Arx Libertatis Bug Tracker
Arx Libertatis (arx)
June 21, 2019
bug_report_tiny.png 09:28  Bug report #1349 - Map is not cleared when creating a new game
dscharrer : Issue closed
June 20, 2019
bug_report_tiny.png 11:33  Bug report #1363 - [META] NPCs getting stuck
dscharrer : Issue created
.
bug_report_tiny.png 11:25  Crash report #1362 - [C49DC3C1] arx.exe!D3D9VertexBuffer::lock() [d3d9vertexbuffer.h:136]
dscharrer : Issue closed
bug_report_tiny.png 11:23  Crash report #1358 - [E302D965] arx.exe!D3D9VertexBuffer::lock() [d3d9vertexbuffer.h:136]
dscharrer : Issue closed
bug_report_tiny.png 11:19  Crash report #1357 - [C27648E5] nvoglv32.DLL!DrvPresentBuffers()
dscharrer : Issue closed
bug_report_tiny.png 11:17  Crash report #1356 - [3702BEF] arx.exe!angleToFrontUpVec() [math.cpp:477]
dscharrer : Issue closed
bug_report_tiny.png 11:12  Crash report #1209 - [E602F338] arx.exe!CheckAnythingInCylinder() [collisions.cpp:768]
dscharrer : Issue closed
bug_report_tiny.png 11:12  Crash report #1355 - [B6207346] arx.exe!CheckAnythingInCylinder_Inner() [collisions.cpp:564]
dscharrer : Issue closed
bug_report_tiny.png 11:06  Crash report #1353 - [8CACFC26] arx.exe!NewHandler() crashhandlerwindows.cpp(433)
dscharrer : Issue closed
bug_report_tiny.png 11:06  Crash report #1352 - [4E0892CD] arx.exe!NewHandler() crashhandlerwindows.cpp(433)
dscharrer : Issue closed
bug_report_tiny.png 11:05  Crash report #1351 - [4260F3D8] arx.exe!NewHandler() crashhandlerwindows.cpp(433)
dscharrer : Issue closed
June 18, 2019
bug_report_tiny.png 20:21  Bug report #1361 - The console magic rune code will not open the console.
dscharrer : Issue closed
bug_report_tiny.png 20:21  Bug report #1360 - Cheat magic runes not working in Arx.
dscharrer : Issue closed
June 12, 2019
bug_report_tiny.png 16:54  Crash report #1362 - [C49DC3C1] arx.exe!D3D9VertexBuffer::lock() [d3d9vertexbuffer.h:136]
CrashBot : Issue created
Illegal storage access

Callstack:
arx.exe!0x54591c
arx.exe!0x4f01c5
arx.exe!0x61cffa
arx.exe!0x61a83e
arx.exe!0x4dd611
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlInitializeExceptionChain()
ntdll.dll!RtlInitializeExceptionChain()
Symbols:
0 arx.exe!D3D9VertexBuffer<SMY_VERTEX>::lock(Flags<BufferFlag>,unsigned __int64,unsigned __int64) [d3d9vertexbuffer.h : 136 + 0x2b]
1 arx.exe!ComputePortalVertexBuffer() [mesh.cpp : 4299 + 0x1e]
2 arx.exe!ArxGame::InitDeviceObjects() [arxgame.cpp : 2293 + 0x0]
3 arx.exe!ArxGame::onRendererInit(RenderWindow &) [arxgame.cpp : 2337 + 0x0]
4 arx.exe!D3D9Window::restoreObjects() [d3d9window.cpp : 337 + 0x22]
5 arx.exe!D3D9Window::tick() [d3d9window.cpp : 182 + 0x0]
6 arx.exe!ArxGame::Run() [arxgame.cpp : 559 + 0x0]
7 arx.exe!runGame() [core.cpp : 842 + 0x0]
8 arx.exe!WinMain [core.cpp : 875 + 0x0]
9 arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x25]
Registers:
EAX:00000000 EBX:64822D1E ECX:00000000 EDX:0149FAA4 ESI:00000500 EDI:02D09AD8
CS:EIP:0023:778A98D5
SS:ESP:002B:0149FFDC EBP:0149FFEC
DS:002B ES:002B FS:0053 GS:002B
Flags:00010246
June 11, 2019
bug_report_tiny.png 00:16  Bug report #1361 - The console magic rune code will not open the console.
DeklinG20 : Issue created
I've attempted the rune code for the console but it never works, the correct runes do appear in the upper right-hand corner, but it just doesn't open.

