Arx Libertatis Bug Tracker
Arx Libertatis (arx)
March 22, 2020
bug_report_tiny.png 01:23  Bug report #1435 - Item stack exploit (go above stack limit)
dscharrer : Issue closed
bug_report_tiny.png 01:21  Bug report #1111 - Item stack size glitch
dscharrer : Issue closed
March 11, 2020
bug_report_tiny.png 19:55  Crash report #1429 - [B5E6C707] arx.exe!0x214351
dscharrer : Issue closed
bug_report_tiny.png 19:44  Crash report #1426 - [D3F42CCD] arx.exe!audio::OpenALBackend::setListenerPosition() [openalbackend.cpp:384]
dscharrer : Issue closed
bug_report_tiny.png 19:39  Crash report #1423 - [DAA9451A] arx.exe!GetItemWorldPosition() inventory.cpp(1753)
dscharrer : Issue closed
bug_report_tiny.png 19:38  Crash report #1421 - [32578406] ig4dev32.dll!0x298d09f
dscharrer : Issue closed
bug_report_tiny.png 19:37  Crash report #1420 - [8932F273] ig4dev32.dll!0x296d09f
dscharrer : Issue closed
March 10, 2020
bug_report_tiny.png 17:49  Bug report #1437 - Ylside AI bugs out, refuse to attack the player
RoSoDude : Issue created
On some occasions the Ylside AI gets broken and they refuse to attack. They'll chase me across the map but never raise their swords.

Played on 1.2-dev-2019-07-22
bug_report_tiny.png 17:47  Bug report #1436 - Level transition with Krahoz and Zohark equipped notifies me that my journal has been updated
RoSoDude : Issue created
Every time I transition levels with Krahoz and Zohark equipped, it claims my journal has been updated (to reflect that I have the two items? Not sure)

Played on 1.2-dev-2019-07-22
bug_report_tiny.png 17:29  Bug report #1435 - Item stack exploit (go above stack limit)
RoSoDude : Issue created
I was able to combine 10 blue powder in my inventory with 6 blue powder in a chest (dragging 10->6) for a total stack size of 16 blue powder. Also worked with other alchemical powders

Played on 1.2-dev-2019-07-22
bug_report_tiny.png 17:21  Bug report #1434 - Missing audio for Zalnashh - Lunshire conversation
RoSoDude : Issue created
Scripted dialogue between Zalnashh and King Lunshire after speaking with Erzog did not play the first of Lunshire's dialogue lines, text scrolled too quickly to read.

Played on 1.2-dev-2019-07-22
bug_report_tiny.png 17:15  Bug report #1433 - Atok gets stuck before getting to reserve, conversation never finishes
RoSoDude : Issue created
Atok conversation is buggy, sometimes if the troll idol is not grabbed quickly enough (or something?), Atok will get stuck and not walk into the room so the conversation cannot complete.

Played on 1.2-dev-2019-07-22
bug_report_tiny.png 17:13  Bug report #1432 - Short sword deleted from inventory on level transition after troll idol quest
RoSoDude : Issue created
I had a particular short sword deleted from my inventory when transitioning from level 3->2 after returning the troll idol (when the first Akbaa cutscene plays). If the short sword is placed in Level 2 prior to returning the troll idol, it will STILL be deleted when transitioning from Level 3->2, but only after I've returned the troll idol.

Played on 1.2-dev-2019-07-22
bug_report_tiny.png 16:49  Bug report #1431 - Camera stays in 3rd person view after conversation ends
RoSoDude : Issue created
Some conversations (goblin foreman letting me into city, King Lunshire dialogue after clearing rocks) don't always shift properly back to 1st person gameplay. I can control my character, but point of view is locked to 3rd person camera facing dialogue subject. Video of this effect in action: https://streamable.com/rz3ac

Played on 1.2-dev-2019-07-22
bug_report_tiny.png 16:48  Bug report #1430 - Missing conversation string in first meeting with King Lunshire
RoSoDude : Issue created
In the first conversation upon meeting King Lunshire, one of the king's dialogue lines has audio, but the text string is missing -- it just says "alotaur_favor"

Played on 1.2-dev-2019-07-22
bug_report_tiny.png 03:47  Crash report #1429 - [B5E6C707] arx.exe!0x214351
RoSoDude : Issue created
Assertion Failed at NPC.cpp:2437: isallfinite(io->pos)

