14:02:27 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1312</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1312</guid>
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		<item>
			<title>#281 - All Ratmen are invulnerable</title>
						<description><![CDATA[I noticed first in the dirt tunnels of level 6 that there was a Ratman prowling, and that whenever it attacked, no amount of damage would kill it; I thought it was just glitched, but later when I entered the Ratmen lair, I discovered that none of the Ratmen could be killed ~and I mean that you could hit them with twenty fireballs, they don't die.

]]></description>
						<pubDate>Thu, 17 Jul 2025 14:03:43 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/281</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/281</guid>
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		<item>
			<title>#1158 - Akbaa meteorite consumes mana, even with Zohark and Krahoz rings</title>
						<description><![CDATA[According to the plot and logic of the game, if the main character wears these rings, Akbaa can no longer take away the mana of the hero.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:04:16 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1158</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1158</guid>
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		<item>
			<title>#1406 - Magic calculation little bug</title>
						<description><![CDATA[If mind is 10, then in order to reach the 10th lvl at magic, magic at 81 is needed due to the bug in scripts (the required condition within game scripts is set to "more than 80" instead of "more than or equal to 80") instead of 80.

Sorry for bad English.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:05:35 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1406</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1406</guid>
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		<item>
			<title>#1226 - Combine highlight not working across inventory bags</title>
						<description><![CDATA[When double clicking an item in the inventory to start combining it with something all the items it can be combined with are highlighted. However when switching to another inventory bag the items in that bag will not be highlighted even if the selected item can be combined with them.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:09:54 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1226</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1226</guid>
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		<item>
			<title>#1437 - Ylside AI bugs out, refuse to attack the player</title>
						<description><![CDATA[On some occasions the Ylside AI gets broken and they refuse to attack. They'll chase me across the map but never raise their swords.

Played on 1.2-dev-2019-07-22]]></description>
						<pubDate>Thu, 17 Jul 2025 14:10:32 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1437</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1437</guid>
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		<item>
			<title>#862 - Using a pickaxe destroys Shiny orb</title>
						<description><![CDATA[Using a pickaxe in inventory makes the item permanently disappear.

The pickaxe sends an '''on custom''' event to everything in radius 300 upon use. The orb accepts such an event without checking the sender in its script (puzzle_orb_crypt.asl), making it destroy itself (plus a debug message).]]></description>
						<pubDate>Thu, 17 Jul 2025 14:11:19 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/862</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/862</guid>
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		<item>
			<title>#1113 - The blind cultist passes through the objects</title>
						<description><![CDATA[[[Image:https://ibb.co/bZZePw|]]