Please help.
June 10, 2019
bug_report_tiny.png 23:13  Bug report #1360 - Cheat magic runes not working in Arx.
DeklinG20 : Issue created
So whenever I attempt to draw the cheat runes such as M,A,X or S,D,S,D, they never work fro me no matter how delicately I draw them.

I feel like it's something wrong with the game version or something like that.

Please help.

Thanks.
bug_report_tiny.png 03:49  Bug report #1359 - Magic not working after exiting the dwarf mines
guest : Issue created
So I’ve made the Sabre for the ultimate weapon and after leaving the dwarf mines any attempt of magic will fail and it will make the failed sound effect.
Someone please help because I need to get the dragon egg at the end of the goblin kingdom and I can only get there with a levitate spell, which of course I can’t cast because of this bug.

Someone please help!!
June 09, 2019
bug_report_tiny.png 03:56  Crash report #1358 - [E302D965] arx.exe!D3D9VertexBuffer::lock() [d3d9vertexbuffer.h:136]
CrashBot : Issue created
Illegal storage access

Callstack:
arx.exe!0x14001e4f7
arx.exe!0x1401f428e
arx.exe!0x140255885
arx.exe!0x1402567d4
arx.exe!0x14010ad8c
arx.exe!0x14010b887
arx.exe!0x1402534ff
arx.exe!0x14024fe1e
arx.exe!0x14024fff3
arx.exe!0x1400f55ff
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!D3D9VertexBuffer<SMY_VERTEX>::lock(Flags<BufferFlag>,unsigned __int64,unsigned __int64) [d3d9vertexbuffer.h : 136 + 0x2b]
1 arx.exe!ComputePortalVertexBuffer() [mesh.cpp : 4299 + 0x1e]
2 arx.exe!ArxGame::InitDeviceObjects() [arxgame.cpp : 2293 + 0x0]
3 arx.exe!ArxGame::onRendererInit(RenderWindow &) [arxgame.cpp : 2337 + 0x0]
4 arx.exe!D3D9Window::restoreObjects() [d3d9window.cpp : 337 + 0x22]
5 arx.exe!D3D9Window::tick() [d3d9window.cpp : 182 + 0x0]
6 arx.exe!ArxGame::Run() [arxgame.cpp : 559 + 0x0]
7 arx.exe!runGame() [core.cpp : 842 + 0x0]
8 arx.exe!WinMain [core.cpp : 875 + 0x0]
9 arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x25]
Registers:
RAX:0000000000001000 RBX:0000000000000000 RCX:000000001F6576A0 RDX:0000000000000000 RSI:0000000000000000 RDI:0000000000000000
CS:RIP:0033:778CA561
SS:RSP:002B:00000000009BFF90 RBP:0000000000000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010246
June 08, 2019
bug_report_tiny.png 15:11  Crash report #1357 - [C27648E5] nvoglv32.DLL!DrvPresentBuffers()
CrashBot : Issue created
Illegal storage access

Callstack:
nvoglv32.DLL!DrvPresentBuffers()
nvoglv32.DLL!DrvPresentBuffers()
nvoglv32.DLL!0x5c90b28d
nvoglv32.DLL!0x5c8fd76a
nvoglv32.DLL!DrvValidateVersion()
OPENGL32.dll!wglSwapMultipleBuffers()
OPENGL32.dll!wglSwapMultipleBuffers()
OPENGL32.dll!wglSwapMultipleBuffers()
OPENGL32.dll!wglGetProcAddress()
OPENGL32.dll!wglGetPixelFormat()
OPENGL32.dll!wglDescribePixelFormat()
OPENGL32.dll!wglChoosePixelFormat()
GDI32.dll!ChoosePixelFormat()
SDL32.dll!SDL_CreateYUVOverlay()
SDL32.dll!SDL_CreateYUVOverlay()
SDL32.dll!SDL_GetError()
SDL32.dll!SDL_SetVideoMode()
arx.exe!0x4e6b99
arx.exe!0x4e76a6
arx.exe!0x616c6c
arx.exe!0x616e85
arx.exe!0x61cdd7
arx.exe!0x6174b8
arx.exe!0x60ee07
arx.exe!0x667a7f
arx.exe!0x4e017f
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlInitializeExceptionChain()
ntdll.dll!RtlInitializeExceptionChain()