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x214351
Stack pointer: 0xeff418
Frame pointer: 0xeff4e0

Callstack:
Warning: WoW64 process detected, stack may be corrupted!
arx.exe!0x214351
arx.exe!0x213fd3
arx.exe!0x2105f3
arx.exe!0x1f3710
arx.exe!0x1f5162
arx.exe!0x1f1bdb
arx.exe!0x1f104f
arx.exe!0x200a8d
arx.exe!FT_Library_SetLcdFilterWeights()
March 06, 2020
bug_report_tiny.png 03:04  Crash report #1428 - [2C42031C] arx.exe!ARX_Menu_Manage() [Menu.cpp:207]
RoSoDude : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x52630f
Memory accessed: 0x8
Stack pointer: 0xbcf1d8
Frame pointer: 0xbcf228

Callstack:
Warning: WoW64 process detected, stack may be corrupted!
arx.exe!FT_Library_SetLcdFilterWeights()
arx.exe!0x516b9f
arx.exe!0x484e76
arx.exe!0x481bdb
arx.exe!0x48104f
arx.exe!0x490a8d
arx.exe!FT_Library_SetLcdFilterWeights()
arx.exe!FT_Library_SetLcdFilterWeights()
arx.exe!FT_GlyphSlot_Own_Bitmap()
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlGetAppContainerNamedObjectPath()
ntdll.dll!RtlGetAppContainerNamedObjectPath()
Symbols:
0 arx.exe!ARX_Menu_Manage() [Menu.cpp : 207 + 0x2b]
1 SDL2.dll + 0xd6ba8
2 arx.exe!ArxGame::manageKeyMouse() [Interface.cpp : 1440 + 0x5]
3 arx.exe!ArxGame::manageKeyMouse() [Interface.cpp : 1440 + 0x5]
4 arx.exe!MassIncinerateSpell::Launch() [SpellsLvl10.cpp : 385 + 0xd]
5 arx.exe!ArxGame::render() [ArxGame.cpp : 2039 + 0xa]
6 ntdll.dll + 0x3dc16
7 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1300 + 0x7]
8 kernel32.dll + 0x240c0
9 arx.exe!ArxGame::run() [ArxGame.cpp : 1170 + 0x7]
10 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xd]
feature_request_tiny.png 02:07  Feature request #1427 - Add an option to swap use and double click action functionality
RoSoDude : Issue created
The existing interaction paradigm in Arx Fatalis can be summarized as follows:

Action key single click - select and drag item in world/inventory

Action key double click - activate item/world object, speak with NPC

Action key + Stealth key hold - put item into inventory

Use key - equip or use item in world/inventory

My observation is that activating objects and speaking with NPCs occurs a lot more than equipping or using items, and frequent double clicking can become tiresome. Currently there's no way to bind a separate key to perform the common function of double clicking. There could be an option to swap these functionalities, so the use key becomes the activate input, and double clicking becomes the input to equip or use items. Alternatively, each of these functions could receive a separate binding which allows for hold key combinations or double presses, though this would undoubtedly require more effort.
March 04, 2020
bug_report_tiny.png 09:11  Crash report #1426 - [D3F42CCD] arx.exe!audio::OpenALBackend::setListenerPosition() [openalbackend.cpp:384]
Robbo11 : Issue created
Assertion Failed at OpenALBackend.cpp:384: isallfinite(position)

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x14008e30a
Stack pointer: 0x14f7a0

Callstack:
arx.exe!0x14008e30a
arx.exe!0x14008932f
arx.exe!0x1400b1103
arx.exe!0x1400b2045
arx.exe!0x1400af3dc
arx.exe!0x1400aef5e
arx.exe!0x1400b7370
arx.exe!0x1400beb19
arx.exe!0x1401bb962
arx.exe!0x1402ab115
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!audio::OpenALBackend::setListenerPosition(glm::tvec3<float,0> const &) [openalbackend.cpp : 384 + 0x2b]
1 arx.exe!audio::setListenerPosition(glm::tvec3<float,0> const &) [audio.cpp : 418 + 0x10]
2 arx.exe!ArxGame::updateLevel() [arxgame.cpp : 1887 + 0x15]
3 arx.exe!ArxGame::render() [arxgame.cpp : 2230 + 0x0]
4 arx.exe!ArxGame::doFrame() [arxgame.cpp : 1336 + 0x0]
5 arx.exe!ArxGame::run() [arxgame.cpp : 1261 + 0x0]
6 arx.exe!runGame() [core.cpp : 292 + 0x0]
7 arx.exe!utf8_main(int,char * * const) [startup.cpp : 207 + 0x0]
8 arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
9 arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15]
bug_report_tiny.png 05:31  Crash report #1425 - [E991374C] arx.exe!0x414351
CrashBot : Issue created
Assertion Failed at NPC.cpp:2437: isallfinite(io->pos)

