Arx Libertatis Bug Tracker
Arx Libertatis (arx)
April 17, 2024
bug_report_tiny.png 22:41  Crash report #1773 - [BD7623F5] ig8icd64.dll!RegisterProcTableCallback()
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff97223707a
Memory accessed: 0x1fe86f31000
Stack pointer: 0x701d0fbff0

Callstack:
ig8icd64.dll!RegisterProcTableCallback()
ig8icd64.dll!DrvGetLayerPaletteEntries()
ig8icd64.dll!DrvGetLayerPaletteEntries()
ig8icd64.dll!DrvGetLayerPaletteEntries()
ig8icd64.dll!RegisterProcTableCallback()
ig8icd64.dll!DrvGetLayerPaletteEntries()
arx.exe!0x7ff7c551c5a5
arx.exe!0x7ff7c554e94f
arx.exe!0x7ff7c554ea4a
arx.exe!0x7ff7c551a18e
arx.exe!0x7ff7c5474296
arx.exe!0x7ff7c5474a26
arx.exe!0x7ff7c547118e
arx.exe!0x7ff7c54704ee
arx.exe!0x7ff7c547a760
arx.exe!0x7ff7c54869eb
arx.exe!0x7ff7c55847aa
arx.exe!0x7ff7c56d3a62
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
April 13, 2024
bug_report_tiny.png 17:52  Crash report #1771 - After speaking to goblin and giving gem license, fatal error crash after using stairs
ds : Issue closed
bug_report_tiny.png 00:46  Crash report #1772 - [7365A1C8] ntdll.dll!TpWorkOnBehalfClearTicket()
CrashBot : Issue created
Unhandled exception

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff85d9e3aca
Memory accessed: 0x24
Stack pointer: 0x75ecafd160

Callstack:
ntdll.dll!TpWorkOnBehalfClearTicket()
ntdll.dll!RtlEnterCriticalSection()
ntdll.dll!RtlEnterCriticalSection()
graphics-hook64.dll!0x7ff84110906f
graphics-hook64.dll!0x7ff8411022a4
graphics-hook64.dll!0x7ff8411059f2
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DrvValidateVersion()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DllMain()
nvoglv64.dll!DllMain()
nvoglv64.dll!DllMain()
nvoglv64.dll!DllMain()
nvoglv64.dll!DrvSwapLayerBuffers()
nvoglv64.dll!DllMain()
nvoglv64.dll!0x7ffff7aa9100
nvoglv64.dll!0x7ffff7aa8ddb
nvoglv64.dll!DrvValidateVersion()
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
April 12, 2024
bug_report_tiny.png 01:16  Crash report #1771 - After speaking to goblin and giving gem license, fatal error crash after using stairs
guest : Issue created
Hello, after i give the goblin the gem license papers and get the ok to move past, i use the stairs behind him and then every time get a Fatal Error crash.
Im on an Itel Iris XE card if that helps and have already moved the AA=2 to AA=0 to get past the intro cutscene
March 28, 2024
bug_report_tiny.png 19:29  Crash report #1770 - [D26B6AFA] arx.exe!convertToValidIO() [changelevel.cpp:155]
ds : Issue closed
March 26, 2024
bug_report_tiny.png 13:19  Crash report #1770 - [D26B6AFA] arx.exe!convertToValidIO() [changelevel.cpp:155]
CrashBot : Issue created
Assertion Failed at ChangeLevel.cpp:155: idString.find_first_not_of("abcdefghijklmnopqrstuvwxyz_0123456789") == std::string::npos
Message: bad interactive object id: "player_-001"

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x1401baf76
Stack pointer: 0x14e870