Registers:
EAX:00CDCFB8 EBX:00000000 ECX:00CDB3D0 EDX:00C96768 ESI:00CDB3D0 EDI:00CDCFB8
CS:EIP:001B:774F364D
SS:ESP:0023:0012FFDC EBP:0012FFEC
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010206
June 04, 2019
bug_report_tiny.png 15:40  Crash report #1356 - [3702BEF] arx.exe!angleToFrontUpVec() [math.cpp:477]
CrashBot : Issue created
Assertion Failed at Math.cpp:481: glm::abs(glm::dot(front, up)) < 5.f * std::numeric_limits<float>::epsilon()
Message: front=(0.999238,-0.039013,0.001209) and up=(0.039013,0.999239,0.000047) should be orthogonal; dot=5.290841*epsilon

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x7ff651fa5d07
Stack pointer: 0x42945bedf0

Callstack:
arx.exe!0x7ff651fa5d07
arx.exe!0x7ff651f47f61
arx.exe!0x7ff651f49876
arx.exe!0x7ff651f46109
arx.exe!0x7ff651f578d9
arx.exe!0x7ff6520528ba
arx.exe!FT_GlyphSlot_Own_Bitmap()
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!angleToFrontUpVec(Angle<float> const &) [math.cpp : 477 + 0x9a]
1 arx.exe!ArxGame::updateLevel() [arxgame.cpp : 1781 + 0x0]
2 arx.exe!ArxGame::render() [arxgame.cpp : 2051 + 0x0]
3 arx.exe!ArxGame::doFrame() [arxgame.cpp : 1288 + 0x0]
4 arx.exe!utf8_main(int,char * * const) [startup.cpp : 164 + 0xab]
5 arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
June 02, 2019
bug_report_tiny.png 17:08  Crash report #1355 - [B6207346] arx.exe!CheckAnythingInCylinder_Inner() [collisions.cpp:564]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff62c7c3032
Memory accessed: 0x0
Stack pointer: 0xe1e7afe890

Callstack:
arx.exe!0x7ff62c7c3032
arx.exe!0x7ff62c7c3de4
arx.exe!0x7ff62c7f1f84
arx.exe!0x7ff62c7166d2
arx.exe!0x7ff62c6fb6f3
arx.exe!0x7ff62c6f8758
arx.exe!0x7ff62c6c8277
arx.exe!0x7ff62c6c9876
arx.exe!0x7ff62c6c6109
arx.exe!0x7ff62c6d78d9
arx.exe!0x7ff62c7d28ba
arx.exe!FT_GlyphSlot_Own_Bitmap()
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!CheckAnythingInCylinder_Inner [collisions.cpp : 564 + 0x0]
1 arx.exe!CheckAnythingInCylinder(Cylinder const &,Entity *,long) [collisions.cpp : 739 + 0x24]
2 arx.exe!ARX_INTERACTIVE_ConvertToValidPosForIO(Entity *,glm::vec<3,float,0> *) [interactive.cpp : 1065 + 0x0]
3 arx.exe!SummonCreatureSpell::CanLaunch() [spellslvl09.cpp : 72 + 0xc]
4 arx.exe!ARX_SPELLS_Launch(SpellType,HandleType<EntityHandleTag,long,-1>,Flags<SpellcastFlag>,long,HandleType<EntityHandleTag,long,-1>,DurationType<GameTime_TAG,__int64>) [spells.cpp : 1066 + 0x6]
5 arx.exe!ARX_SPELLS_ManageMagic() [spells.cpp : 593 + 0x97]
6 arx.exe!ArxGame::updateLevel() [arxgame.cpp : 1838 + 0x0]
7 arx.exe!ArxGame::render() [arxgame.cpp : 2051 + 0x0]
8 arx.exe!ArxGame::doFrame() [arxgame.cpp : 1288 + 0x0]
9 arx.exe!utf8_main(int,char * * const) [startup.cpp : 164 + 0xab]
10 arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
May 29, 2019
enhancement_tiny.png 20:35  Enhancement #1354 - Rat-man dagger not always spawning
guest : Issue created
When fighting a Rat-man, it spawns a dagger during his animation to draw out his blade. If they are killed too fast, the blade will never spawn.

