Arx Libertatis Bug Tracker
Arx Libertatis (arx)
September 19, 2022
bug_report_tiny.png 20:48  Crash report #1649 - [1C8C8BA0] arx.exe!findSpotForDraggedEntity() [Dragging.cpp:106]
dscharrer : Issue closed
bug_report_tiny.png 07:18  Crash report #1649 - [1C8C8BA0] arx.exe!findSpotForDraggedEntity() [Dragging.cpp:106]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff662f45a2c
Memory accessed: 0x48
Stack pointer: 0x229df3ea20

Callstack:
arx.exe!0x7ff662f45a2c
arx.exe!0x7ff662f46c69
arx.exe!0x7ff662fe6b39
arx.exe!0x7ff662ea33b4
arx.exe!0x7ff662ea4a21
arx.exe!0x7ff662ea118e
arx.exe!0x7ff662ea04ee
arx.exe!0x7ff662eaa760
arx.exe!0x7ff662eb69eb
arx.exe!0x7ff662fb47aa
arx.exe!0x7ff663103a62
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!findSpotForDraggedEntity(glm::vec<3,float,0>,glm::vec<3,float,0>,Entity *,Sphere) [Dragging.cpp : 106 + 0x0]
1 arx.exe!updateDraggedEntity() [Dragging.cpp : 257 + 0x31]
2 arx.exe!ARX_SCENE_Update() [Scene.cpp : 1400 + 0x0]
3 arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1794 + 0x0]
4 arx.exe!ArxGame::render() [ArxGame.cpp : 2035 + 0x0]
5 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1269 + 0x0]
6 arx.exe!ArxGame::run() [ArxGame.cpp : 1133 + 0x0]
7 arx.exe!runGame() [Core.cpp : 246 + 0x1f]
8 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
9 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
10 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
September 17, 2022
bug_report_tiny.png 12:43  Crash report #1648 - [E8B7BFAC] arx.exe!ARX_CHANGELEVEL_Pop_IO() [changelevel.cpp:2127]
dscharrer : Issue closed
bug_report_tiny.png 12:38  Crash report #1647 - [76961273] arx.exe!ARX_CHANGELEVEL_Pop_IO() [ChangeLevel.cpp:2127]
dscharrer : Issue closed
bug_report_tiny.png 12:34  Crash report #1646 - [5DCCDE57] arx.exe!Cedric_AnimateDrawEntityRender() [AnimationRender.cpp:1137]
dscharrer : Issue closed
bug_report_tiny.png 12:17  Crash report #1641 - [1526143B] arx.exe!ARX_PATHS_Interpolate() [Paths.cpp:366]
dscharrer : Issue closed
September 16, 2022
bug_report_tiny.png 15:57  Crash report #1648 - [E8B7BFAC] arx.exe!ARX_CHANGELEVEL_Pop_IO() [changelevel.cpp:2127]
SlippedTelex : Issue created
Assertion Failed at ChangeLevel.cpp:2127: item->show == SHOW_FLAG_IN_INVENTORY

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x7a9f58
Stack pointer: 0xefeb78
Frame pointer: 0xefef80

Callstack:
Warning: WoW64 process detected, stack may be corrupted!
arx.exe!0x7a9f58
arx.exe!0x7aa425
arx.exe!0x7ab487
arx.exe!0x7a13b8
arx.exe!0x6af8db
arx.exe!0x6af15e
arx.exe!0x6c0a33
arx.exe!0x79a13a
??!0x1144d3c
??!0x2e0078
arx.exe!0x780065
Symbols:
1 arx.exe!ARX_CHANGELEVEL_Pop_IO [changelevel.cpp : 2127 + 0x19]
2 arx.exe!ARX_CHANGELEVEL_PopAllIO [changelevel.cpp : 2242 + 0x1c]
3 arx.exe!ARX_CHANGELEVEL_PopLevel [changelevel.cpp : 2414 + 0x16]
4 arx.exe!ARX_CHANGELEVEL_Change(long,std::basic_string_view<char,std::char_traits<char> >,float) [changelevel.cpp : 354 + 0x0]
5 arx.exe!ArxGame::doFrame() [arxgame.cpp : 1158 + 0x32]
6 arx.exe!ArxGame::run() [arxgame.cpp : 1077 + 0x0]
7 arx.exe!utf8_main(int,char * * const) [startup.cpp : 165 + 0x7c]
8 arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xd]
September 11, 2022
bug_report_tiny.png 19:44  Crash report #1647 - [76961273] arx.exe!ARX_CHANGELEVEL_Pop_IO() [ChangeLevel.cpp:2127]
CrashBot : Issue created
Assertion Failed at ChangeLevel.cpp:2127: item->show == SHOW_FLAG_IN_INVENTORY

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x7ff63258d8bb
Stack pointer: 0xae29b3e430