Callstack:
arx.exe!0x1401baf76
arx.exe!0x140273059
arx.exe!0x1401c4d7f
arx.exe!0x1401c5cc9
arx.exe!0x1401c70c9
arx.exe!0x1401bbb0d
arx.exe!0x1400b0ddb
arx.exe!0x1400b0a9e
arx.exe!0x1400b8ef0
arx.exe!0x1400bff39
arx.exe!0x1401b4692
arx.exe!0x1402a0485
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!convertToValidIO [changelevel.cpp : 155 + 0x41]
1 arx.exe!ReadTargetInfo<64> [changelevel.cpp : 196 + 0x0]
2 arx.exe!ARX_CHANGELEVEL_Pop_IO [changelevel.cpp : 2246 + 0xf]
3 arx.exe!ARX_CHANGELEVEL_PopAllIO [changelevel.cpp : 2450 + 0x19]
4 arx.exe!ARX_CHANGELEVEL_PopLevel [changelevel.cpp : 2656 + 0x0]
5 arx.exe!ARX_CHANGELEVEL_Change(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,long) [changelevel.cpp : 357 + 0x0]
6 arx.exe!ArxGame::doFrame() [arxgame.cpp : 1285 + 0x0]
7 arx.exe!ArxGame::run() [arxgame.cpp : 1241 + 0x0]
8 arx.exe!runGame() [core.cpp : 282 + 0x0]
9 arx.exe!utf8_main(int,char * * const) [startup.cpp : 164 + 0x0]
10 arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
11 arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15]
March 23, 2024
bug_report_tiny.png 18:51  Crash report #1769 - [4C71125F] arx.exe!BaseGLPersistentVertexBuffer<TexturedVertex>::setData() [GLVertexBuffer.h:535]
ds : Issue closed
bug_report_tiny.png 18:47  Crash report #1768 - [E619DA0A] arx.exe!`anonymous namespace'::ClosestHitRaycast::operator() [Raycast.cpp:184]
ds : Issue closed
bug_report_tiny.png 18:29  Crash report #1766 - [7CFAF6CA] arx.exe!Inventory::remove() [Inventory.cpp:452]
ds : Issue closed
bug_report_tiny.png 18:21  Crash report #1762 - [2EDB56D8] arx.exe!Trail::Render() [Trail.cpp:117]
ds : Issue closed
bug_report_tiny.png 18:18  Crash report #1761 - [16CA4D1C] arx.exe!Trail::Render() [Trail.cpp:117]
ds : Issue closed
bug_report_tiny.png 18:16  Crash report #1758 - [480DF86] ig75icd64.dll!RegisterProcTableCallback()
ds : Issue closed
bug_report_tiny.png 18:15  Crash report #1758 - [480DF86] ig75icd64.dll!RegisterProcTableCallback()
ds : Issue closed
bug_report_tiny.png 18:08  Crash report #1757 - [C7D03F9F] VCRUNTIME140.dll!memcmp()
ds : Issue closed
bug_report_tiny.png 18:03  Crash report #1752 - [D842F896] arx.exe!Entity::updateOwner() [Entity.cpp:291]
ds : Issue closed
March 20, 2024
bug_report_tiny.png 22:05  Crash report #1769 - [4C71125F] arx.exe!BaseGLPersistentVertexBuffer<TexturedVertex>::setData() [GLVertexBuffer.h:535]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ffa7cf312de
Memory accessed: 0x0
Stack pointer: 0x7175b4f268

Callstack:
VCRUNTIME140.dll!memcmp()
arx.exe!0x7ff6f363928e
arx.exe!0x7ff6f36094b7
arx.exe!0x7ff6f3419d68
arx.exe!0x7ff6f3513f20
arx.exe!0x7ff6f34dc9b6
arx.exe!0x7ff6f3448ffd
arx.exe!0x7ff6f34458c2
arx.exe!0x7ff6f345a13e
arx.exe!0x7ff6f355418a
arx.exe!0x7ff6f36ce05a
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
1 arx.exe!BaseGLPersistentVertexBuffer<TexturedVertex>::setData(TexturedVertex const *,unsigned __int64,unsigned __int64,Flags<BufferFlag>) [GLVertexBuffer.h : 535 + 0x0]
2 arx.exe!CircularVertexBuffer<TexturedVertex>::draw(Renderer::Primitive,TexturedVertex const *,unsigned __int64) [VertexBuffer.h : 118 + 0x0]
3 arx.exe!PopAllTriangleListOpaque(RenderState,bool) [AnimationRender.cpp : 193 + 0xb8]
4 arx.exe!StatsPage::RenderBookPlayerCharacter() [Book.cpp : 1139 + 0x0]
5 arx.exe!CharacterCreation::render() [CharacterCreation.cpp : 115 + 0x0]
6 arx.exe!ArxGame::render() [ArxGame.cpp : 2038 + 0x1f]
7 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1269 + 0x0]
8 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0xa5]
9 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
10 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
March 17, 2024
bug_report_tiny.png 14:28  Crash report #1768 - [E619DA0A] arx.exe!`anonymous namespace'::ClosestHitRaycast::operator() [Raycast.cpp:184]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff79103353e
Memory accessed: 0xffffffffffffffff
Stack pointer: 0x8588b4eb90

