Arx Libertatis Bug Tracker
Arx Libertatis (arx)
November 13, 2020
bug_report_tiny.png 13:17  Crash report #1515 - [61873E9D] arx.exe!0x7ff68a0c100e
CrashBot : Issue created
Assertion Failed at Trail.cpp:117: m_positions.size() >= size_t(std::ceil(n)) 2

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x7ff68a0c100e
Stack pointer: 0x14fb5dedb0

Callstack:
arx.exe!0x7ff68a0c100e
arx.exe!0x7ff68a088e11
arx.exe!0x7ff68a048fca
arx.exe!0x7ff68a049956
arx.exe!0x7ff68a0460d2
arx.exe!0x7ff68a057cfe
arx.exe!0x7ff68a14f01a
arx.exe!FT_GlyphSlot_Own_Bitmap()
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
November 11, 2020
bug_report_tiny.png 18:22  Crash report #1514 - [593979A] KERNELBASE.dll!RaiseException()
CrashBot : Issue created
Unhandled exception

Exception code: Unknown error (3765269347).


Instruction address: 0x7ff986923b29
Stack pointer: 0x1ed717c1b0

Callstack:
KERNELBASE.dll!RaiseException()
VCRUNTIME140.dll!_CxxThrowException()
MSVCP140.dll!void __cdecl std::_Xlength_error(char const * __ptr64)()
arx.exe!0x7ff63ee6f641
arx.exe!0x7ff63ee917c8
arx.exe!0x7ff63ee6ac85
arx.exe!0x7ff63edc8274
arx.exe!0x7ff63edbc55b
arx.exe!0x7ff63ee7e2e8
arx.exe!0x7ff63edc39e8
arx.exe!0x7ff63edc9ea3
arx.exe!0x7ff63edcaf14
arx.exe!0x7ff63ed65689
arx.exe!0x7ff63eca54c4
arx.exe!0x7ff63ecba13e
arx.exe!0x7ff63edb418a
arx.exe!0x7ff63ef2e05a
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
November 09, 2020
bug_report_tiny.png 19:13  Crash report #1513 - [C2462C3D] KERNELBASE.dll!RaiseException()
CrashBot : Issue created
Unhandled exception

Exception code: Unknown error (3765269347).


Instruction address: 0x7ffeda6b3b29
Stack pointer: 0x38408fb960

Callstack:
KERNELBASE.dll!RaiseException()
VCRUNTIME140.dll!_CxxThrowException()
MSVCP140.dll!void __cdecl std::_Xlength_error(char const * __ptr64)()
arx.exe!0x7ff79696f641
arx.exe!0x7ff7969917c8
arx.exe!0x7ff79696ac85
arx.exe!0x7ff7968c8274
arx.exe!0x7ff7968bc55b
arx.exe!0x7ff79697e2e8
arx.exe!0x7ff7968c39e8
arx.exe!0x7ff7968c9ea3
arx.exe!0x7ff7968caf14
arx.exe!0x7ff796865689
arx.exe!0x7ff7968870b5
arx.exe!0x7ff79686485e
arx.exe!0x7ff7968658fb
arx.exe!0x7ff7967a9011
arx.exe!0x7ff7967a58c2
arx.exe!0x7ff7967ba13e
arx.exe!0x7ff7968b418a
arx.exe!0x7ff796a2e05a
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
November 06, 2020
bug_report_tiny.png 09:13  Crash report #1512 - [ADC768AB] arx.exe!0x14007c832
CrashBot : Issue created
Assertion Failed at Paths.cpp:223: unreachable code

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x14007c832
Stack pointer: 0x14f8d0

Callstack:
arx.exe!0x14007c832
arx.exe!0x1400b32b8
arx.exe!0x1400b04d3
arx.exe!0x1400b006e
arx.exe!0x1400b85b0
arx.exe!0x1400bfd79
arx.exe!0x1401c2bb2
arx.exe!0x1402b5015
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
October 28, 2020
bug_report_tiny.png 14:13  Crash report #1511 - [EEBB1109] arx.exe!0x7ff660aab3a2
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff660aab3a2
Memory accessed: 0x90
Stack pointer: 0x82bdfced30

