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		<title>Arx Libertatis Bug Tracker ~ Issues reported by me</title>
		<link>https://bugs.arx-libertatis.org:443/</link>
		<description>Arx Libertatis Bug Tracker</description>
		<language>en-us</language>
		<image>
					<url>https://bugs.arx-libertatis.org:443/header.png</url>
					<title>Arx Libertatis Bug Tracker ~ Issues reported by me</title>
			<link>https://bugs.arx-libertatis.org:443/</link>
		</image>
		
		<item>
			<title>#232 - Game seems to jump lot of frames sometimes</title>
						<description><![CDATA[Hi,

i tried source version long time ago and had some issue thats hard to explain. The game seems to be ok, but occasionally i had a glitch. Eg. while walking sometimes i suddenly am teleported few meters ahead, like the time was increased 100x for a second.

Latelly tried 1.0, but its happening here too.

Ubuntu precise, 32bit, AMD hd 4650, open source drivers.]]></description>
						<pubDate>Sat, 21 Apr 2012 01:27:25 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/232</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/232</guid>
		</item>
		
		<item>
			<title>#241 - make-file looks at wrong places for libraries under Debian systems</title>
						<description><![CDATA[If you clone the git repo, run "cmake . && make" it aborts under Debian testing/64bit because some libs can't be found.

Make looks for:

* /usr/lib/i386-linux-gnu/libfreetype.so
* /usr/lib/libz.so
* possbily more libs

while they are located in at a different location, eg:
* /usr/lib32/libfreetype.so.6.6.0
* /usr/lib32/libz.so

I don't know exactly how to fix this but I assume the cmake-file is the root of this problem.]]></description>
						<pubDate>Wed, 25 Apr 2012 05:18:16 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/241</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/241</guid>
		</item>
		
		<item>
			<title>#257 - View loss in the doorways</title>
						<description><![CDATA[Opened wooden doors stretch and block the view, specifically in jail.]]></description>
						<pubDate>Sat, 12 May 2012 01:00:14 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/257</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/257</guid>
		</item>
		
		<item>
			<title>#256 - Graphics problems on FreeBSD</title>
						<description><![CDATA[It seems that there are problems with playability on FreeBSD. The game is slow and on some configuration just an slideshow, for example on FreeBSD 9-release/amd64 X.Org X Server 1.7.7 nvidia-driver-295.40, GTX 560 Ti.

I personally can't reproduce the slideshow case, game a little slow but playable for me. I have  FreeBSD 9/amd64 X Server 1.7.10, nvidia-driver-295.40, GTX 550. Don't think that this matter of hardware, most likely some FreeBSD specific issue. Can You please give some tips how to debug, profile this case?]]></description>
						<pubDate>Sat, 16 Jun 2012 01:26:25 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/256</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/256</guid>
		</item>
		
		<item>
			<title>#288 - Debug output is displayed, when teleporting to level 2</title>
						<description><![CDATA[http://i.imgur.com/wkyzZ.jpg]]></description>
						<pubDate>Tue, 19 Jun 2012 02:47:35 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/288</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/288</guid>
		</item>
		
		<item>
			<title>#293 - Facing some kind of &quot;lag&quot; in-game.</title>
						<description><![CDATA[Once in-game, there's a kind of lag that happens, pretty close to the famous lag one can face when playing on-line.
For half a second, the game will suddenly slow down, almost stop, and then for another half a second the character will move really fast.
Sometimes it is pretty light, my character will speed up slightly, sometimes the game freezes and then I am Flash for 3 full seconds. :D
This mostly happens when passing over or close to things with which you can interact : characters, corpses, animals, etc.
A similar bug has already been reported months ago, but it takes place much later in the game. In my case it happens as soon as I leave my cell and fight the guarding goblin.
Also, I'm using an AMD Athlon 64 3000+. A single core processor. So this bug can't be related to the Dual and Quad core processors only. 
I'm using XP too. SP3. 32bits.
Weird thing in my case is that Arx Fatalis was once running flawlessly on the same computer (nothing has been changed) and now it bugs. 
I've tried different things, nothing worked. It happens in Arx Fatalis 1.17, 1.21 and also Arx Libertatis. Even with the non-official patch (0.03? something like that).
]]></description>
						<pubDate>Fri, 22 Jun 2012 22:02:16 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/293</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/293</guid>
		</item>
		
		<item>
			<title>#221 - Game freezes on loading screen</title>
						<description><![CDATA[The game freezes at level loading screen when loading a save or changing location. The loading progress indicator moves about 1/10th and stops. Only the firs load works, when you start the game - new quest or load a savegame. Then you can't even load the same save again, nor go to another location. The game does not respond to anything and to quit I have to do Ctrl+Alt+Backspace to kill X (fortunately I run the games on separate X screen). The executables are 64bit and compiled from the git sources. My system is OpenSuse 12, VC: GeForce 430GT, driver version 295.20. Took the data files from a playable under Wine install with 1.21 patch applied. The console messages are:

[I] Core:651  Starting Arx Libertatis 1.0-git + daf51
[I] SDLWindow:71  Using SDL 1.2.14
[I] OpenGLRenderer:123  Using OpenGL 4.2.0 NVIDIA 295.20
[I] OpenGLRenderer:126  Vendor: NVIDIA Corporation
[I] OpenGLRenderer:129  Device: GeForce GT 430/PCIe/SSE2
[I] ArxGame:522  changed fullscreen resolution to 1440x900@32
[I] SDLInputBackend:225  Using SDL input
AL lib: pulseaudio.c:612: Context did not connect: Access denied
[I] OpenALBackend:128  Using OpenAL Soft 1.1 ALSOFT 1.13 without EFX
[I] PakReader:525  Loaded PAK "/usr/local/games/Arx.Fatalis/data.pak"
[I] PakReader:525  Loaded PAK "/usr/local/games/Arx.Fatalis/loc.pak"
[I] PakReader:525  Loaded PAK "/usr/local/games/Arx.Fatalis/data2.pak"
[I] PakReader:525  Loaded PAK "/usr/local/games/Arx.Fatalis/sfx.pak"
[I] PakReader:525  Loaded PAK "/usr/local/games/Arx.Fatalis/speech.pak"
[I] PakReader:589  Added dir "/usr/local/games/Arx.Fatalis/misc"
[I] SaveGame:153  found save "The beginning-mage"   2012-04-08   14:11:47
[I] SaveGame:153  found save (quicksave)            2012-04-08   16:14:58
[I] ScriptEvent:539  scripting system initialized with 176 commands and 181 suppressions
[I] Text:350  Loaded font "misc/arx.ttf" with sizes 75, 41, 26, 52, 27, 27, 27
[I] Core:613  Launching splash screens.
[I] Core:825  Initialized Arx Fatalis (full game)
[I] LoadLevel:658  Loading Level "graph/levels/level1/level1.dlf"
[I] LoadLevel:1162  Done loading level
[I] CinematicLoad:128  loading cinematic "graph/interface/illustrations/akbaa_dream_c.cin"
[I] LoadLevel:658  Loading Level "graph/levels/level1/level1.dlf"
]]></description>
						<pubDate>Fri, 29 Jun 2012 10:39:19 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/221</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/221</guid>
		</item>
		
		<item>
			<title>#331 - Limited support for conversions when uploading D3D9 textures</title>
						<description><![CDATA[I installed the mod from http://arx.parpg.net/Download and when I execute the mod shortcut, in the menu, the options dont show, but I can click it.]]></description>
						<pubDate>Mon, 16 Jul 2012 15:52:17 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/331</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/331</guid>
		</item>
		
		<item>
			<title>#341 - Missing Ambience Sound</title>
						<description><![CDATA[In the first area of the game you can hear random noises, such as screams/moans and rattling chains. Vanilla Arx plays these sounds without trouble, however Libertatis seems to not play them at all. ]]></description>
						<pubDate>Wed, 25 Jul 2012 17:41:40 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/341</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/341</guid>
		</item>
		
