Arx Libertatis Bug Tracker
Arx Libertatis (arx)
July 21, 2018
bug_report_tiny.png 18:50  Bug report #1229 - Tilted object pivot weirdly
dscharrer : Percent completed: 0% ⇒ 10%
bug_report_tiny.png 18:50  Bug report #1229 - Tilted object pivot weirdly
dscharrer : Status changed: New ⇒ Confirmed
bug_report_tiny.png 18:50  Bug report #1229 - Tilted object pivot weirdly
dscharrer : Priority changed: Not determined ⇒ Regression
July 20, 2018
bug_report_tiny.png 16:50  Bug report #1231 - Light passes through the wall
Telendil : Issue created
Goblin Prison and light source in Big Collapse.
https://ibb.co/hgT9wy
https://ibb.co/iM0NGy
https://ibb.co/dNcPUJ
https://ibb.co/kSYypJ
July 11, 2018
bug_report_tiny.png 13:43  Bug report #1230 - Killed bats don't don't disappear
guest : Issue created
After killing a bat with a sufficiently strong attack(fireball, magic missile) it's just completes its initial path and doesn't disappear afterwards. https://streamable.com/ml8il
bug_report_tiny.png 13:09  Bug report #1229 - Tilted object pivot weirdly
guest : Issue created
https://streamable.com/5vm5n
July 10, 2018
bug_report_tiny.png 18:35  Crash report #1227 - [CA934E51] arx.exe!script::PlayAnimCommand::execute() [scriptedanimation.cpp:279]
dscharrer : Description updated
bug_report_tiny.png 18:35  Crash report #1227 - [CA934E51] arx.exe!script::PlayAnimCommand::execute() [scriptedanimation.cpp:279]
dscharrer : Title updated
bug_report_tiny.png 18:35  Crash report #1227 - [CA934E51] arx.exe!script::PlayAnimCommand::execute() [scriptedanimation.cpp:279]
dscharrer : Status changed: New ⇒ Not a bug
bug_report_tiny.png 18:35  Crash report #1227 - [CA934E51] arx.exe!script::PlayAnimCommand::execute() [scriptedanimation.cpp:279]
dscharrer : Resolution changed: Not determined ⇒ DUPLICATE
bug_report_tiny.png 18:35  Crash report #1227 - [CA934E51] arx.exe!script::PlayAnimCommand::execute() [scriptedanimation.cpp:279]
dscharrer : Issue closed
bug_report_tiny.png 18:33  Crash report #1227 - [CA934E51] arx.exe!script::PlayAnimCommand::execute() [scriptedanimation.cpp:279]
dscharrer : 'Arx Libertatis 1.0.2' added
July 09, 2018
bug_report_tiny.png 20:41  Bug report #1228 - Let player's remark play out before repeating
guest : Issue created
This video demonstrates the problem https://streamable.com/my83w
bug_report_tiny.png 08:57  Crash report #1227 - [CA934E51] arx.exe!script::PlayAnimCommand::execute() [scriptedanimation.cpp:279]
CrashBot : Custom field changed: Unknown ⇒ Windows
bug_report_tiny.png 08:57  Crash report #1227 - [CA934E51] arx.exe!script::PlayAnimCommand::execute() [scriptedanimation.cpp:279]
CrashBot : Custom field changed: Unknown ⇒ amd64
bug_report_tiny.png 08:57  Crash report #1227 - [CA934E51] arx.exe!script::PlayAnimCommand::execute() [scriptedanimation.cpp:279]
CrashBot : Issue created
Illegal storage access

Callstack:
arx.exe!0x1400366ab
arx.exe!0x14011a1c1
arx.exe!0x140157473
arx.exe!0x14015a13e
arx.exe!0x14015a8ca
arx.exe!0x140258762
arx.exe!0x14025352e
arx.exe!0x14024fe1e
arx.exe!0x14024fff3
arx.exe!0x1400f55ff
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!script::`anonymous namespace'::PlayAnimCommand::execute(script::Context &) [scriptedanimation.cpp : 279 + 0x30]
1 arx.exe!ScriptEvent::send(EERIE_SCRIPT *,ScriptMessage,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,INTERACTIVE_OBJ *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,long) [scriptevent.cpp : 428 + 0x0]
2 arx.exe!ARX_CHANGELEVEL_PopAllIO_FINISH [changelevel.cpp : 2550 + 0x7b]
3 arx.exe!ARX_CHANGELEVEL_PopLevel [changelevel.cpp : 2786 + 0x0]
4 arx.exe!ARX_CHANGELEVEL_Change(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,long) [changelevel.cpp : 352 + 0x0]
5 arx.exe!ArxGame::Render() [arxgame.cpp : 823 + 0x7d]
6 arx.exe!ArxGame::Run() [arxgame.cpp : 564 + 0x13]
7 arx.exe!runGame() [core.cpp : 842 + 0x0]
8 arx.exe!WinMain [core.cpp : 875 + 0x0]
9 arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x25]