Callstack:
arx.exe!0x7ff79103353e
arx.exe!0x7ff791181699
arx.exe!0x7ff791047d5e
arx.exe!0x7ff790fd3f38
arx.exe!0x7ff790fd4a26
arx.exe!0x7ff790fd118e
arx.exe!0x7ff790fd04ee
arx.exe!0x7ff790fda760
arx.exe!0x7ff790fe69eb
arx.exe!0x7ff7910e47aa
arx.exe!0x7ff791233a62
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!`anonymous namespace'::ClosestHitRaycast::operator() [Raycast.cpp : 184 + 0x21]
1 arx.exe!WalkTiles<`anonymous namespace'::ClosestHitRaycast &> [Raycast.cpp : 117 + 0x0]
2 arx.exe!updateLightFlares() [LightFlare.cpp : 78 + 0x2f]
3 arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1912 + 0x0]
4 arx.exe!ArxGame::render() [ArxGame.cpp : 2043 + 0x0]
5 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1269 + 0x0]
6 arx.exe!ArxGame::run() [ArxGame.cpp : 1133 + 0x0]
7 arx.exe!runGame() [Core.cpp : 246 + 0x1f]
8 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
9 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
10 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
March 12, 2024
bug_report_tiny.png 00:00  Crash report #1767 - [435A6429] arx.exe!ARX_NPC_GetNextAttainableNodeIncrement() [NPC.cpp:432]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff7ce21c1c0
Memory accessed: 0x18
Stack pointer: 0x77f06fe790

Callstack:
arx.exe!0x7ff7ce21c1c0
arx.exe!0x7ff7ce21e2a0
arx.exe!0x7ff7ce1f62bb
arx.exe!0x7ff7ce1f7740
arx.exe!0x7ff7ce1f3f52
arx.exe!0x7ff7ce1f305e
arx.exe!0x7ff7ce1fd585
arx.exe!0x7ff7ce209d70
arx.exe!0x7ff7ce30f85a
arx.exe!0x7ff7ce482c0a
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!ARX_NPC_GetNextAttainableNodeIncrement [NPC.cpp : 432 + 0x0]
1 arx.exe!ARX_PHYSICS_Apply() [NPC.cpp : 974 + 0x8]
2 arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1716 + 0x0]
3 arx.exe!ArxGame::render() [ArxGame.cpp : 1953 + 0x0]
4 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1209 + 0x0]
5 arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
6 arx.exe!runGame() [Core.cpp : 245 + 0x1f]
7 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
8 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
9 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
March 10, 2024
bug_report_tiny.png 00:24  Crash report #1766 - [7CFAF6CA] arx.exe!Inventory::remove() [Inventory.cpp:452]
CrashBot : Issue created
Assertion Failed at Inventory.cpp:452: item.show == SHOW_FLAG_LINKED || item.show == SHOW_FLAG_IN_INVENTORY

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x7ff67fb98340
Stack pointer: 0xd48d6fe4f0

