Arx Libertatis Bug Tracker
Arx Libertatis (arx)
January 25, 2023
bug_report_tiny.png 07:18  Crash report #1676 - [34000B3E] arx.exe!BackgroundRenderOpaque() [scene.cpp:1172]
dscharrer : Issue closed
January 24, 2023
bug_report_tiny.png 21:12  Crash report #1676 - [34000B3E] arx.exe!BackgroundRenderOpaque() [scene.cpp:1172]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x1404736
Memory accessed: 0x0
Stack pointer: 0x1df198
Frame pointer: 0x1df1b8

Callstack:
Warning: WoW64 process detected, stack may be corrupted!
arx.exe!0x1404736
arx.exe!0x14052d8
arx.exe!0x12fa982
arx.exe!0x12fbaba
arx.exe!0x12f8290
arx.exe!0x12f79be
arx.exe!0x1308fe7
arx.exe!0x13dc21a
arx.exe!0x13dc21a
arx.exe!0x14ef845
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlInitializeExceptionChain()
ntdll.dll!RtlInitializeExceptionChain()
Symbols:
0 arx.exe!BackgroundRenderOpaque [scene.cpp : 1172 + 0x0]
1 arx.exe!ARX_SCENE_Render() [scene.cpp : 1410 + 0x0]
2 arx.exe!ArxGame::renderLevel() [arxgame.cpp : 1869 + 0x0]
3 arx.exe!ArxGame::render() [arxgame.cpp : 2043 + 0x0]
4 arx.exe!ArxGame::doFrame() [arxgame.cpp : 1269 + 0x0]
5 arx.exe!ArxGame::run() [arxgame.cpp : 1133 + 0x0]
6 arx.exe!utf8_main(int,char * * const) [startup.cpp : 164 + 0x7c]
7 arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xd]
8 arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xd]
9 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x1a]
January 21, 2023
bug_report_tiny.png 16:57  Crash report #1675 - [DD003A2] arx.exe!unlinkEntity() [LinkedObject.cpp:165]
dscharrer : Issue closed
bug_report_tiny.png 16:47  Crash report #1650 - [C55EBA27] atio6axx.dll!atiPS()
dscharrer : Issue closed
bug_report_tiny.png 16:47  Crash report #1674 - [6FC7C65A] atio6axx.dll!eglGetProcAddress()
dscharrer : Issue closed
January 17, 2023
bug_report_tiny.png 01:27  Crash report #1675 - [DD003A2] arx.exe!unlinkEntity() [LinkedObject.cpp:165]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff6fcf3c08d
Memory accessed: 0x214a4257b68
Stack pointer: 0xe9ce2fe830

Callstack:
arx.exe!0x7ff6fcf3c08d
arx.exe!0x7ff6fce10aca
arx.exe!0x7ff6fce10f1a
arx.exe!0x7ff6fce105b6
arx.exe!0x7ff6fcf3f232
arx.exe!0x7ff6fcf25a9f
arx.exe!0x7ff6fcf27302
arx.exe!0x7ff6fcebae00
arx.exe!0x7ff6fcdf36e7
arx.exe!0x7ff6fcdf300e
arx.exe!0x7ff6fcdfd535
arx.exe!0x7ff6fce09d00
arx.exe!0x7ff6fcf0f2ba
arx.exe!0x7ff6fd08204a
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!unlinkEntity(Entity &) [LinkedObject.cpp : 165 + 0x13]
1 arx.exe!Entity::setOwner(Entity *) [Entity.cpp : 259 + 0x0]
2 arx.exe!Entity::cleanReferences() [Entity.cpp : 352 + 0x0]
3 arx.exe!Entity::~Entity() [Entity.cpp : 184 + 0x0]
4 arx.exe!DanaeClearLevel() [LoadLevel.cpp : 542 + 0x33]
5 arx.exe!ARX_CHANGELEVEL_PopLevel [ChangeLevel.cpp : 2418 + 0x0]
6 arx.exe!ARX_CHANGELEVEL_Load(fs::path const &) [ChangeLevel.cpp : 2638 + 0x0]
7 arx.exe!ARX_LoadGame(SaveGame const &) [MenuWidgets.cpp : 134 + 0x0]
8 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1163 + 0x0]
9 arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
10 arx.exe!runGame() [Core.cpp : 245 + 0x1f]
11 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
12 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
13 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
January 11, 2023
bug_report_tiny.png 13:01  Crash report #1674 - [6FC7C65A] atio6axx.dll!eglGetProcAddress()
CrashBot : Issue created
Unhandled exception

