It seems to be somewhat random but common for the camera during cutscenes that have more than one shot, (e.g. that cut from character to character) to have increasingly poor camera placement with every new cut.
I am currently running the game in 1440x900. It does however seem to still happen, albeit to a lesser extent, when I'm in 640x480.
https://my.mixtape.moe/osvpzy.mp4 Here is video of the bug in 640x480.
https://my.mixtape.moe/ydapmk.7z Here is the save itself.
After I pick up the first two runes in the game, the straight horizontal line one doesn't work. It makes a noise, but always shows up as a cross in the top right corner. The 'U' one seems to work fine.
I've tried changing VSync on and off, dabbled with framerates, used improved run recognition, but to no avail.
I'm running on the latest dev snapshot of the game (1/14/18, I believe)
So i found 2 "problems" with traps.
1: If you precast trap to 1-2-3 hotkeys, then change zone, the trap refuses to cast from those keys (you can hear the sound of the casting it, see the red light, the hotkey-ed spell disappears as if it's properly casted, but no trap on the ground).
2: When someone triggers it it doesn't consume the trap, so it keeps dealing damage until the target is dead. Managed to kill final boss within 2-3 seconds with 3 pre-casted traps.
Everything else seemed to work fine. Great job with the Libertatis port, worked flawlesly on win10! (bow)
When moving on level 6 in a certain place (save below), some of the image disappears. Works only when the camera is in a certain position.
In the saves below, the position of the view is precisely directed to the source of the problem - not to move or move the mouse.
When a player searches a corpse(don't know, it works with chests and barrels or not) with a closed inventory, there is a double sound of opening inventory. The same thing happens with the closure, if you inventory and the object being searched inventory are open at the same time.