Callstack:
arx.exe!0x7ff67fb98340
arx.exe!0x7ff67fb99a9f
arx.exe!0x7ff67fb90a22
arx.exe!0x7ff67fc2ac61
arx.exe!0x7ff67fb75d86
arx.exe!0x7ff67fb77740
arx.exe!0x7ff67fb73f52
arx.exe!0x7ff67fb7305e
arx.exe!0x7ff67fb7d585
arx.exe!0x7ff67fb89d70
arx.exe!0x7ff67fc8f85a
arx.exe!0x7ff67fe02c0a
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!Inventory::remove(Entity &) [Inventory.cpp : 452 + 0x2a]
1 arx.exe!removeFromInventories(Entity *) [Inventory.cpp : 630 + 0x0]
2 arx.exe!Entity::setOwner(Entity *) [Entity.cpp : 258 + 0x0]
3 arx.exe!ArxGame::managePlayerControls() [Interface.cpp : 948 + 0x0]
4 arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1617 + 0x0]
5 arx.exe!ArxGame::render() [ArxGame.cpp : 1953 + 0x0]
6 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1209 + 0x0]
7 arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
8 arx.exe!runGame() [Core.cpp : 245 + 0x1f]
9 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
10 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
11 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
March 07, 2024
bug_report_tiny.png 14:35  Crash report #1765 - [675B596A] arx.exe!ARX_CHANGELEVEL_Save() [ChangeLevel.cpp:2523]
CrashBot : Issue created
Assertion Failed at ChangeLevel.cpp:2523: !savefile.empty() && fs::exists(savefile.parent())

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x7ff61b71722e
Stack pointer: 0x9d13efe300

Callstack:
arx.exe!0x7ff61b71722e
arx.exe!0x7ff61b5f832d
arx.exe!0x7ff61b5e3f17
arx.exe!0x7ff61b5e305e
arx.exe!0x7ff61b5ed585
arx.exe!0x7ff61b5f9d70
arx.exe!0x7ff61b6ff85a
arx.exe!0x7ff61b872c0a
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!ARX_CHANGELEVEL_Save(std::basic_string_view<char,std::char_traits<char> >,fs::path const &) [ChangeLevel.cpp : 2523 + 0x1c]
1 arx.exe!SaveGameList::save(std::basic_string_view<char,std::char_traits<char> >,util::HandleType<SavegameHandleTag,long,-1>,Image const &) [SaveGame.cpp : 235 + 0x1a]
2 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1197 + 0x88]
3 arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
4 arx.exe!runGame() [Core.cpp : 245 + 0x1f]
5 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
6 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
7 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
bug_report_tiny.png 14:25  Bug report #1764 - Akbaa will use Mass Lightning Projection while affected by Negate Magic
guest : Issue created
This one's pretty simple - Negate Magic prevents everything in the area from using spells, but Akbaa gets to use Mass Lightning Projection (and does, 24/7) if within the nullification field. Akbaa has melee attacks, but will straight up never use them.
bug_report_tiny.png 07:26  Bug report #1763 - Enemies do not drop weapons if the main backpack is full.
guest : Issue created
Enemies do not drop weapons if the main (first) backpack is full.

Arx Libertatis 1.3dev (240623)
Arx Fatalis 1.22 GOG
March 06, 2024
bug_report_tiny.png 19:45  Crash report #1762 - [2EDB56D8] arx.exe!Trail::Render() [Trail.cpp:117]
CrashBot : Issue created
Assertion Failed at Trail.cpp:117: m_positions.size() >= size_t(std::ceil(n)) 2

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x46c5f4
Stack pointer: 0x2ef710
Frame pointer: 0x2ef900

