Arx Libertatis Bug Tracker
Arx Libertatis (arx)
September 24, 2017
bug_report_tiny.png 11:58  Crash report #1070 - [D3AFD91D] arx.exe!script::`anonymous namespace'::PlayAnimCommand::execute() [scriptedanimation.cpp : 279]
bsxf47 : Issue closed
bug_report_tiny.png 06:48  Crash report #1070 - [D3AFD91D] arx.exe!script::`anonymous namespace'::PlayAnimCommand::execute() [scriptedanimation.cpp : 279]
CrashBot : Issue created
Illegal storage access

Callstack:
arx.exe!0x4317db
arx.exe!0x4fd074
arx.exe!0x533d3f
arx.exe!0x536799
arx.exe!0x536ee8
arx.exe!0x621952
arx.exe!0x61d027
arx.exe!0x61a83e
arx.exe!0x4dd611
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlInitializeExceptionChain()
ntdll.dll!RtlInitializeExceptionChain()

Symbols:
0 arx.exe!script::`anonymous namespace'::PlayAnimCommand::execute(script::Context & context) Line 279 C++
1 arx.exe!ScriptEvent::send(EERIE_SCRIPT * es, ScriptMessage msg, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & params, INTERACTIVE_OBJ * io, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & evname, long info) Line 428 C++
2 arx.exe!ARX_CHANGELEVEL_PopAllIO_FINISH(long reloadflag) Line 2550 C++
3 arx.exe!ARX_CHANGELEVEL_PopLevel(long instance, long reloadflag) Line 2786 C++
4 arx.exe!ARX_CHANGELEVEL_Change(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & level, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & target, long angle) Line 352 C++
4 arx.exe!ArxGame::Render() Line 823 C++
5 arx.exe!ArxGame::Run() Line 564 C++
6 arx.exe!runGame() Line 842 C++
7 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 875 C++

Registers:
EAX:00000013 EBX:000003AF ECX:21F620F0 EDX:00000001 ESI:00000744 EDI:13DB9950
CS:EIP:0023:77289EA5
SS:ESP:002B:0149FFDC EBP:0149FFEC
DS:002B ES:002B FS:0053 GS:002B
Flags:00010212
September 17, 2017
bug_report_tiny.png 14:06  Crash report #446 - [3CDB7AC3] arx.exe!ARX_Text_Init() text.cpp(375)
dscharrer : Issue closed
bug_report_tiny.png 14:04  Crash report #1045 - [694EBBF3] MSVCR120.dll!memcpy()
dscharrer : Issue closed
bug_report_tiny.png 14:03  Crash report #1036 - [2D62E5BC] ??!0x445fbe9
dscharrer : Issue closed
bug_report_tiny.png 14:01  Crash report #758 - Game chrash after character creation if game started in windowed on windows.
dscharrer : Issue closed
bug_report_tiny.png 13:59  Crash report #1065 - [F69DE13B] atig6txx.dll!DisableSubmitThread()
dscharrer : Issue closed
bug_report_tiny.png 13:56  Crash report #1060 - [39EF35FC] arx.exe!read_utf8()
dscharrer : Issue closed
bug_report_tiny.png 13:51  Crash report #1067 - [96019210] atioglxx.dll!DrvPresentBuffers()
dscharrer : Issue closed
bug_report_tiny.png 09:20  Crash report #1069 - [20C59C1A] arx.exe!ARX_SPELLS_Update() [spells.cpp: 5889]
bsxf47 : Issue closed
bug_report_tiny.png 07:31  Crash report #1069 - [20C59C1A] arx.exe!ARX_SPELLS_Update() [spells.cpp: 5889]
CrashBot : Issue created
Illegal storage access

Callstack:
arx.exe!0x140203c6b
arx.exe!0x140259234
arx.exe!0x140250fde
arx.exe!0x1402b1123
arx.exe!0x1400f8d4b
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()