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff93d09999b
Memory accessed: 0x440
Stack pointer: 0x5be04fee00

Callstack:
atio6axx.dll!eglGetProcAddress()
atio6axx.dll!eglGetProcAddress()
atio6axx.dll!eglGetProcAddress()
atio6axx.dll!eglGetProcAddress()
atio6axx.dll!eglGetProcAddress()
atio6axx.dll!eglGetProcAddress()
atio6axx.dll!eglGetProcAddress()
atio6axx.dll!eglGetProcAddress()
atio6axx.dll!eglGetProcAddress()
atio6axx.dll!eglGetProcAddress()
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
bug_report_tiny.png 02:21  Crash report #1673 - [55954E29] arx.exe!unlinkEntity() [LinkedObject.cpp:171]
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ff6c8b7c09d
Memory accessed: 0xffffffffffffffff
Stack pointer: 0x8cdf37e8a0

Callstack:
arx.exe!0x7ff6c8b7c09d
arx.exe!0x7ff6c8a50aca
arx.exe!0x7ff6c8a50f1a
arx.exe!0x7ff6c8a505b6
arx.exe!0x7ff6c8b709f6
arx.exe!0x7ff6c8a6af33
arx.exe!0x7ff6c8b7f19c
arx.exe!0x7ff6c8afb1e5
arx.exe!0x7ff6c8a37477
arx.exe!0x7ff6c8a33f02
arx.exe!0x7ff6c8a3300e
arx.exe!0x7ff6c8a3d535
arx.exe!0x7ff6c8a49d00
arx.exe!0x7ff6c8b4f2ba
arx.exe!0x7ff6c8cc204a
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!unlinkEntity(Entity &) [LinkedObject.cpp : 171 + 0x0]
1 arx.exe!Entity::setOwner(Entity *) [Entity.cpp : 259 + 0x0]
2 arx.exe!Entity::cleanReferences() [Entity.cpp : 352 + 0x0]
3 arx.exe!Entity::~Entity() [Entity.cpp : 184 + 0x0]
4 arx.exe!CleanScriptLoadedIO() [Interactive.cpp : 534 + 0x11]
5 arx.exe!ARX_GAME_Reset() [Player.cpp : 2586 + 0x0]
6 arx.exe!DanaeClearLevel() [LoadLevel.cpp : 523 + 0x0]
7 arx.exe!MainMenuDoFrame() [MenuWidgets.cpp : 204 + 0xac]
8 arx.exe!ArxGame::render() [ArxGame.cpp : 1948 + 0x0]
9 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1209 + 0x0]
10 arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
11 arx.exe!runGame() [Core.cpp : 245 + 0x1f]
12 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
13 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
14 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
January 07, 2023
bug_report_tiny.png 09:26  Crash report #1672 - [173B4700] arx.exe!SP_GetRoomDist() [Mesh.cpp:530]
dscharrer : Issue closed
bug_report_tiny.png 08:59  Crash report #1672 - [173B4700] arx.exe!SP_GetRoomDist() [Mesh.cpp:530]
CrashBot : Issue created
Assertion Failed at Mesh.cpp:530: size_t(endRoom) < g_rooms->rooms.size()

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x7ff6c16fecfc
Stack pointer: 0x12aad8e1f0