		<item>
			<title>#378 - No red corona around helmet</title>
						<description><![CDATA[[[Image:http://i.imgur.com/KbEWD.jpg|]]No red corona around helmet]]></description>
						<pubDate>Fri, 31 Aug 2012 17:35:20 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/378</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/378</guid>
		</item>
		
		<item>
			<title>#411 - Russian font dont work properly (arx_lib 1.03)</title>
						<description><![CDATA[Greetings.
I have some troubles with font on russian localization. I have question symbols instead cyrillic font. Screenshot included.]]></description>
						<pubDate>Thu, 25 Oct 2012 02:03:49 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/411</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/411</guid>
		</item>
		
		<item>
			<title>#412 - Russian font dont work properly (arx_lib 1.03)</title>
						<description><![CDATA[Greetings.
I have some troubles with font on russian localization. I have question symbols instead cyrillic font. Screenshot included.
http://imageshack.us/f/87/arx2012102422380314.jpg/
]]></description>
						<pubDate>Thu, 25 Oct 2012 03:57:24 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/412</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/412</guid>
		</item>
		
		<item>
			<title>#402 - Magic only works once after each save load</title>
						<description><![CDATA[I am using the latest version of Arx Libertatis, and I am having trouble with spell casting. When I load a saved game, I can enter magic casting mode with the left ctrl button, but subsequent attempts to cast spells do not work. It does not work, as in it will not even enter into magic casting mode when I have the ctrl button pressed, but will work again when I reload the save, but then again only once.]]></description>
						<pubDate>Fri, 26 Oct 2012 23:51:51 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/402</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/402</guid>
		</item>
		
		<item>
			<title>#365 - the game will not start </title>
						<description><![CDATA[When i click on the desktop icon or EXE the screen will lose all icons for about 10 seconds then revert back to normal and rx libertatis or fatalis will not start.

heres the libertatis log


[I] Core:650  Starting Arx Libertatis 1.0.3
[I] D3D9Window:140  Using Win32 windowing
[E] D3D9Window:317  CreateDevice failed: D3DERR_INVALIDCALL - Invalid call
[E] D3D9Window:166  Could not initialize any D3D device!
[I] ArxGame:538  Application window is being destroyed
[I] SDLWindow:71  Using SDL 1.2.15
[I] OpenGLRenderer:123  Using OpenGL 1.4.0 - Build 4.14.10.4396
[I] OpenGLRenderer:126  Vendor: Intel
[I] OpenGLRenderer:129  Device: Intel 915G
[W] OpenGLRenderer:140  Missing OpenGL extension ARB_vertex_array_bgra, not using vertex arrays!
[W] OpenGLRenderer:145  Missing OpenGL extension ARB_draw_elements_base_vertex!
[I] ArxGame:520  auto selected fullscreen resolution 1280x1024@32
[I] DInput8Backend:301  Using DirectInput 8
[I] OpenALBackend:128  Using Software 1.1 without EFX
[I] PakReader:544  Loaded PAK "C:\Program Files\Arx Libertatis\data.pak"
[I] PakReader:544  Loaded PAK "C:\Program Files\Arx Libertatis\loc.pak"
[I] PakReader:544  Loaded PAK "C:\Program Files\Arx Libertatis\data2.pak"
[I] PakReader:544  Loaded PAK "C:\Program Files\Arx Libertatis\sfx.pak"
[I] PakReader:544  Loaded PAK "C:\Program Files\Arx Libertatis\speech.pak"
[I] PakReader:608  Added dir "C:\Program Files\Arx Libertatis\graph"
[I] PakReader:608  Added dir "C:\Program Files\Arx Libertatis\misc"
[I] Localisation:123  Using language from config file: english
[I] ScriptEvent:540  scripting system initialized with 176 commands and 186 suppressions
[I] Text:375  Loaded font "misc/arx_default.ttf" with sizes 80, 44, 28, 56, 28, 28, 28
[I] Core:612  Launching splash screens.
[I] Core:824  Initialized Arx Fatalis (full game)
[I] Core:4042  Clean shutdown

]]></description>
						<pubDate>Tue, 13 Nov 2012 14:46:08 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/365</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/365</guid>
		</item>
		
		<item>
			<title>#425 - Enoil is missing.</title>
						<description><![CDATA[I don't know if this is a problem with the game itself, or Arx Libertatis, but I'm trying to complete the side-quest to find the Queen's killer, and Enoil, the guy in the bar, isn't at his stool, thus, I can't complete the quest. I don't remember him leaving at any point in the game. Could this have something to do with the stage of the game I'm at? I have just retrieved Krahoz and Zohark.]]></description>
						<pubDate>Tue, 13 Nov 2012 15:46:36 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/425</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/425</guid>
		</item>
		
		<item>
			<title>#342 - Zery Polys Error Portals on OSX</title>
						<description><![CDATA[I use the GOG version of the game and compiled multiple versions of Arx Libertatis, starting from base 1.0.2 and regularly pulling git versions and trying, always the same result.

Compilation is fine with GCC and/or Clang. When the intro starts, I hear the music but only see black. Then, when the scene switches the camera, I can see the guard and the light but not walls or the floor. Later in the menu, the background is black and the cursor leaves trails when moved. When I start a new game, I awaken in the cell and the NPC models are mostly looking normal but the rooms, walls and floors are just invisible/black.

The output is (when having some intro seconds and switching into menu):

[I] Core:650  Starting Arx Libertatis 1.0.2-git + aab34
[I] SDLWindow:71  Using SDL 1.2.15
[I] OpenGLRenderer:123  Using OpenGL 2.1 NVIDIA-7.18.18
[I] OpenGLRenderer:126  Vendor: NVIDIA Corporation
[I] OpenGLRenderer:129  Device: NVIDIA GeForce GT 330M OpenGL Engine
[W] OpenGLRenderer:150  Missing OpenGL extension ARB_map_buffer_range, VBO performance will suffer.
[I] ArxGame:520  auto selected fullscreen resolution 1680x1050@32
[I] SDLInputBackend:237  Using SDL input
[I] OpenALBackend:128  Using Software 1.1 without EFX
[I] PakReader:544  Loaded PAK "data.pak"
[I] PakReader:544  Loaded PAK "loc.pak"
[I] PakReader:544  Loaded PAK "data2.pak"
[I] PakReader:544  Loaded PAK "sfx.pak"
[I] PakReader:544  Loaded PAK "speech.pak"
[I] PakReader:608  Added dir "editor"
[I] PakReader:608  Added dir "graph"
[I] PakReader:608  Added dir "misc"
[I] Localisation:123  Using language from config file: english
[I] ScriptEvent:540  scripting system initialized with 176 commands and 186 suppressions
[I] Text:375  Loaded font "misc/arx_default.ttf" with sizes 87, 48, 30, 61, 31, 31, 31
[I] Core:612  Launching splash screens.
[I] Core:824  Initialized Arx Fatalis (full game)
[I] LoadLevel:658  Loading Level "graph/levels/level10/level10.dlf"
[E] Mesh:4283  portals 1 - Zero Vertex Error Portals
[E] Mesh:4283  portals 2 - Zero Vertex Error Portals
[E] Mesh:4283  portals 4 - Zero Vertex Error Portals
[E] Mesh:4283  portals 6 - Zero Vertex Error Portals
[E] Mesh:4283  portals 8 - Zero Vertex Error Portals
[I] LoadLevel:1162  Done loading level
[I] CinematicLoad:138  loading cinematic "graph/interface/illustrations/introduction.cin"
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
[E] Scene:2013  portals 1 - Zero Polys Error Portals
[E] Scene:2013  portals 2 - Zero Polys Error Portals
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[I] Core:4042  Clean shutdown


I am running an MPB mid 2010 on 10.7 having no problems with other games etc.]]></description>
						<pubDate>Thu, 06 Dec 2012 00:52:08 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/342</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/342</guid>
		</item>
		
		<item>
			<title>#415 - ambient sounds</title>
						<description><![CDATA[Hi, i play Arx Libertalis wit the the Arx Fatalis version from gog.com. But when i play. there weren't the ambient sounds (yes i have update 3) like the sounds when i cast runes.. is there a fix?]]></description>
						<pubDate>Sat, 26 Jan 2013 17:48:18 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/415</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/415</guid>
		</item>
		
		<item>
			<title>#348 - install-cd script fails with Bundle Version</title>
						<description><![CDATA[I have Arx Fatalis as a version that was bundled with my NVIDIA GeForce 5700 at that time. The CD has text printed on it, saying "Bundle Version \ Not For Resale". Apparently, this version has a different speech.pak causing a checksum mismatch. The language is German.