Callstack:
arx.exe!0x7ff660aab3a2
arx.exe!0x7ff660aac8b7
arx.exe!0x7ff660b46269
arx.exe!0x7ff660a13eed
arx.exe!0x7ff660a144ed
arx.exe!0x7ff660a12158
arx.exe!0x7ff660a119de
arx.exe!0x7ff660a19949
arx.exe!0x7ff660a2009b
arx.exe!0x7ff660b192c2
arx.exe!0x7ff660c581cd
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
October 24, 2020
bug_report_tiny.png 00:45  Crash report #1510 - [EA3B02A0] arx.exe!0x7ff7ae4f100e
CrashBot : Issue created
Assertion Failed at Trail.cpp:117: m_positions.size() >= size_t(std::ceil(n)) 2

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x7ff7ae4f100e
Stack pointer: 0x90b7f7ed50

Callstack:
arx.exe!0x7ff7ae4f100e
arx.exe!0x7ff7ae4b8e11
arx.exe!0x7ff7ae478fca
arx.exe!0x7ff7ae479956
arx.exe!0x7ff7ae4760d2
arx.exe!0x7ff7ae487cfe
arx.exe!0x7ff7ae57f01a
arx.exe!FT_GlyphSlot_Own_Bitmap()
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
October 19, 2020
bug_report_tiny.png 22:33  Crash report #1499 - [2954DEC7] ?? ()
dscharrer : Issue closed
bug_report_tiny.png 22:22  Bug report #1508 - Lord Inut's bow cannot be equipped with requirement of 30 projectile, while I have 37
dscharrer : Issue closed
bug_report_tiny.png 21:26  Crash report #1504 - [F39A1692] arx.exe!ARX_DAMAGES_DealDamages() [Damage.cpp:722]
dscharrer : Issue closed
bug_report_tiny.png 21:21  Crash report #1503 - [7046E8B2] aarx.exe!Trail::Render() [Trail.cpp:117]
dscharrer : Issue closed
bug_report_tiny.png 21:18  Crash report #1502 - [A1B215E7] ig7icd32.dll!RegisterProcTableCallback()
dscharrer : Issue closed
bug_report_tiny.png 21:15  Crash report #1509 - [E796C8D] arx.exe!Trail::Render() [Trail.cpp:117]
dscharrer : Issue closed
bug_report_tiny.png 06:10  Crash report #1509 - [E796C8D] arx.exe!Trail::Render() [Trail.cpp:117]
CrashBot : Issue created
Assertion Failed at Trail.cpp:117: m_positions.size() >= size_t(std::ceil(n)) 2

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x7ff631d2100e
Stack pointer: 0x9e6fbded70

Callstack:
arx.exe!0x7ff631d2100e
arx.exe!0x7ff631ce8e11
arx.exe!0x7ff631ca8fca
arx.exe!0x7ff631ca9956
arx.exe!0x7ff631ca60d2
arx.exe!0x7ff631cb7cfe
arx.exe!0x7ff631daf01a
arx.exe!FT_GlyphSlot_Own_Bitmap()
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!Trail::Render() [Trail.cpp : 117 + 0x1a]
1 arx.exe!SpeedSpell::Update() [SpellsLvl03.cpp : 129 + 0x0]
2 arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1948 + 0x122]
3 arx.exe!ArxGame::render() [ArxGame.cpp : 2082 + 0x0]
4 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1304 + 0x0]
5 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0xa5]
6 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
October 18, 2020
bug_report_tiny.png 21:08  Bug report #1508 - Lord Inut's bow cannot be equipped with requirement of 30 projectile, while I have 37
coffey_rt : Issue created
Guess it's more like visual bug.

When I try to equip Lord Inut's bow, I see message that it requires 30 projectile, but I have 37 point of that skill.

In fact, Inut's bow requires 40 projectile to be used.