Callstack:
arx.exe!0x7ff6c16fecfc
arx.exe!0x7ff6c16c33ef
arx.exe!0x7ff6c17c8dca
arx.exe!0x7ff6c17a4649
arx.exe!0x7ff6c16bdbbf
arx.exe!0x7ff6c169626b
arx.exe!0x7ff6c16976f0
arx.exe!0x7ff6c1693f02
arx.exe!0x7ff6c169300e
arx.exe!0x7ff6c169d535
arx.exe!0x7ff6c16a9d00
arx.exe!0x7ff6c17af2ba
arx.exe!0x7ff6c192204a
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!SP_GetRoomDist(glm::vec<3,float,0> const &,glm::vec<3,float,0> const &,util::HandleType<RoomHandleTag,unsigned long,4294967295>,util::HandleType<RoomHandleTag,unsigned long,4294967295>) [Mesh.cpp : 530 + 0x1c]
1 arx.exe!spawnAudibleSound(glm::vec<3,float,0> const &,Entity &,float,float) [NPC.cpp : 2666 + 0x0]
2 arx.exe!ARX_SOUND_PlayCollision(Material,Material,float,float,glm::vec<3,float,0> const &,Entity *) [GameSound.cpp : 465 + 0x0]
3 arx.exe!ARX_EERIE_PHYSICS_BOX_Compute [Physics.cpp : 574 + 0x6d]
4 arx.exe!ARX_PHYSICS_Apply() [NPC.cpp : 901 + 0x1f]
5 arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1716 + 0x0]
6 arx.exe!ArxGame::render() [ArxGame.cpp : 1954 + 0x0]
7 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1209 + 0x0]
8 arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
9 arx.exe!runGame() [Core.cpp : 245 + 0x1f]
10 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
11 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
12 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
January 06, 2023
bug_report_tiny.png 19:38  Crash report #1671 - [A3C4C98A] arx.exe!WalkTiles() [Raycast.cpp:88]
CrashBot : Issue created
Assertion Failed at Raycast.cpp:88: tile.x >= 0 && tile.x < g_tiles->m_size.x

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x7ff726bb9bbf
Stack pointer: 0xdb2bafe170

Callstack:
arx.exe!0x7ff726bb9bbf
arx.exe!0x7ff726af443c
arx.exe!0x7ff726a0dbbf
arx.exe!0x7ff7269e626b
arx.exe!0x7ff7269e76f0
arx.exe!0x7ff7269e3f02
arx.exe!0x7ff7269e300e
arx.exe!0x7ff7269ed535
arx.exe!0x7ff7269f9d00
arx.exe!0x7ff726aff2ba
arx.exe!0x7ff726c7204a
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!WalkTiles<`anonymous namespace'::ClosestHitRaycast &> [Raycast.cpp : 88 + 0x19]
1 arx.exe!ARX_EERIE_PHYSICS_BOX_Compute [Physics.cpp : 556 + 0x29]
2 arx.exe!ARX_PHYSICS_Apply() [NPC.cpp : 901 + 0x1f]
3 arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1716 + 0x0]
4 arx.exe!ArxGame::render() [ArxGame.cpp : 1954 + 0x0]
5 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1209 + 0x0]
6 arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
7 arx.exe!runGame() [Core.cpp : 245 + 0x1f]
8 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
9 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
10 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
bug_report_tiny.png 14:20  Crash report #1670 - [5B7684E4] arx.exe!ARX_CHANGELEVEL_Push_IO() [ChangeLevel.cpp:1167]
dscharrer : Issue closed
bug_report_tiny.png 13:15  Crash report #1670 - [5B7684E4] arx.exe!ARX_CHANGELEVEL_Push_IO() [ChangeLevel.cpp:1167]
CrashBot : Issue created
Assertion Failed at MiniMap.cpp:778: !b.group_number[i]

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x7ff76690d631
Stack pointer: 0xb2628fd600