Symbols:
0 arx.exe!ARX_SPELLS_Update() Line 5889 C++
1 arx.exe!ArxGame::Render() Line 1813 C++
2 arx.exe!ArxGame::Run() Line 599 C++
3 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 174 C++
4 arx.exe!__tmainCRTStartup() Line 547 C


Registers:
RAX:0000000011C91CC0 RBX:0000000000000000 RCX:0000000000000000 RDX:000000000012FA10 RSI:0000000000000000 RDI:0000000000000000
CS:RIP:0033:77C5A561
SS:RSP:002B:000000000012FF90 RBP:0000000000000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010202
September 14, 2017
bug_report_tiny.png 16:55  Bug report #1042 - Entity vs. world colission regression with non-colliding polygons
dscharrer : Issue closed
September 07, 2017
bug_report_tiny.png 20:24  Crash report #1068 - [E491D7D7] arx.exe!CheckAnythingInCylinder() [collisions.cpp:707]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x1401ae0ae
Memory accessed: 0x0
Stack pointer: 0x12f240

Callstack:
arx.exe!0x1401ae0ae
arx.exe!0x1401db2b2
arx.exe!0x140104d90
arx.exe!0x1400e9b6f
arx.exe!0x1400f4f97
arx.exe!0x1400e7180
arx.exe!0x1400b993d
arx.exe!0x1400ba476
arx.exe!0x1400b78e5
arx.exe!0x1400b747e
arx.exe!0x1400bf8a0
arx.exe!0x1400c687a
arx.exe!0x1401bd652
arx.exe!0x1402aaf65
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!CheckAnythingInCylinder(Cylinder const &,Entity *,long) [collisions.cpp : 707 + 0x0]
1 arx.exe!ARX_INTERACTIVE_ConvertToValidPosForIO(Entity *,glm::tvec3<float,0> *) [interactive.cpp : 1098 + 0x0]
2 arx.exe!SummonCreatureSpell::CanLaunch() [spellslvl09.cpp : 76 + 0xc]
3 arx.exe!ARX_SPELLS_Launch(SpellType,HandleType<EntityHandleTag,long,-1>,Flags<SpellcastFlag>,long,HandleType<EntityHandleTag,long,- 1>,DurationType<ArxTime_TAG,__int64>) [spells.cpp : 1084 + 0x0]
4 arx.exe!ARX_SPELLS_AnalyseSPELL() [spellrecognition.cpp : 1172 + 0x0]
5 arx.exe!ARX_SPELLS_ManageMagic() [spells.cpp : 598 + 0x5]
6 arx.exe!ArxGame::updateLevel() [arxgame.cpp : 1928 + 0x0]
7 arx.exe!ArxGame::render() [arxgame.cpp : 2171 + 0x0]
8 arx.exe!ArxGame::doFrame() [arxgame.cpp : 1304 + 0x0]
9 arx.exe!ArxGame::run() [arxgame.cpp : 1227 + 0x0]
10 arx.exe!runGame() [core.cpp : 282 + 0x0]
11 arx.exe!utf8_main(int,char * * const) [startup.cpp : 164 + 0x0]
12 arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
13 arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15]
September 04, 2017
bug_report_tiny.png 17:49  Crash report #1066 - [9EC0633D] arx.exe!GetItemWorldPosition() [inventory.cpp : 1753]
bsxf47 : Issue closed
bug_report_tiny.png 17:33  Crash report #1067 - [96019210] atioglxx.dll!DrvPresentBuffers()
CrashBot : Issue created
Illegal storage access