Version: 1.2-dev-2020-08-23
bug_report_tiny.png 20:55  Bug report #1507 - Slowdown spell doesn't cancel when enemy dies
coffey_rt : Issue created
When enemy dies you expect that slowdown spell gets cancelled, but it stays, draining you mana

Version: 1.2-dev-2020-08-23
bug_report_tiny.png 20:37  Bug report #1506 - When you put on Ylside armor for the first time, dialog text gets broken
coffey_rt : Issue created
Instead of dialog text it shows "iserbius_call_ylside2" and "iserbius_call_ylside3"

Game installed from GOG, applied latest patch.

Version: 1.2-dev-2020-08-23
bug_report_tiny.png 20:18  Bug report #1505 - Life drain (Vitae Movis) is overpowered and instakills everyone
coffey_rt : Issue created
Anyone dies within few moments, even Akbaa dies within few seconds. Also works the other way: if Akbaa casts Life drain, player dies almost immediately.

Version: 1.2-dev-2020-08-23
October 17, 2020
bug_report_tiny.png 15:11  Crash report #1504 - [F39A1692] arx.exe!ARX_DAMAGES_DealDamages() [Damage.cpp:722]
CrashBot : Issue created
Assertion Failed at Damage.cpp:634: isallfinite(vect)

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x7ff736faa153
Stack pointer: 0x80032feb70

Callstack:
arx.exe!0x7ff736faa153
arx.exe!0x7ff73708f167
arx.exe!0x7ff737090136
arx.exe!0x7ff737091872
arx.exe!0x7ff737091eaa
arx.exe!0x7ff736fbc742
arx.exe!0x7ff736fbd19c
arx.exe!0x7ff736fb9689
arx.exe!0x7ff736f9832e
arx.exe!0x7ff736f998fd
arx.exe!0x7ff736f9639b
arx.exe!0x7ff736f9f0d3
arx.exe!0x7ff736fa74bd
arx.exe!0x7ff73709f0ca
arx.exe!FT_GlyphSlot_Own_Bitmap()
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbol:
0 arx.exe!ARX_DAMAGES_DealDamages(HandleType<EntityHandleTag,long,-1>,float,HandleType<EntityHandleTag,long,-1>,Flags<DamageTypeFlag>,glm::vec<3,float,0> *) [Damage.cpp : 722 + 0x3c]
1 arx.exe!CheckAnythingInCylinder_Inner [Collisions.cpp : 527 + 0x0]
2 arx.exe!CheckAnythingInCylinder(Cylinder const &,Entity *,long) [Collisions.cpp : 739 + 0x20]
3 arx.exe!AttemptValidCylinderPos(Cylinder &,Entity *,Flags<CollisionFlag>) [Collisions.cpp : 1151 + 0x5]
4 arx.exe!ARX_COLLISION_Move_Cylinder(IO_PHYSICS *,Entity *,float,Flags<CollisionFlag>) [Collisions.cpp : 1308 + 0x5]
5 arx.exe!ManageNPCMovement_End [NPC.cpp : 2091 + 0x33]
6 arx.exe!ManageNPCMovement [NPC.cpp : 2365 + 0x8]
7 arx.exe!ARX_PHYSICS_Apply() [NPC.cpp : 990 + 0x0]
8 arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1811 + 0x0]
9 arx.exe!ArxGame::render() [ArxGame.cpp : 2066 + 0x0]
10 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1303 + 0x0]
11 arx.exe!runGame() [Core.cpp : 243 + 0x5b]
12 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
13 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
bug_report_tiny.png 01:25  Crash report #1503 - [7046E8B2] aarx.exe!Trail::Render() [Trail.cpp:117]
CrashBot : Issue created
Assertion Failed at Trail.cpp:117: m_positions.size() >= size_t(std::ceil(n)) 2

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x7ff661f1100e
Stack pointer: 0xb9822ff280