This issue is easily fixed by extending the install-verify script after line 80 with the following (additional) line:

'ab8a93161688d793a7c78fbefd7d133e') data_lang='german'  ; loc_checksum='31bc35bca48e430e108db1b8bcc2621d' ;;

After adding this line, the installation finishes without further issues and I am able to start the game.]]></description>
						<pubDate>Wed, 30 Jan 2013 03:16:07 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/348</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/348</guid>
		</item>
		
		<item>
			<title>#486 - Issue jumping in dwarf mines</title>
						<description><![CDATA[At the dwarvern mines, when faced with the series of jumps immediately after being chased by the beast, it is impossible to make the long jump from first to second pedestal. It is as if the physics glitches and you can't jump quite far enough to make it, regardless of the method of jump. Annoyingly the game does not let me screenshot it so here is a youtube link to the area
http://www.youtube.com/watch?feature=player_detailpage&v=gdcksnUk3P8#t=339s]]></description>
						<pubDate>Thu, 11 Apr 2013 16:50:50 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/486</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/486</guid>
		</item>
		
		<item>
			<title>#485 - Cooked item replacement doesn't have the same rotation as the original item</title>
						<description><![CDATA[Noticed this with a dropped fish on a fire. When it gets cooked, the replacement doesn't have the same orientation.]]></description>
						<pubDate>Thu, 11 Apr 2013 16:58:20 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/485</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/485</guid>
		</item>
		
		<item>
			<title>#456 - I'm not sure if this is a bug but I can't get the patch to work at all</title>
						<description><![CDATA[I installed the steam vershion like normal in the program files (note I tried both 32 and 64 bit patches. After instalation clicking the Arx fatalis Icon runs the game but without your patch while cliking the AL (Arx Libertatis)just gives me a black screen. Please tell me what to do if this is a istalation issue (I'll buy the Gog vershion if need be). If it is a bug its a big one.]]></description>
						<pubDate>Sat, 01 Jun 2013 16:09:48 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/456</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/456</guid>
		</item>
		
		<item>
			<title>#491 - Cheat runes don't work with 1.21 Arx data</title>
						<description><![CDATA[Since the closing comment to issue #238 indicated that the developers expect that the cheat runes (MAX, etc) to function I'm opening this bug to report that this is not the case. The cheat runes are not being registered by version 1.03 of Liberatis using the data from the 1.21 version of Fatalis from GoG.com. Note that the cheat runes also do not work in Fatalis so it may be the data that is the root cause.

I actually made a template out of cardboard and used it to insure my rune drawing was correct. Not that it seems necessary; there are YouTube videos of players running the pre-1.21 versions of the game and successfully drawing the runes with less precision: http://www.youtube.com/watch?feature=player_detailpage&v=oMR-83YpIQM#t=30s]]></description>
						<pubDate>Sun, 30 Jun 2013 23:12:27 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/491</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/491</guid>
		</item>
		
		<item>
			<title>#259 - With spanish LOC.pak the game don't show the menus on main screen</title>
						<description><![CDATA[I have the spanish CD of arx fatalis. After I install the game, apply the latest patch and install arx libertatis, when I try to play the game the intro is ok but the main menu is without text:
[[Image:http://img28.imageshack.us/img28/2558/menusz.png|Main menu]]

O.S. is windows 7 64 but a friend said me that he has the same problem with Debian 32 bits.
If I replace the file LOC.pak with the english version of this file the text is ok, but in english :) .
The checksum of the spanish LOC.pak is ok: 121f99608814a2c9c5857cfadb665553

¿Any idea?]]></description>
						<pubDate>Fri, 05 Jul 2013 19:45:03 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/259</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/259</guid>
		</item>
		
		<item>
			<title>#252 - While having a book open, field shines through book and wall.</title>
						<description><![CDATA[[[Image:http://i.imgur.com/gQnEE.jpg|]]
[[Image:http://i.imgur.com/SCT9D.jpg|]]]]></description>
						<pubDate>Fri, 05 Jul 2013 19:45:17 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/252</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/252</guid>
		</item>
		
		<item>
			<title>#269 - not calibrated tablet-input</title>
						<description><![CDATA[I thought it is nice to play this game on my convertible (toshiba m7). But in the menus and during gameplay the movement of my pen isn't syncron with my touchpanel / mouse. An example: if i move the pen one cm to the left the cursor moves 2 cm left. Moving the pen another cm leftwards let the cursor moves 3 cm. Also there is not a stable "fixpoint", where mouse and pen are the same. The location of the "fixpoint" moves in directions where the cursor reaches the borders. I don't know if this is a problem within sdl-input or in the game itself. But I didn't have this problem in other games.
]]></description>
						<pubDate>Fri, 05 Jul 2013 19:46:48 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/269</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/269</guid>
		</item>
		
		<item>
			<title>#278 - While casting, light effect shines through wall</title>
						<description><![CDATA[[[Image:http://i.imgur.com/uMh3m.jpg|]]]]></description>
						<pubDate>Fri, 05 Jul 2013 19:47:44 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/278</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/278</guid>
		</item>
		
		<item>
			<title>#461 - cppcheck results, some memory leaks</title>
						<description><![CDATA[Here are some easy hacks, reported by "cppcheck" (open source C++ static analyzer). Most of them are minor (style, performance, etc), but there are also some real errors like memory leaks, suspicous calculations and null pointer derefs.