Callstack:
Warning: WoW64 process detected, stack may be corrupted!
arx.exe!0x46c5f4
arx.exe!0x43c7cf
arx.exe!0x42f723
arx.exe!0x4045b7
arx.exe!0x404f4e
arx.exe!0x4018ba
arx.exe!0x400d4e
arx.exe!0x410d9f
arx.exe!FT_Library_SetLcdFilterWeights()
arx.exe!FT_Library_SetLcdFilterWeights()
arx.exe!FT_GlyphSlot_Own_Bitmap()
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlGetAppContainerNamedObjectPath()
ntdll.dll!RtlGetAppContainerNamedObjectPath()
Symbols:
0 arx.exe!Trail::Render() [Trail.cpp : 117 + 0x16]
1 arx.exe!SpeedSpell::Update() [SpellsLvl03.cpp : 130 + 0xf]
2 arx.exe!ARX_SPELLS_Update() [Spells.cpp : 1117 + 0x7]
3 arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1948 + 0x5]
4 arx.exe!SaveBlock::flush(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &) [SaveBlock.cpp : 392 + 0x9]
5 arx.exe!ArxGame::render() [ArxGame.cpp : 2080 + 0x5]
6 arx.exe!ArxGame::render() [ArxGame.cpp : 2080 + 0x5]
7 apphelp.dll + 0x38440
8 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1301 + 0x7]
9 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1301 + 0x7]
10 kernel32.dll + 0x235f0
11 arx.exe!ArxGame::run() [ArxGame.cpp : 1167 + 0x7]
12 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xd]
bug_report_tiny.png 19:21  Crash report #1761 - [16CA4D1C] arx.exe!Trail::Render() [Trail.cpp:117]
CrashBot : Issue created
Assertion Failed at Trail.cpp:117: m_positions.size() >= size_t(std::ceil(n)) 2

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x63c5f4
Stack pointer: 0x136f720
Frame pointer: 0x136f910

Callstack:
Warning: WoW64 process detected, stack may be corrupted!
arx.exe!0x63c5f4
arx.exe!0x60c7cf
arx.exe!0x5ff723
arx.exe!0x5d45b7
arx.exe!0x5d4f4e
arx.exe!0x5d18ba
arx.exe!0x5d0d4e
arx.exe!0x5e0d9f
arx.exe!FT_Library_SetLcdFilterWeights()
arx.exe!FT_Library_SetLcdFilterWeights()
arx.exe!FT_Library_SetLcdFilterWeights()
arx.exe!0x61005c
arx.exe!FT_Library_SetLcdFilterWeights()
arx.exe!0x65002e
arx.exe!0x650078
Symbols:
0 arx.exe!Trail::Render() [Trail.cpp : 117 + 0x16]
1 arx.exe!SpeedSpell::Update() [SpellsLvl03.cpp : 130 + 0xf]
2 arx.exe!ARX_SPELLS_Update() [Spells.cpp : 1117 + 0x7]
3 arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1948 + 0x5]
4 arx.exe!ArxGame::render() [ArxGame.cpp : 2080 + 0x5]
5 arx.exe!ArxGame::render() [ArxGame.cpp : 2080 + 0x5]
7 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1301 + 0x7]
9 arx.exe!ArxGame::run() [ArxGame.cpp : 1167 + 0x7]
10 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xd]
bug_report_tiny.png 15:55  Bug report #1760 - Spells like Mass Lightning Projection, Life Drain, Harm, and a few others still do significantly more damage than intended.
guest : Issue created
The damage is no longer dependent on framerate, but the new damage value seems to assume that the damage spells deal at 60 FPS is the intended value. It's not. Arx Fatalis is intended to run at 15-20 FPS, and it shows; aside from obvious examples like Harm, you have less obvious examples like Fireball which become weaker at the intended framerate because it only hits an enemy once instead of three+ times in the span of a few frames. Stealth and the AI begin to work properly without modding at these framerates as well.
March 04, 2024
bug_report_tiny.png 18:13  Bug report #1759 - If you enter the Arx prison area using the alternate route before opening the gate using the lever, you're permanently trapped.
guest : Issue created
In the original game this isn't as much of an issue because you can interact with the lever by sitting close to the portcullis and moving your head through the wall, but in Libertatis due to the enhanced collision detection you'll get trapped no matter what as the trapdoor that takes you into the area automatically locks the moment of the zone transition no matter how much time is left after pulling the lever. It really doesn't help that if a certain option is enabled, you're forced to enter the instant you touch the trapdoor.

