Arx Libertatis Bug Tracker
Arx Libertatis (arx)
July 20, 2018
bug_report_tiny.png 16:50  Bug report #1231 - Light passes through the wall
Telendil : Issue created
Goblin Prison and light source in Big Collapse.
https://ibb.co/hgT9wy
https://ibb.co/iM0NGy
https://ibb.co/dNcPUJ
https://ibb.co/kSYypJ
July 11, 2018
bug_report_tiny.png 13:43  Bug report #1230 - Killed bats don't don't disappear
guest : Issue created
After killing a bat with a sufficiently strong attack(fireball, magic missile) it's just completes its initial path and doesn't disappear afterwards. https://streamable.com/ml8il
bug_report_tiny.png 13:09  Bug report #1229 - Tilted object pivot weirdly
guest : Issue created
https://streamable.com/5vm5n
July 10, 2018
bug_report_tiny.png 18:35  Crash report #1227 - [CA934E51] arx.exe!script::PlayAnimCommand::execute() [scriptedanimation.cpp:279]
dscharrer : Issue closed
July 09, 2018
bug_report_tiny.png 20:41  Bug report #1228 - Let player's remark play out before repeating
guest : Issue created
This video demonstrates the problem https://streamable.com/my83w
bug_report_tiny.png 08:57  Crash report #1227 - [CA934E51] arx.exe!script::PlayAnimCommand::execute() [scriptedanimation.cpp:279]
CrashBot : Issue created
Illegal storage access

Callstack:
arx.exe!0x1400366ab
arx.exe!0x14011a1c1
arx.exe!0x140157473
arx.exe!0x14015a13e
arx.exe!0x14015a8ca
arx.exe!0x140258762
arx.exe!0x14025352e
arx.exe!0x14024fe1e
arx.exe!0x14024fff3
arx.exe!0x1400f55ff
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!script::`anonymous namespace'::PlayAnimCommand::execute(script::Context &) [scriptedanimation.cpp : 279 + 0x30]
1 arx.exe!ScriptEvent::send(EERIE_SCRIPT *,ScriptMessage,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,INTERACTIVE_OBJ *,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,long) [scriptevent.cpp : 428 + 0x0]
2 arx.exe!ARX_CHANGELEVEL_PopAllIO_FINISH [changelevel.cpp : 2550 + 0x7b]
3 arx.exe!ARX_CHANGELEVEL_PopLevel [changelevel.cpp : 2786 + 0x0]
4 arx.exe!ARX_CHANGELEVEL_Change(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,long) [changelevel.cpp : 352 + 0x0]
5 arx.exe!ArxGame::Render() [arxgame.cpp : 823 + 0x7d]
6 arx.exe!ArxGame::Run() [arxgame.cpp : 564 + 0x13]
7 arx.exe!runGame() [core.cpp : 842 + 0x0]
8 arx.exe!WinMain [core.cpp : 875 + 0x0]
9 arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x25]

Registers:
RAX:0000000045236B5B RBX:0000000000000000 RCX:0000000026E73B60 RDX:0000000000000001 RSI:0000000000000000 RDI:0000000000000000
CS:RIP:0033:FEBA1431
SS:RSP:002B:0000000000D8FF90 RBP:0000000000000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010246
July 07, 2018
bug_report_tiny.png 08:05  Bug report #1224 - Cannot use quickload shortcut from menu after death
dscharrer : Issue closed
bug_report_tiny.png 08:04  Crash report #505 - [178516F5] ARX_PATH_UpdateAllZoneInOutInside () Paths.cpp:265
dscharrer : Issue closed
feature_request_tiny.png 08:04  Feature request #409 - Escape key should exit journal/readables
dscharrer : Issue closed
July 06, 2018
bug_report_tiny.png 19:25  Bug report #1226 - Combine highlight not working across inventory bags
dscharrer : Issue created
When double clicking an item in the inventory to start combining it with something all the items it can be combined with are highlighted. However when switching to another inventory bag the items in that bag will not be highlighted even if the selected item can be combined with them.
enhancement_tiny.png 19:22  Enhancement #1225 - Increase item drag threshold
dscharrer : Issue created
When trying to pick up an item using shift+click it is too easy to accidentally drag and throw the item instead if you don't hold your mouse completely still. Might be a regression.
bug_report_tiny.png 19:15  Bug report #1224 - Cannot use quickload shortcut from menu after death
dscharrer : Issue created
In Arx Libertatis 1.2-dev you can use the quickload shortcut (default F9) while in the menu to load the last save.