[ai\PathFinder.cpp:68]: (style) The class 'PathFinder' does not have a constructor.
[ai\PathFinder.cpp:78]: (performance, inconclusive) Technically the member function 'PathFinder::Node' can be static.
[ai\PathFinderManager.cpp:137]: (style) C-style pointer casting
[ai\Paths.cpp:1070] -> [ai\Paths.cpp:1071]: (performance) Variable 'rad' is reassigned a value before the old one has been used.
[ai\Paths.cpp:1091]: (style) The scope of the variable 'weapon_material' can be reduced.
[ai\Paths.cpp:1115]: (style) The scope of the variable 'weapon_material' can be reduced.
[ai\Paths.cpp:1116]: (style) The scope of the variable 'bkg_material' can be reduced.
[animation\Animation.cpp:1000]: (style) The scope of the variable 'k' can be reduced.
[animation\Animation.cpp:1002]: (style) The scope of the variable 'lfr' can be reduced.
[animation\Animation.cpp:1002]: (style) The scope of the variable 'lfg' can be reduced.
[animation\Animation.cpp:1002]: (style) The scope of the variable 'lfb' can be reduced.
[animation\Animation.cpp:599]: (style) Checking if unsigned variable 'time' is less than zero.
[animation\AnimationRender.cpp:1934]: (style) The scope of the variable 'obj' can be reduced.
[animation\AnimationRender.cpp:1951]: (error) Common realloc mistake: 'grps' nulled but not freed upon failure
[animation\AnimationRender.cpp:1236]: (style) The scope of the variable 'iNbTotVertex' can be reduced.
[animation\AnimationRender.cpp:1291]: (style) Variable 'iNbTotVertex' is assigned a value that is never used.
[audio\Ambiance.cpp:233]: (style) The struct 'Ambiance' does not have a constructor.
[audio\codec\WAV.cpp:69]: (style, inconclusive) Technically the member function 'ChunkFile::size' can be const.
[core\Application.cpp:307]: (style) Variable 'fFPS' is assigned a value that is never used.
[core\ArxGame.cpp:2024]: (style) The scope of the variable 'pTableIO' can be reduced.
[core\ArxGame.cpp:351]: (style) Variable 'autoFramework' is assigned a value that is never used.
[core\Core.cpp:3104]: (style) The scope of the variable 'SPLASH_DURATION' can be reduced.
[core\SaveGame.cpp:226]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[game\Equipment.cpp:390]: (style) Boolean result is used in bitwise operation. Clarify expression with parentheses.
[game\Inventory.cpp:1253] -> [game\Inventory.cpp:1261]: (error) Possible null pointer dereference: DRAGINTER - otherwise it is redundant to check it against null.
[game\Inventory.cpp:1254] -> [game\Inventory.cpp:1261]: (error) Possible null pointer dereference: DRAGINTER - otherwise it is redundant to check it against null.
[game\Inventory.cpp:900]: (style) The scope of the variable 'i' can be reduced.
[game\Inventory.cpp:900]: (style) The scope of the variable 'j' can be reduced.
[game\Inventory.cpp:900]: (style) The scope of the variable 'k' can be reduced.
[game\Inventory.cpp:900]: (style) The scope of the variable 'l' can be reduced.
[game\Inventory.cpp:1928]: (style) The scope of the variable 'i' can be reduced.
[game\Inventory.cpp:1928]: (style) The scope of the variable 'j' can be reduced.
[game\NPC.cpp:2877] -> [game\NPC.cpp:2877]: (style) Same expression on both sides of '||'.
[game\NPC.cpp:2981]: (style) The scope of the variable 'CHANGE' can be reduced.
[game\Spells.cpp:6092] -> [game\Spells.cpp:6086]: (error, inconclusive) Possible null pointer dereference: pCSpellFX - otherwise it is redundant to check it against null.
[game\Spells.cpp:658]: (style) C-style pointer casting
[game\Spells.cpp:752]: (style) C-style pointer casting
[game\Spells.cpp:1961]: (style) Consecutive return, break, continue, goto or throw statements are unnecessary.
[game\Spells.cpp:2388]: (style) Boolean result is used in bitwise operation. Clarify expression with parentheses.
[game\Spells.cpp:2005]: (style) Unused variable: tex
[graphics\d3d9\D3D9Renderer.cpp:162]: (style) struct or union member 'D3DLVERTEX::dvX' is never used.
[graphics\data\CinematicTexture.cpp:321]: (warning, inconclusive) Division with signed and unsigned operators. The result might be wrong.
[graphics\data\CinematicTexture.cpp:322]: (warning, inconclusive) Division with signed and unsigned operators. The result might be wrong.
[graphics\data\CinematicTexture.cpp:372]: (style) Variable 'dy' is assigned a value that is never used.
[graphics\data\CinematicTexture.cpp:365]: (style) Variable 'dx' is assigned a value that is never used.
[graphics\data\Mesh.cpp:3182] -> [graphics\data\Mesh.cpp:3263]: (error, inconclusive) Possible null pointer dereference: ep - otherwise it is redundant to check it against null.
[graphics\data\Mesh.cpp:3183] -> [graphics\data\Mesh.cpp:3263]: (error, inconclusive) Possible null pointer dereference: ep - otherwise it is redundant to check it against null.
[graphics\data\Mesh.cpp:3184] -> [graphics\data\Mesh.cpp:3263]: (error, inconclusive) Possible null pointer dereference: ep - otherwise it is redundant to check it against null.
[graphics\data\Mesh.cpp:3201] -> [graphics\data\Mesh.cpp:3263]: (error, inconclusive) Possible null pointer dereference: ep - otherwise it is redundant to check it against null.
[graphics\data\Mesh.cpp:3202] -> [graphics\data\Mesh.cpp:3263]: (error, inconclusive) Possible null pointer dereference: ep - otherwise it is redundant to check it against null.
[graphics\data\Mesh.cpp:3203] -> [graphics\data\Mesh.cpp:3263]: (error, inconclusive) Possible null pointer dereference: ep - otherwise it is redundant to check it against null.
[graphics\data\MeshManipulation.cpp:823] -> [graphics\data\MeshManipulation.cpp:825]: (error) Possible null pointer dereference: io - otherwise it is redundant to check it against null.
[graphics\data\MeshManipulation.cpp:770]: (style) The scope of the variable 'result2' can be reduced.
[graphics\effects\DrawEffects.cpp:301] -> [graphics\effects\DrawEffects.cpp:297]: (style) Found duplicate branches for 'if' and 'else'.
[graphics\image\Image.cpp:1000]: (style) C-style pointer casting
[graphics\image\Image.cpp:1001]: (style) C-style pointer casting
[graphics\image\Image.cpp:935]: (style) The scope of the variable 'offset' can be reduced.
[graphics\image\Image.cpp:920]: (style) struct or union member 'DXT5AlphaBlock::mAlpha0' is never used.
[graphics\image\Image.cpp:921]: (style) struct or union member 'DXT5AlphaBlock::mAlpha1' is never used.
[graphics\image\Image.cpp:922]: (style) struct or union member 'DXT5AlphaBlock::mRow' is never used.
[graphics\image\stb_image.cpp:2265]: (style) The scope of the variable 'i' can be reduced.
[graphics\image\stb_image.cpp:2265]: (style) The scope of the variable 'j' can be reduced.
[graphics\image\stb_image.cpp:2684]: (style) The scope of the variable 'compress' can be reduced.
[graphics\image\stb_image.cpp:3211]: (style) The scope of the variable 'count' can be reduced.
[graphics\image\stb_image.cpp:3211]: (style) The scope of the variable 'len' can be reduced.
[graphics\image\stb_image.cpp:3504]: (style) The scope of the variable 'i' can be reduced.
[graphics\image\stb_image.cpp:4012]: (style) The scope of the variable 'scanline' can be reduced.
[graphics\image\stb_image.cpp:4014]: (style) The scope of the variable 'len' can be reduced.
[graphics\image\stb_image.cpp:4015]: (style) The scope of the variable 'count' can be reduced.
[graphics\image\stb_image.cpp:4015]: (style) The scope of the variable 'value' can be reduced.
[graphics\image\stb_image.cpp:4016]: (style) The scope of the variable 'k' can be reduced.
[graphics\image\stb_image.cpp:4016]: (style) The scope of the variable 'c1' can be reduced.
[graphics\image\stb_image.cpp:4016]: (style) The scope of the variable 'c2' can be reduced.
[graphics\image\stb_image.cpp:4016]: (style) The scope of the variable 'z' can be reduced.
[graphics\image\stb_image.cpp:3031]: (error) Memory leak: tga_data
[graphics\image\stb_image.cpp:2546]: (style) Variable 'invalid_chunk' is assigned a value that is never used.
[graphics\image\stb_image_write.cpp:441]: (error) Resource leak: f
[graphics\particle\ParticleSystem.cpp:271] -> [graphics\particle\ParticleSystem.cpp:272]: (performance) Buffer 'cBuf' is being written before its old content has been used.
[graphics\particle\ParticleSystem.cpp:334] -> [graphics\particle\ParticleSystem.cpp:338]: (performance) Variable 'vv1' is reassigned a value before the old one has been used.
[graphics\spells\Spells02.cpp:259]: (style) Boolean result is used in bitwise operation. Clarify expression with parentheses.
[graphics\spells\Spells02.cpp:307]: (style) Boolean result is used in bitwise operation. Clarify expression with parentheses.