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x414351
Stack pointer: 0xcff058
Frame pointer: 0xcff120

Callstack:
Warning: WoW64 process detected, stack may be corrupted!
arx.exe!0x414351
arx.exe!0x413fd3
arx.exe!0x4105f3
arx.exe!0x3f3710
arx.exe!0x3f5162
arx.exe!0x3f1bdb
arx.exe!0x3f104f
arx.exe!0x400a8d
arx.exe!FT_Library_SetLcdFilterWeights()
arx.exe!FT_Set_Default_Properties()
arx.exe!FT_Set_Default_Properties()
KERNELBASE.dll!CreateThreadpoolTimer()
February 28, 2020
bug_report_tiny.png 22:55  Bug report #1424 - Extreme mouse lag/frame skipping
guest : Issue created
The mouse appears to be skipping heavily, to unplayable levels. I've uninstalled Arx Fatalis and Arx Libertatis and reinstalled. Curiously, Arx Fatalis itself isn't having the problem. There's no skipping at all in the original version, but any version of Libertatis has this problem for me. It was quite literally working fine one day, and having this problem the next
February 15, 2020
bug_report_tiny.png 10:36  Crash report #1423 - [DAA9451A] arx.exe!GetItemWorldPosition() inventory.cpp(1753)
CrashBot : Issue created
Illegal storage access

Callstack:
arx.exe!GetItemWorldPosition() inventory.cpp(1753)
arx.exe!ArxGame::ManageEditorControls() interface.cpp(2004)
arx.exe!ArxGame::Render() arxgame.cpp(1004)
arx.exe!ArxGame::Run() arxgame.cpp(599)
arx.exe!WinMain() startup.cpp(174)
arx.exe!__tmainCRTStartup() crtexe.c(547)
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()

Registers:
RAX:0000000000000000 RBX:0000000000000000 RCX:0000000022BC2F80 RDX:000000000014F420 RSI:0000000000000000 RDI:0000000000000000
CS:RIP:0033:96E6CED1
SS:RSP:002B:000000000014FF60 RBP:0000000000000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010283
February 11, 2020
bug_report_tiny.png 02:02  Bug report #1422 - The game doesn't start properly with neuralis
guest : Issue created
Hi I use libertatis latest snapshot and I got the recent arx neuralis mod, everything is fine until I run the game it just display a black screen and it doesn't work, if you click the program it will stop working, the mod is correctly installed as any other mod, is this an error caused by multiple large files?, suddenly when libertatis is opened for the 2nd or 3rd time it works (slow loading time) but not the first time in a session, restarting the pc will bring this problem again

PD: I tested this on windows 7 and 10 64 bit
February 02, 2020
bug_report_tiny.png 14:34  Crash report #1421 - [32578406] ig4dev32.dll!0x298d09f
CrashBot : Issue created
Illegal storage access

Callstack:
ig4dev32.dll!0x298d09f
ig4dev32.dll!0x298d529
ig4icd32.dll!@ShSetEncryptionMethod@4()
ig4icd32.dll!@ShInitialize@0()
arx.exe!std::vector<PackedTexture::TextureTree *,std::allocator<PackedTexture::TextureTree *> >::_Reserve() vector(1298)
arx.exe!ArxGame::initWindow() arxgame.cpp(328)
arx.exe!__sse2_available_init()
arx.exe!Application::Initialize() application.cpp(113)
arx.exe!ArxGame::Initialize() arxgame.cpp(233)
arx.exe!initializeGame() core.cpp(577)
arx.exe!WinMain() startup.cpp(174)
arx.exe!__tmainCRTStartup() crtexe.c(547)
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!LdrRemoveLoadAsDataTable()
ntdll.dll!LdrRemoveLoadAsDataTable()