I don't know what would be better between spawning it or adding it to the inventory.
May 27, 2019
bug_report_tiny.png 16:02  Crash report #1353 - [8CACFC26] arx.exe!NewHandler() crashhandlerwindows.cpp(433)
CrashBot : Issue created
new operator failed

Callstack:
arx.exe!NewHandler() crashhandlerwindows.cpp(433)
MSVCR100.dll!_callnewh()
MSVCR100.dll!_fcloseall()
MSVCR100.dll!void * __cdecl operator new(unsigned int)()
arx.exe!std::allocator<std::pair<audio::Source::Callback *,unsigned int> >::allocate() xmemory(187)
arx.exe!std::vector<SaveBlock::File::Chunk,std::allocator<SaveBlock::File::Chunk> >::reserve() vector(753)
arx.exe!std::vector<SaveBlock::File::Chunk,std::allocator<SaveBlock::File::Chunk> >::_Reserve() vector(1298)
arx.exe!std::vector<SaveBlock::File::Chunk,std::allocator<SaveBlock::File::Chunk> >::resize() vector(864)
arx.exe!SaveBlock::File::loadOffsets() saveblock.cpp(109)
arx.exe!SaveBlock::load() saveblock.cpp(624)
arx.exe!ARX_CHANGELEVEL_Get_Player_LevelData() changelevel.cpp(2854)
arx.exe!ARX_CHANGELEVEL_GetInfo() changelevel.cpp(2940)
arx.exe!SaveGameList::update() savegame.cpp(99)
arx.exe!ArxGame::InitGameData() arxgame.cpp(426)
arx.exe!ArxGame::Initialize() arxgame.cpp(238)
arx.exe!initializeGame() core.cpp(577)
arx.exe!WinMain() startup.cpp(174)
arx.exe!__tmainCRTStartup() crtexe.c(547)
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlInitializeExceptionChain()
ntdll.dll!RtlInitializeExceptionChain()

Registers:
EAX:003F6250 EBX:7FFDE000 ECX:003F6250 EDX:00000000 ESI:00000000 EDI:00000000
CS:EIP:001B:77A23814
SS:ESP:0023:0012FFDC EBP:0012FFEC
DS:0023 ES:0023 FS:003B GS:0000
Flags:00200206
bug_report_tiny.png 15:57  Crash report #1352 - [4E0892CD] arx.exe!NewHandler() crashhandlerwindows.cpp(433)
CrashBot : Issue created
new operator failed

Callstack:
arx.exe!NewHandler() crashhandlerwindows.cpp(433)
MSVCR100.dll!_callnewh()
MSVCR100.dll!_fcloseall()
MSVCR100.dll!void * __cdecl operator new(unsigned int)()
arx.exe!std::allocator<std::pair<audio::Source::Callback *,unsigned int> >::allocate() xmemory(187)
arx.exe!std::vector<SaveBlock::File::Chunk,std::allocator<SaveBlock::File::Chunk> >::reserve() vector(753)
arx.exe!std::vector<SaveBlock::File::Chunk,std::allocator<SaveBlock::File::Chunk> >::_Reserve() vector(1298)
arx.exe!std::vector<SaveBlock::File::Chunk,std::allocator<SaveBlock::File::Chunk> >::resize() vector(864)
arx.exe!SaveBlock::File::loadOffsets() saveblock.cpp(109)
arx.exe!SaveBlock::load() saveblock.cpp(624)
arx.exe!ARX_CHANGELEVEL_Get_Player_LevelData() changelevel.cpp(2854)
arx.exe!ARX_CHANGELEVEL_GetInfo() changelevel.cpp(2940)
arx.exe!SaveGameList::update() savegame.cpp(99)
arx.exe!ArxGame::InitGameData() arxgame.cpp(426)
arx.exe!ArxGame::Initialize() arxgame.cpp(238)
arx.exe!initializeGame() core.cpp(577)
arx.exe!WinMain() startup.cpp(174)
arx.exe!__tmainCRTStartup() crtexe.c(547)
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlInitializeExceptionChain()
ntdll.dll!RtlInitializeExceptionChain()