Callstack:
atioglxx.dll!DrvPresentBuffers()
atioglxx.dll!DrvPresentBuffers()
atioglxx.dll!DrvPresentBuffers()
atioglxx.dll!DrvPresentBuffers()
d3d9.dll!glTexImage2D()
arx.exe!GLTexture2D::Upload() gltexture2d.cpp(95)
arx.exe!Texture2D::Restore() texture.cpp(76)
arx.exe!TextureContainer::LoadFile() texturecontainer.cpp(227)
arx.exe!TextureContainer::Load() texturecontainer.cpp(270)
arx.exe!ARX_Menu_Resources_Create() menu.cpp(155)
arx.exe!ARX_MENU_Launch() menu.cpp(305)
arx.exe!script::`anonymous namespace'::EndIntroCommand::execute() scriptedinterface.cpp(286)
arx.exe!ScriptEvent::send() scriptevent.cpp(426)
arx.exe!ARX_SCRIPT_Timer_Check() script.cpp(1956)
arx.exe!ArxGame::Render() arxgame.cpp(1312)
arx.exe!ArxGame::Run() arxgame.cpp(599)
arx.exe!WinMain() startup.cpp(174)
arx.exe!__tmainCRTStartup() crtexe.c(547)
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlGetAppContainerNamedObjectPath()
ntdll.dll!RtlGetAppContainerNamedObjectPath()

Registers:
EAX:00625B18 EBX:002B3000 ECX:00000008 EDX:0000077C ESI:004E02C2 EDI:004E02C2
CS:EIP:0023:773A57FD
SS:ESP:002B:0019FFE4 EBP:0019FFEC
DS:002B ES:002B FS:0053 GS:002B
Flags:00210212
September 02, 2017
bug_report_tiny.png 19:28  Crash report #1066 - [9EC0633D] arx.exe!GetItemWorldPosition() [inventory.cpp : 1753]
CrashBot : Issue created
Illegal storage access

Callstack:
arx.exe!0x14022989c
arx.exe!0x1401a040c
arx.exe!0x140256ad9
arx.exe!0x140250fde
arx.exe!0x1402b1123
arx.exe!0x1400f8d4b
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()

Symbols:
0 arx.exe!GetItemWorldPosition(Entity * io, Vector3<float> * pos) Line 1753 C++
1 arx.exe!ArxGame::ManageEditorControls() Line 2004 C++
2 arx.exe!ArxGame::Render() Line 1004 C++
3 arx.exe!ArxGame::Run() Line 599 C++
4 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 174 C++
5 arx.exe!__tmainCRTStartup() Line 547 C

Registers:
RAX:0000000000000000 RBX:0000000000000000 RCX:0000000013D61770 RDX:000000000014F450 RSI:0000000000000000 RDI:0000000000000000
CS:RIP:0033:32197091
SS:RSP:002B:000000000014FF90 RBP:0000000000000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010287
September 01, 2017
bug_report_tiny.png 10:04  Crash report #1065 - [F69DE13B] atig6txx.dll!DisableSubmitThread()
CrashBot : Issue created
Illegal storage access

Callstack:
atig6txx.dll!DisableSubmitThread()
atig6txx.dll!DisableSubmitThread()
atig6txx.dll!XopGetRealDeviceId()
atig6txx.dll!SetThunkProxyBypassMode()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!getEGLInterface()
atio6axx.dll!DrvDescribePixelFormat()
atig6pxx.dll!DrvDescribePixelFormat()
OPENGL32.dll!wglSetPixelFormat()
gdi32full.dll!SetPixelFormat()
SDL64.dll!SDL_CreateYUVOverlay()
SDL64.dll!SDL_GetError()
SDL64.dll!SDL_SetVideoMode()
arx.exe!SDLWindow::setMode() sdlwindow.cpp(226)
arx.exe!SDLWindow::initialize() sdlwindow.cpp(168)
arx.exe!ArxGame::initWindow() arxgame.cpp(328)
arx.exe!ArxGame::InitWindow() arxgame.cpp(362)
arx.exe!Application::Initialize() application.cpp(113)
arx.exe!ArxGame::Initialize() arxgame.cpp(233)
arx.exe!initializeGame() core.cpp(577)
arx.exe!WinMain() startup.cpp(174)
arx.exe!__tmainCRTStartup() crtexe.c(547)
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()

