<source lang="bash">[<user>@<user>-linux-box arx-libertatis]$ arx-install-data /home/<user>/games/gog_games/arx_fatalis_data/
Welome to the Arx Fatalis 1.21 data install script for UNIX-like systems!
See `arx-install-data --help` for available options.
Enabling CLI mode, use the --gui option for a graphical interface.
Select a source file or directory to install from:
1) /home/<user>/games/gog_games/arx_fatalis_data [default]
2) Patch existing install
3) Verify existing install only
4) Select file or directory to install from..
Searching for destination directories...
Select a data directory to install to:
1) user: /home/<user>/.local/share/arx/data [default]
2) system: /home/<user>/.local/share/flatpak/exports/share/games/arx/data
3) system: /home/<user>/.local/share/flatpak/exports/share/games/arx
4) system: /home/<user>/.local/share/flatpak/exports/share/arx/data
5) system: /home/<user>/.local/share/flatpak/exports/share/arx
6) Select directory to install to...
Installing Arx Fatalis data files
Detecting data language...
speech*.pak not found
If you think this is a bug in the install script
please report the complete output at
The setup files are:
both are located on an internal SSD (mounted to /home/<user>/games) and downloaded from GOG. If I had to guess it has something to do with the versions of the setup files being 1.22 and the script being for version 1.21. I'd prefer to not install this game under Wine.
One of the things about the UI in the original Arx that really annoyed me was the nonstandard way it displayed the captions during conversations. First, it slooowly scrolled in the text as it was being spoken, even for a single line of dialog. Second, the way the text was scrolled in meant that the first and last part of most captions wasn't visible until ''after'' it had already been spoken. Third, captions run the full width of the screen even in widescreen modes. Multiple usability studies have shown that very wide blocks of text like this are difficult to read because your eye loses track of where the start of the line was.
* Display as much caption text as possible in the window as soon as the dialog starts.
* If necessary to scroll, tweak the scrolling code so it doesn't start scrolling until the first line has had a chance to be read (i.e., delay the scrolling time by one line), and so it brings in the last line before it starts being read (i.e., speed up the scrolling by one line).
* Constrain the caption text display to a reasonable, resolution-independent width in the center of the screen.
<source lang="">/tmp/ArxLibertatis/build $ make -j2
[ 4%] Note: The unity build binaries may take a long time to compile, without any indication of progress. Be patient.
[ 4%] Built target generate_core_Version_cpp
[ 4%] Built target ub_notice
[ 4%] Built target validate_desktop_file
[ 9%] Rendering arx-libertatis-16.svg to email@example.com
[ 22%] Built target arx
[ 31%] Built target arxtool
[ 40%] Built target ArxIO
[ 45%] Rendering arx-libertatis-32.svg to firstname.lastname@example.org
Unknown option --export-file=/tmp/ArxLibertatisemail@example.com
make: *** [CMakeFiles/arx-libertatis-icon.dir/build.make:182: firstname.lastname@example.org] Error 1
make: *** Waiting for unfinished jobs....
Unknown option --export-file=/tmp/ArxLibertatisemail@example.com
make: *** [CMakeFiles/arx-libertatis-icon.dir/build.make:191: firstname.lastname@example.org] Error 1
make: *** [CMakeFiles/Makefile2:202: CMakeFiles/arx-libertatis-icon.dir/all] Error 2</source>
https://gitlab.com/inkscape/inkscape/-/issues/516 according to this issue, command call have to be changed
<source lang="">/tmp/ArxLibertatis/build $ sed -i -r 's/(--export-file)/\1name/g' CMakeFiles/arx-libertatis-icon.dir/build.make</source>
The game not play all "death screams" ingame (the sounds are exists). These are played properly upon death; rat, spider, pig, chicken, dog, demon, lich, ylside and Am Shaegar. The rest are always silent (NPC, ratman, golem, zombie, goblin, goblinlord, snake-woman, troll) upon death (ceases to interact with scripts, the NPCs do have all of the needed entries to play the sounds).