Registers:
EAX:00C66250 EBX:7FFDC000 ECX:00C66250 EDX:00000000 ESI:00000000 EDI:00000000
CS:EIP:001B:76F23814
SS:ESP:0023:0012FFDC EBP:0012FFEC
DS:0023 ES:0023 FS:003B GS:0000
Flags:00200206
bug_report_tiny.png 15:57  Crash report #1351 - [4260F3D8] arx.exe!NewHandler() crashhandlerwindows.cpp(433)
CrashBot : Issue created
new operator failed

Callstack:
arx.exe!NewHandler() crashhandlerwindows.cpp(433)
MSVCR100.dll!_callnewh()
MSVCR100.dll!_fcloseall()
MSVCR100.dll!void * __cdecl operator new(unsigned int)()
arx.exe!std::allocator<std::pair<audio::Source::Callback *,unsigned int> >::allocate() xmemory(187)
arx.exe!std::vector<SaveBlock::File::Chunk,std::allocator<SaveBlock::File::Chunk> >::reserve() vector(753)
arx.exe!std::vector<SaveBlock::File::Chunk,std::allocator<SaveBlock::File::Chunk> >::_Reserve() vector(1298)
arx.exe!std::vector<SaveBlock::File::Chunk,std::allocator<SaveBlock::File::Chunk> >::resize() vector(864)
arx.exe!SaveBlock::File::loadOffsets() saveblock.cpp(109)
arx.exe!SaveBlock::load() saveblock.cpp(624)
arx.exe!ARX_CHANGELEVEL_Get_Player_LevelData() changelevel.cpp(2854)
arx.exe!ARX_CHANGELEVEL_GetInfo() changelevel.cpp(2940)
arx.exe!SaveGameList::update() savegame.cpp(99)
arx.exe!ArxGame::InitGameData() arxgame.cpp(426)
arx.exe!ArxGame::Initialize() arxgame.cpp(238)
arx.exe!initializeGame() core.cpp(577)
arx.exe!WinMain() startup.cpp(174)
arx.exe!__tmainCRTStartup() crtexe.c(547)
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlInitializeExceptionChain()
ntdll.dll!RtlInitializeExceptionChain()

Registers:
EAX:00356250 EBX:7FFDF000 ECX:00356250 EDX:00000000 ESI:00000000 EDI:00000000
CS:EIP:001B:76F23814
SS:ESP:0023:0012FFDC EBP:0012FFEC
DS:0023 ES:0023 FS:003B GS:0000
Flags:00200206
May 26, 2019
bug_report_tiny.png 13:29  Bug report #1350 - Invisible goblins near the gold coin trap in level 4
guest : Issue created
In level 4, instead of opening the chest the trail of coins is leading to, I decided to look around for the goblins. They were nowhere to be seen, but they noticed me and it triggered their combat dialogues. Everything went back to normal once I opened the chest.