Registers:
RAX:0000000001001403 RBX:0000000000000000 RCX:0000000000000000 RDX:000000000014D950 RSI:0000000000000000 RDI:0000000000000000
CS:RIP:0033:AE347091
SS:RSP:002B:000000000014FF90 RBP:0000000000000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010287
August 30, 2017
bug_report_tiny.png 17:19  Crash report #1064 - [49DEA7A2] arx.exe!audio::OpenALBackend::setListenerPosition() [OpenALBackend.cpp : 384]
bsxf47 : Issue closed
August 29, 2017
bug_report_tiny.png 18:53  Crash report #1064 - [49DEA7A2] arx.exe!audio::OpenALBackend::setListenerPosition() [OpenALBackend.cpp : 384]
CrashBot : Issue created
Assertion Failed at OpenALBackend.cpp:384: isallfinite(position)

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x14008e30a
Stack pointer: 0x14f7d0

Callstack:
arx.exe!0x14008e30a
arx.exe!0x14008932f
arx.exe!0x1400b1103
arx.exe!0x1400b2045
arx.exe!0x1400af3dc
arx.exe!0x1400aef5e
arx.exe!0x1400b7370
arx.exe!0x1400beb19
arx.exe!0x1401bb962
arx.exe!0x1402ab115
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()

Symbols:
0 arx.exe!audio::OpenALBackend::setListenerPosition(const glm::tvec3<float,0> & position) Line 384 C++
1 arx.exe!audio::setListenerPosition(const glm::tvec3<float,0> & position) Line 418 C++
2 arx.exe!ArxGame::updateLevel() Line 1887 C++
3 arx.exe!ArxGame::render() Line 2230 C++
4 arx.exe!ArxGame::doFrame() Line 1336 C++
5 arx.exe!ArxGame::run() Line 1261 C++
6 arx.exe!runGame() Line 292 C++
7 arx.exe!utf8_main(int argc, char * * argv) Line 207 C++
8 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 48 C++
August 28, 2017
bug_report_tiny.png 18:22  Crash report #1063 - [91D599DB] arx.exe!DrawEERIEInter_ViewProjectTransform() [AnimationRender.cpp : 578]
bsxf47 : Issue closed
August 27, 2017
bug_report_tiny.png 21:00  Crash report #1063 - [91D599DB] arx.exe!DrawEERIEInter_ViewProjectTransform() [AnimationRender.cpp : 578]
CrashBot : Issue created
Assertion Failed at AnimationRender.cpp:578: eobj->vertexClipPositions.size() == eobj->vertexWorldPositions.size()

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x1400827bc
Stack pointer: 0x14f400

Callstack:
arx.exe!0x1400827bc
arx.exe!0x1400838b3
arx.exe!0x14014a910
arx.exe!0x14014b32c
arx.exe!0x14014c0b9
arx.exe!0x1401e52ba
arx.exe!0x1400b3084
arx.exe!0x1400b393b
arx.exe!0x1400b0da5
arx.exe!0x1400b093e
arx.exe!0x1400b8d90
arx.exe!0x1400bfdd9
arx.exe!0x1401b4402
arx.exe!0x1402a00b5
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()

Symbols:
0 arx.exe!DrawEERIEInter_ViewProjectTransform(EERIE_3DOBJ * eobj) Line 578 C++
1 arx.exe!DrawEERIEInter(EERIE_3DOBJ * eobj, const TransformInfo & t, Entity * io, bool forceDraw, float invisibility) Line 838 C++
2 arx.exe!Manage3DCursor(Entity * io, bool simulate) Line 306 C++
3 arx.exe!ARX_INTERFACE_RenderCursorInternal(bool flag) Line 492 C++
4 arx.exe!ARX_INTERFACE_RenderCursor(bool flag) Line 748 C++
5 arx.exe!ARX_SCENE_Render() Line 1526 C++
6 arx.exe!ArxGame::renderLevel() Line 1992 C++
7 arx.exe!ArxGame::render() Line 2188 C++
8 arx.exe!ArxGame::doFrame() Line 1318 C++
9 arx.exe!ArxGame::run() Line 1241 C++
10 arx.exe!runGame() Line 282 C++
11 arx.exe!utf8_main(int argc, char * * argv) Line 164 C++
12 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 48 C++
bug_report_tiny.png 18:19  Bug report #1062 - Cook's dialogue in Level 4 lake area
guest : Issue created
The Cook's idle dialogue that you hear in the City of Arx Keep "must have been that", "was it two... or three?" "Laaa ti daaaa, dum dum daa" can be heard by a seemingly invisible NPC with no collision in the Lake area of Level 4.