Registers:
EAX:00000000 EBX:7FFDF000 ECX:00D2537C EDX:00CAA648 ESI:004E02C2 EDI:004E02C2
CS:EIP:001B:772B2CCF
SS:ESP:0023:0013FFE4 EBP:0013FFEC
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010216
bug_report_tiny.png 14:33  Crash report #1420 - [8932F273] ig4dev32.dll!0x296d09f
CrashBot : Issue created
Illegal storage access

Callstack:
ig4dev32.dll!0x296d09f
??!0x3059f0
ig4icd32.dll!DrvPresentBuffers()
ig4icd32.dll!DrvPresentBuffers()
ig4icd32.dll!DrvPresentBuffers()
ig4icd32.dll!@ShSetEncryptionMethod@4()

Registers:
EAX:00000000 EBX:003059F0 ECX:0037C63C EDX:00307728 ESI:003CE0B4 EDI:0037C63C
CS:EIP:001B:10025900
SS:ESP:0023:0037C654 EBP:101FFC60
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010216
January 31, 2020
bug_report_tiny.png 07:19  Crash report #1419 - [736902B4] nvoglv64.dll!vk_optimusGetInstanceProcAddr()
dscharrer : Issue closed
bug_report_tiny.png 07:11  Crash report #1418 - [42AF4186] ig7icd64.dll!RegisterProcTableCallback()
dscharrer : Issue closed
January 25, 2020
bug_report_tiny.png 17:23  Crash report #1419 - [736902B4] nvoglv64.dll!vk_optimusGetInstanceProcAddr()
CrashBot : Issue created
Illegal storage access

Callstack:
nvoglv64.dll!vk_optimusGetInstanceProcAddr()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!DrvPresentBuffers()
nvoglv64.dll!0x65b3ca74
arx.exe!0x14002335a
arx.exe!0x14011e9fb
arx.exe!0x14012059c
arx.exe!0x140121c4a
arx.exe!0x140258f27
arx.exe!0x140250fde
arx.exe!0x1402b1123
arx.exe!0x1400f8d4b
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
4 arx.exe!GLVertexBuffer<SMY_VERTEX>::drawIndexed(Renderer::Primitive,unsigned __int64,unsigned __int64,unsigned short *,unsigned __int64) [glvertexbuffer.h : 301 + 0x0]
5 arx.exe!ARX_PORTALS_Frustrum_RenderRoomTCullSoft(long,EERIE_FRUSTRUM_DATA *,long,long) [scene.cpp : 2249 + 0x0]
6 arx.exe!ARX_PORTALS_Frustrum_RenderRoomsTCullSoft(long,long) [scene.cpp : 1534 + 0x2c]
7 arx.exe!ARX_SCENE_Render(long) [scene.cpp : 2963 + 0x0]
8 arx.exe!ArxGame::Render() [arxgame.cpp : 1696 + 0x0]
9 arx.exe!ArxGame::Run() [arxgame.cpp : 599 + 0x13]
10 arx.exe!WinMain [startup.cpp : 174 + 0x16]
11 arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x25]
Registers:
RAX:000000000379C928 RBX:0000000000000000 RCX:00000000E16D3410 RDX:000000001C77BC14 RSI:0000000000000000 RDI:0000000000000000
CS:RIP:0033:9EBAA271
SS:RSP:002B:000000000014FF60 RBP:0000000000000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010206
January 16, 2020
bug_report_tiny.png 05:14  Crash report #1418 - [42AF4186] ig7icd64.dll!RegisterProcTableCallback()
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff9971eb142
Memory accessed: 0x8
Stack pointer: 0x1d76d6f180