[graphics\spells\Spells04.cpp:394]: (style) The scope of the variable 'io' can be reduced.
[graphics\spells\Spells04.cpp:415]: (style) The scope of the variable 'io' can be reduced.
[graphics\spells\Spells04.cpp:435]: (style) The scope of the variable 'io' can be reduced.
[graphics\spells\Spells04.cpp:465]: (style) The scope of the variable 'io' can be reduced.
[graphics\spells\Spells04.cpp:486]: (style) The scope of the variable 'io' can be reduced.
[graphics\spells\Spells04.cpp:506]: (style) The scope of the variable 'io' can be reduced.
[graphics\texture\PackedTexture.cpp:140]: (style) The scope of the variable 'result' can be reduced.
[gui\Interface.cpp:620]: (style) C-style pointer casting
[gui\Interface.cpp:7476] -> [gui\Interface.cpp:7474]: (style) Found duplicate branches for 'if' and 'else'.
[gui\Interface.cpp:944]: (style) The scope of the variable 'tTxtCombineDest' can be reduced.
[gui\Interface.cpp:7101]: (style) Variable 'v' is assigned a value that is never used.
[gui\Interface.cpp:620]: (error) Common realloc mistake: 'aiHalo' nulled but not freed upon failure
[gui\MenuWidgets.cpp:462]: (style) Variable 'iPosMenuPrincipaleY' is assigned a value that is never used.
[gui\MenuWidgets.cpp:1502]: (style) Variable 'fControlPosY' is assigned a value that is never used.
[gui\MiniMap.cpp:204] -> [gui\MiniMap.cpp:208]: (error) Possible null pointer dereference: dat - otherwise it is redundant to check it against null.
[gui\MiniMap.cpp:279]: (style) The scope of the variable 'FL2_SIZE' can be reduced.
[gui\MiniMap.cpp:280]: (style) The scope of the variable 'FL2_LEFT' can be reduced.
[gui\MiniMap.cpp:281]: (style) The scope of the variable 'FL2_RIGHT' can be reduced.
[gui\MiniMap.cpp:282]: (style) The scope of the variable 'FL2_TOP' can be reduced.
[gui\MiniMap.cpp:283]: (style) The scope of the variable 'FL2_BOTTOM' can be reduced.
[gui\MiniMap.cpp:284]: (style) The scope of the variable 'FL2_PLAYERSIZE' can be reduced.
[gui\MiniMap.cpp:286]: (style) The scope of the variable 'DECALY' can be reduced.
[gui\MiniMap.cpp:287]: (style) The scope of the variable 'DECALX' can be reduced.
[gui\MiniMap.cpp:213]: (warning) scanf without field width limits can crash with huge input data.
[input\Input.cpp:225]: (style) Variable 'autoBackend' is assigned a value that is never used.
[io\fs\FilesystemPOSIX.cpp:173]: (style) Checking if unsigned variable 'path_max' is less than zero.
[io\fs\FilesystemWindows.cpp:254]: (style) C-style pointer casting
[io\fs\FilesystemWindows.cpp:265]: (style) C-style pointer casting
[io\fs\FilesystemWindows.cpp:289]: (style) C-style pointer casting
[io\fs\FilesystemWindows.cpp:294]: (style) C-style pointer casting
[io\fs\FilesystemWindows.cpp:301]: (style) C-style pointer casting
[io\fs\FilesystemWindows.cpp:308]: (style) C-style pointer casting
[io\fs\SystemPaths.cpp:94]: (style) The scope of the variable 'create_exists' can be reduced.
[io\resource\PakReader.cpp:227]: (style) C-style pointer casting
[io\resource\PakReader.cpp:269]: (style) C-style pointer casting
[io\resource\PakReader.cpp:220]: (warning) Member variable 'BlastFileInBuffer::readbuf' is not initialized in the constructor.
[physics\Anchors.cpp:1292] -> [physics\Anchors.cpp:1288]: (error, inconclusive) Possible null pointer dereference: ep - otherwise it is redundant to check it against null.
[platform\Time.cpp:1]: (information) Skipping configuration 'ARX_HAVE_CLOCK_GETTIME;CLOCK_MONOTONIC' because it seems to be invalid. Use -D if you want to check it.
[platform\crashhandler\CrashHandlerPOSIX.cpp:0]: (information) Too many #ifdef configurations - cppcheck only checks 12 of 13 configurations. Use --force to check all configurations.
[platform\crashhandler\CrashHandlerPOSIX.cpp:1]: (information) Skipping configuration 'ARX_HAVE_PRCTL;PR_SET_NAME' because it seems to be invalid. Use -D if you want to check it.
[platform\crashhandler\CrashHandlerPOSIX.cpp:1]: (information) Skipping configuration 'ARX_HAVE_PRCTL;PR_SET_PDEATHSIG;SIGTERM' because it seems to be invalid. Use -D if you want to check it.
[platform\crashhandler\CrashHandlerPOSIX.cpp:1]: (information) Skipping configuration 'SIGABRT' because it seems to be invalid. Use -D if you want to check it.
[platform\crashhandler\CrashHandlerPOSIX.cpp:1]: (information) Skipping configuration 'SIGBUS' because it seems to be invalid. Use -D if you want to check it.
[platform\crashhandler\CrashHandlerPOSIX.cpp:1]: (information) Skipping configuration 'SIGFPE' because it seems to be invalid. Use -D if you want to check it.
[platform\crashhandler\CrashHandlerPOSIX.cpp:1]: (information) Skipping configuration 'SIGILL' because it seems to be invalid. Use -D if you want to check it.
[platform\crashhandler\CrashHandlerWindows.cpp:387]: (error) Uninitialized variable: bCreateProcess
[platform\crashhandler\CrashHandlerWindows.cpp:1]: (information) Skipping configuration '_FPE_MULTIPLE_FAULTS' because it seems to be invalid. Use -D if you want to check it.
[platform\crashhandler\CrashHandlerWindows.cpp:1]: (information) Skipping configuration '_FPE_MULTIPLE_TRAPS' because it seems to be invalid. Use -D if you want to check it.
[scene\GameSound.cpp:826] -> [scene\GameSound.cpp:816]: (error, inconclusive) Possible null pointer dereference: position - otherwise it is redundant to check it against null.
[scene\GameSound.cpp:1204]: (style) C-style pointer casting
[scene\GameSound.cpp:847] -> [scene\GameSound.cpp:847]: (style) Same expression on both sides of '|'.
[scene\GameSound.cpp:1131]: (error) Common realloc mistake: 'elems' nulled but not freed upon failure
[scene\GameSound.cpp:1133]: (error) Common realloc mistake: 'numbers' nulled but not freed upon failure
[scene\Interactive.cpp:2434]: (style) The scope of the variable 'bPass' can be reduced.
[scene\Interactive.cpp:412]: (style) Boolean result is used in bitwise operation. Clarify expression with parentheses.
[scene\Interactive.cpp:433]: (style) Boolean result is used in bitwise operation. Clarify expression with parentheses.
[scene\Interactive.cpp:1618]: (style) Boolean result is used in bitwise operation. Clarify expression with parentheses.
[scene\Interactive.cpp:513]: (error) Common realloc mistake: 'treatio' nulled but not freed upon failure
[scene\Interactive.cpp:3475]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[scene\Interactive.cpp:3477]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[scene\Object.cpp:253]: (style) C-style pointer casting
[scene\Object.cpp:656] -> [scene\Object.cpp:654]: (style) Found duplicate branches for 'if' and 'else'.
[scene\Scene.cpp:469] -> [scene\Scene.cpp:498]: (error) Possible null pointer dereference: io - otherwise it is redundant to check it against null.
[scene\Scene.cpp:479] -> [scene\Scene.cpp:498]: (error) Possible null pointer dereference: io - otherwise it is redundant to check it against null.
[scene\Scene.cpp:486] -> [scene\Scene.cpp:498]: (error) Possible null pointer dereference: io - otherwise it is redundant to check it against null.
[scene\Scene.cpp:2815]: (style) The scope of the variable 'x0' can be reduced.
[scene\Scene.cpp:2816]: (style) The scope of the variable 'x1' can be reduced.
[scene\Scene.cpp:2817]: (style) The scope of the variable 'z0' can be reduced.
[scene\Scene.cpp:2818]: (style) The scope of the variable 'z1' can be reduced.
[scene\Scene.cpp:2861]: (style) The scope of the variable 'lll' can be reduced.
[scene\Scene.cpp:2975]: (style) Variable 'temp0' is assigned a value that is never used.
[scene\Scene.cpp:129]: (warning) Member variable 'DynamicVertexBuffer::start' is not initialized in the constructor.
[scene\Scene.cpp:129]: (warning) Member variable 'DynamicVertexBuffer::offset' is not initialized in the constructor.
[scene\Scene.cpp:856]: (error) Common realloc mistake: 'RoomDraw' nulled but not freed upon failure
[scene\Scene.cpp:1105]: (error) Common realloc mistake: 'RoomDrawList' nulled but not freed upon failure
[script\ScriptedLang.cpp:553]: (performance, inconclusive) Technically the member function 'script::IfCommand::Operator::getName' can be static.
[script\ScriptedLang.cpp:554]: (style, inconclusive) Technically the member function 'script::IfCommand::Operator::getOperator' can be const.
[script\ScriptedLang.cpp:555]: (style, inconclusive) Technically the member function 'script::IfCommand::Operator::getType' can be const.
]]></description>
						<pubDate>Sat, 06 Jul 2013 03:38:09 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/461</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/461</guid>
		</item>
		