Callstack:
arx.exe!0x7ff661f1100e
arx.exe!0x7ff661ed8e11
arx.exe!0x7ff661e98fca
arx.exe!0x7ff661e99956
arx.exe!0x7ff661e960d2
arx.exe!0x7ff661ea7cfe
arx.exe!0x7ff661f9f01a
arx.exe!FT_GlyphSlot_Own_Bitmap()
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!Trail::Render() [Trail.cpp : 117 + 0x1a]
1 arx.exe!SpeedSpell::Update() [SpellsLvl03.cpp : 129 + 0x0]
2 arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1948 + 0x122]
3 arx.exe!ArxGame::render() [ArxGame.cpp : 2082 + 0x0]
4 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1304 + 0x0]
5 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0xa5]
6 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
October 13, 2020
bug_report_tiny.png 11:20  Crash report #1502 - [A1B215E7] ig7icd32.dll!RegisterProcTableCallback()
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x65547a8f
Memory accessed: 0x8
Stack pointer: 0x10ff250
Frame pointer: 0x10ff290

Callstack:
Warning: WoW64 process detected, stack may be corrupted!
ig7icd32.dll!RegisterProcTableCallback()
ig7icd32.dll!RegisterProcTableCallback()
ig7icd32.dll!DrvSetLayerPaletteEntries()
ig7icd32.dll!RegisterProcTableCallback()
ig7icd32.dll!RegisterProcTableCallback()
ig7icd32.dll!DrvSwapBuffers()
ig7icd32.dll!DrvSwapBuffers()
OPENGL32.DLL!wglCopyContext()
OPENGL32.DLL!wglSwapBuffers()
GDI32.dll!SwapBuffers()
SDL2.dll!SDL_DYNAPI_entry()
arx.exe!0x12606ae
arx.exe!0x127265f
arx.exe!0x1348daa
arx.exe!0x1348daa
arx.exe!0x1471899
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlInitializeExceptionChain()
ntdll.dll!RtlInitializeExceptionChain()
October 08, 2020
bug_report_tiny.png 21:10  Bug report #1501 - Cant speak with Goblin in Pub, i cant progress in game, dialog is not executed..
guest : Issue created
Cant speak with Goblin in Pub, i cant progress in game, dialog is not executed..
feature_request_tiny.png 15:27  Feature request #1500 - Allow Scroll Lock key binding to be changed
Lalike : Issue created
Hi!

https://wiki.arx-libertatis.org/Debugging - according to the wiki some of the most useful debug features of AL is hidden behind the scroll lock key. That key have mostly vanished from almost all keyboards now - at least on laptops and notebooks, so I would find it useful to have an option among the key controls to change it.

Thank you!

Lali
September 09, 2020
bug_report_tiny.png 20:24  Crash report #1498 - [6D0F0992] arx.exe!Trail::Render() [Trail.cpp:117]
dscharrer : Issue closed
bug_report_tiny.png 13:44  Crash report #1499 - [2954DEC7] ?? ()
CrashBot : Issue created
Illegal storage access: address not mapped to object


GDB stack trace:
<source lang="gdb">
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/libthread_db.so.1".
0x08254e70 in ?? ()
[Current thread is 1 (Thread 0xb76a09c0 (LWP 962))]
Id Target Id Frame
* 1 Thread 0xb76a09c0 (LWP 962) "arx" 0x08254e70 in ?? ()

Thread 1 (Thread 0xb76a09c0 (LWP 962)):
#0 0x08254e70 in ?? ()
No symbol table info available.
#1 0x08254fe3 in ?? ()
No symbol table info available.
#2 <signal handler called>
No symbol table info available.
#3 0x00000000 in ?? ()
No symbol table info available.
#4 0x081b0c43 in ?? ()
No symbol table info available.
#5 0x081b399e in ?? ()
No symbol table info available.
#6 0x081b78a1 in ?? ()
No symbol table info available.
#7 0x083405fe in ?? ()
No symbol table info available.
#8 0x080b34cc in ?? ()
No symbol table info available.
#9 0x080b3ea9 in ?? ()
No symbol table info available.
#10 0x080a7bb8 in ?? ()
No symbol table info available.
#11 0x080bc7f9 in ?? ()
No symbol table info available.
#12 0x080cda8a in ?? ()
No symbol table info available.
#13 0x080d7b3f in ?? ()
No symbol table info available.
#14 0x08057752 in ?? ()
No symbol table info available.
#15 0xb7a06773 in __libc_start_main () from /lib/libc.so.6
No symbol table info available.
#16 0x08063a61 in _start ()
No symbol table info available.
</source>
bug_report_tiny.png 10:31  Crash report #1498 - [6D0F0992] arx.exe!Trail::Render() [Trail.cpp:117]
CrashBot : Issue created
Assertion Failed at Trail.cpp:117: m_positions.size() >= size_t(std::ceil(n)) 2