Callstack:
arx.exe!0x7ff63258d8bb
arx.exe!0x7ff63258e299
arx.exe!0x7ff63258f65b
arx.exe!0x7ff632590a5e
arx.exe!0x7ff6325260b0
arx.exe!0x7ff632463105
arx.exe!0x7ff63246296e
arx.exe!0x7ff63246d3c5
arx.exe!0x7ff632479c10
arx.exe!0x7ff63257a41a
arx.exe!0x7ff6326e517a
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!ARX_CHANGELEVEL_Pop_IO [ChangeLevel.cpp : 2127 + 0x1c]
1 arx.exe!ARX_CHANGELEVEL_PopAllIO [ChangeLevel.cpp : 2242 + 0x36]
2 arx.exe!ARX_CHANGELEVEL_PopLevel [ChangeLevel.cpp : 2414 + 0x37]
3 arx.exe!ARX_CHANGELEVEL_Load(fs::path const &) [ChangeLevel.cpp : 2591 + 0x0]
4 arx.exe!ARX_LoadGame(SaveGame const &) [MenuWidgets.cpp : 130 + 0x0]
5 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1165 + 0x0]
6 arx.exe!ArxGame::run() [ArxGame.cpp : 1077 + 0x0]
7 arx.exe!runGame() [Core.cpp : 245 + 0x1f]
8 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
9 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
10 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
September 07, 2022
bug_report_tiny.png 11:10  Crash report #1646 - [5DCCDE57] arx.exe!Cedric_AnimateDrawEntityRender() [AnimationRender.cpp:1137]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x31b17b
Memory accessed: 0x1fc
Stack pointer: 0x1decb0
Frame pointer: 0x1df06c

Callstack:
Warning: WoW64 process detected, stack may be corrupted!
arx.exe!0x31b17b
arx.exe!0x31d014
arx.exe!0x453d36
arx.exe!0x343934
arx.exe!0x34489e
arx.exe!0x34121a
arx.exe!0x3406ae
arx.exe!0x35265f
arx.exe!0x428daa
arx.exe!0x428daa
arx.exe!0x551899
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlGetAppContainerNamedObjectPath()
ntdll.dll!RtlGetAppContainerNamedObjectPath()
Symbols:
0 arx.exe!Cedric_AnimateDrawEntityRender [AnimationRender.cpp : 1137 + 0x6]
1 arx.exe!EERIEDrawAnimQuatRender(EERIE_3DOBJ *,glm::vec<3,float,0> const &,Entity *,float) [AnimationRender.cpp : 1545 + 0x10]
2 arx.exe!ARX_SCENE_Render() [Scene.cpp : 1423 + 0x0]
3 arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1879 + 0x0]
4 arx.exe!ArxGame::render() [ArxGame.cpp : 2047 + 0x0]
5 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1269 + 0x0]
6 arx.exe!ArxGame::run() [ArxGame.cpp : 1133 + 0x0]
7 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0x7c]
8 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xd]
9 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xd]
10 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x1a]
September 03, 2022
bug_report_tiny.png 10:24  Bug report #1645 - You can't steal the king alotar from the goblins.
guest : Issue created
After 50 points in stealth the character gets the ability to move NPCs' items from their inventories to his own, but even with 80 points the icon does not appear for the Goblin King.
August 26, 2022
bug_report_tiny.png 17:57  Bug report #1644 - Can't install Arx Libertatis
guest : Issue created
When I try to run the installer I get a message saying that, "This app can't run on your PC". I'm thinking that it's not compatible with Windows 11.
August 25, 2022
bug_report_tiny.png 14:51  Bug report #1643 - Disappearing short swords after Troll Idol quest
guest : Issue created
After completing the Troll Idol quest, when I proceed to go back to Arx, I get a black screen with an audio voice, then after I change the level, both of my short swords disappear (one equipped and one in inventory).

I am running Arx Libertatis on Linux in Steam, through [[https://github.com/dreamer/luxtorpeda|Luxtorpeda]] compatibility tool.
The engine version is Arx Libertatis 1.2.1 +b054123 "Mega Mega Mega".

I found the same bug being reported 10 years ago in a GoG forum thread, but it doesn't seem to have a fix: https://www.gog.com/forum/arx_fatalis/disappearing_weapon_after_troll_idol_quest

I have save games, but I'm not sure how to upload them here.
July 30, 2022
bug_report_tiny.png 14:52  Crash report #1642 - [B01AEE5] arx.exe!ARX_CHANGELEVEL_Pop_IO() [ChangeLevel.cpp:2158]
CrashBot : Issue created
Unhandled exception

Exception code: Unknown error (3765269347).