It's pretty clearly an oversight.
February 27, 2024
bug_report_tiny.png 13:58  Crash report #1758 - [480DF86] ig75icd64.dll!RegisterProcTableCallback()
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7fee85e8792
Memory accessed: 0x8
Stack pointer: 0x1cea10

Callstack:
ig75icd64.dll!RegisterProcTableCallback()
ig75icd64.dll!RegisterProcTableCallback()
ig75icd64.dll!DrvSetLayerPaletteEntries()
ig75icd64.dll!RegisterProcTableCallback()
ig75icd64.dll!RegisterProcTableCallback()
ig75icd64.dll!DrvSwapBuffers()
ig75icd64.dll!DrvSwapBuffers()
opengl32.dll!wglSwapBuffers()
OPENGL32.DLL!wglSwapBuffers()
GDI32.dll!SwapBuffers()
SDL2.dll!SDL_DYNAPI_entry()
arx.exe!0x13fd258cf
arx.exe!0x13fd3a13e
arx.exe!0x13fe3418a
arx.exe!0x13ffae05a
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
11 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1269 + 0xd]
12 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0xa5]
13 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
14 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
bug_report_tiny.png 13:56  Crash report #1757 - [C7D03F9F] VCRUNTIME140.dll!memcmp()
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7fef6a512de
Memory accessed: 0x0
Stack pointer: 0x2ff358

Callstack:
VCRUNTIME140.dll!memcmp()
February 26, 2024
bug_report_tiny.png 15:27  Crash report #1756 - [BDCEAD8C] arx.exe!CheckAnythingInCylinder_Inner() [Collisions.cpp:543]
CrashBot : Issue created
Assertion Failed at Collisions.cpp:543: source->ioflags & IO_NPC

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x7ff7a5c3f0b0
Stack pointer: 0xa8fe0fe660

Callstack:
arx.exe!0x7ff7a5c3f0b0
arx.exe!0x7ff7a5c3fbba
arx.exe!0x7ff7a5c3db31
arx.exe!0x7ff7a5b09057
arx.exe!0x7ff7a5c789dd
arx.exe!0x7ff7a5c8766a
arx.exe!0x7ff7a5b36400
arx.exe!0x7ff7a5b37740
arx.exe!0x7ff7a5b33f52
arx.exe!0x7ff7a5b3305e
arx.exe!0x7ff7a5b3d585
arx.exe!0x7ff7a5b49d70
arx.exe!0x7ff7a5c4f85a
arx.exe!0x7ff7a5dc2c0a
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!CheckAnythingInCylinder_Inner [Collisions.cpp : 543 + 0x1c]
1 arx.exe!CheckAnythingInCylinder(Cylinder const &,Entity *,Flags<CollisionFlag>) [Collisions.cpp : 673 + 0x0]
2 arx.exe!PushIO_ON_Top(Entity const &,float) [Collisions.cpp : 331 + 0x10]
3 arx.exe!StoreEntityMovement [AnimationRender.cpp : 1184 + 0x0]
4 arx.exe!UpdateInter() [Interactive.cpp : 1968 + 0x8a]
5 arx.exe!ARX_SCENE_Update() [Scene.cpp : 1583 + 0x0]
6 arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1720 + 0x0]
7 arx.exe!ArxGame::render() [ArxGame.cpp : 1953 + 0x0]
8 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1209 + 0x0]
9 arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
10 arx.exe!runGame() [Core.cpp : 245 + 0x1f]
11 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
12 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
13 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
February 22, 2024
bug_report_tiny.png 22:00  Crash report #1755 - Fatal Error happening when loading the Castle
guest : Issue created
Hello, hope you're good! ( First i'm sorry for my english )

I just started playing Arx this week and i use Ars Liberatatis.

As said in the description, i have an fatal error each time i want to load the "Castle" in the "City of Arx".