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x7ff697c2100e
Stack pointer: 0x588f7edd0

Callstack:
arx.exe!0x7ff697c2100e
arx.exe!0x7ff697be8e11
arx.exe!0x7ff697ba8fca
arx.exe!0x7ff697ba9956
arx.exe!0x7ff697ba60d2
arx.exe!0x7ff697bb7cfe
arx.exe!0x7ff697caf01a
arx.exe!FT_GlyphSlot_Own_Bitmap()
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!Trail::Render() [Trail.cpp : 117 + 0x1a]
1 arx.exe!SpeedSpell::Update() [SpellsLvl03.cpp : 129 + 0x0]
2 arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1948 + 0x122]
3 arx.exe!ArxGame::render() [ArxGame.cpp : 2082 + 0x0]
4 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1304 + 0x0]
5 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0xa5]
6 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
September 07, 2020
feature_request_tiny.png 01:19  Feature request #1497 - Independent main menu options for vertex lighting and particles
guest : Issue created
It would be nice to divide the level of detail menu option and split it into 2 new different options, one for the vertex lighting and a separated one only for the particle quality instead only a single option that is currently very vague by the way
September 06, 2020
bug_report_tiny.png 14:46  Crash report #1496 - [FAEE2C0D] arx.exe!ARX_Menu_Manage() [Menu.cpp:206]
dscharrer : Issue closed
bug_report_tiny.png 14:43  Crash report #1495 - [5164B0DA] 0 arx.exe!Cedric_AnimateDrawEntityRender() [AnimationRender.cpp:1137]
dscharrer : Issue closed
September 01, 2020
bug_report_tiny.png 06:33  Crash report #1496 - [FAEE2C0D] arx.exe!ARX_Menu_Manage() [Menu.cpp:206]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff633a75023
Memory accessed: 0x10
Stack pointer: 0xeb925bf350

Callstack:
arx.exe!0x7ff633a75023
arx.exe!0x7ff633a60853
arx.exe!0x7ff6339b8f47
arx.exe!0x7ff6339b58c2
arx.exe!0x7ff6339ca13e
arx.exe!0x7ff633ac418a
arx.exe!0x7ff633c3e05a
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!ARX_Menu_Manage() [Menu.cpp : 206 + 0x31]
1 arx.exe!ArxGame::manageKeyMouse() [Interface.cpp : 1420 + 0x0]
2 arx.exe!ArxGame::render() [ArxGame.cpp : 2022 + 0x0]
3 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1269 + 0x0]
4 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0xa5]
5 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
6 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
August 30, 2020
bug_report_tiny.png 22:49  Crash report #1495 - [5164B0DA] 0 arx.exe!Cedric_AnimateDrawEntityRender() [AnimationRender.cpp:1137]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff6a510dc9b
Memory accessed: 0x1f8
Stack pointer: 0xa5099bebd0