Instruction address: 0x7ffd61054fd9
Stack pointer: 0xf6d6b9d740

Callstack:
KERNELBASE.dll!RaiseException()
VCRUNTIME140.dll!_CxxThrowException()
MSVCP140.dll!void __cdecl std::_Xlength_error(char const * __ptr64)()
arx.exe!0x7ff7bc4b5ce1
arx.exe!0x7ff7bc4db162
arx.exe!0x7ff7bc4b29f5
arx.exe!0x7ff7bc41dc18
arx.exe!0x7ff7bc4121f2
arx.exe!0x7ff7bc4c587f
arx.exe!0x7ff7bc419713
arx.exe!0x7ff7bc41f6e0
arx.exe!0x7ff7bc412c2f
arx.exe!0x7ff7bc2f33f1
arx.exe!0x7ff7bc2f296e
arx.exe!0x7ff7bc2fd3c5
arx.exe!0x7ff7bc309c10
arx.exe!0x7ff7bc40a41a
arx.exe!0x7ff7bc57517a
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
3 arx.exe!std::vector<HandleType<LightHandleTag,long,-1>,std::allocator<HandleType<LightHandleTag,long,-1> > >::_Xlength() [vector : 1774 + 0xd]
4 arx.exe!std::vector<TWEAK_INFO,std::allocator<TWEAK_INFO> >::_Resize_reallocate<std::_Value_init_tag>(unsigned __int64,std::_Value_init_tag const &) [vector : 1231 + 0x5]
5 arx.exe!std::vector<TWEAK_INFO,std::allocator<TWEAK_INFO> >::resize(unsigned __int64) [vector : 1291 + 0x0]
6 arx.exe!ARX_CHANGELEVEL_Pop_IO [ChangeLevel.cpp : 2158 + 0x0]
7 arx.exe!convertToValidIO [ChangeLevel.cpp : 188 + 0x1b]
8 arx.exe!ConvertToValidIO<64> [ChangeLevel.cpp : 193 + 0xdd]
9 arx.exe!ARX_CHANGELEVEL_Pop_Player [ChangeLevel.cpp : 1580 + 0x2d]
10 arx.exe!ARX_CHANGELEVEL_PopLevel [ChangeLevel.cpp : 2420 + 0x17]
11 arx.exe!ARX_CHANGELEVEL_Change(long,std::basic_string_view<char,std::char_traits<char> >,float) [ChangeLevel.cpp : 354 + 0x0]
12 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1159 + 0x0]
13 arx.exe!ArxGame::run() [ArxGame.cpp : 1077 + 0x0]
14 arx.exe!runGame() [Core.cpp : 245 + 0x1f]
15 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
16 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
17 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
July 28, 2022
bug_report_tiny.png 17:25  Crash report #1641 - [1526143B] arx.exe!ARX_PATHS_Interpolate() [Paths.cpp:366]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff7b28360d5
Memory accessed: 0x30
Stack pointer: 0x1d2bbae800

Callstack:
arx.exe!0x7ff7b28360d5
arx.exe!0x7ff7b2999ee4
arx.exe!0x7ff7b28631ff
arx.exe!0x7ff7b2864a21
arx.exe!0x7ff7b286118e
arx.exe!0x7ff7b28604ee
arx.exe!0x7ff7b286a760
arx.exe!0x7ff7b28769eb
arx.exe!0x7ff7b29747aa
arx.exe!0x7ff7b2ac3a62
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!ARX_PATHS_Interpolate(ARX_USE_PATH *,glm::vec<3,float,0> *) [Paths.cpp : 366 + 0x0]
1 arx.exe!UpdateCameras() [Interactive.cpp : 1992 + 0xf]
2 arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1766 + 0x0]
3 arx.exe!ArxGame::render() [ArxGame.cpp : 2035 + 0x0]
4 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1269 + 0x0]
5 arx.exe!ArxGame::run() [ArxGame.cpp : 1133 + 0x0]
6 arx.exe!runGame() [Core.cpp : 246 + 0x1f]
7 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
8 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
9 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
July 25, 2022
bug_report_tiny.png 21:27  Bug report #1640 - Arx.exe overloads processor
dscharrer : Issue closed
bug_report_tiny.png 13:05  Bug report #1640 - Arx.exe overloads processor
guest : Issue created
Arx.exe overloads processor about 30-40%. Intel i7 4770
July 16, 2022
bug_report_tiny.png 08:50  Crash report #1638 - [7B2BA232] arx.exe!stbi::expand() [stb_image.cpp:1830]
dscharrer : Issue closed
bug_report_tiny.png 08:50  Crash report #1639 - [892052AA] arx.exe!stbi::expand() [stb_image.cpp:1830]
dscharrer : Issue closed
bug_report_tiny.png 08:46  Crash report #1634 - Graphics Initialization Failed
dscharrer : Issue closed
July 15, 2022
bug_report_tiny.png 19:29  Crash report #1639 - [892052AA] arx.exe!stbi::expand() [stb_image.cpp:1830]
CrashBot : Issue created
new operator failed


Callstack:
Warning: WoW64 process detected, stack may be corrupted!
arx.exe!0x7aef22
ucrtbase.dll!__libm_sse2_tan()
arx.exe!0x7376be
arx.exe!0x73799d
arx.exe!0x738064
arx.exe!0x739114
??!0x6c2d1ab9
Symbols:
0 arx.exe!NewHandler(unsigned int) [crashhandlerwindows.cpp : 364 + 0x12]
1 ucrtbase.dll + 0x9940e
2 ucrtbase.dll + 0x782b7
3 arx.exe!stbi::expand [stb_image.cpp : 1830 + 0x8]
4 arx.exe!stbi::parse_huffman_block [stb_image.cpp : 1877 + 0x11]
5 arx.exe!stbi::parse_zlib [stb_image.cpp : 2010 + 0xb]
6 arx.exe!stbi::parse_png_file [stb_image.cpp : 2510 + 0x77]
7 arx.exe!stbi::stbi_load_main [stb_image.cpp : 228 + 0x2e]
July 01, 2022
bug_report_tiny.png 15:02  Crash report #1638 - [7B2BA232] arx.exe!stbi::expand() [stb_image.cpp:1830]
CrashBot : Issue created
new operator failed