You can contact me via my email: irazoqui.n@gmail.com

Thanks in advance !
bug_report_tiny.png 10:32  Bug report #1754 - Blender addon export error
guest : Issue created
Python: Traceback (most recent call last):
File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\arx_addon\main.py", line 204, in execute
getAddon(context.object).objectManager.saveFile(self.filepath)
File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\arx_addon\arx_io_model.py", line 514, in saveFile
data = self.toFtlData()
TypeError: ArxObjectManager.toFtlData() missing 1 required positional argument: 'obj'
February 18, 2024
bug_report_tiny.png 16:45  Bug report #1753 - Giving Enoil the one-eyed man his book is unlimited and may grant unlimited XP
guest : Issue created
When you get the Enoil (one-eyed-man) diary book and give it to him, the game will grant player XP. Enoil is programmed to leave tavern and dissapear, but if you stand in his way and give him the book, the XP points will be added infinitely. As long as you wait through his monolouge you can use the book again, and XP will be granted again, infinitely.
February 05, 2024
bug_report_tiny.png 00:46  Crash report #1752 - [D842F896] arx.exe!Entity::updateOwner() [Entity.cpp:291]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff7f96c0c1a
Memory accessed: 0x213280eb6d0
Stack pointer: 0xbe3b9cea50

Callstack:
arx.exe!0x7ff7f96c0c1a
arx.exe!0x7ff7f96c9a9f
arx.exe!0x7ff7f96c08aa
arx.exe!0x7ff7f97ef992
arx.exe!0x7ff7f96a2540
arx.exe!0x7ff7f96a240b
arx.exe!0x7ff7f96ad64d
arx.exe!0x7ff7f96b9d70
arx.exe!0x7ff7f97bf85a
arx.exe!0x7ff7f9932c0a
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!Entity::updateOwner() [Entity.cpp : 291 + 0xc]
1 arx.exe!removeFromInventories(Entity *) [Inventory.cpp : 630 + 0x0]
2 arx.exe!Entity::~Entity() [Entity.cpp : 234 + 0x0]
3 arx.exe!DanaeClearLevel() [LoadLevel.cpp : 542 + 0x33]
4 arx.exe!ArxGame::shutdownGame() [ArxGame.cpp : 941 + 0x0]
5 arx.exe!ArxGame::shutdown() [ArxGame.cpp : 928 + 0x0]
6 arx.exe!runGame() [Core.cpp : 252 + 0x7]
7 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
8 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
9 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
January 26, 2024
bug_report_tiny.png 21:45  Crash report #1751 - [C477F3F4] arx.exe!0x3f9232
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x3f9232
Memory accessed: 0x1123832c
Stack pointer: 0x2baf2fc
Frame pointer: 0x2baf320

Callstack:
Warning: WoW64 process detected, stack may be corrupted!
arx.exe!0x3f9232
arx.exe!0x3f96da
arx.exe!0x3f8b4b
arx.exe!0x4fce76
arx.exe!0x49176e
arx.exe!0x3e4ad5
arx.exe!0x3e1243
arx.exe!0x3e079e
arx.exe!0x3f27f9
arx.exe!0x4d511a
arx.exe!0x4d511a
arx.exe!0x60f4f7
KERNEL32.DLL!timeGetTime()
??!0x2dd8000
KERNEL32.DLL!timeGetTime()
??!0x2bafe80
ntdll.dll!_fltused()
bug_report_tiny.png 17:54  Crash report #1750 - [2BC6B061] ntdll.dll!RtlCaptureContext()
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ffbf97936b0
Memory accessed: 0xffffffffffffffff
Stack pointer: 0xfe0d0fe6e0