These goblins are quite the ghostly kind.
May 25, 2019
bug_report_tiny.png 11:54  Bug report #1349 - Map is not cleared when creating a new game
guest : Issue created
When starting a new game, if there was a game loaded before, and part of the map was already drawn, the map is not cleared for the new game.
bug_report_tiny.png 07:03  Crash report #1341 - [1EC2D091] ig9icd32.dll!DumpRegistryKeyDefinitions()
dscharrer : Issue closed
bug_report_tiny.png 07:01  Crash report #1348 - [6969A5CB] arx.exe!GetItemWorldPosition() [inventory.cpp:1753]
dscharrer : Issue closed
bug_report_tiny.png 06:56  Crash report #1345 - [4E7106EE] arx.exe!D3DIndexBuffer::setData() [d3d9vertexbuffer.h:67]
dscharrer : Issue closed
bug_report_tiny.png 06:47  Crash report #1343 - [918ECB77] ig9icd64.dll!DumpRegistryKeyDefinitions()
dscharrer : Issue closed
bug_report_tiny.png 06:45  Crash report #1342 - [4995A91B] ig9icd32.dll!DumpRegistryKeyDefinitions()
dscharrer : Issue closed
bug_report_tiny.png 06:41  Crash report #1340 - [55309403] arx.exe!GetItemWorldPosition() [inventory.cpp:1753]
dscharrer : Issue closed
May 24, 2019
bug_report_tiny.png 15:01  Crash report #1348 - [6969A5CB] arx.exe!GetItemWorldPosition() [inventory.cpp:1753]
CrashBot : Issue created
Illegal storage access

Callstack:
arx.exe!0x14022989c
arx.exe!0x1401a040c
arx.exe!0x140256ad9
arx.exe!0x140250fde
arx.exe!0x1402b1123
arx.exe!0x1400f8d4b
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!GetItemWorldPosition(Entity *,Vector3<float> *) [inventory.cpp : 1753 + 0x0]
1 arx.exe!ArxGame::ManageEditorControls() [interface.cpp : 2004 + 0x10]
2 arx.exe!ArxGame::Render() [arxgame.cpp : 1004 + 0x5]
3 arx.exe!ArxGame::Run() [arxgame.cpp : 599 + 0x13]
4 arx.exe!WinMain [startup.cpp : 174 + 0x16]
5 arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x25]
Registers:
RAX:0000000000000000 RBX:0000000000000000 RCX:000000001A8B1480 RDX:000000000014F450 RSI:0000000000000000 RDI:0000000000000000
CS:RIP:0033:F3631471
SS:RSP:002B:000000000014FF90 RBP:0000000000000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010283
May 20, 2019
bug_report_tiny.png 00:42  Crash report #1347 - [347A7621] arx.exe!ComputePortalVertexBuffer() [mesh.cpp:1190]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7f7705fea70
Memory accessed: 0xac184000
Stack pointer: 0xf8a0a2c190

Callstack:
arx.exe!0x7f7705fea70
arx.exe!0x7f7705fd5b6
arx.exe!0x7f7705fb0c1
arx.exe!0x7f7706cc6ec
arx.exe!0x7f770595a50
arx.exe!0x7f7705a78d9
arx.exe!0x7f7706a28ba
arx.exe!FT_GlyphSlot_Own_Bitmap()
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!ComputePortalVertexBuffer() [mesh.cpp : 1190 + 0x4]
1 arx.exe!loadFastScene [mesh.cpp : 986 + 0x0]
2 arx.exe!FastSceneLoad(res::path const &,glm::vec<3,float,0> &) [mesh.cpp : 739 + 0x37]
3 arx.exe!DanaeLoadLevel(res::path const &,bool) [loadlevel.cpp : 291 + 0xd]
4 arx.exe!ArxGame::doFrame() [arxgame.cpp : 1220 + 0xc6]
5 arx.exe!utf8_main(int,char * * const) [startup.cpp : 164 + 0xab]
6 arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
May 14, 2019
enhancement_tiny.png 17:01  Enhancement #1346 - Xbox style sound reverb
Nacery : Issue created
The xbox version featured enhanced audio effects like reveb for sfx sounds. It's specially noticeable with character voices and gives a nice sense of immersion.