A blind cultist walks through objects during prayer. This happens in the temple of Akbaa.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:12:20 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1113</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1113</guid>
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		<item>
			<title>#1363 - [META] NPCs getting stuck</title>
						<description><![CDATA[.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:14:29 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1363</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1363</guid>
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		<item>
			<title>#1161 - Alia and the wrong sounds</title>
						<description><![CDATA[Alia (human_base_0111) in the camp of the "Sacred Dagger" sometimes had a male cough and other "remarks" of short reflections.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:15:02 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1161</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1161</guid>
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		<item>
			<title>#1790 - Ice dragon remains unable to act after paralyze spell wears off</title>
						<description><![CDATA[When the spell "paralyze" or "mass paralyze" is cast on the ice dragon (when it's fighting the player), the dragon freezes like normal. However, after the spell wears off, the dragon is unable to move, attack, or do anything else. It can still be damaged, which allows for a very easy kill. The dragon is locked in the animation it uses to move, but stays in place. I noticed that a large amount of damage (i.e. from the enchanted meteor saber you get from the bone cheat, which I used to make sure this glitch wasn't just for my character) will knock it out of its frozen state and allow it to attack again.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:15:57 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1790</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1790</guid>
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		<item>
			<title>#1543 - No sound or dialog when you walk up to water people goblins having a conversation.  Screen gets stuck.</title>
						<description><![CDATA[When walking up to the "water people" or water goblins (after the earth people/earth goblins ask you to kill them) the game attempts to enter the conversation and witness theirs.  Instead of witnessing the argument about who caught the bigger fish and asking them what they're doing, it shows a black bar at the bottom with no sound.  You cannot exit out of this and have to end task on the game.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:16:52 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1543</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1543</guid>
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		<item>
			<title>#1494 - General audio volume bug</title>
						<description><![CDATA[Changing the audio options in the main menu is causing a bug, play a game, pause and select audio options, turn off the general volume to the minimum and press f9 or quick load, the game is loaded and the new settings don't work, audio is enabled again until you pause the game once again then the new settings are applied, this is a minor bug and I think fixing this is helpful for the code quality]]></description>
						<pubDate>Thu, 17 Jul 2025 14:17:58 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1494</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1494</guid>
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		<item>
			<title>#1702 - Eror in bone properties</title>
						<description><![CDATA[I found a bone, on level 4, it has wrong durability 7\4
Look in inventory.[[Image:https://drive.google.com/file/d/1e8nFw0w5jP3T5z4WqK1JmAvt8vg1k__p/view?usp=share_link|1]]
Save file attached [https://drive.google.com/file/d/1RVpV3T-aEq0o5aOh_UQa818B5Pr-MnbI/view?usp=share_link Your text to link here...]
]]></description>
						<pubDate>Thu, 17 Jul 2025 14:20:57 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1702</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1702</guid>
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			<title>#1601 - Soft lock in Dwarven Mines</title>
						<description><![CDATA[While in the Dwarven Mines, I experienced issue #746 and was subsequently killed by it when I went to loot/inspect it, and so assumed that the crusher simply wasn't intended to kill the creature; instead I just booked it into the office and got it stuck on the door so I could get the key and flip the lever, and juked around it after opening the door again. I flipped the lever back in the crusher room and baited it into the lava. While exploring the rest of the area, I never encountered a second Black Beast and returned to Arx, having finally explored everything available before progressing the story.

I investigated Falan Orbaplanix's room and as a result could start the quest to rob Gary's bank; only, after getting the key mold from Greu I went back down to the forge only to discover that the only door to the forge/mine section now apparently has a new deadbolt or something, since the keys I had to get in/out of there no longer work, and the tunnel was still collapsed during my escape. I have no idea whether it's a result of the order I explored in, or if it's the Black Beast gaffe, or what.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:21:21 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1601</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1601</guid>
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		<item>
			<title>#1141 - The missing sound of the destruction of gravestones</title>
						<description><![CDATA[In the crypt at the sixth level(Crypt III) of the dungeon there are graves that can be searched, if you destroy a tombstone. This will require a pickaxe. When you use the pickaxe on the tombstone, you will hear the sound of strokes on the stone and after that the sound of falling stones is USUAL. But in this place there is no sound of walling stones for all the tombstones.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:22:28 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1141</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1141</guid>
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		<item>
			<title>#1644 - Can't install Arx Libertatis</title>
						<description><![CDATA[When I try to run the installer I get a message saying that, "This app can't run on your PC". I'm thinking that it's not compatible with Windows 11.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:23:20 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1644</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1644</guid>
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		<item>
			<title>#1613 - Reading 'Races of Arx' doesn't update dragon dialogue</title>
						<description><![CDATA[After being tasked with finding out how many scales a dragon has, reading the 'Races of Arx' book either from the world or from your inventory does not update your quest book, and the dragon only gives you snide hints when talked to instead of advancing the story.