Callstack:
Warning: WoW64 process detected, stack may be corrupted!
arx.exe!FT_Library_SetLcdFilterWeights()
ucrtbase.dll!__libm_sse2_tan()
arx.exe!0xe0297e
arx.exe!0xe02c5d
arx.exe!0xe032d4
arx.exe!0xe04310
??!0x574f074b
Symbols:
0 arx.exe!NewHandler(unsigned int) [CrashHandlerWindows.cpp : 363 + 0x12]
1 ucrtbase.dll + 0x98d7e
2 ucrtbase.dll + 0x70f33
3 arx.exe!stbi::expand [stb_image.cpp : 1830 + 0x8]
4 arx.exe!stbi::parse_huffman_block [stb_image.cpp : 1877 + 0x11]
5 arx.exe!stbi::parse_zlib [stb_image.cpp : 2010 + 0xb]
6 arx.exe!stbi::parse_png_file [stb_image.cpp : 2509 + 0x73]
7 arx.exe!stbi::stbi_load_main [stb_image.cpp : 228 + 0x2e]
June 29, 2022
bug_report_tiny.png 09:01  Bug report #1637 - 15 Mental prevents odd values of Object Knowledge
guest : Issue created
If the MC has 15 Mental, he cannot have an odd number in Object Knowledge. Investing 1 point into Object Knowledge does not change it from an even number, and investing a second point upgrades it to the next even number. I first noticed this while playing, but the same thing happens in the new character screen. Reinstallation did not fix this.
June 26, 2022
bug_report_tiny.png 01:33  Bug report #1636 - transition from 4/44 to 6/37 spawns players facing backwards
guest : Issue created
when travelling from level4 room 44 to level6 room 37 i come out facing the incorrect direction. running forward results in immediately going back to level4room44

I've got automatic transitions enabled for that seemless modern feeling exploration, otherwise this probably would manifest less obtrusively; the player simply needs to turn around


im not sure if this is present in the base game or not( probably though)
June 24, 2022
bug_report_tiny.png 14:36  Bug report #1635 - Graphics Initialization Failed
guest : Issue created
I installed Arx Libertatis, but when i try starting the game i get this error: [[Image:https://media.discordapp.net/attachments/664905839408316416/989897212303638559/unknown.png|Screenshot]]

i have Arx Fatalis 1.21 from Steam, installed latest version of Arx Libertatis from Download page (arx-libertatis-1.2.1-windows.exe) i didn't install the patch since i'm not able to do, i've seen that the patch is already installed with the steam version in some forum post.

here is what the arx.log says:

<source>
[I] Startup:163 Starting Arx Libertatis 1.2.1
[I] ArxGame:342 Using config file "C:\Users\Anounymous\Saved Games\Arx Libertatis\cfg.ini"
[I] ArxGame:289 Changing filenames to lowercase...
[I] SDL2Window:191 Using SDL 2.0.20
[E] SDL2Window:346 Ignoring Desktop OpenGL context version 1.1.0 - not enough texture units available: have 0, need at least 3
[E] SDL2Window:349 ├─ Vendor: Microsoft Corporation
[E] SDL2Window:350 └─ Device: GDI Generic
[E] SDL2Window:346 Ignoring Desktop OpenGL context version 1.1.0 - not enough texture units available: have 0, need at least 3
[E] SDL2Window:349 ├─ Vendor: Microsoft Corporation
[E] SDL2Window:350 └─ Device: GDI Generic
[E] SDL2Window:283 Could not create OpenGL ES window: Could not initialize OpenGL / GLES library
[CRITICAL] ArxGame:471 Graphics initialization failed
[CRITICAL] Core:249 Initialization failed
[I] ArxGame:993 Clean shutdown
</source>

please help!!
bug_report_tiny.png 14:23  Crash report #1634 - Graphics Initialization Failed
guest : Issue created
I installed Arx Libertatis, but when i try starting the game i get this error:
[[Image:https://media.discordapp.net/attachments/664905839408316416/989897212303638559/unknown.png|error]]

i have Arx Fatalis 1.21 from Steam, installed latest version of Arx Libertatis from Download page (arx-libertatis-1.2.1-windows.exe)
i didn't install the patch since i'm not able to do, i've seen that the patch is already installed with the steam version in some forum post.

here is what the arx.log says:

[I] Startup:163 Starting Arx Libertatis 1.2.1
[I] ArxGame:342 Using config file "C:\Users\Anounymous\Saved Games\Arx Libertatis\cfg.ini"
[I] ArxGame:289 Changing filenames to lowercase...
[I] SDL2Window:191 Using SDL 2.0.20
[E] SDL2Window:346 Ignoring Desktop OpenGL context version 1.1.0 - not enough texture units available: have 0, need at least 3
[E] SDL2Window:349 ├─ Vendor: Microsoft Corporation
[E] SDL2Window:350 └─ Device: GDI Generic
[E] SDL2Window:346 Ignoring Desktop OpenGL context version 1.1.0 - not enough texture units available: have 0, need at least 3
[E] SDL2Window:349 ├─ Vendor: Microsoft Corporation
[E] SDL2Window:350 └─ Device: GDI Generic
[E] SDL2Window:283 Could not create OpenGL ES window: Could not initialize OpenGL / GLES library
[CRITICAL] ArxGame:471 Graphics initialization failed
[CRITICAL] Core:249 Initialization failed
[I] ArxGame:993 Clean shutdown

please help!
June 16, 2022
bug_report_tiny.png 12:25  Crash report #1627 - [2808ECF0] ntdll.dll!RtlWaitOnAddress()
dscharrer : Issue closed
bug_report_tiny.png 12:07  Crash report #1632 - [FEEC2299] arx.exe!stbi::expand() [stb_image.cpp:1830]
dscharrer : Issue closed
bug_report_tiny.png 11:34  Crash report #1619 - [B0B83A83] arx.exe!ARX_CHANGELEVEL_Pop_IO() [changelevel.cpp:2127]
dscharrer : Issue closed
bug_report_tiny.png 11:32  Crash report #1628 - [43528F3F] arx!0x5a1065
dscharrer : Issue closed
bug_report_tiny.png 11:04  Crash report #1633 - [2B625F3C] arx.exe!BackgroundRenderOpaque() [Scene.cpp:1172]
dscharrer : Issue closed
bug_report_tiny.png 10:13  Crash report #1631 - [4AF12748] arx.exe!findSpotForDraggedEntity() [Dragging.cpp:117]
dscharrer : Issue closed
bug_report_tiny.png 10:07  Crash report #1630 - [9C2C7AAF] arx.exe!0x7ff64d24100e
dscharrer : Issue closed
bug_report_tiny.png 10:00  Bug report #1625 - Cant use Inventory Grid
dscharrer : Issue closed
June 06, 2022
bug_report_tiny.png 04:04  Crash report #1633 - [2B625F3C] arx.exe!BackgroundRenderOpaque() [Scene.cpp:1172]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff79b595eb1
Memory accessed: 0x0
Stack pointer: 0xdeed3e910

Callstack:
arx.exe!0x7ff79b595eb1
arx.exe!0x7ff79b596d99
arx.exe!0x7ff79b4539aa
arx.exe!0x7ff79b454a26
arx.exe!0x7ff79b45118e
arx.exe!0x7ff79b4504ee
arx.exe!0x7ff79b45a760
arx.exe!0x7ff79b4669eb
arx.exe!0x7ff79b5647aa
arx.exe!0x7ff79b6b3a62
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!BackgroundRenderOpaque [Scene.cpp : 1172 + 0xb]
1 arx.exe!ARX_SCENE_Render() [Scene.cpp : 1410 + 0x0]
2 arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1869 + 0x0]
3 arx.exe!ArxGame::render() [ArxGame.cpp : 2043 + 0x0]
4 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1269 + 0x0]
5 arx.exe!ArxGame::run() [ArxGame.cpp : 1133 + 0x0]
6 arx.exe!runGame() [Core.cpp : 246 + 0x1f]
7 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
8 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
9 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
June 05, 2022
bug_report_tiny.png 21:56  Crash report #1632 - [FEEC2299] arx.exe!stbi::expand() [stb_image.cpp:1830]
CrashBot : Issue created
new operator failed


Callstack:
Warning: WoW64 process detected, stack may be corrupted!
arx.exe!0x55ef22
ucrtbase.dll!__libm_sse2_tan()
arx.exe!0x4e76be
arx.exe!0x4e799d
arx.exe!0x4e8064
arx.exe!0x4e9114
??!0x4fb9c74b
Symbols:
0 arx.exe!NewHandler(unsigned int) [crashhandlerwindows.cpp : 364 + 0x12]
1 ucrtbase.dll + 0x9940e
2 ucrtbase.dll + 0x782b7
3 arx.exe!stbi::expand [stb_image.cpp : 1830 + 0x8]
4 arx.exe!stbi::parse_huffman_block [stb_image.cpp : 1877 + 0x11]
5 arx.exe!stbi::parse_zlib [stb_image.cpp : 2010 + 0xb]
6 arx.exe!stbi::parse_png_file [stb_image.cpp : 2510 + 0x77]
7 arx.exe!stbi::stbi_load_main [stb_image.cpp : 228 + 0x2e]
June 03, 2022
bug_report_tiny.png 16:39  Crash report #1631 - [4AF12748] arx.exe!findSpotForDraggedEntity() [Dragging.cpp:117]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x6bb44d
Memory accessed: 0x28
Stack pointer: 0x10ff270
Frame pointer: 0x10ff2fc