Callstack:
arx.exe!0x7ff6a510dc9b
arx.exe!0x7ff6a526b493
arx.exe!0x7ff6a5277734
arx.exe!0x7ff6a5138185
arx.exe!0x7ff6a5139146
arx.exe!0x7ff6a51358c2
arx.exe!0x7ff6a514a13e
arx.exe!0x7ff6a524418a
arx.exe!0x7ff6a53be05a
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!Cedric_AnimateDrawEntityRender [AnimationRender.cpp : 1137 + 0x4]
1 arx.exe!RenderInter() [Interactive.cpp : 2194 + 0x0]
2 arx.exe!ARX_SCENE_Render() [Scene.cpp : 1423 + 0x0]
3 arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1879 + 0x0]
4 arx.exe!ArxGame::render() [ArxGame.cpp : 2047 + 0x0]
5 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1269 + 0x0]
6 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0xa5]
7 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
8 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
August 25, 2020
bug_report_tiny.png 02:06  Bug report #1494 - General audio volume bug
guest : Issue created
Changing the audio options in the main menu is causing a bug, play a game, pause and select audio options, turn off the general volume to the minimum and press f9 or quick load, the game is loaded and the new settings don't work, audio is enabled again until you pause the game once again then the new settings are applied, this is a minor bug and I think fixing this is helpful for the code quality
August 23, 2020
bug_report_tiny.png 21:59  Crash report #1378 - [F918CD43] arx.exe!OpenGLRenderer::initialize() [OpenGLRenderer.cpp:95]
dscharrer : Issue closed
bug_report_tiny.png 21:58  Crash report #1485 - [F75218A5] arx.exe!SecondaryInventoryHud::open(Entity *) [SecondaryInventory.cpp:420]
dscharrer : Issue closed
bug_report_tiny.png 19:29  Bug report #1493 - Steam overlay not work
guest : Issue created
Steam overlay not work with last Arx Libertatis Development Snapshot.
August 11, 2020
bug_report_tiny.png 19:54  Crash report #1492 - [E06B340C] arx.exe!Cedric_AnimateDrawEntityRender() [AnimationRender.cpp:1137]
dscharrer : Issue closed
bug_report_tiny.png 09:02  Crash report #1492 - [E06B340C] arx.exe!Cedric_AnimateDrawEntityRender() [AnimationRender.cpp:1137]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff7c638dc9b
Memory accessed: 0x1f8
Stack pointer: 0x87670feb40

Callstack:
arx.exe!0x7ff7c638dc9b
arx.exe!0x7ff7c64eb173
arx.exe!0x7ff7c64f7414
arx.exe!0x7ff7c63b8165
arx.exe!0x7ff7c63b9126
arx.exe!0x7ff7c63b58a2
arx.exe!0x7ff7c63ca11e
arx.exe!0x7ff7c64c43ba
arx.exe!FT_GlyphSlot_Own_Bitmap()
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!Cedric_AnimateDrawEntityRender [AnimationRender.cpp : 1137 + 0x4]
1 arx.exe!RenderInter() [Interactive.cpp : 2194 + 0x0]
2 arx.exe!ARX_SCENE_Render() [Scene.cpp : 1423 + 0x0]
3 arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1877 + 0x0]
4 arx.exe!ArxGame::render() [ArxGame.cpp : 2045 + 0x0]
5 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1267 + 0x0]
6 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0xa5]
7 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
August 09, 2020
bug_report_tiny.png 20:19  Crash report #1491 - [D7A3C105] arx.exe!PakReader::addArchive() [PakReader.cpp:489]
dscharrer : Issue closed
bug_report_tiny.png 18:38  Crash report #1491 - [D7A3C105] arx.exe!PakReader::addArchive() [PakReader.cpp:489]
THMG : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff632dea2ac
Memory accessed: 0x0
Stack pointer: 0xa1d8f3f4b0

Callstack:
arx.exe!0x7ff632dea2ac
arx.exe!0x7ff632cf38f5
arx.exe!0x7ff632cef161
arx.exe!0x7ff632d07cb2
arx.exe!0x7ff632dff01a
arx.exe!FT_GlyphSlot_Own_Bitmap()
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!PakReader::addArchive(fs::path const &) [PakReader.cpp : 489 + 0x0]
1 arx.exe!ArxGame::addPaks() [ArxGame.cpp : 939 + 0xb2]
2 arx.exe!ArxGame::initialize() [ArxGame.cpp : 227 + 0x8]
3 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0x59]
4 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
August 06, 2020
bug_report_tiny.png 21:30  Crash report #1487 - [11963228] VCRUNTIME140.dll!memcpy()
dscharrer : Issue closed
bug_report_tiny.png 21:17  Crash report #1418 - [42AF4186] ig7icd64.dll!RegisterProcTableCallback()
dscharrer : Issue closed
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