		<item>
			<title>#445 - Black Screen flashes and terminates immediately</title>
						<description><![CDATA[I have GOG version installed and playing with an integrated graphic card Intel with latest Direct x 9.0c installed

The GOG runs fine but after installing Arx libertatis and initiating arx.exe the screen flashes for a second with a black window titled Arx Libertatis 1.0.3 comes up and exits immediately.

Some things I noticed by inspecting on the issue:
# It sets antialiasing=true by default (on integrated chip it won't run)
# I cannot locate any entry to know which driver Arx Libertatis is using, namely, OpenGL or Direct3D. If I can locate it than it's possible to see and change the driver for a trial.
# By default Arx.exe opens (or sets) the resolution to maximum supported by monitor AND not the current resolution my monitor is set.
Example: Max resolution is 1366x768 but I use 1024x768 normally. Arx.exe directly opens up with 1366x768. No success in changing resolution in config as well.

Request help to this issue and to start the game. thx!
]]></description>
						<pubDate>Sat, 06 Jul 2013 16:23:21 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/445</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/445</guid>
		</item>
		
		<item>
			<title>#413 - Jumping range</title>
						<description><![CDATA[Greetings.
I have a question. In far 2002 year, when i play in arx fatalis i have no problems with jumping moment in 8th lvl, dwarven lava pit. but now, with arx libertatis mod i'm definetly can not jump over lava pit from last platform to th edge of the "earth". Is it possible, that libertatis mod have some jumping issues that provides shorter range of jumping?
Sorry for my english, im not an englishman.
OS: win7 x64 arch
arx libertatis 1.03
cpu: i5; vga: gForce 550ti; 8gb ram
]]></description>
						<pubDate>Sun, 14 Jul 2013 04:28:36 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/413</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/413</guid>
		</item>
		
		<item>
			<title>#362 - Can not use the vertical ladder</title>
						<description><![CDATA[Character can not use the vertical ladder.
Sometimes a character moves too fast.
]]></description>
						<pubDate>Sat, 31 Aug 2013 11:23:00 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/362</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/362</guid>
		</item>
		
		<item>
			<title>#422 - Red flash when entering combat mode with a weapon equipped.</title>
						<description><![CDATA[When I enter into Combat Mode with a weapon equipped (this won't happen with your fists), I see a very very quick "pale red flash mud-colored" in the screen.

It will reproduce even without any armor or ring equipped, fullscreen or windowed.

(I'm running Arx Libertatis French, 1.0.3 64bits version.)]]></description>
						<pubDate>Sat, 31 Aug 2013 11:23:30 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/422</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/422</guid>
		</item>
		
		<item>
			<title>#525 - Lord Inut does not spawn weapon on death</title>
						<description><![CDATA[Lord Inut (the chicken man) does not spawn his bow or sword when he dies.

The event runs, and the death effect occurs, but neither item is spawned. In vanilla Arx, one of the two weapons would randomly spawn shortly after the npc explodes.

I've tried the [http://wiki.arx-libertatis.org/Cheats SAM cheat], and it successfully spawns the bow in my inventory.]]></description>
						<pubDate>Thu, 17 Oct 2013 12:12:32 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/525</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/525</guid>
		</item>
		
		<item>
			<title>#576 - Problematic screen rotation when the inventory is open</title>
						<description><![CDATA[Whenever i open the inventory, the screen rotation becomes really choppy. This happens ONLY when the inventory is open. I have the GOG version of Arx Fatalis and, strangely enough, this issue is not present in the unmodded game. I tried to change the game's video settings to no avail. Any ideas? Thanks in advance. ]]></description>
						<pubDate>Wed, 23 Oct 2013 07:24:43 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/576</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/576</guid>
		</item>
		
		<item>
			<title>#574 - Segfault: &quot;Could not load font &quot;misc/arx_default.ttf&quot; for scale 2.25 / small scale 1.8&quot;</title>
						<description><![CDATA[Simple and short, Arx is crashing with this error message since I've updated to 1.1.2:

[CRITICAL] Text:386      Could not load font "misc/arx_default.ttf" for scale 2.25 / small scale 1.8
AL lib: (EE) alc_cleanup: 1 device not closed
]]></description>
						<pubDate>Fri, 25 Oct 2013 17:56:10 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/574</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/574</guid>
		</item>
		
		<item>
			<title>#578 - Open doorway visuals bug (minor, does not hinder game mechanics)</title>
						<description><![CDATA[Sometimes when walking through an opened, wooden hinged door, your vision will flicker very briefly as you pass through the door, as though for a fraction of a second, it seems like the door is shut just as you pass into where the door would be when it is shut, and looks like you are looking at the insides of the wooden door (totally obscuring your vision for that fraction of a second)]]></description>
						<pubDate>Mon, 04 Nov 2013 10:26:57 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/578</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/578</guid>
		</item>
		
		<item>
			<title>#617 - Visual C++ Redistributable failed to install with error 82</title>
						<description><![CDATA[Retail box. Failed during install, with error message of summary.[[Image:http://imgur.com/CbNUJji|failed install screencap]]]]></description>
						<pubDate>Thu, 06 Mar 2014 03:05:08 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/617</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/617</guid>
		</item>
		
		<item>
			<title>#694 - Can't compile ArxLibertatis under Window Visual Studio 2013</title>
						<description><![CDATA[I have followed the steps outlined in the wiki page :http://wiki.arx-libertatis.org/Downloading_and_Compiling_under_Windows , trying to compile it under Windows, and yet I received an error message in Visual Studio 2013 complaining "cannot find QApplication"
I am wondering how can I resolve this?

Also include to output of the cmake command with a clean build:


Windows PowerShell
Copyright (C) 2013 Microsoft Corporation. All rights reserved.