It's possible this is caused by reading the book prior to being given the quest objective, but it's difficult to test that without playing through the whole game again.
Another possibility is it could be caused by the page count of the book being altered by resolution/font size changes.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:23:48 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1613</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1613</guid>
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		<item>
			<title>#1289 - Jump animation/movement is not smooth, especially noticeable at higher framerates</title>
						<description><![CDATA[Jumping feels terrible like if the animation is playing at 30fps and allow jumping higher in certain zones (for example in the fortress road to Arx you can't jump into the fallen wood post in order to get to the chest and the gems) or implement some vaulting mechanics Thief style.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:24:30 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1289</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1289</guid>
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			<title>#1216 - Continuity error: Goblin gains a club after falling down to the next level</title>
						<description><![CDATA[At the start of the game you fight a goblin (goblin_base_0006). Instead of whacking him to death with a bone or your hands you can destroy the trapdoor and then trick him into falling down the hole. When you go to the next level yourself there will be another entity representing the same goblin (goblin_base_0074) that is immediately killed. goblin_base_0074 spawns with a club equipped while goblin_base_0006 doesn't have a club.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:24:48 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1216</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1216</guid>
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			<title>#1621 - Friendly Atok if we take the Idol without any Goblin Help + Softlock camera</title>
						<description><![CDATA[With enough mechanical skills in the book (obtained legit just adding all points in Dexterity and Mecanical skills) it's possible join in the Goblin Kingdom and stole the idol without talking with Atok and King Alotar. After return back the idol and forever Atok will stay in his room, completely friendly and smiling! Also living with Izaak, that should take his place after end the stike.

Also if we kill Atock after all of this, the camera will freeze and a reload will be needed for continue.

Short video demonstration: https://clips.twitch.tv/PeacefulEnthusiasticKiwiBleedPurple-f7vyJeRZz0__GhKt


Full walktrought: https://www.twitch.tv/videos/1457809674]]></description>
						<pubDate>Thu, 17 Jul 2025 14:25:42 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1621</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1621</guid>
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		<item>
			<title>#1598 - &quot;Could not create a new issue on the bug tracker&quot;</title>
						<description><![CDATA[When I try to send a bug report via the crash reporting tool of Arx Libertatis 1.3-dev (6cc2226) on Linux Mint I can't because of the error seen in the title.

https://ibb.co/pyVYrDD]]></description>
						<pubDate>Thu, 17 Jul 2025 14:27:05 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1598</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1598</guid>
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			<title>#309 - You can max out your level by abusing the ghost at the snake women's temple</title>
						<description><![CDATA[The ghost at the snake women's temple is supposed to be unreachable and invulnerable at first, but you can abuse these characteristics to level up all the way to 10.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:29:53 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/309</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/309</guid>
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		<item>
			<title>#1140 - Spells go through a walls</title>
						<description><![CDATA[If you are close to the wall spells (like Fireball or Magic missile) pass through it. Sometimes it's not necessary to be close to the wall and spell still passes through the wall.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:36:25 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1140</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1140</guid>
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			<title>#1433 - Atok gets stuck before getting to reserve, conversation never finishes</title>
						<description><![CDATA[Atok conversation is buggy, sometimes if the troll idol is not grabbed quickly enough (or something?), Atok will get stuck and not walk into the room so the conversation cannot complete.

Played on 1.2-dev-2019-07-22]]></description>
						<pubDate>Thu, 17 Jul 2025 14:37:43 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1433</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1433</guid>
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		<item>
			<title>#1258 - Unable to steal objects when a store is not active</title>
						<description><![CDATA[Just playing and found this bug, when Miguel is not in his smithy, it's supposed to be available to steal, but if you enter the store when the owner is outside in some quests and you open the chests, you can't steal because all objects still have a price at this state]]></description>
						<pubDate>Thu, 17 Jul 2025 14:38:05 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1258</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1258</guid>
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			<title>#63 - Portal culling bug</title>
						<description><![CDATA[Sometimes visible faces are culled, see comments and attachments.

Might be related to issue #53]]></description>
						<pubDate>Thu, 17 Jul 2025 14:38:36 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/63</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/63</guid>
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			<title>#1350 - Invisible goblins near the gold coin trap in level 4</title>
						<description><![CDATA[In level 4, instead of opening the chest the trail of coins is leading to, I decided to look around for the goblins. They were nowhere to be seen, but they noticed me and it triggered their combat dialogues. Everything went back to normal once I opened the chest.