Callstack:
Warning: WoW64 process detected, stack may be corrupted!
arx.exe!0x6bb44d
arx.exe!0x6bc586
arx.exe!FT_Library_SetLcdFilterWeights()
arx.exe!0x633897
arx.exe!0x634f49
arx.exe!0x6318ba
arx.exe!0x630d4e
arx.exe!0x640d9f
arx.exe!FT_Library_SetLcdFilterWeights()
Symbols:
0 arx.exe!findSpotForDraggedEntity [Dragging.cpp : 117 + 0x0]
1 arx.exe!updateDraggedEntity() [Dragging.cpp : 268 + 0x23]
2 arx.exe!ARX_PORTALS_Frustrum_RenderRoomTCullSoft [Scene.cpp : 1163 + 0xb]
3 arx.exe!GLPersistentOrphanVertexBuffer<SMY_VERTEX3>::discardBuffer() [GLVertexBuffer.h : 617 + 0x22]
4 arx.exe!PointIn2DPolyXZ(EERIEPOLY const *,float,float) [Mesh.cpp : 501 + 0x5]
5 arx.exe!CheckInPoly(glm::vec<3,float,0> const &,float *) [Mesh.cpp : 264 + 0x6a]
6 arx.exe!ARX_SCENE_Update() [Scene.cpp : 1397 + 0x5]
bug_report_tiny.png 09:01  Crash report #1630 - [9C2C7AAF] arx.exe!0x7ff64d24100e
CrashBot : Issue created
Assertion Failed at Trail.cpp:117: m_positions.size() >= size_t(std::ceil(n)) 2

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x7ff64d24100e
Stack pointer: 0x983717ed90

Callstack:
arx.exe!0x7ff64d24100e
arx.exe!0x7ff64d208e11
arx.exe!0x7ff64d1c8fca
arx.exe!0x7ff64d1c9956
arx.exe!0x7ff64d1c60d2
arx.exe!0x7ff64d1d7cfe
arx.exe!0x7ff64d2cf01a
arx.exe!FT_GlyphSlot_Own_Bitmap()
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!Trail::Render() [Trail.cpp : 117 + 0x1a]
1 arx.exe!SpeedSpell::Update() [SpellsLvl03.cpp : 129 + 0x0]
2 arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1948 + 0x122]
3 arx.exe!ArxGame::render() [ArxGame.cpp : 2082 + 0x0]
4 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1304 + 0x0]
5 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0xa5]
6 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
June 02, 2022
bug_report_tiny.png 18:14  Crash report #1629 - Arx Libertatis crashed!
guest : Issue created
Game crash always when i load my saves or continue the game.

> Fatal Error - Arx Libertatis

<source lang="php">Arx Libertatis crashed!
Please install arxcrashreporter or manually report the crash to https://arx.vg/bug

Include the files contained in the following directory in your report :
"C:\Users\Nosfelias\Saved Games\Arx Libertatis\crashes\2022-06-02-17-53-55-00"

Click OK to open that directory now.</source>

> arx.log

<source lang="php">[I] Startup:163 Starting Arx Libertatis 1.2-dev + 7ed8e92
[I] ArxGame:345 Using config file "cfg.ini"
[I] SDL2Window:191 Using SDL 2.0.12
[I] SDL2Window:541 Window: Windows r:8 g:8 b:8 a:0 depth:24 aa:4x doublebuffer:1
[I] OpenGLRenderer:114 Using OpenGL 4.6.0 NVIDIA 512.95
[I] OpenGLRenderer:118 ├─ Vendor: NVIDIA Corporation
[I] OpenGLRenderer:122 ├─ Device: NVIDIA GeForce GTX 950/PCIe/SSE2
[I] OpenGLRenderer:136 ├─ Context type: no error
[I] OpenGLRenderer:189 └─ VRAM: 2048 MiB, 1558 MiB free
[I] ArxGame:1098 Using fullscreen desktop mode 1920x1080@60Hz
[I] PakReader:588 Loaded PAK "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\data.pak"
[I] PakReader:588 Loaded PAK "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\LOC_default.pak"
[I] PakReader:588 Loaded PAK "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\loc.pak"
[I] PakReader:588 Loaded PAK "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\data2.pak"
[I] PakReader:588 Loaded PAK "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\SFX.pak"
[I] PakReader:588 Loaded PAK "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\SPEECH_default.pak"
[I] PakReader:533 "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\speech.pak": ignoring "speech/english"
[I] PakReader:533 "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\speech.pak": ignoring "speech/deutsch"
[I] PakReader:588 Loaded PAK "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\speech.pak"
[I] PakReader:637 Added dir "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\editor"
[I] PakReader:637 Added dir "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\game"
[I] PakReader:637 Added dir "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\Graph"
[I] PakReader:637 Added dir "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\localisation"
[I] PakReader:637 Added dir "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\misc"
[I] PakReader:637 Added dir "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\sfx"
[I] PakReader:637 Added dir "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\speech"
[I] PakReader:637 Added dir "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\data\localisation"
[I] PakReader:637 Added dir "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\data\misc"
[I] SaveGame:69 Using save game dir "C:\Users\Nosfelias\Saved Games\Arx Libertatis\save"
[I] SaveGame:174 ├─ "L'évasion" 2022-06-02 4:07
[I] SaveGame:174 ├─ "Les geôles" 2022-06-02 5:36
[I] SaveGame:174 ├─ "L'anniversaire" 2022-06-02 8:12
[I] SaveGame:174 └─ "Nouveau" 2022-06-02 8:03
[I] OpenALBackend:281 Using OpenAL 1.1 ALSOFT 1.20.1 with EFX 1.0
[I] OpenALBackend:321 ├─ Vendor: OpenAL Community
[I] OpenALBackend:325 ├─ Renderer: OpenAL Soft
[I] OpenALBackend:350 ├─ Device: Haut-parleurs (3- Razer Nari Essential)
[I] OpenALBackend:353 └─ HRTF: Disabled
[I] Localisation:359 Using text language from config: francais
[I] Localisation:376 Using audio language from config: francais
[W] IniReader:178 Ignoring non-empty line 1 outside a section: //speech string count = 1620

[W] IniReader:204 Missing '=' separator @ line 8188: Pog, king of the trolls.