Callstack:
arx.exe!0x7ff76690d631
arx.exe!0x7ff76690894c
arx.exe!0x7ff7669163c4
arx.exe!0x7ff7667f82bd
arx.exe!0x7ff7669e8616
arx.exe!0x7ff7668cfe3e
arx.exe!0x7ff7668ca5da
arx.exe!0x7ff7668a9de8
arx.exe!0x7ff7668ab029
arx.exe!0x7ff7667e7477
arx.exe!0x7ff7667e3f02
arx.exe!0x7ff7667e300e
arx.exe!0x7ff7667ed535
arx.exe!0x7ff7667f9d00
arx.exe!0x7ff7668ff2ba
arx.exe!0x7ff766a71fda
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!ARX_CHANGELEVEL_Push_IO [ChangeLevel.cpp : 1167 + 0x40]
1 arx.exe!ARX_CHANGELEVEL_PushLevel [ChangeLevel.cpp : 377 + 0xe8]
2 arx.exe!ARX_CHANGELEVEL_Save(std::basic_string_view<char,std::char_traits<char> >,fs::path const &) [ChangeLevel.cpp : 2531 + 0xd]
3 arx.exe!SaveGameList::save(std::basic_string_view<char,std::char_traits<char> >,util::HandleType<SavegameHandleTag,long,-1>,Image const &) [SaveGame.cpp : 235 + 0x1a]
4 arx.exe!std::_Func_impl_no_alloc<<lambda_03b47887dcdc12dd3111995686ee0b31>,void,Widget *>::_Do_call [functional : 921 + 0x0]
5 arx.exe!Widget::click() [Widget.cpp : 54 + 0x0]
6 arx.exe!MenuPage::update(glm::vec<2,float,0>) [MenuPage.cpp : 235 + 0x0]
7 arx.exe!MainMenu::update() [MainMenu.cpp : 1960 + 0x0]
8 arx.exe!MainMenuDoFrame() [MenuWidgets.cpp : 187 + 0x0]
9 arx.exe!ArxGame::render() [ArxGame.cpp : 1948 + 0x0]
10 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1209 + 0x0]
11 arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
12 arx.exe!runGame() [Core.cpp : 245 + 0x1f]
13 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
14 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
15 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
January 05, 2023
bug_report_tiny.png 21:02  Crash report #1668 - [9BA3598D] arx.exe!ARX_CHANGELEVEL_Push_IO() [ChangeLevel.cpp:1167]
dscharrer : Issue closed
feature_request_tiny.png 19:53  Feature request #1669 - Arx Libertatis 1.2-dev-2021-04-11
dscharrer : Issue closed
bug_report_tiny.png 19:50  Bug report #1626 - not technically a bug, but close enough
dscharrer : Issue closed
bug_report_tiny.png 19:42  Crash report #899 - [EB9304E1] arx.exe!ARX_CHANGELEVEL_Pop_IO() [changelevel.cpp:1981]
dscharrer : Issue closed
bug_report_tiny.png 18:09  Crash report #1668 - [9BA3598D] arx.exe!ARX_CHANGELEVEL_Push_IO() [ChangeLevel.cpp:1167]
CrashBot : Issue created
Assertion Failed at MiniMap.cpp:778: !b.group_number[i]

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x7ff60640d631
Stack pointer: 0xb0adcfd680

Callstack:
arx.exe!0x7ff60640d631
arx.exe!0x7ff60640894c
arx.exe!0x7ff6064163c4
arx.exe!0x7ff6062f82bd
arx.exe!0x7ff6062e3ec7
arx.exe!0x7ff6062e300e
arx.exe!0x7ff6062ed535
arx.exe!0x7ff6062f9d00
arx.exe!0x7ff6063ff2ba
arx.exe!0x7ff606571fda
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!ARX_CHANGELEVEL_Push_IO [ChangeLevel.cpp : 1167 + 0x40]
1 arx.exe!ARX_CHANGELEVEL_PushLevel [ChangeLevel.cpp : 377 + 0xe8]
2 arx.exe!ARX_CHANGELEVEL_Save(std::basic_string_view<char,std::char_traits<char> >,fs::path const &) [ChangeLevel.cpp : 2531 + 0xd]
3 arx.exe!SaveGameList::save(std::basic_string_view<char,std::char_traits<char> >,util::HandleType<SavegameHandleTag,long,-1>,Image const &) [SaveGame.cpp : 235 + 0x1a]
4 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1197 + 0x88]
5 arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
6 arx.exe!runGame() [Core.cpp : 245 + 0x1f]
7 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
8 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
9 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
January 04, 2023
bug_report_tiny.png 21:08  Crash report #1667 - [E4E175F1] arx.exe!SP_GetRoomDist() [Mesh.cpp:530]
CrashBot : Issue created
Assertion Failed at Mesh.cpp:530: size_t(endRoom) < g_rooms->rooms.size()

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x7ff71135ecfc
Stack pointer: 0x2b73cfe490