However if the player dies, the shortcut won't work until a game is loaded by clicking resume game or selecting a game from the save load menu. After that the shortcut will work both in-game and in the menu again.
July 04, 2018
bug_report_tiny.png 16:41  Crash report #1223 - [C0C59D1E] arx.exe!GetItemWorldPosition() [inventory.cpp:1753]
dscharrer : Issue closed
bug_report_tiny.png 12:10  Crash report #1223 - [C0C59D1E] arx.exe!GetItemWorldPosition() [inventory.cpp:1753]
CrashBot : Issue created
Illegal storage access

Callstack:
arx.exe!0x14022989c
arx.exe!0x1401a040c
arx.exe!0x140256ad9
arx.exe!0x140250fde
arx.exe!0x1402b1123
arx.exe!0x1400f8d4b
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!GetItemWorldPosition(Entity *,Vector3<float> *) [inventory.cpp : 1753 + 0x0]
1 arx.exe!ArxGame::ManageEditorControls() [interface.cpp : 2004 + 0x10]
2 arx.exe!ArxGame::Render() [arxgame.cpp : 1004 + 0x5]
3 arx.exe!ArxGame::Run() [arxgame.cpp : 599 + 0x13]
4 arx.exe!WinMain [startup.cpp : 174 + 0x16]
5 arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x25]

Registers:
RAX:0000000000000000 RBX:0000000000000000 RCX:0000000017645670 RDX:000000000012F450 RSI:0000000000000000 RDI:0000000000000000
CS:RIP:0033:7770383D
SS:RSP:002B:000000000012FF90 RBP:0000000000000000
DS:002B ES:002B FS:0053 GS:002B
Flags:00010287
July 02, 2018
bug_report_tiny.png 05:06  Crash report #1222 - [D568E4C5] KERNELBASE.dll!RaiseException()
CrashBot : Issue created
Unhandled exception

Exception code: Unknown error (29539).