[W] Localisation:410 Error parsing localisation file localisation/utext_francais.ini
[I] Localisation:237 Loading: xtext_default_001_arxlibertatis.ini
[I] ScriptEvent:448 Scripting system initialized with 174 commands and 200 suppressions
[I] FontCache:194 Using FreeType 2.9.1
[I] Text:443 Loaded font "misc/arx_default.ttf" with sizes 90, 49, 31, 63, 34, 34, 34, 14
[I] ArxGame:855 Initialized Arx Fatalis (full game)
[I] LoadLevel:227 Loading level "graph/levels/level10/level10.dlf"
[I] LoadLevel:511 Done loading level
[I] CinematicLoad:114 Loading cinematic "graph/interface/illustrations/introduction.cin"
[I] Player:2420 Starting a new playthrough
[I] LoadLevel:227 Loading level "graph/levels/level1/level1.dlf"
[I] LoadLevel:511 Done loading level
[I] CinematicLoad:114 Loading cinematic "graph/interface/illustrations/akbaa_dream_c.cin"
[I] ChangeLevel:2676 Loading save "C:\Users\Nosfelias\Saved Games\Arx Libertatis\save\save0003\gsave.sav"
[I] LoadLevel:227 Loading level "graph/levels/level1/level1.dlf"
[I] LoadLevel:511 Done loading level
</source>

> cfg.ini

<source lang="php">
[language]
string="francais"
audio="francais"

[video]
renderer="OpenGL"
resolution="auto"
refresh_rate=0
full_screen=true
others_details=2
fog=10
gamma=5
vsync=1
fps_limit=59
fov=75
view_bobbing=true
screen_shake=true
antialiasing=true
max_anisotropic_filtering=9001
colorkey_antialiasing=true
alpha_cutout_antialiasing=2
buffer_size=0
buffer_upload=""

[interface]
show_crosshair=true
limit_speech_width=true
cinematic_widescreen_mode=2
hud_scale=0.5
hud_scale_integer=true
book_scale=1
book_scale_integer=false
cursor_scale=0.5
cursor_scale_integer=true
font_size=1
font_weight=3
scale_filter=0
save_thumbnail_size="320x200"

[window]
size="640x480"
minimize_on_focus_lost=true

[audio]
backend="auto"
device="auto"
master_volume=10
effects_volume=10
speech_volume=10
ambiance_volume=8
eax=true
hrtf=0
mute_on_focus_lost=true

[input]
invert_mouse=false
auto_ready_weapon=0
mouse_look_toggle=true
mouse_sensitivity=2
mouse_acceleration=0
raw_mouse_input=true
auto_description=true
border_turning=true
improved_rune_recognition=true
improved_bow_aim=true
quick_level_transition=0

[key]
jump_k0="Space"
jump_k1=""
magic_mode_k0="LeftControl"
magic_mode_k1=""
stealth_mode_k0="C"
stealth_mode_k1="LeftAlt"
walk_forward_k0="W"
walk_forward_k1=""
walk_backward_k0="S"
walk_backward_k1=""
strafe_left_k0="A"
strafe_left_k1=""
strafe_right_k0="D"
strafe_right_k1=""
lean_left_k0="Q"
lean_left_k1=""
lean_right_k0="E"
lean_right_k1=""
sprint_k0="LeftShift"
sprint_k1=""
mouselook_k0="F"
mouselook_k1="Return"
action_combine_k0="Button1"
action_combine_k1=""
inventory_k0="I"
inventory_k1=""
book_k0="N"
book_k1=""
char_sheet_k0="F1"
char_sheet_k1=""
magic_book_k0="F2"
magic_book_k1=""
map_k0="F3"
map_k1=""
quest_book_k0="F4"
quest_book_k1=""
drink_potion_life_k0="H"
drink_potion_life_k1=""
drink_potion_mana_k0="G"
drink_potion_mana_k1=""
drink_potion_cure_k0="K"
drink_potion_cure_k1=""
torch_k0="T"
torch_k1=""
precast_1_k0="1"
precast_1_k1=""
precast_2_k0="2"
precast_2_k1=""
precast_3_k0="3"
precast_3_k1=""
precast_4_k0="4"
precast_4_k1=""
precast_5_k0="5"
precast_5_k1=""
draw_weapon_k0="Tab"
draw_weapon_k1=""
quickload_k0="F9"
quickload_k1=""
quicksave_k0="F5"
quicksave_k1=""
turn_left_k0="Left"
turn_left_k1=""
turn_right_k0="Right"
turn_right_k1=""
look_up_k0="Up"
look_up_k1=""
look_down_k0="Down"
look_down_k1=""
strafe_k0="V"
strafe_k1=""
center_view_k0="U"
center_view_k1=""
freelook_k0="Button2"
freelook_k1=""
previous_k0="PageDown"
previous_k1=""
next_k0="PageUp"
next_k1=""
unequip_weapon_k0="B"
unequip_weapon_k1=""
cancel_current_spell_k0="6"
cancel_current_spell_k1=""
minimap_k0="M"
minimap_k1=""
toggle_fullscreen_k0="LeftAlt+Return"
toggle_fullscreen_k1="RightAlt+Return"
console_k0="`"
console_k1=""