Save file (load up and listen):

https://drive.google.com/open?id=0B5lXp5zZQmp9TVRyQ1pDZFN4clU
bug_report_tiny.png 18:10  Bug report #1061 - Treasure Hunt does not trigger properly
guest : Issue created
I can open the locked chest with the emerald but the next clue - the letter in the troll mines - does not appear. I *may* have moved one of the rocks when I was exploring the area earlier but reports online indicate that this should not prevent the letter from appearing.

Save file:

https://drive.google.com/open?id=0B5lXp5zZQmp9NU9mVElKV2RIYkE

bug_report_tiny.png 14:06  Crash report #1059 - [73516B71] arx.exe!ARX_SCRIPT_Timer_Check() [Script.cpp : 1841]
bsxf47 : Issue closed
bug_report_tiny.png 10:53  Crash report #1060 - [39EF35FC] arx.exe!read_utf8()
CrashBot : Issue created
Illegal storage access

Callstack:
??!0x5bad28
??!0x5bb4a7
??!0x5bb567
??!0x5bb928
??!0x677970
??!0x677aa8
??!0x547db2
??!0x62469f
??!0x61d027
??!0x61a83e
??!0x4dd611
??!call_process_entry()
??!0x7b85f653
??!call_thread_func_wrapper()
??!call_thread_func()
??!RtlRaiseException()
??!call_dll_entry_point()
??!wine_call_on_stack()
??!wine_switch_to_stack()
??!LdrInitializeThunk()
??!__wine_kernel_init()
??!__wine_process_init()
??!wine_init()
??!main()
??!__libc_start_main()

0 arx.exe!read_utf8(std::_String_const_iterator<char,std::char_traits<char>,std::allocator<char> > & it, std::_String_const_iterator<char,std::char_traits<char>,std::allocator<char> > end, unsigned long & chr) Line 181 C++
1 arx.exe!Font::insertMissingGlyphs(std::_String_const_iterator<char,std::char_traits<char>,std::allocator<char> > begin, std::_String_const_iterator<char,std::char_traits<char>,std::allocator<char> > end) Line 224 C++
2 arx.exe!Font::getNextGlyph(std::_String_const_iterator<char,std::char_traits<char>,std::allocator<char> > & it, std::_String_const_iterator<char,std::char_traits<char>,std::allocator<char> > end, unsigned long & chr) Line 262 C++
3 arx.exe!Font::Draw(int x, int y, std::_String_const_iterator<char,std::char_traits<char>,std::allocator<char> > itStart, std::_String_const_iterator<char,std::char_traits<char>,std::allocator<char> > itEnd, Color4<unsigned char> color) Line 304 C++
4 arx.exe!ARX_UNICODE_FormattingInRect(Font * pFont, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & text, const _Rectangle<long> & _rRect, Color4<unsigned char> col, long * textHeight, long * numChars, bool computeOnly) Line 143 C++
5 arx.exe!ARX_UNICODE_DrawTextInRect(Font * font, float x, float y, float maxx, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _text, Color4<unsigned char> col, const _Rectangle<long> * pClipRect) Line 187 C++
6 arx.exe!TextManager::Render() Line 181 C++
7 arx.exe!ArxGame::Render() Line 1965 C++
8 arx.exe!ArxGame::Run() Line 564 C++
9 arx.exe!runGame() Line 842 C++