Callstack:
ntdll.dll!RtlCaptureContext()
arx.exe!0x7ff6cacb7933
arx.exe!0x7ff6cacb7c9b
ucrtbase.dll!_callnewh()
ucrtbase.dll!log2f()
arx.exe!0x7ff6cae0348f
arx.exe!0x7ff6cad5fd6e
arx.exe!0x7ff6cad66a47
arx.exe!0x7ff6cad3f1d7
arx.exe!0x7ff6cac8ffea
arx.exe!0x7ff6cac912a3
arx.exe!0x7ff6cac91525
arx.exe!0x7ff6cacbcec7
arx.exe!0x7ff6cacbd397
arx.exe!0x7ff6caba0b9e
arx.exe!0x7ff6caba04ee
arx.exe!0x7ff6cabaa760
arx.exe!0x7ff6cabb69eb
arx.exe!0x7ff6cacb47aa
arx.exe!0x7ff6cae03a62
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
1 arx.exe!CrashHandlerWindows::handleCrash(int,void *,int) [CrashHandlerWindows.cpp : 300 + 0x9]
2 arx.exe!NewHandler(unsigned __int64) [CrashHandlerWindows.cpp : 364 + 0x17]
3 0x0
4 0x0
5 arx.exe!operator new(unsigned __int64) [new_scalar.cpp : 35 + 0x8]
6 arx.exe!std::allocator<SaveBlock::File::Chunk>::allocate(unsigned __int64) [xmemory : 839 + 0x2a]
7 arx.exe!std::vector<SaveBlock::File::Chunk,std::allocator<SaveBlock::File::Chunk> >::_Resize_reallocate<std::_Value_init_tag>(unsigned __int64,std::_Value_init_tag const &) [vector : 1242 + 0x0]
8 arx.exe!std::vector<SaveBlock::File::Chunk,std::allocator<SaveBlock::File::Chunk> >::resize(unsigned __int64) [vector : 1291 + 0x0]
9 arx.exe!SaveBlock::File::loadOffsets(std::basic_istream<char,std::char_traits<char> > &,unsigned long) [SaveBlock.cpp : 107 + 0x0]
10 arx.exe!SaveBlock::loadFileTable() [SaveBlock.cpp : 318 + 0x14]
11 arx.exe!SaveBlock::open(bool) [SaveBlock.cpp : 379 + 0x2a]
12 arx.exe!openCurrentSavedGameFile [ChangeLevel.cpp : 263 + 0x5]
13 arx.exe!ARX_CHANGELEVEL_Change(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,float) [ChangeLevel.cpp : 358 + 0x5]
14 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1215 + 0x0]
15 arx.exe!ArxGame::run() [ArxGame.cpp : 1133 + 0x0]
16 arx.exe!runGame() [Core.cpp : 246 + 0x1f]
17 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
18 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
19 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
January 15, 2024
bug_report_tiny.png 22:16  Crash report #1749 - [C0CB67E4] arx.exe!loadCinematic() [CinematicLoad.cpp:115]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff7680386d0
Memory accessed: 0x0
Stack pointer: 0xe7fdafed70

Callstack:
arx.exe!0x7ff7680386d0
arx.exe!0x7ff768036177
arx.exe!0x7ff7680438bd
arx.exe!0x7ff76804296e
arx.exe!0x7ff76804d3c5
arx.exe!0x7ff768059c10
arx.exe!0x7ff76815a41a
arx.exe!0x7ff7682c517a
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!loadCinematic(Cinematic *,res::path const &) [CinematicLoad.cpp : 115 + 0x41]
1 arx.exe!cinematicLaunchWaiting() [CinematicController.cpp : 111 + 0xa]
2 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1210 + 0x0]
3 arx.exe!ArxGame::run() [ArxGame.cpp : 1077 + 0x0]
4 arx.exe!runGame() [Core.cpp : 245 + 0x1f]
5 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
6 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
7 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
January 14, 2024
bug_report_tiny.png 12:56  Crash report #1748 - [FA786191] ntdll.dll!TpWorkOnBehalfClearTicket()
ds : Issue closed
bug_report_tiny.png 12:53  Crash report #1746 - [46E961AA] arx.exe!ComputePortalVertexBuffer() [Mesh.cpp:1185]
ds : Issue closed
bug_report_tiny.png 12:53  Crash report #1150 - [EA214F8C] arx.exe!ComputePortalVertexBuffer() [mesh.cpp:3967]
ds : Issue closed
bug_report_tiny.png 12:48  Crash report #1744 - [5E0F0B07] arx.exe!Trail::Render() [Trail.cpp:117]
ds : Issue closed
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