[[https://youtu.be/IOMidQy-nQE?t=151|Kultar conversation in beggining of the game]]
May 13, 2019
bug_report_tiny.png 13:45  Crash report #1345 - [4E7106EE] arx.exe!D3DIndexBuffer::setData() [d3d9vertexbuffer.h:67]
CrashBot : Issue created
Illegal storage access

Callstack:
MSVCR100.dll!memcpy()
arx.exe!0x14001e008
arx.exe!0x14001e750
arx.exe!0x14012a170
arx.exe!0x14012a81c
arx.exe!0x14012b1a9
arx.exe!0x14025ac6d
arx.exe!0x1402531ee
arx.exe!0x14024fade
arx.exe!0x14024fcb3
arx.exe!0x1400f555f
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
1 arx.exe!D3DIndexBuffer<unsigned short>::setData(unsigned short const *,unsigned __int64,unsigned __int64,Flags<BufferFlag>) [d3d9vertexbuffer.h : 67 + 0x0]
2 arx.exe!D3D9VertexBuffer<SMY_VERTEX>::drawIndexed(Renderer::Primitive,unsigned __int64,unsigned __int64,unsigned short *,unsigned __int64) [d3d9vertexbuffer.h : 170 + 0x0]
3 arx.exe!ARX_PORTALS_Frustrum_RenderRoomTCullSoft(long,EERIE_FRUSTRUM_DATA *,long,long) [scene.cpp : 2375 + 0x0]
4 arx.exe!ARX_PORTALS_Frustrum_RenderRoomsTCullSoft(long,long) [scene.cpp : 1636 + 0x2c]
5 arx.exe!ARX_SCENE_Render(long) [scene.cpp : 3113 + 0x0]
6 arx.exe!ArxGame::Render() [arxgame.cpp : 1773 + 0x0]
7 arx.exe!ArxGame::Run() [arxgame.cpp : 564 + 0x13]
8 arx.exe!runGame() [core.cpp : 841 + 0x0]
9 arx.exe!WinMain [core.cpp : 874 + 0x0]
10 arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x25]
Registers:
RAX:0000000000010000 RBX:0000000000000000 RCX:0000000000000020 RDX:0000000018C747A0 RSI:0000000000000000 RDI:0000000000000000
CS:RIP:0033:7700A561
SS:RSP:002B:00000000009BFF90 RBP:0000000000000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010202
May 11, 2019
bug_report_tiny.png 20:10  Crash report #1344 - [9C6F012F] arx.exe!script::Context::getCommand() [scriptutils.cpp:58]
CrashBot : Issue created
Illegal storage access

Callstack:
arx.exe!0x14010d626
arx.exe!0x140112108
arx.exe!0x14011939e
arx.exe!0x140257a12
arx.exe!0x140250fde
arx.exe!0x1402b1123
arx.exe!0x1400f8d4b
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!script::Context::getCommand(bool) [scriptutils.cpp : 58 + 0xd]
1 arx.exe!ScriptEvent::send(EERIE_SCRIPT *,ScriptMessage,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,Entity *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,long) [scriptevent.cpp : 394 + 0x19]
2 arx.exe!ARX_SCRIPT_Timer_Check() [script.cpp : 1956 + 0x74]
3 arx.exe!ArxGame::Render() [arxgame.cpp : 1312 + 0x5]
4 arx.exe!ArxGame::Run() [arxgame.cpp : 599 + 0x13]
5 arx.exe!WinMain [startup.cpp : 174 + 0x16]
6 arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x25]
Registers:
RAX:000000000000171E RBX:0000000000000000 RCX:000000000000031F RDX:000000000014F650 RSI:0000000000000000 RDI:0000000000000000
CS:RIP:0033:211A3691
SS:RSP:002B:000000000014FF90 RBP:0000000000000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010283
May 01, 2019
bug_report_tiny.png 10:47  Crash report #1343 - [918ECB77] ig9icd64.dll!DumpRegistryKeyDefinitions()
CrashBot : Issue created
Illegal storage access