These goblins are quite the ghostly kind.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:40:24 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1350</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1350</guid>
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			<title>#237 - CamBug</title>
						<description><![CDATA[Hey there! Found a bug with the cam ingame ... it comes after talking with the king
Tested it serveral times, its not comes always (
[http://youtu.be/14TBoRbrefg Arx CamBug video])
And why he wont attack me too? 
]]></description>
						<pubDate>Thu, 17 Jul 2025 14:40:54 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/237</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/237</guid>
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			<title>#113 - Strange reveal of the the murderer</title>
						<description><![CDATA[When you get the proof that Carlo was involved in the queen's murder, you can show it to him, or talk to the king.

If you show it to him, you get the original letter that the queen was sending to the sacred dagger's, and then can show that to the king for a additional exp. However, you then do not get the king's shocked speech.

If you show it to the king, you get the speech, but no letter - Carlo is in prison, but you can't interact with him (too far) and even if you could (passwall) he doesn't react to the proof by giving you the letter anymore.
I'm not looking to make the letter available on both paths - it's a good secret.
But i'd like the king's shocked speech in both, so slightly adjust the script so that the first path is: 
show proof to carlo -> Carlo gives you the letter and disappears, but doesn't go to prison yet -> show proof to king -> king's speech -> show carlo's letter to king (only possible after showing proof).

I think it would make more sense like this.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:41:26 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/113</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/113</guid>
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			<title>#960 - Security System in Akbaa temple can be fooled by jumping over wheel</title>
						<description><![CDATA[Because of the enhanced jump length, in the Akbaa temple, in the room with the pulled-in bridge, it´s now possible to jump on the wheel and then on the edge of the other side. So you can totally evade the riddle with the security system.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:44:34 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/960</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/960</guid>
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		<item>
			<title>#1754 - Blender addon export error</title>
						<description><![CDATA[Python: Traceback (most recent call last):
  File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\arx_addon\main.py", line 204, in execute
    getAddon(context.object).objectManager.saveFile(self.filepath)
  File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\arx_addon\arx_io_model.py", line 514, in saveFile
    data = self.toFtlData()
TypeError: ArxObjectManager.toFtlData() missing 1 required positional argument: 'obj'
]]></description>
						<pubDate>Thu, 17 Jul 2025 14:45:14 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1754</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1754</guid>
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		<item>
			<title>#1617 - Kultar can get stuck in his cell during the conversation after killing the guard</title>
						<description><![CDATA[If we go in the Kultar cell before kill the goblin, Kultar will warch the fight for full time. After the goblin death, he will go to the door, blocking the exit for us. When we try talk to him, Am Shaegar will be teleported outside the cell, and Kultar will start walk in circle on the cimìnematic, and he will never start talk.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:45:54 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1617</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1617</guid>
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		<item>
			<title>#114 - Trolls are still hostile after getting the troll amulet</title>
						<description><![CDATA[This is kind of silly, but just letting the trolls hear you (or maybe see you) without attacking them is enough to turn them hostile permanently - even if you get the amulet afterwards.

It would be more than a little bit stupid if you could attack/kill them and then get the amulet and you're best buds forever, but why not if you don't attack them, run away, then get the amulet?]]></description>
						<pubDate>Thu, 17 Jul 2025 14:46:38 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/114</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/114</guid>
		</item>
		
		<item>
			<title>#1804 - Queueing a spell for later cast applies &quot;caster level&quot; at queue time and not unleash time</title>
						<description><![CDATA[For example Bless gives different stats depending on caster level (caster level is something like (mind + casting skill)/10 if i remember right).
But whatever caster level you have is used at the moment the spell is queued, not when it is cast. 

You can queue bless at 25mind/100casting~, throw on enough heavy armor to be at -25 casting, and still gain 10+ stats during that bless you unleash later by pressing 1 while wearing heavy armor.  
By comparison, manually casting bless in that same heavy armor with same stats/skills gives approximately 1 stat.

This is especially confusing while trying to enchant (moreso with mods that add enchants) and getting different outcomes based on whether a spell was queued earlier or manually drawn.