Registers:
RAX:0000000045236B5B RBX:0000000000000000 RCX:0000000026E73B60 RDX:0000000000000001 RSI:0000000000000000 RDI:0000000000000000
CS:RIP:0033:FEBA1431
SS:RSP:002B:0000000000D8FF90 RBP:0000000000000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010246
July 07, 2018
bug_report_tiny.png 08:05  Bug report #1224 - Cannot use quickload shortcut from menu after death
dscharrer : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 08:05  Bug report #1224 - Cannot use quickload shortcut from menu after death
dscharrer : Status changed: New ⇒ Fixed
bug_report_tiny.png 08:05  Bug report #1224 - Cannot use quickload shortcut from menu after death
dscharrer : Resolution changed: Not determined ⇒ RESOLVED
bug_report_tiny.png 08:05  Bug report #1224 - Cannot use quickload shortcut from menu after death
dscharrer : Issue closed
bug_report_tiny.png 08:04  Crash report #505 - [178516F5] ARX_PATH_UpdateAllZoneInOutInside () Paths.cpp:265
dscharrer : Issue closed
bug_report_tiny.png 08:04  Crash report #505 - [178516F5] ARX_PATH_UpdateAllZoneInOutInside () Paths.cpp:265
dscharrer : Percent completed: 10% ⇒ 100%
bug_report_tiny.png 08:04  Crash report #505 - [178516F5] ARX_PATH_UpdateAllZoneInOutInside () Paths.cpp:265
dscharrer : Status changed: Confirmed ⇒ Fixed
bug_report_tiny.png 08:04  Crash report #505 - [178516F5] ARX_PATH_UpdateAllZoneInOutInside () Paths.cpp:265
dscharrer : Resolution changed: Not determined ⇒ RESOLVED
feature_request_tiny.png 08:04  Feature request #409 - Escape key should exit journal/readables
dscharrer : Resolution changed: Not determined ⇒ RESOLVED
feature_request_tiny.png 08:04  Feature request #409 - Escape key should exit journal/readables
dscharrer : Percent completed: 10% ⇒ 100%
feature_request_tiny.png 08:04  Feature request #409 - Escape key should exit journal/readables
dscharrer : Issue closed
feature_request_tiny.png 08:04  Feature request #409 - Escape key should exit journal/readables
dscharrer : Status changed: Confirmed ⇒ Done
July 06, 2018
bug_report_tiny.png 19:25  Bug report #1226 - Combine highlight not working across inventory bags
dscharrer : 'Arx Libertatis 1.2-dev' added
bug_report_tiny.png 19:25  Bug report #1226 - Combine highlight not working across inventory bags
dscharrer : Issue created
When double clicking an item in the inventory to start combining it with something all the items it can be combined with are highlighted. However when switching to another inventory bag the items in that bag will not be highlighted even if the selected item can be combined with them.
bug_report_tiny.png 19:25  Bug report #1226 - Combine highlight not working across inventory bags
dscharrer : 'Engine' added
enhancement_tiny.png 19:22  Enhancement #1225 - Increase item drag threshold
dscharrer : Issue created
When trying to pick up an item using shift+click it is too easy to accidentally drag and throw the item instead if you don't hold your mouse completely still. Might be a regression.
bug_report_tiny.png 19:21  Bug report #1224 - Cannot use quickload shortcut from menu after death
dscharrer : Title updated
bug_report_tiny.png 19:15  Bug report #1224 - Cannot use quickload shortcut from menu after death
dscharrer : 'Arx Libertatis 1.2-dev' added
bug_report_tiny.png 19:15  Bug report #1224 - Cannot use quickload shortcut from menu after death
dscharrer : Issue created
In Arx Libertatis 1.2-dev you can use the quickload shortcut (default F9) while in the menu to load the last save.

However if the player dies, the shortcut won't work until a game is loaded by clicking resume game or selecting a game from the save load menu. After that the shortcut will work both in-game and in the menu again.
bug_report_tiny.png 19:15  Bug report #1224 - Cannot use quickload shortcut from menu after death
dscharrer : 'Engine' added
July 04, 2018
bug_report_tiny.png 16:41  Crash report #1223 - [C0C59D1E] arx.exe!GetItemWorldPosition() [inventory.cpp:1753]
dscharrer : Issue closed
bug_report_tiny.png 16:41  Crash report #1223 - [C0C59D1E] arx.exe!GetItemWorldPosition() [inventory.cpp:1753]
dscharrer : Title updated
bug_report_tiny.png 16:41  Crash report #1223 - [C0C59D1E] arx.exe!GetItemWorldPosition() [inventory.cpp:1753]
dscharrer : Description updated
bug_report_tiny.png 16:41  Crash report #1223 - [C0C59D1E] arx.exe!GetItemWorldPosition() [inventory.cpp:1753]
dscharrer : Resolution changed: Not determined ⇒ DUPLICATE
October 17, 2013
icon_build.png 12:00 Arx Libertatis 1.1.2
New version released
July 17, 2013
icon_build.png 05:00 Arx Libertatis 1.1.1
New version released
July 14, 2013
icon_build.png 12:00 Arx Libertatis 1.1
New version released
July 31, 2012
icon_build.png 12:00 Arx Libertatis 1.0.3
New version released
June 14, 2012
icon_build.png 12:00 Arx Libertatis 1.0.2
New version released
April 22, 2012
icon_build.png 00:00 Arx Libertatis 1.0.1
New version released
April 19, 2012
icon_build.png 12:00 Arx Libertatis 1.0
New version released
January 14, 2011
icon_build.png 12:00 Arx Fatalis 1.21
New version released
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