[misc]
forcetoggle=false
migration=1
quicksave_slots=10
debug=""
immersive_mode=false
notification_enabled=true
</source>

> crash.txt

<source lang="php">Unhandled exception

Exception code: Unknown error (3765269347).


Instruction address: 0x7ffde0944fd9
Stack pointer: 0xf5a39be480

Callstack:
KERNELBASE.dll!RaiseException()
VCRUNTIME140.dll!_CxxThrowException()
MSVCP140.dll!void __cdecl std::_Xlength_error(char const * __ptr64)()
arx.exe!0x7ff7933dc551 vector:1926
arx.exe!0x7ff7933f196e vector:1436
arx.exe!0x7ff7934eeafc changelevel.cpp:2267
arx.exe!0x7ff7934ec684 changelevel.cpp:2351
arx.exe!0x7ff7934eb2dc changelevel.cpp:2543
arx.exe!0x7ff7934ea258 changelevel.cpp:2710
arx.exe!0x7ff793552d14 menuwidgets.cpp:132
arx.exe!0x7ff793614c3e arxgame.cpp:1224
arx.exe!0x7ff79360ab7e core.cpp:246
arx.exe!0x7ff793600cf7 startup.cpp:168
arx.exe!0x7ff7934fff85 windowsmaingui.cpp:50
arx.exe!0x7ff7934a8006 exe_common.inl:288
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()


Process information:
- path: C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\arx.exe
- version: Arx Libertatis 1.2-dev + 7ed8e92
- memory usage: 660307968 bytes
- architecture: x86_64
- runnig time: 115.138 seconds
- crash time: 2022-06-02 17:53:55

System information:
- operating system: Microsoft Windows 8 (build 9200), 64-bit
- architecture: x86_64
- cpu: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
- total physical memory: 8514379776 bytes
- free physical memory: 1868161024 bytes

Variables:
- Command line:
- Compiler: MSVC 14.16
- stdlib: Dinkumware C++ stdlib 6.50
- CMake: 3.12.1
- Boost version: 1.69.0
- GLM version: 0.9.9.7
- zlib version (headers): 1.2.5
- zlib version (runtime): 1.2.5
- SDL version (headers): 2.0.12
- SDL version (runtime): 2.0.12
- OpenGL version: 4.6.0 NVIDIA 512.95
- OpenGL vendor: NVIDIA Corporation
- OpenGL device: NVIDIA GeForce GTX 950/PCIe/SSE2
- VRAM size: 2147483648
- VRAM available: 1634004992
- OpenAL version: 1.1 ALSOFT 1.20.1
- OpenAL vendor: OpenAL Community
- OpenAL renderer: OpenAL Soft
- OpenAL device: Haut-parleurs (3- Razer Nari Essential)
- FreeType version: 2.9.1
- Data files: full

Additional files:
- arx.log
- cfg.ini
- crash.dmp
</source>



June 01, 2022
bug_report_tiny.png 19:34  Crash report #1628 - [43528F3F] arx!0x5a1065
CrashBot : Issue created
Assertion Failed at ChangeLevel.cpp:2127: item->show == SHOW_FLAG_IN_INVENTORY

Illegal instruction: illegal operand


Instruction address: 0x5a1065
Stack pointer: 0x7ffe751e0460

Callstack:
arx!0x5af13f
libc.so.6!0x7fdb097d7560
arx!0x5a1065
arx!0x5a3698
arx!0x693736
arx!0x695428
arx!0x4262c8
libc.so.6!0x7fdb097c2310
libc.so.6!0x7fdb097c23c1
arx!0x42765d
May 25, 2022
bug_report_tiny.png 07:47  Crash report #1627 - [2808ECF0] ntdll.dll!RtlWaitOnAddress()
CrashBot : Issue created
Unhandled exception

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff96cc73416
Memory accessed: 0x24
Stack pointer: 0xb3738fcd70

Callstack:
ntdll.dll!RtlWaitOnAddress()
ntdll.dll!RtlEnterCriticalSection()
ntdll.dll!RtlEnterCriticalSection()
graphics-hook64.dll!dummy_debug_proc()
graphics-hook64.dll!dummy_debug_proc()
graphics-hook64.dll!dummy_debug_proc()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DrvValidateVersion()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DllMain()
nvoglv64.dll!DllMain()
nvoglv64.dll!DllMain()
nvoglv64.dll!DllMain()
nvoglv64.dll!DrvSwapLayerBuffers()
nvoglv64.dll!DllMain()
nvoglv64.dll!0x7ff910f577a3
nvoglv64.dll!0x7ff910f57474
nvoglv64.dll!DrvValidateVersion()
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
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