Registers:
EAX:0149F678 EBX:F777B000 ECX:0573B000 EDX:055141C9 ESI:00000002 EDI:7BF011E1
CS:EIP:0023:7BF01202
SS:ESP:002B:FF9BC9F0 EBP:00000000
DS:002B ES:002B FS:0063 GS:006B
Flags:00010212
bug_report_tiny.png 07:11  Crash report #1059 - [73516B71] arx.exe!ARX_SCRIPT_Timer_Check() [Script.cpp : 1841]
CrashBot : Issue created
Assertion Failed at Script.cpp:1841: st->start <= now

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x1401f7565
Stack pointer: 0x14f670

Callstack:
arx.exe!0x1401f7565
arx.exe!0x1400b10bb
arx.exe!0x1400b2045
arx.exe!0x1400af3dc
arx.exe!0x1400aef5e
arx.exe!0x1400b7370
arx.exe!0x1400beb19
arx.exe!0x1401bb962
arx.exe!0x1402ab115
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()

Symbols:
0 arx.exe!ARX_SCRIPT_Timer_Check() Line 1841 C++
1 arx.exe!ArxGame::updateLevel() Line 1871 C++
2 arx.exe!ArxGame::render() Line 2230 C++
3 arx.exe!ArxGame::doFrame() Line 1336 C++
4 arx.exe!ArxGame::run() Line 1261 C++
5 arx.exe!runGame() Line 292 C++
6 arx.exe!utf8_main(int argc, char * * argv) Line 207 C++
7 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 48 C++

August 26, 2017
bug_report_tiny.png 16:50  Crash report #1057 - [6796D1A7] arx.exe!DrawEERIEInter_ViewProjectTransform() [animationrender.cpp:578]
dscharrer : Issue closed
August 25, 2017
bug_report_tiny.png 13:12  Crash report #1058 - [8C756472] arx.exe!CrashHandlerWindows::handleCrash() crashhandlerwindows.cpp(312)
CrashBot : Issue created
new operator failed

Callstack:
arx.exe!CrashHandlerWindows::handleCrash() crashhandlerwindows.cpp(312)
arx.exe!NewHandler() crashhandlerwindows.cpp(433)
MSVCR100.dll!_callnewh()
MSVCR100.dll!malloc()
arx.exe!TheaToEerie() object.cpp(284)
arx.exe!EERIE_ANIMMANAGER_Load_NoWarning() animation.cpp(312)
arx.exe!script::`anonymous namespace'::LoadAnimCommand::execute() scriptedanimation.cpp(353)
arx.exe!ScriptEvent::send() scriptevent.cpp(426)
arx.exe!ARX_SCRIPT_ResetObject() script.cpp(199)
arx.exe!ARX_SCRIPT_ResetAll() script.cpp(236)
arx.exe!FirstFrameHandling() core.cpp(1899)
arx.exe!ArxGame::Render() arxgame.cpp(1976)
arx.exe!ArxGame::Run() arxgame.cpp(599)
arx.exe!WinMain() startup.cpp(174)
arx.exe!__tmainCRTStartup() crtexe.c(547)
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()

Registers:
RAX:0000000001C96250 RBX:000000008B4013B0 RCX:0000000001C96250 RDX:0000000000000000 RSI:00000000FFFF9000 RDI:00000000400F8EBC
CS:RIP:0033:8B7554E4
SS:RSP:002B:000000000013FF90 RBP:0000000000000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00000206
bug_report_tiny.png 10:01  Crash report #1057 - [6796D1A7] arx.exe!DrawEERIEInter_ViewProjectTransform() [animationrender.cpp:578]
CrashBot : Issue created
Assertion Failed at AnimationRender.cpp:578: eobj->vertexClipPositions.size() == eobj->vertexWorldPositions.size()

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x1400827bc
Stack pointer: 0x12f400