While this is probably parity with vanilla, and may enable some silly gameplay (queueing 100cast incinerate then swapping to heavy armor) I think it should be changed because when it works against the player it's just confusing and difficult to understand/notice what happened, and when working for the player it's easily considered an exploit/cheaty.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:47:34 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1804</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1804</guid>
		</item>
		
		<item>
			<title>#1609 - Arx Fatalis is valid Promblem</title>
						<description><![CDATA[My Idea.
Arx Fatalis is valid data wrong.
Something happend is it valid data for Arx Fatalis]]></description>
						<pubDate>Thu, 17 Jul 2025 14:48:35 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1609</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1609</guid>
		</item>
		
		<item>
			<title>#1786 - Guards Kill on Sight After Shany Quest Completion</title>
						<description><![CDATA[After speaking with Shany's mother to complete the quest, she will run in circles and call for the guards and you are now kill on sight by all guards and the King. Sometimes you can hear Shany cry out for help just like she did with the cultists. I tried to restore to a previous save before completion and they were not kill on sight just prior to triggering the guards. It would seem that the state Shany is in when she is with the cultists lasts after she is saved that triggers the guard.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:49:06 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1786</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1786</guid>
		</item>
		
		<item>
			<title>#1157 - The guard gets stuck in the wall</title>
						<description><![CDATA[The guard gets stuck in the wall after the guard around the camp.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:52:46 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1157</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1157</guid>
		</item>
		
		<item>
			<title>#1316 - Particles are too small near the edge of the screen</title>
						<description><![CDATA[When 3D objects are closer to the edge to the screen they get stretched by the perspective projection. Particles bypass this. This can be noticed by comparing the relative size of a torch flame to the 3D model when it is at the center or edge of the screen.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:02:14 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1316</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1316</guid>
		</item>
		
		<item>
			<title>#1612 - Improved rune recognition is still tied to FPS</title>
						<description><![CDATA[In patch notes to 1.2 it is said that the high frame-rate issue regarding rune recognition has been solved even though fully it's not. It's much easier to cast runes with FPS locked below 200 and almost impossible with unlocked super-high FPS (500+).]]></description>
						<pubDate>Thu, 17 Jul 2025 15:03:50 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1612</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1612</guid>
		</item>
		
		<item>
			<title>#1231 - Light passes through the wall</title>
						<description><![CDATA[Goblin Prison and light source in Big Collapse.
https://ibb.co/hgT9wy
https://ibb.co/iM0NGy
https://ibb.co/dNcPUJ
https://ibb.co/kSYypJ
]]></description>
						<pubDate>Thu, 17 Jul 2025 15:04:14 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1231</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1231</guid>
		</item>
		
		<item>
			<title>#750 - Rendering issues on Windows Opengl ATI Radeon 9550</title>
						<description><![CDATA[https://www.youtube.com/watch?v=FhhHSa6_xZc

http://pastebin.com/uCBjKszh

This change causes the bug:
[[https://github.com/arx/ArxLibertatis/commit/fdd0bcdc13daa7d73ba#diff-e538076bc38a33487a943cc89b22a509R204|https://github.com/arx/ArxLibertatis/commit/fdd0bcdc13daa7d73ba#diff-e538076bc38a33487a943cc89b22a509R204]]

]]></description>
						<pubDate>Thu, 17 Jul 2025 15:07:35 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/750</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/750</guid>
		</item>
		
		<item>
			<title>#1524 - 10x Lord Inut Potions</title>
						<description><![CDATA[While doing Lord Inut's quest, I did encounter an interesting bug. When crafting the cure for Inut, if you use a bottle from a stack(10 bottles) on cauldron, then 10 of them will have this effect. In the end, when you apply those 10 bottles(split before use) on Lord Inut, it will allow you to get 20,000 EXP per bottle.