Callstack:
ig9icd64.dll!DumpRegistryKeyDefinitions()
ig9icd64.dll!DumpRegistryKeyDefinitions()
ig9icd64.dll!DumpRegistryKeyDefinitions()
ig9icd64.dll!RegisterProcTableCallback()
ig9icd64.dll!DumpRegistryKeyDefinitions()
ig9icd64.dll!DrvCreateLayerContext()
OPENGL32.dll!wglSwapMultipleBuffers()
OPENGL32.dll!wglCreateLayerContext()
SDL64.dll!SDL_CreateYUVOverlay()
SDL64.dll!SDL_CreateYUVOverlay()
SDL64.dll!SDL_GetError()
SDL64.dll!SDL_SetVideoMode()
arx.exe!0x140100d45
arx.exe!0x140101af2
arx.exe!0x140253bea
arx.exe!0x140253f2b
arx.exe!0x14025a167
arx.exe!0x140254674
arx.exe!0x1402496e7
arx.exe!0x1402b1112
arx.exe!0x1400f8d4b
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
12 arx.exe!SDLWindow::setMode(RenderWindow::DisplayMode,bool) [sdlwindow.cpp : 226 + 0x0]
13 arx.exe!SDLWindow::initialize(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,Vector2<long>,bool,unsigned int) [sdlwindow.cpp : 168 + 0x2f]
14 arx.exe!ArxGame::initWindow(RenderWindow *) [arxgame.cpp : 328 + 0x28]
15 arx.exe!ArxGame::InitWindow() [arxgame.cpp : 362 + 0xb]
16 arx.exe!Application::Initialize() [application.cpp : 113 + 0x0]
17 arx.exe!ArxGame::Initialize() [arxgame.cpp : 233 + 0x0]
18 arx.exe!initializeGame [core.cpp : 577 + 0x6]
19 arx.exe!WinMain [startup.cpp : 174 + 0x5]
20 arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x25]
Registers:
RAX:0000000000000000 RBX:0000000000000000 RCX:0000000002AABB90 RDX:0000000002AABC48 RSI:0000000000000000 RDI:0000000000000000
CS:RIP:0033:8753E851
SS:RSP:002B:000000000014FF90 RBP:0000000000000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010202
bug_report_tiny.png 10:41  Crash report #1342 - [4995A91B] ig9icd32.dll!DumpRegistryKeyDefinitions()
CrashBot : Issue created
Illegal storage access

Callstack:
ig9icd32.dll!DumpRegistryKeyDefinitions()
ig9icd32.dll!DumpRegistryKeyDefinitions()
ig9icd32.dll!DumpRegistryKeyDefinitions()
ig9icd32.dll!RegisterProcTableCallback()
ig9icd32.dll!DumpRegistryKeyDefinitions()
ig9icd32.dll!DrvCreateLayerContext()
OPENGL32.dll!wglSwapMultipleBuffers()
OPENGL32.dll!wglCreateLayerContext()
OPENGL32.dll!wglCreateContext()
SDL32.dll!SDL_CreateYUVOverlay()
SDL32.dll!SDL_CreateYUVOverlay()
SDL32.dll!SDL_GetError()
SDL32.dll!SDL_SetVideoMode()
arx.exe!0x4e6b99
arx.exe!0x4e76a6
arx.exe!0x616c6c
arx.exe!0x616e85
arx.exe!0x61cdd7
arx.exe!0x6174b8
arx.exe!0x60ee07
arx.exe!0x667a7f
arx.exe!0x4e017f
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlSubscribeWnfStateChangeNotification()
ntdll.dll!RtlSubscribeWnfStateChangeNotification()
Symbols:
13 arx.exe!SDLWindow::setMode(RenderWindow::DisplayMode,bool) [sdlwindow.cpp : 223 + 0x27]
14 arx.exe!SDLWindow::initialize(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,Vector2<long>,bool,unsigned int) [sdlwindow.cpp : 168 + 0x30]
15 arx.exe!ArxGame::initWindow(RenderWindow *) [arxgame.cpp : 328 + 0x24]
16 arx.exe!ArxGame::InitWindow() [arxgame.cpp : 362 + 0xc]
17 arx.exe!Application::Initialize() [application.cpp : 113 + 0x0]
18 arx.exe!ArxGame::Initialize() [arxgame.cpp : 233 + 0x0]
19 arx.exe!initializeGame [core.cpp : 577 + 0xe]
20 arx.exe!WinMain [startup.cpp : 174 + 0x5]
21 arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x1c]
Registers:
EAX:00000000 EBX:00000008 ECX:00CE3D90 EDX:00CE4048 ESI:00CE3F64 EDI:00000001
CS:EIP:0023:77311F34
SS:ESP:002B:0019FFE4 EBP:0019FFEC
DS:002B ES:002B FS:0053 GS:002B
Flags:00010202
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