Callstack:
arx.exe!0x1400827bc
arx.exe!0x1400838b3
arx.exe!0x14014a910
arx.exe!0x14014b32c
arx.exe!0x14014c0b9
arx.exe!0x1401e52ba
arx.exe!0x1400b3084
arx.exe!0x1400b393b
arx.exe!0x1400b0da5
arx.exe!0x1400b093e
arx.exe!0x1400b8d90
arx.exe!0x1400bfdd9
arx.exe!0x1401b4402
arx.exe!0x1402a00b5
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!DrawEERIEInter_ViewProjectTransform(EERIE_3DOBJ *) [animationrender.cpp : 578 + 0x4e]
1 arx.exe!DrawEERIEInter(EERIE_3DOBJ *,TransformInfo const &,Entity *,bool,float) [animationrender.cpp : 838 + 0x0]
2 arx.exe!Manage3DCursor(Entity *,bool) [cursor.cpp : 306 + 0x0]
3 arx.exe!ARX_INTERFACE_RenderCursorInternal [cursor.cpp : 492 + 0x7]
4 arx.exe!ARX_INTERFACE_RenderCursor(bool) [cursor.cpp : 748 + 0x0]
5 arx.exe!ARX_SCENE_Render() [scene.cpp : 1526 + 0x0]
6 arx.exe!ArxGame::renderLevel() [arxgame.cpp : 1992 + 0x0]
7 arx.exe!ArxGame::render() [arxgame.cpp : 2188 + 0x0]
8 arx.exe!ArxGame::doFrame() [arxgame.cpp : 1318 + 0x0]
9 arx.exe!ArxGame::run() [arxgame.cpp : 1241 + 0x0]
10 arx.exe!runGame() [core.cpp : 282 + 0x0]
11 arx.exe!utf8_main(int,char * * const) [startup.cpp : 164 + 0x0]
12 arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
13 arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15]
August 24, 2017
feature_request_tiny.png 20:45  Feature request #1056 - Stop head bobbing and walking animation while not moving
guest : Issue created
While the character is not accelerating(moving) aka running into walls, the walking and head bobbing animations shouldn't play.
bug_report_tiny.png 16:27  Bug report #1055 - Missing texture filtering for runes in the spell book
guest : Issue created
The runes in the book don't have any kind of texture filtering.
Here's a comparison between the original
[[https://files.gamebanana.com/bitpit/og.png|Original]]
And the current one
[[Image:https://files.gamebanana.com/bitpit/new_9d11d.png|Current]]
enhancement_tiny.png 16:02  Enhancement #1054 - Lava should damage items thrown into it
guest : Issue created
Standing in lava degrades all equipped destructible items(weapons,rings and armors), but throwing them in does nothing.
bug_report_tiny.png 15:59  Crash report #1052 - [5922989F] arx.exe!DrawEERIEInter_ViewProjectTransform() [AnimationRender.cpp : 578]
bsxf47 : Issue closed
bug_report_tiny.png 15:51  Bug report #1053 - Texture animations stopped while night vision is active
guest : Issue created
Using the night vision spell stops all texture animations, such as flowing lava and water.
bug_report_tiny.png 15:28  Crash report #1052 - [5922989F] arx.exe!DrawEERIEInter_ViewProjectTransform() [AnimationRender.cpp : 578]
CrashBot : Issue created
Assertion Failed at AnimationRender.cpp:578: eobj->vertexClipPositions.size() == eobj->vertexWorldPositions.size()

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x1400827bc
Stack pointer: 0x12f400

Callstack:
arx.exe!0x1400827bc
arx.exe!0x1400838b3
arx.exe!0x14014a910
arx.exe!0x14014b32c
arx.exe!0x14014c0b9
arx.exe!0x1401e52ba
arx.exe!0x1400b3084
arx.exe!0x1400b393b
arx.exe!0x1400b0da5
arx.exe!0x1400b093e
arx.exe!0x1400b8d90
arx.exe!0x1400bfdd9
arx.exe!0x1401b4402
arx.exe!0x1402a00b5
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()