Screenshots: 

Bottles: https://cdn.discordapp.com/attachments/693291735014572052/801924539524972544/unknown.png

EXP with Ridiculous (from zero): https://cdn.discordapp.com/attachments/693291735014572052/801926070197682206/unknown.png



]]></description>
						<pubDate>Thu, 17 Jul 2025 15:08:30 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1524</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1524</guid>
		</item>
		
		<item>
			<title>#1580 - Inkscape --export-file deprecation error</title>
						<description><![CDATA[/tmp/ArxLibertatis/build $ make -j2
[  4%] Note: The unity build binaries may take a long time to compile, without any indication of progress. Be patient.
[  4%] Built target generate_core_Version_cpp
[  4%] Built target ub_notice
[  4%] Built target validate_desktop_file
[  9%] Rendering arx-libertatis-16.svg to arx-libertatis-16@2x.png
[ 22%] Built target arx
[ 31%] Built target arxtool
[ 40%] Built target ArxIO
[ 45%] Rendering arx-libertatis-32.svg to arx-libertatis-32@2x.png
Unknown option --export-file=/tmp/ArxLibertatis/build/data.generated/icons/arx-libertatis-16@2x.png
make[2]: *** [CMakeFiles/arx-libertatis-icon.dir/build.make:182: data.generated/icons/arx-libertatis-16@2x.png] Error 1
make[2]: *** Waiting for unfinished jobs....
Unknown option --export-file=/tmp/ArxLibertatis/build/data.generated/icons/arx-libertatis-32@2x.png
make[2]: *** [CMakeFiles/arx-libertatis-icon.dir/build.make:191: data.generated/icons/arx-libertatis-32@2x.png] Error 1
make[1]: *** [CMakeFiles/Makefile2:202: CMakeFiles/arx-libertatis-icon.dir/all] Error 2

https://gitlab.com/inkscape/inkscape/-/issues/516 according to this issue, command call have to be changed

Workaround:
/tmp/ArxLibertatis/build $ sed -i -r 's/(--export-file)/\1name/g' CMakeFiles/arx-libertatis-icon.dir/build.make]]></description>
						<pubDate>Thu, 17 Jul 2025 15:09:48 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1580</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1580</guid>
		</item>
		
		<item>
			<title>#1620 - Softlock if Carlo is in prison before when is intended to happen</title>
						<description><![CDATA[If Carlo is in the prison before speak to King Lunshire to report him the passage for Arx city is free, the cutscene will be broken, Carlo will not enter the room, and the scene will be froozen forever.

Short video demonstration :  https://clips.twitch.tv/BrightTenaciousBatTooSpicy-TMOoXNKH5tczj-oD


Full walktrought here: https://www.twitch.tv/videos/1457809674]]></description>
						<pubDate>Thu, 17 Jul 2025 15:11:47 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1620</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1620</guid>
		</item>
		
		<item>
			<title>#1637 - 15 Mental prevents odd values of Object Knowledge</title>
						<description><![CDATA[If the MC has 15 Mental, he cannot have an odd number in Object Knowledge. Investing 1 point into Object Knowledge does not change it from an even number, and investing a second point upgrades it to the next even number. I first noticed this while playing, but the same thing happens in the new character screen. Reinstallation did not fix this.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:12:59 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1637</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1637</guid>
		</item>
		
		<item>
			<title>#1422 - The game doesn't start properly with neuralis</title>
						<description><![CDATA[Hi I use libertatis latest snapshot and I got the recent arx neuralis mod, everything is fine until I run the game it just display a black screen and it doesn't work, if you click the program it will stop working, the mod is correctly installed as any other mod, is this an error caused by multiple large files?, suddenly when libertatis is opened for the 2nd or 3rd time it works (slow loading time) but not the first time in a session, restarting the pc will bring this problem again

PD: I tested this on windows 7 and 10 64 bit]]></description>
						<pubDate>Thu, 17 Jul 2025 15:17:35 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1422</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1422</guid>
		</item>
		
		<item>
			<title>#287 - You can get stuck on the edge of teleporters</title>
						<description><![CDATA[Level 2: http://i.imgur.com/6mb09.jpg

Level 8: http://i.imgur.com/JZ01W.jpg]]></description>
						<pubDate>Thu, 17 Jul 2025 15:20:16 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/287</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/287</guid>
		</item>
	</channel>
</rss>