Callstack:
ig7icd64.dll!RegisterProcTableCallback()
ig7icd64.dll!RegisterProcTableCallback()
ig7icd64.dll!RegisterProcTableCallback()
ig7icd64.dll!RegisterProcTableCallback()
ig7icd64.dll!RegisterProcTableCallback()
ig7icd64.dll!RegisterProcTableCallback()
arx.exe!0x7ff79e050af5
arx.exe!0x7ff79dfc905d
arx.exe!0x7ff79dfc987b
arx.exe!0x7ff79dfc6109
arx.exe!0x7ff79dfd78d9
arx.exe!0x7ff79e0d28ba
arx.exe!FT_GlyphSlot_Own_Bitmap()
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
6 arx.exe!OpenGLRenderer::Clear(Flags<Renderer::BufferType>,Color4<unsigned char>,float,unsigned __int64,Rectangle_<long> *) [openglrenderer.cpp : 672 + 0x0]
7 arx.exe!ArxGame::renderLevel() [arxgame.cpp : 1944 + 0x0]
8 arx.exe!ArxGame::render() [arxgame.cpp : 2053 + 0x0]
9 arx.exe!ArxGame::doFrame() [arxgame.cpp : 1288 + 0x0]
10 arx.exe!utf8_main(int,char * * const) [startup.cpp : 164 + 0xab]
11 arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
January 12, 2020
bug_report_tiny.png 21:11  Crash report #1417 - [BCFCB29] ??!0xca0038
dscharrer : Issue closed
bug_report_tiny.png 21:10  Crash report #1237 - [3862BA60] ??!0x3ca41c0
dscharrer : Issue closed
bug_report_tiny.png 19:24  Crash report #1417 - [BCFCB29] ??!0xca0038
CrashBot : Issue created
Illegal storage access

Callstack:
??!0xca0038
atioglxx.dll!DrvSwapBuffers()
atioglxx.dll!DrvSwapBuffers()
atioglxx.dll!DrvSwapBuffers()
atioglxx.dll!getEGLInterface()
atioglxx.dll!DrvValidateVersion()
OPENGL32.dll!wglSwapMultipleBuffers()
OPENGL32.dll!wglSwapMultipleBuffers()
OPENGL32.dll!wglGetPixelFormat()
OPENGL32.dll!wglDescribePixelFormat()
OPENGL32.dll!wglChoosePixelFormat()
GDI32.dll!ChoosePixelFormat()
SDL32.dll!SDL_CreateYUVOverlay()
SDL32.dll!SDL_CreateYUVOverlay()
SDL32.dll!SDL_GetError()
SDL32.dll!SDL_SetVideoMode()
arx.exe!SDLWindow::setMode() sdlwindow.cpp(223)
arx.exe!SDLWindow::initialize() sdlwindow.cpp(168)
arx.exe!std::vector<PackedTexture::TextureTree *,std::allocator<PackedTexture::TextureTree *> >::_Reserve() vector(1298)
MSVCR100.dll!malloc()
arx.exe!ArxGame::InitWindow() arxgame.cpp(362)
arx.exe!Application::Initialize() application.cpp(113)
arx.exe!ArxGame::Initialize() arxgame.cpp(233)
arx.exe!initializeGame() core.cpp(577)
arx.exe!WinMain() startup.cpp(174)
arx.exe!__tmainCRTStartup() crtexe.c(547)
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUnicodeStringToInteger()
ntdll.dll!RtlUnicodeStringToInteger()

Registers:
EAX:00CA0038 EBX:002A3000 ECX:00000000 EDX:00060004 ESI:004E02C2 EDI:004E02C2
CS:EIP:0023:7717562E
SS:ESP:002B:0019FFE4 EBP:0019FFEC
DS:002B ES:002B FS:0053 GS:002B
Flags:00010246
January 04, 2020
bug_report_tiny.png 20:32  Bug report #1371 - Arx Libertatis ultra slow startup with uncompressed data
dscharrer : Issue closed
bug_report_tiny.png 18:21  Crash report #1416 - [60B8CC22] d3d9.dll!Ordinal23()
dscharrer : Issue closed
bug_report_tiny.png 18:19  Crash report #1415 - [6DCD7A4] atio6axx.dll!DrvPresentBuffers()
dscharrer : Issue closed
bug_report_tiny.png 18:17  Crash report #1414 - [E8768C7C] arx.exe!audio::OpenALBackend::setHRTFEnabled() [OpenALBackend.cpp:693]
dscharrer : Issue closed
bug_report_tiny.png 16:53  Crash report #1416 - [60B8CC22] d3d9.dll!Ordinal23()
CrashBot : Issue created
Illegal instruction