Callstack:
arx.exe!0x7ff71135ecfc
arx.exe!0x7ff7113233ef
arx.exe!0x7ff711428d5a
arx.exe!0x7ff711404649
arx.exe!0x7ff71131dbbf
arx.exe!0x7ff7112f626b
arx.exe!0x7ff7112f76f0
arx.exe!0x7ff7112f3f02
arx.exe!0x7ff7112f300e
arx.exe!0x7ff7112fd535
arx.exe!0x7ff711309d00
arx.exe!0x7ff71140f2ba
arx.exe!0x7ff711581fda
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!SP_GetRoomDist(glm::vec<3,float,0> const &,glm::vec<3,float,0> const &,util::HandleType<RoomHandleTag,unsigned long,4294967295>,util::HandleType<RoomHandleTag,unsigned long,4294967295>) [Mesh.cpp : 530 + 0x1c]
1 arx.exe!spawnAudibleSound(glm::vec<3,float,0> const &,Entity &,float,float) [NPC.cpp : 2666 + 0x0]
2 arx.exe!ARX_SOUND_PlayCollision(Material,Material,float,float,glm::vec<3,float,0> const &,Entity *) [GameSound.cpp : 465 + 0x0]
3 arx.exe!ARX_EERIE_PHYSICS_BOX_Compute [Physics.cpp : 574 + 0x6d]
4 arx.exe!ARX_PHYSICS_Apply() [NPC.cpp : 901 + 0x1f]
5 arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1716 + 0x0]
6 arx.exe!ArxGame::render() [ArxGame.cpp : 1954 + 0x0]
7 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1209 + 0x0]
8 arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
9 arx.exe!runGame() [Core.cpp : 245 + 0x1f]
10 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
11 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
12 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
bug_report_tiny.png 14:12  Crash report #1664 - [6EB1C755] arx.exe!IO_UnlinkAllLinkedObjects() [LinkedObject.cpp:222]
dscharrer : Issue closed
bug_report_tiny.png 13:36  Crash report #1666 - [C92E361C] arx.exe!IO_UnlinkAllLinkedObjects() [LinkedObject.cpp:222]
dscharrer : Issue closed
bug_report_tiny.png 13:34  Crash report #1665 - [A319D4DF] prl_gldd.dll!DrvValidateVersion()
dscharrer : Issue closed
January 03, 2023
bug_report_tiny.png 18:08  Crash report #1666 - [C92E361C] arx.exe!IO_UnlinkAllLinkedObjects() [LinkedObject.cpp:222]
CrashBot : Issue created
Assertion Failed at Anchors.cpp:73: handle && size_t(handle) < size()

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x7ff63f0fc280
Stack pointer: 0xcb6b1ae4d0

Callstack:
arx.exe!0x7ff63f0fc280
arx.exe!0x7ff63f0ef89a
arx.exe!0x7ff63efccc7d
arx.exe!0x7ff63efcdb3c
arx.exe!0x7ff63efd445a
arx.exe!0x7ff63efd49c3
arx.exe!0x7ff63efbfa1a
arx.exe!0x7ff63efb6143
arx.exe!0x7ff63efb76f0
arx.exe!0x7ff63efb3f02
arx.exe!0x7ff63efb300e
arx.exe!0x7ff63efbd535
arx.exe!0x7ff63efc9ce0
arx.exe!0x7ff63f0cf2ca
arx.exe!0x7ff63f241e1a
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!IO_UnlinkAllLinkedObjects(Entity *) [LinkedObject.cpp : 222 + 0x1a]
1 arx.exe!ARX_INTERACTIVE_DestroyDynamicInfo(Entity *) [Interactive.cpp : 222 + 0x0]
2 arx.exe!ARX_DAMAGES_ForceDeath(Entity &,Entity *) [Damage.cpp : 650 + 0x8]
3 arx.exe!damageNpc(Entity &,float,Entity *,Spell *,Flags<DamageTypeFlag>,glm::vec<3,float,0> const *) [Damage.cpp : 882 + 0x0]
4 arx.exe!ARX_EQUIPMENT_ComputeDamages(Entity *,Entity *,float,glm::vec<3,float,0> *) [Equipment.cpp : 581 + 0x0]
5 arx.exe!ARX_EQUIPMENT_Strike_Check(Entity *,Entity *,float,long,util::HandleType<EntityHandleTag,long,-1>) [Equipment.cpp : 664 + 0x18]
6 arx.exe!ManageCombatModeAnimations() [Core.cpp : 665 + 0x28]
7 arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1678 + 0x0]
8 arx.exe!ArxGame::render() [ArxGame.cpp : 1954 + 0x0]
9 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1209 + 0x0]
10 arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
11 arx.exe!runGame() [Core.cpp : 245 + 0x1f]
12 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
13 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
14 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
bug_report_tiny.png 10:35  Crash report #1665 - [A319D4DF] prl_gldd.dll!DrvValidateVersion()
CrashBot : Issue created
Illegal storage access