Instruction address: 0x7fefd5aa06d
Stack pointer: 0x12e1e0

Callstack:
KERNELBASE.dll!RaiseException()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvPresentBuffers()
atio6axx.dll!DrvCreateLayerContext()
atig6pxx.dll!DrvCreateLayerContext()
OPENGL32.DLL!wglSwapMultipleBuffers()
OPENGL32.DLL!wglCreateLayerContext()
SDL2.dll!SDL_LogCritical()
SDL2.dll!SDL_LogCritical()
SDL2.dll!SDL_LogCritical()
arx.exe!0x14022a4f6
arx.exe!0x14022aa3c
arx.exe!0x14008d5f4
arx.exe!0x14008d6aa
arx.exe!0x14008c092
arx.exe!0x1400997b8
arx.exe!0x14009ff0f
arx.exe!0x140196d82
arx.exe!0x1402cda7d
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
24 arx.exe!SDL2Window::createWindowAndGLContext(char const *) [sdl2window.cpp : 258 + 0x2f]
25 arx.exe!SDL2Window::initialize() [sdl2window.cpp : 344 + 0xf]
26 arx.exe!ArxGame::initWindow(RenderWindow *) [arxgame.cpp : 428 + 0xa]
27 arx.exe!ArxGame::initWindow() [arxgame.cpp : 449 + 0xb]
28 arx.exe!ArxGame::initialize() [arxgame.cpp : 214 + 0x0]
29 arx.exe!runGame() [core.cpp : 241 + 0x6]
30 arx.exe!utf8_main(int,char * * const) [startup.cpp : 168 + 0x0]
31 arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
32 arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15
July 01, 2018
bug_report_tiny.png 05:05  Bug report #591 - Mugs of beer become horizontal
dscharrer : Issue closed
bug_report_tiny.png 05:04  Bug report #783 - Wrong position for light flare when throwing torch
dscharrer : Issue closed
bug_report_tiny.png 05:04  Bug report #1053 - Texture animations stopped while night vision is active
dscharrer : Issue closed
feature_request_tiny.png 05:03  Feature request #404 - Allow to adjust the field of view (FOV)
dscharrer : Issue closed
feature_request_tiny.png 03:57  Feature request #1221 - Add a menu entry to replay past cinematics and cutscenes
dscharrer : Issue created
.
feature_request_tiny.png 03:56  Feature request #1220 - Move the intro from game start to new game start
dscharrer : Issue created
No reason to try to play this on every startup.
enhancement_tiny.png 03:14  Enhancement #1023 - Skill levels in stat page should be centered under their icons
dscharrer : Issue closed
feature_request_tiny.png 03:06  Feature request #1219 - Add an option to limit HUD width on wide monitors
dscharrer : Issue created
HUD elements are not stretched anymore but the hud as a whole sill stills the whole screen width, resulting in elements that may be very far apart. We should have an option to keep HUD elements closer to the center of the screen.
enhancement_tiny.png 03:03  Enhancement #1022 - Button positioning in the new quest screen with wide resolutions
dscharrer : Issue closed
enhancement_tiny.png 02:54  Enhancement #741 - Right mouse button (Button2) shouldn't be hardcoded to "open inventory"
dscharrer : Issue closed
June 30, 2018
bug_report_tiny.png 23:30  Bug report #1210 - Black 3D, corrupted cinematic.
dscharrer : Issue closed
bug_report_tiny.png 23:28  Bug report #1202 - Can't use fullscreen on only one monitor (multi-monitor setup)
dscharrer : Issue closed
bug_report_tiny.png 23:27  Bug report #1171 - Mouse completely unusable
dscharrer : Issue closed
bug_report_tiny.png 23:21  Bug report #1217 - Projectile spells can sometimes pass through walls
dscharrer : Issue closed
bug_report_tiny.png 23:03  Bug report #1105 - game doesnt work
dscharrer : Issue closed
bug_report_tiny.png 16:32  Bug report #566 - Arrows gets stuck in the air, resume flight when player near
dscharrer : Issue closed
bug_report_tiny.png 16:19  Bug report #154 - Action (mouse) on world objects doesn't change mapping
dscharrer : Issue closed
bug_report_tiny.png 01:22  Crash report #1152 - [67D3EFD2] ig7icd64.dll!RegisterProcTableCallback()
dscharrer : Issue closed
bug_report_tiny.png 01:16  Crash report #1151 - [1C0DA223] arx.exe!Cedric_AnimCalcTranslation() [animationrender.cpp:241]
dscharrer : Issue closed
bug_report_tiny.png 01:04  Crash report #1154 - [E40C2239] arx.exe!EERIEDrawBitmap2() [draw.cpp:889]
dscharrer : Issue closed
bug_report_tiny.png 01:04  Crash report #628 - [DE2A632C] arx.exe!MenuCursor::DrawOneCursor() [menuwidgets.cpp:4931]
dscharrer : Issue closed
bug_report_tiny.png 00:59  Crash report #1164 - [ECF754FB] nvoglv64.DLL!vk_optimusGetInstanceProcAddr()
dscharrer : Issue closed
bug_report_tiny.png 00:56  Crash report #1175 - [4C3D14B8] nvoglv64.DLL!vk_optimusGetInstanceProcAddr()
dscharrer : Issue closed
bug_report_tiny.png 00:54  Crash report #1176 - [A06251AD] arx.exe!ARX_INTERFACE_RenderCursorInternal() [interface.cpp:7664]
dscharrer : Issue closed
bug_report_tiny.png 00:43  Bug report #1218 - [META] Issues deleting or overwriting current.sav while loading save files
dscharrer : Issue created
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