Symbols:
0 arx.exe!DrawEERIEInter_ViewProjectTransform(EERIE_3DOBJ * eobj) Line 578 C++
1 arx.exe!DrawEERIEInter(EERIE_3DOBJ * eobj, const TransformInfo & t, Entity * io, bool forceDraw, float invisibility) Line 838 C++
2 arx.exe!Manage3DCursor(Entity * io, bool simulate) Line 306 C++
3 arx.exe!ARX_INTERFACE_RenderCursorInternal(bool flag) Line 492 C++
4 arx.exe!ARX_INTERFACE_RenderCursor(bool flag) Line 748 C++
5 arx.exe!ARX_SCENE_Render() Line 1526 C++
6 arx.exe!ArxGame::renderLevel() Line 1992 C++
7 arx.exe!ArxGame::render() Line 2188 C++
8 arx.exe!ArxGame::doFrame() Line 1318 C++
9 arx.exe!ArxGame::run() Line 1241 C++
10 arx.exe!runGame() Line 282 C++
11 arx.exe!utf8_main(int argc, char * * argv) Line 164 C++
12 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 48 C++
August 17, 2017
bug_report_tiny.png 15:18  Crash report #1051 - [2F037618] arx.exe!ARX_INTERFACE_RenderCursorInternal() [interface.cpp : 7664]
bsxf47 : Issue closed
August 16, 2017
bug_report_tiny.png 19:56  Crash report #1051 - [2F037618] arx.exe!ARX_INTERFACE_RenderCursorInternal() [interface.cpp : 7664]
CrashBot : Issue created
Illegal storage access

Callstack:
arx.exe!0x1401a19b0
arx.exe!0x1402595ad
arx.exe!0x140250fde
arx.exe!0x1402b1123
arx.exe!0x1400f8d4b
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()

Symbols:
0 arx.exe!ARX_INTERFACE_RenderCursorInternal(long flag) Line 7664 C++
1 arx.exe!ArxGame::Render() Line 1903 C++
2 arx.exe!ArxGame::Run() Line 599 C++
3 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 174 C++
4 arx.exe!__tmainCRTStartup() Line 547 C


Registers:
RAX:0000000000000180 RBX:0000000000000000 RCX:0000000003BF03BE RDX:000000007DAF0000 RSI:0000000000000000 RDI:0000000000000000
CS:RIP:0033:B1690D51
SS:RSP:002B:000000000014FF90 RBP:0000000000000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010246
August 15, 2017
bug_report_tiny.png 19:46  Crash report #1050 - [3BFB79C7] arx.exe!SDLInputBackend::onInputEvent() [sdlinputbackend.cpp:456]
bsxf47 : Issue closed
bug_report_tiny.png 19:41  Crash report #1049 - [2B32F9B4] arx.exe!SDLInputBackend::onInputEvent() [sdlinputbackend.cpp : 456]
bsxf47 : Issue closed
bug_report_tiny.png 10:54  Crash report #1050 - [3BFB79C7] arx.exe!SDLInputBackend::onInputEvent() [sdlinputbackend.cpp:456]
Cheez : Issue created
Illegal storage access

Callstack:
arx.exe!0x14016b725
arx.exe!0x14010a910
arx.exe!0x1402534ff
arx.exe!0x14024fe1e
arx.exe!0x14024fff3
arx.exe!0x1400f55ff
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()

Symbols:
0 arx.exe!SDLInputBackend::onInputEvent(const SDL_Event & event) Line 456 C++
1 arx.exe!SDLWindow::tick() Line 345 C++
2 arx.exe!ArxGame::Run() Line 559 C++
3 arx.exe!runGame() Line 842 C++
4 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 875 C++
5 arx.exe!__tmainCRTStartup() Line 547 C


Registers:
RAX:000000004016B711 RBX:0000000000000000 RCX:0000000000000000 RDX:00000000009BF920 RSI:0000000000000000 RDI:0000000000000000
CS:RIP:0033:76E7B371
SS:RSP:002B:00000000009BFF90 RBP:0000000000000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010246
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