Exception code: ACCESS_VIOLATION


Instruction address: 0x7ffaa7119070
Memory accessed: 0x7ffaa7119070
Stack pointer: 0xb1b45ee948

Callstack:
??!0x7ffaa7119070
prl_gldd.dll!DrvValidateVersion()
SDL2.dll!SDL_DYNAPI_entry()
SDL2.dll!SDL_DYNAPI_entry()
arx.exe!0x7ff7c93707da
arx.exe!0x7ff7c9370dfb
arx.exe!0x7ff7c91b0e63
arx.exe!0x7ff7c91af2f2
arx.exe!0x7ff7c91ca0f2
arx.exe!0x7ff7c92c418a
arx.exe!0x7ff7c943e05a
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
4 arx.exe!SDL2Window::createWindowAndGLContext(char const *) [SDL2Window.cpp : 289 + 0x9]
5 arx.exe!SDL2Window::initialize() [SDL2Window.cpp : 404 + 0xf]
6 arx.exe!ArxGame::initWindow(RenderWindow *) [ArxGame.cpp : 434 + 0xa]
7 arx.exe!ArxGame::initialize() [ArxGame.cpp : 223 + 0x32]
8 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0x59]
9 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
January 02, 2023
bug_report_tiny.png 02:14  Crash report #1664 - [6EB1C755] arx.exe!IO_UnlinkAllLinkedObjects() [LinkedObject.cpp:222]
CrashBot : Issue created
Assertion Failed at Anchors.cpp:73: handle && size_t(handle) < size()

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x13f4dc280
Stack pointer: 0x30e3b0

Callstack:
arx.exe!0x13f4dc280
arx.exe!0x13f4cf89a
arx.exe!0x13f3acc7d
arx.exe!0x13f542158
arx.exe!0x13f4f0487
arx.exe!0x13f4ee3a1
arx.exe!0x13f396166
arx.exe!0x13f3976f0
arx.exe!0x13f393f02
arx.exe!0x13f39300e
arx.exe!0x13f39d535
arx.exe!0x13f3a9ce0
arx.exe!0x13f4af2ca
arx.exe!0x13f621e1a
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()
Symbols:
0 arx.exe!IO_UnlinkAllLinkedObjects(Entity *) [LinkedObject.cpp : 222 + 0x1a]
1 arx.exe!ARX_INTERACTIVE_DestroyDynamicInfo(Entity *) [Interactive.cpp : 222 + 0x0]
2 arx.exe!ARX_DAMAGES_ForceDeath(Entity &,Entity *) [Damage.cpp : 650 + 0x8]
3 arx.exe!script::`anonymous namespace'::ForceDeathCommand::execute [ScriptedNPC.cpp : 542 + 0x0]
4 arx.exe!ScriptEvent::send(EERIE_SCRIPT const *,Entity *,Entity *,ScriptEventName,ScriptParameters,unsigned __int64) [ScriptEvent.cpp : 329 + 0x0]
5 arx.exe!ARX_SCRIPT_Timer_Check() [Script.cpp : 1871 + 0x0]
6 arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1686 + 0x0]
7 arx.exe!ArxGame::render() [ArxGame.cpp : 1954 + 0x0]
8 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1209 + 0x0]
9 arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
10 arx.exe!runGame() [Core.cpp : 245 + 0x1f]
11 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
12 arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
13 arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
December 31, 2022
bug_report_tiny.png 21:09  Crash report #1653 - [AFCB0601] arx.exe!ARX_EQUIPMENT_Strike_Check() [Equipment.cpp:657]
dscharrer : Issue closed
bug_report_tiny.png 20:58  Crash report #1655 - [349988FD] arx.exe!ARX_CHANGELEVEL_Pop_IO() [ChangeLevel.cpp:2127]
dscharrer : Issue closed
bug_report_tiny.png 13:09  Crash report #1656 - [36A18DEB] arx.exe!findSpotForDraggedEntity() [Dragging.cpp:106]
dscharrer : Issue closed
bug_report_tiny.png 13:01  Crash report #1657 - [115BD29F] arx.exe!ARX_CHANGELEVEL_Pop_IO() [changelevel.cpp:2343]
dscharrer : Issue closed
bug_report_tiny.png 12:49  Crash report #1658 - [EC744C5D] ntdll.dll!RtlWaitOnAddress()
dscharrer : Issue closed
bug_report_tiny.png 12:23  Crash report #1659 - [A2C7BDB8] ntdll.dll!TpWorkOnBehalfClearTicket()
dscharrer : Issue closed
bug_report_tiny.png 12:17  Crash report #1661 - [269BCC83] VCRUNTIME140.dll!memcpy()
dscharrer : Issue closed
bug_report_tiny.png 12:13  Crash report #1662 - [63187642] atioglxx.dll!eglGetProcAddress()
dscharrer : Issue closed
bug_report_tiny.png 12:04  Crash report #1663 - [179EE101] arx.exe!Trail::Render() [Trail.cpp:117]
dscharrer : Issue closed
bug_report_tiny.png 11:37  Crash report #1618 - [D2EC84FA] arx.exe!ARX_CHANGELEVEL_Pop_IO() [changelevel.cpp:2127]
dscharrer : Issue closed
bug_report_tiny.png 11:35  Crash report #1592 - [4463AC80] arx.exe!findSpotForDraggedEntity() [Dragging.cpp:106]
dscharrer : Issue closed
bug_report_tiny.png 11:34  Crash report #1622 - [91D20FAA] arx.exe!Entity::~Entity() [Entity.cpp:255]
dscharrer : Issue closed
bug_report_tiny.png 11:34  Crash report #1622 - [91D20FAA] arx.exe!Entity::~Entity() [Entity.cpp:255]
dscharrer : Issue closed
December 30, 2022
bug_report_tiny.png 23:04  Crash report #1663 - [179EE101] arx.exe!Trail::Render() [Trail.cpp:117]
CrashBot : Issue created
Assertion Failed at Trail.cpp:117: m_positions.size() >= size_t(std::ceil(n)) 2

