<?xml version="1.0" encoding="utf-8" ?>
<rss version="2.0">
	<channel>
		<title>Arx Libertatis Bug Tracker ~ Milestone todo-list for Arx Libertatis</title>
		<link>https://bugs.arx-libertatis.org:443/</link>
		<description>Arx Libertatis Bug Tracker</description>
		<language>en-us</language>
		<image>
					<url>https://bugs.arx-libertatis.org:443/header.png</url>
					<title>Arx Libertatis Bug Tracker ~ Milestone todo-list for Arx Libertatis</title>
			<link>https://bugs.arx-libertatis.org:443/</link>
		</image>
		
		<item>
			<title>#507 - Lava does not tile properly</title>
						<description><![CDATA[Lava has seams and is lacking black spots.

Example from Arx Fatalis:
http://www.youtube.com/watch?v=A9BZcbHwjIs#t=462s]]></description>
						<pubDate>Thu, 17 Jul 2025 15:34:16 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/507</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/507</guid>
		</item>
		
		<item>
			<title>#354 - Add support to read  game resources from .zip files</title>
						<description><![CDATA[This will allow us and mod creators to create resource bundles without using the proprietary implode compression algorithm used in Arx Libertatis' .pak files for which no good OSS encoder exists - in fact it will allow to create AL resource bundles with almost any regular archiving tool or even directly in some file managers.

Note: We should '''not''' add support for multiple different archive formats or we will need to support them forever if people ship mods that use them. We should also limit ourselves to deflate compression for .zip files.

.zip is a good format here because all files are compressed individually. This is not optimal for the compression ratio on small files but allows us to load individual resources without de-compressing everything.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:38:21 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/354</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/354</guid>
		</item>
		
		<item>
			<title>#211 - Interface items are stretched based on screen aspect ratio.</title>
						<description><![CDATA[Interface items that are scaled based on screen size are stretched for non-4:3 resoltions, including:
* (New) character screen / spell book / map / quest book
* Notes and books
* Loading screens
* Minimap, both inside the book (F3) and outside (M).
* Config menu (incl borders, checkboxes, sliders): issue #1025
* Menu, credits and new character screen backgrounds (maybe these should be stretched up to possibly 16:9, but not indefinitely)
* issue #1219
* issue #1024]]></description>
						<pubDate>Thu, 17 Jul 2025 17:11:32 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/211</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/211</guid>
		</item>
		
		<item>
			<title>#592 - Enoill is unable to walk away</title>
						<description><![CDATA[Enoill is supposed to walk away leaving his key after receiving a mug of beer, instead he becomes stuck near his table.]]></description>
						<pubDate>Thu, 17 Jul 2025 17:19:11 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/592</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/592</guid>
		</item>
		
		<item>
			<title>#811 - Update stb_image or replace with external library</title>
						<description><![CDATA[We should either replace the bundled stb image with an external library or change it into an unmodified version that is compiled as plain C with different (warning) flags from the rest of arx.

Any replacement library should be similarly fast and not bloat the release binaries too much.

See also issue #352.]]></description>
						<pubDate>Thu, 18 Feb 2016 06:19:15 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/811</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/811</guid>
		</item>
		
		<item>
			<title>#960 - Security System in Akbaa temple can be fooled by jumping over wheel</title>
						<description><![CDATA[Because of the enhanced jump length, in the Akbaa temple, in the room with the pulled-in bridge, it´s now possible to jump on the wheel and then on the edge of the other side. So you can totally evade the riddle with the security system.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:44:34 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/960</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/960</guid>
		</item>
		
		<item>
			<title>#326 - Reaching 100 in Stealth through bonus doesn't allow to be a better thief</title>
						<description><![CDATA[When you reach 100 in stealth, you are able to steal everything (the items with a question marks are lootable).

But if you reach this level thanks to bonus (e.g.Bless, Equipments that increase stealth), it doesn't trigger the ability.
]]></description>
						<pubDate>Thu, 17 Jul 2025 15:20:59 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/326</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/326</guid>
		</item>
		
		<item>
			<title>#253 - [9774F695]   arx.exe!Cedric_AnimCalcTranslation() animationrender.cpp(243) </title>
						<description><![CDATA[Illegal storage access

Callstack:
  arx.exe!0x63f4aa 
  arx.exe!0x6408a2 
  arx.exe!0x645156 
  arx.exe!0x523ad0 
  arx.exe!0x50b63e 
  arx.exe!0x622e10 
  arx.exe!0x61bc77 
  arx.exe!0x61948e 
  arx.exe!0x4dbb41 
  kernel32.dll!RegisterWaitForInputIdle() 

Registers:
  EAX:00000000  EBX:0149F5E4  ECX:1EB07FC8  EDX:1EB07FC8  ESI:1B8FB928  EDI:1B8FB560
  CS:EIP:001B:7C817077
  SS:ESP:0023:0149FFC8  EBP:0149FFF0
  DS:0023  ES:0023  FS:003B  GS:0000
  Flags:00210246
]]></description>
						<pubDate>Thu, 17 Jul 2025 15:21:43 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/253</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/253</guid>
		</item>
		
		<item>
			<title>#373 - Crash Reporter: Check if a newer AL version is available before submitting bug reports</title>
						<description><![CDATA[Maybe users should still be able to submit the bug report, but strongly urged not to unless they have been told otherwise.