C:\Users\Helen Wong\Documents\GitHub> cd ArxLibertatis
C:\Users\Helen Wong\Documents\GitHub\ArxLibertatis [master]> git pull
Already up-to-date.
C:\Users\Helen Wong\Documents\GitHub\ArxLibertatis [master]> mkdir build_vc12


    Directory: C:\Users\Helen Wong\Documents\GitHub\ArxLibertatis


Mode                LastWriteTime     Length Name
----                -------------     ------ ----
d----         12/5/2014  11:50 AM            build_vc12


C:\Users\Helen Wong\Documents\GitHub\ArxLibertatis [master]> cd build_vc12
C:\Users\Helen Wong\Documents\GitHub\ArxLibertatis\build_vc12 [master]> cmake .. -G "Visual Studio 12" -DUNITY_BUILD=1
-- The C compiler identification is MSVC 18.0.30501.0
-- The CXX compiler identification is MSVC 18.0.30501.0
-- Check for working C compiler using: Visual Studio 12 2013
-- Check for working C compiler using: Visual Studio 12 2013 -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler using: Visual Studio 12 2013
-- Check for working CXX compiler using: Visual Studio 12 2013 -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Could NOT find PythonInterp (missing:  PYTHON_EXECUTABLE)
-- Looking for include file pthread.h
-- Looking for include file pthread.h - not found
-- Found Threads: TRUE
-- Found ZLIB: C:/Users/Helen Wong/Documents/GitHub/ArxWindows/libs/zlib/lib/x86/zlib.lib (found version "1.2.5")
-- Found Freetype: C:/Users/Helen Wong/Documents/GitHub/ArxWindows/libs/freetype/lib/x86/freetype.lib (found version "2.
4.4")
-- Found OpenGL: opengl32
-- Found GLEW: C:/Users/Helen Wong/Documents/GitHub/ArxWindows/libs/opengl/lib/x86/glew32s.lib
-- Found OpenAL: C:/Users/Helen Wong/Documents/GitHub/ArxWindows/libs/openal/lib/x86/OpenAL.lib (Required is at least ve
rsion "1.1")
-- Found OpenALEFX: C:/Users/Helen Wong/Documents/GitHub/ArxWindows/libs/openal/include
-- Could NOT find SDL2 (missing:  SDL2_LIBRARY)
-- Found SDL: C:/Users/Helen Wong/Documents/GitHub/ArxWindows/libs/sdl/lib/x86/SDL.lib (found suitable version "1.2.15",
 minimum required is "1.2")
-- Boost version: 1.55.0
-- Found GLM: C:/Users/Helen Wong/Documents/GitHub/ArxWindows/libs/glm
-- Found unsuitable Qt version "" from NOTFOUND
-- Could NOT find Doxygen (missing:  DOXYGEN_EXECUTABLE)
-- Could NOT find PythonInterp (missing:  PYTHON_EXECUTABLE)
CMake Warning (dev) at cmake/BuildSystem.cmake:123 (if):
  Policy CMP0054 is not set: Only interpret if() arguments as variables or
  keywords when unquoted.  Run "cmake --help-policy CMP0054" for policy
  details.  Use the cmake_policy command to set the policy and suppress this
  warning.

  Quoted variables like "WIN32" will no longer be dereferenced when the
  policy is set to NEW.  Since the policy is not set the OLD behavior will be
  used.
Call Stack (most recent call first):
  CMakeLists.txt:1104 (set_binary_installdir)
This warning is for project developers.  Use -Wno-dev to suppress it.

CMake Warning (dev) at cmake/BuildSystem.cmake:310 (if):
  Policy CMP0054 is not set: Only interpret if() arguments as variables or
  keywords when unquoted.  Run "cmake --help-policy CMP0054" for policy
  details.  Use the cmake_policy command to set the policy and suppress this
  warning.

  Quoted variables like "WIN32" will no longer be dereferenced when the
  policy is set to NEW.  Since the policy is not set the OLD behavior will be
  used.
Call Stack (most recent call first):
  cmake/BuildSystem.cmake:375 (_shared_build_add_binary)
  CMakeLists.txt:1439 (unity_build)
This warning is for project developers.  Use -Wno-dev to suppress it.

CMake Warning (dev) at CMakeLists.txt:1481 (get_property):
  Policy CMP0026 is not set: Disallow use of the LOCATION target property.
  Run "cmake --help-policy CMP0026" for policy details.  Use the cmake_policy
  command to set the policy and suppress this warning.

  The LOCATION property should not be read from target "arx".  Use the target
  name directly with add_custom_command, or use the generator expression
  $, as appropriate.

This warning is for project developers.  Use -Wno-dev to suppress it.


Configuration:
 - Filesystem backend: Win32
 - Renderer: OpenGL
 - Audio backend: OpenAL with EFX
 - Windowing: SDL 1.2
 - Crash handler: (none)
 - Crash reporter: disabled
 - Tools: enabled

-- Configuring done
-- Generating done
-- Build files have been written to: C:/Users/Helen Wong/Documents/GitHub/ArxLibertatis/build_vc12
]]></description>
						<pubDate>Tue, 09 Dec 2014 12:38:47 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/694</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/694</guid>
		</item>
		
		<item>
			<title>web-5 - Outdated Windows installation wiki page</title>
						<description><![CDATA[http://wiki.arx-libertatis.org/Downloading_and_Compiling_under_Windows

Under 
------------------------
Building ArxFatalis
Open the solution in Visual Studio: C:\Code\git\ArxFatalis\build_vc10\ArxFatalis.sln
------------------------
the folder should be called C:\Code\git\ArxFatalis\build_vc10\ArxLibertatis.sln

similar outdated file name exists throughout this wiki page.
I wish to help with AL development and I am wondering how can I change this by myself?]]></description>
						<pubDate>Tue, 09 Dec 2014 12:39:38 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/website/issues/web-5</link>
			<guid>https://bugs.arx-libertatis.org:443/website/issues/web-5</guid>
		</item>
		
		<item>
			<title>#765 - Cannot build Arx since recent commits</title>
						<description><![CDATA[Hi there!
I'm getting:
Error	MSB6006	"cmd.exe" exited with code 1.	arx	C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.CppCommon.targets	170

when I try to rebuild the latest source. When I try custom target commands the CMake error logs show that visual studio is trying to find a pthread file. So maybe some library is not ptoperly linekd now? 

Thanks]]></description>
						<pubDate>Fri, 21 Aug 2015 09:43:32 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/765</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/765</guid>
		</item>
		
		<item>
			<title>#781 - Moving item causes double-clicking issue</title>
						<description><![CDATA[Dragging an item and then clicking the arrows to switch bag in the inventory registers as a double-click and switches from bag 1- bag 3 or vice-versa.]]></description>
						<pubDate>Sat, 14 Nov 2015 22:56:18 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/781</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/781</guid>
		</item>
		
		<item>
			<title>#837 - Graphical artifacts in OpenGL renderer</title>
						<description><![CDATA[Weird flickering shadows appear on walls/floors when using OpenGL renderer.

Here is a video: https://www.youtube.com/watch?v=Z9LuXKY6hY4

Specs:

AMD Radeon R9 270
Intel G3528 CPU
Windows 7 x64
Running Arx Libertatis 1.1.2 Rhaa Movis]]></description>
						<pubDate>Sun, 24 Apr 2016 14:11:55 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/837</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/837</guid>
		</item>
		
		<item>
			<title>#840 - Ubuntu 16.04 -&gt; can't instal because of libglew1.10 dependency</title>
						<description><![CDATA[I'm using Ubuntu 16.04 and I can't install Arx Libertatis,
(I followed your instructions here: [[http://wiki.arx-libertatis.org/Linux_packages#Ubuntu |http://wiki.arx-libertatis.org/Linux_packages#Ubuntu]] )
because I got the following message:
These packages have unfulfilled dependencies:
 arx-libertatis : depends on: libglew1.10 (>= 1.10.0) but it is not installable

What can I do?