Unhandled exception

Exception code: BREAKPOINT


Instruction address: 0x72c5f4
Stack pointer: 0xdcf680
Frame pointer: 0xdcf878

Callstack:
Warning: WoW64 process detected, stack may be corrupted!
arx.exe!0x72c5f4
arx.exe!0x6fc7cf
arx.exe!0x6ef723
arx.exe!0x6c45b7
arx.exe!0x6c4f4e
arx.exe!0x6c18ba
arx.exe!0x6c0d4e
arx.exe!0x6d0d9f
arx.exe!FT_Library_SetLcdFilterWeights()
arx.exe!FT_Library_SetLcdFilterWeights()
arx.exe!FT_GlyphSlot_Own_Bitmap()
KERNEL32.DLL!BaseThreadInitThunk()
ntdll.dll!RtlGetAppContainerNamedObjectPath()
ntdll.dll!RtlGetAppContainerNamedObjectPath()
Symbols:
0 arx.exe!Trail::Render() [Trail.cpp : 117 + 0x16]
1 arx.exe!SpeedSpell::Update() [SpellsLvl03.cpp : 129 + 0x0]
2 arx.exe!ARX_SPELLS_Update() [Spells.cpp : 1093 + 0x0]
3 arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1950 + 0x0]
4 arx.exe!ArxGame::render() [ArxGame.cpp : 2082 + 0x0]
5 arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1304 + 0x0]
6 arx.exe!ArxGame::run() [ArxGame.cpp : 1168 + 0x0]
7 arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0x7c]
December 24, 2022
bug_report_tiny.png 19:06  Crash report #1662 - [63187642] atioglxx.dll!eglGetProcAddress()
CrashBot : Issue created
Unhandled exception

Exception code: ACCESS_VIOLATION


Instruction address: 0x5585d78
Memory accessed: 0x4b8
Stack pointer: 0x1758f99c
Frame pointer: 0xd1005ec

Callstack:
Warning: WoW64 process detected, stack may be corrupted!
atioglxx.dll!eglGetProcAddress()
atioglxx.dll!eglGetProcAddress()
atioglxx.dll!eglGetProcAddress()
atioglxx.dll!eglGetProcAddress()
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