Also, the main game should *not* automatically check for newer versions because of privacy implications.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:44:11 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/373</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/373</guid>
		</item>
		
		<item>
			<title>#1589 - arx-install-data should search for GOG.com installers if given a directory</title>
						<description><![CDATA[Output:
[@-linux-box arx-libertatis]$ arx-install-data /home//games/gog_games/arx_fatalis_data/
Welome to the Arx Fatalis 1.21 data install script for UNIX-like systems!
See `arx-install-data --help` for available options.
Enabling CLI mode, use the --gui option for a graphical interface.

Select a source file or directory to install from:
 1) /home//games/gog_games/arx_fatalis_data [default]
 2) Patch existing install
 3) Verify existing install only
 4) Select file or directory to install from..
> #
Searching for destination directories...

Select a data directory to install to:
 1) user: /home//.local/share/arx/data [default]
 2) system: /home//.local/share/flatpak/exports/share/games/arx/data
 3) system: /home//.local/share/flatpak/exports/share/games/arx
 4) system: /home//.local/share/flatpak/exports/share/arx/data
 5) system: /home//.local/share/flatpak/exports/share/arx
 6) Select directory to install to...
> #

Installing Arx Fatalis data files 
from /home//games/gog_games/arx_fatalis_data
to   /home//.local/share/arx/data

Extracting source...

Detecting data language...
speech*.pak not found

If you think this is a bug in the install script
please report the complete output at
  https://arx.vg/bug


The setup files are:
setup_arx_fatalis_1.22_(38577).exe
setup_arx_fatalis_1.22_(38577)-1.bin
both are located on an internal SSD (mounted to /home//games) and downloaded from GOG. If I had to guess it has something to do with the versions of the setup files being 1.22 and the script being for version 1.21. I'd prefer to not install this game under Wine.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:52:30 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/1589</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/1589</guid>
		</item>
		
		<item>
			<title>#593 - [META] Rendering issues with AL 1.1+</title>
						<description><![CDATA[There have been a few reports of rendering glitches, particularly in the menu. These are starting to show up now as we switched the default renderer to OpenGL and some GL implementations leave a lot to be desired, mainly the drivers for integrated Intel GPUs.

Examples:

* "[http://steamcommunity.com/groups/Arx_Fatalis/discussions/0/864973123844584369/#c864973981225261642 I ran the game, but the main menu was glitched]" ([http://imgur.com/a/vyF9C image])
** "Problem solved, the culprit was indeed my graphics card. Arx.exe was using my laptop's integrated card instead of its GeForce GT 635M, switching fixed all the issues."

* from irc: "[…] the mouse vanishes at the option screen and I'm getting a great many graphical glitches." "Was thinking it might be due to the fact that I have an HD3000" "I am in Windows 8" "Yeah, just double checked and it is 1.1.2" "D3D9 and restarted and that fixed the mouse and menu thing"

* from irc: "[…] a heavily glitched main menu with an invisible cursor?" "my graphics card is a NVIDIA geforce" ([[File:arx.log]] - showing intel drivers are used, [https://bugs.arx-libertatis.org/files/show/934 image])

* "[http://www.gog.com/forum/arx_fatalis/arx_libertatis_issues messes up the menu. All of the text has a sort of boxy pixely thing over it, and it flickers constantly. Also, my mouse cursor is completely invisible, but I can see the menu options being highlighted, and I can even click them.]"

== Debugging ==

So far we haven't been able to reproduce these glitches on any of our systems. If you have some information to add, pleas do.

== Workarounds ==

First, make sure your graphics drivers are updated to the latest version. Things get fixed, sometimes.

=== Option 1: Don't use Intel drivers ;-) ===

If you have an NVIDIA Optimus setup, make sure AL is running on the NVIDIA card and not on the Intel card.

=== Option 2: Switch back to D3D rendering ===

'''Don't do this unless nothing else works - the D3D backend has been removed in the current development code and won't be available starting with AL 1.2!'''

This can be done under Options → Video settings: Set Renderer to Direct3D '''and then restart AL''' for the setting to take effect.

If for some reason you can't change the option in the menu, go to the [http://wiki.arx-libertatis.org/Data_directories#Default_directories config directory], open '''cfg.ini''' and under "[window]" change the line starting with '''framework''' to framework="D3D9"
]]></description>
						<pubDate>Thu, 17 Jul 2025 16:40:54 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/593</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/593</guid>
		</item>
	</channel>
</rss>