After destroying the meteor in the Temple of Akbaa, the player comes across a wounded guard in the City of Arx which advances the main quest. However, it's possible to unknowingly skip this essential trigger by portaling directly into the Kingdom of Arx. Exiting through the trap door in the jail area will remove the wounded guard from the game world, thereby presenting a game-breaking situation. The quest journal will state that the player should return to the kingdom; however, entering the kingdom will now result in the player being inexplicably spawned into the kingdom's jail cell with no apparent means of escape.
0 arx.exe!GetItemWorldPosition(Entity * io, Vector3<float> * pos) Line 1753 C++
1 arx.exe!ArxGame::ManageEditorControls() Line 2004 C++
2 arx.exe!ArxGame::Render() Line 1004 C++
3 arx.exe!ArxGame::Run() Line 599 C++
4 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 174 C++
5 arx.exe!__tmainCRTStartup() Line 547 C
At seemingly random (but very short) intervals, the mouse cursor will teleport to one of the corners of the screen. This makes any action involving the mouse frustrating and tedious. I've only seen this happen on the main menu and options menus, but that's mostly because I have ragequit out of frustration before getting any further.
I've installed arx libertatis and played it. Now when i'm trying to launch it again it crashes and says about Fatal Error and that it can't generate the manifest because it's unable to open report manifest.
0 arx.exe!ARX_SCENE_Update() Line 1377 C++
1 arx.exe!ArxGame::updateLevel() Line 1832 C++
2 arx.exe!ArxGame::render() Line 2090 C++
3 arx.exe!ArxGame::doFrame() Line 1285 C++
4 arx.exe!ArxGame::run() Line 1173 C++
5 arx.exe!runGame() Line 247 C++
6 arx.exe!utf8_main(int argc, char * * argv) Line 168 C++
7 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 48 C++