]]></description>
						<pubDate>Tue, 03 May 2016 14:58:49 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/840</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/840</guid>
		</item>
		
		<item>
			<title>#869 - Immediately die of hunger upon loading any savegame</title>
						<description><![CDATA[Player character dies and the "I'm hungry" voice clips play as soon as I load a savegame. Thought I could fix the issue by starting again, however, upon saving the new game and loading it the same issue occurs.

This issue first occurred in the caves before Arx but after being let through by the Goblin Lords as a Gem trader near the beginning of the game (I was an hour in). I loaded into a new area, saved, and then loaded again, and now I can't get rid of the bug.

Version used is 1.2-dev-2016-07-19-windows. This happens in both x86 and x64 versions.]]></description>
						<pubDate>Wed, 27 Jul 2016 00:30:58 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/869</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/869</guid>
		</item>
		
		<item>
			<title>#876 - my character dies when i load savegame or load new level</title>
						<description><![CDATA[he just say: i'm hungry - and falls down. What i should do to avoid this problem? My version of Arx LIbertalis is 1.2-dev-2016-07-19 + 39fb9]]></description>
						<pubDate>Thu, 04 Aug 2016 01:53:31 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/876</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/876</guid>
		</item>
		
		<item>
			<title>#877 - my character dies when i load savegame or load new level</title>
						<description><![CDATA[he just say: i'm hungry - and falls down. What i should do to avoid this problem? My version of Arx LIbertalis is 1.2-dev-2016-07-19 + 39fb9]]></description>
						<pubDate>Thu, 04 Aug 2016 01:54:00 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/877</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/877</guid>
		</item>
		
		<item>
			<title>#875 - my character dies when i load savegame or load new level</title>
						<description><![CDATA[he just say: i'm hungry - and falls down. What i should do to avoid this problem? My version of Arx LIbertalis is 1.2-dev-2016-07-19 + 39fb9]]></description>
						<pubDate>Mon, 22 Aug 2016 00:17:59 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/875</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/875</guid>
		</item>
		
		<item>
			<title>#918 - Arx Libertatis build failure macOS 10.12 clock_gettime</title>
						<description><![CDATA[macOS 10.12 now supplies clock_gettime causing a build failure


int clock_gettime(clockid_t __clock_id, struct timespec *__tp);
    ^
/tmp/arx-libertatis-20161025-23714-1w61kp9/arx-libertatis-1.1.2/src/platform/Time.cpp:56:2: error: no matching function for call to 'clock_gettime'
        clock_gettime(clock_id, &ts);
        ^~~~~~~~~~~~~
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/usr/include/time.h:177:5: note: candidate function not viable: no known conversion from 'clock_t' (aka 'unsigned long') to 'clockid_t' for 1st argument
int clock_gettime(clockid_t __clock_id, struct timespec *__tp);
    ^
2 errors generated.
make[2]: *** [CMakeFiles/common.dir/src/platform/Time.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
[ 14%] Building CXX object CMakeFiles/common.dir/src/util/String.cpp.o
/usr/local/Homebrew/Library/Homebrew/shims/super/clang++   -DGL_GLEXT_PROTOTYPES -isystem /usr/local/include/freetype2 -isystem /usr/local/include -I/tmp/arx-libertatis-20161025-23714-1w61kp9/arx-libertatis-1.1.2/src -I/tmp/arx-libertatis-20161025-23714-1w61kp9/arx-libertatis-1.1.2/build -I/tmp/arx-libertatis-20161025-23714-1w61kp9/arx-libertatis-1.1.2/tools -isystem /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/System/Library/Frameworks/OpenAL.framework/Headers -iframework /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/System/Library/Frameworks -isystem /usr/local/include/SDL  -Wall -Wextra -Wformat=2 -Wundef -Wpointer-arith -Wcast-qual -Woverloaded-virtual -Wlogical-op -Woverflow -Wliteral-conversion -Wshift-overflow -Wbool-conversions -Wno-uninitialized -Wno-constant-logical-operand -Wno-undef -g2 -std=c++11 -fvisibility=hidden -fvisibility-inlines-hidden -DNDEBUG -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk -mmacosx-version-min=10.12   -o CMakeFiles/common.dir/src/util/String.cpp.o -c /tmp/arx-libertatis-20161025-23714-1w61kp9/arx-libertatis-1.1.2/src/util/String.cpp
make[1]: *** [CMakeFiles/common.dir/all] Error 2
make: *** [all] Error 2
]]></description>
						<pubDate>Fri, 04 Nov 2016 11:36:10 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/918</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/918</guid>
		</item>
		
		<item>
			<title>#225 - make fails on Mac OS X at 97%</title>
						<description><![CDATA[I have been following the instructions on the Wiki, even compiled cmake from source, tried to build from makefiles (can't find my way in XCode)
http://wiki.arx-libertatis.org/Downloading_and_Compiling_under_Mac_OS_X

After running make it stops at 97%, here is what it sais:
 [ 96%] Building CXX object CMakeFiles/arx.dir/src/window/Window.cpp.o
 [ 97%] Building CXX object CMakeFiles/arx.dir/src/window/SDLWindow.cpp.o
 [ 97%] Building CXX object CMakeFiles/arx.dir/Version.cpp.o
 Linking CXX executable arx
 Undefined symbols for architecture x86_64:
   "_main", referenced from:
       start in crt1.10.6.o
      (maybe you meant: _mainApp, _main_conversation , _SDL_main )
 ld: symbol(s) not found for architecture x86_64
 clang: error: linker command failed with exit code 1 (use -v to see invocation)
 make[2]: *** [arx] Error 1
 make[1]: *** [CMakeFiles/arx.dir/all] Error 2
 make: *** [all] Error 2
 XYZ-imac:build XYZ$ 

(replaced my real name with XYZ) I got the dependencies from MacPorts as suggested, running an an early 2009 24" iMac using Mac OS X 10.7.3 Lion. I could try XCode if I knew what to press, but I doubt there would be any difference.]]></description>
						<pubDate>Tue, 03 Jan 2017 10:08:15 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/225</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/225</guid>
		</item>
		
		<item>
			<title>#585 - installation script fails to find speech*.bak</title>
						<description><![CDATA[The problem seems to be similar to bug report #348, but I am using the CD of a French version I bought some years ago.
I am using the Arx Libertatis installation script 1.21 in openSUSE 12.3.
The installation script seems to successfully unpack the files of the CD, then stops with this message (where /home/thomas/Téléchargements/arx/ is the directory in which I put all the files copied from the CD):
 
cabextract: Extracting cabinet: /home/thomas/Téléchargements/arx/_14891~1.cab
  extracting _753585C7DB13443B95809286AB80746C

All done, no errors.

Detecting data language...
Detecting data language...
speech*.pak not found]]></description>
						<pubDate>Tue, 03 Jan 2017 10:12:29 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/585</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/585</guid>
		</item>
		
		<item>
			<title>#620 - Fatal compiling errors on Mac OS X 10.9.2</title>
						<description><![CDATA[While compiling Arc Libertatis on my mid-2011 iMac running OS X 10.9.2, I run into a number of problems. The first problem is that it can't detect my installation of SDL2, but it's not a fatal error. The first three fatal errors I can fix pretty easily (Dialog.mm enum DialogType & SDL2Window.h and SDL2InputBackend.h #include ), but the last one I can't. The fatal error is "Linking CXX executable arx" "Undefined symbols for architecture x86_64". I believe it has something to do with my GLEW, SDL, or SDL2 libraries, but I'm not advanced enough of a coder to know for sure. Specifics of the issue can be found in the Reproduction steps section.]]></description>
						<pubDate>Tue, 03 Jan 2017 10:22:59 GMT</pubDate>
			<link>https://bugs.arx-libertatis.org:443/arx/issues/620</link>
			<guid>https://bugs.arx-libertatis.org:443/arx/issues/620</guid>
		</item>
	</channel>
</rss>