Callstack:
d3d9.dll!Ordinal23()
d3dx9_43.dll!D3DXCreateTextW()
d3dx9_43.dll!D3DXSaveVolumeToFileInMemory()
d3dx9_43.dll!D3DXCheckTextureRequirements()
d3dx9_43.dll!D3DXCreateTexture()
arx.exe!DX9Texture2D::Create() d3d9texture2d.cpp(69)
arx.exe!PackedTexture::TextureTree::TextureTree() packedtexture.cpp(53)
arx.exe!PackedTexture::insertImage() packedtexture.cpp(98)
arx.exe!Font::insertGlyph() font.cpp(162)
arx.exe!Font::Font() font.cpp(57)
arx.exe!FontCache::create() fontcache.cpp(122)
arx.exe!FontCache::getFont() fontcache.cpp(73)
arx.exe!createFont() text.cpp(302)
arx.exe!ARX_Text_Init() text.cpp(364)
arx.exe!AdjustUI() core.cpp(407)
arx.exe!initializeGame() core.cpp(663)
arx.exe!WinMain() startup.cpp(174)
arx.exe!__tmainCRTStartup() crtexe.c(547)
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()

Registers:
RAX:0000000000000016 RBX:0000000000000000 RCX:0000000000000000 RDX:00000000081680A8 RSI:0000000000000000 RDI:0000000000000000
CS:RIP:0033:B952CED1
SS:RSP:002B:000000000014FF60 RBP:0000000000000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010283
bug_report_tiny.png 00:45  Crash report #1415 - [6DCD7A4] atio6axx.dll!DrvPresentBuffers()
CrashBot : Issue created
Illegal storage access

Callstack:
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!atiPPHSN()
gameoverlayrenderer64.dll!OverlayHookD3D3()
gameoverlayrenderer64.dll!OverlayHookD3D3()
gameoverlayrenderer64.dll!SteamOverlayIsUsingMouse()
gameoverlayrenderer64.dll!SteamOverlayIsUsingMouse()
gameoverlayrenderer64.dll!OverlayHookD3D3()
gdi32full.dll!SwapBuffers()
arx.exe!ArxGame::Run() arxgame.cpp(591)
arx.exe!WinMain() startup.cpp(174)
arx.exe!__tmainCRTStartup() crtexe.c(547)
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()

Registers:
RAX:0000000013202914 RBX:0000000000000000 RCX:000000001D543BE0 RDX:0000000009F36770 RSI:0000000000000000 RDI:0000000000000000
CS:RIP:0033:40A4CED1
SS:RSP:002B:000000000014FF60 RBP:0000000000000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010206
December 29, 2019
bug_report_tiny.png 15:56  Crash report #1414 - [E8768C7C] arx.exe!audio::OpenALBackend::setHRTFEnabled() [OpenALBackend.cpp:693]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x59361c06
Memory accessed: 0x78
Stack pointer: 0x2ee9c0

Callstack:
OpenAL32.dll!alcGetContextsDevice()
OpenAL32.dll!alcResetDeviceSOFT()
arx.exe!0x13fd3b04d
arx.exe!0x13fe0b033
arx.exe!0x13fe2f00b
arx.exe!0x13fe2db5f
arx.exe!0x13fe11368
arx.exe!0x13fd597ce
arx.exe!0x13fd5639b
arx.exe!0x13fd5f0d3
arx.exe!0x13fd674bd
arx.exe!0x13fe5f0ca
arx.exe!FT_GlyphSlot_Own_Bitmap()
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
2 arx.exe!audio::OpenALBackend::setHRTFEnabled(audio::HRTFAttribute) [OpenALBackend.cpp : 693 + 0xf]
3 arx.exe!AudioOptionsMenuPage::onChangedHRTF(int,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &) [MainMenu.cpp : 1393 + 0x3d]
4 arx.exe!CycleTextWidget::click() [CycleTextWidget.cpp : 153 + 0x8]
5 arx.exe!MenuPage::update(glm::vec<2,float,0>) [MenuPage.cpp : 236 + 0x0]
6 arx.exe!MainMenuDoFrame() [MenuWidgets.cpp : 186 + 0x0]
7 arx.exe!ArxGame::render() [ArxGame.cpp : 2060 + 0x0]
8 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1303 + 0x0]
9 arx.exe!runGame() [Core.cpp : 243 + 0x5b]
10 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
11 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
December 27, 2019
bug_report_tiny.png 16:22  Crash report #1413 - [81AA90DA] arx.exe!ApplyDynLight_VertexBuffer_2() animationrender.cpp(2628)
dscharrer : Issue closed
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