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CLOSED  Crash report #1010  -  [F2D102D1] atio6axx.dll!DrvPresentBuffers()
Posted Jun 10, 2017 - updated Jun 11, 2017   Shortlink: http://arx.vg/1010
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0
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icon_info.png This issue has been closed with status "Upstream" and resolution "Not determined".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Upstream
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x56d27d30
 Memory accessed: 0x8
 Stack pointer: 0x14cff8


Callstack:
 atio6axx.dll!DrvPresentBuffers()
 atio6axx.dll!DrvPresentBuffers()
 atio6axx.dll!DrvPresentBuffers()
 atio6axx.dll!DrvPresentBuffers()
 atio6axx.dll!DrvPresentBuffers()
 atio6axx.dll!DrvPresentBuffers()
 atio6axx.dll!DrvPresentBuffers()
 atio6axx.dll!DrvPresentBuffers()
 atio6axx.dll!DrvPresentBuffers()
 atio6axx.dll!DrvPresentBuffers()
 atio6axx.dll!DrvPresentBuffers()
 atio6axx.dll!DrvSwapLayerBuffers()
 OPENGL32.dll!wglSwapBuffers()
 gameoverlayrenderer64.dll!OverlayHookD3D3()
 gdi32full.dll!SwapBuffers()
 arx.exe!0x1400b39bb
 arx.exe!0x1401388b9
 arx.exe!0x1402502d3
 arx.exe!0x1400ab899
 arx.exe!0x1400aba4e
 arx.exe!0x1400aa0f6
 arx.exe!0x1400b8c0f
 arx.exe!0x1400bfc89
 arx.exe!0x1401b49c2
 arx.exe!0x1402a1a45
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
 0  arx.exe!ArxGame::onRendererInit(Renderer &) [arxgame.cpp : 2247 + 0x0]
 1  arx.exe!OpenGLRenderer::reinit() [openglrenderer.cpp : 364 + 0x1d]
 2  arx.exe!SDL2Window::initialize() [sdl2window.cpp : 391 + 0x48]
 3  arx.exe!ArxGame::initWindow(RenderWindow *) [arxgame.cpp : 436 + 0xa]
 4  arx.exe!ArxGame::initWindow() [arxgame.cpp : 465 + 0xb]
 5  arx.exe!ArxGame::initialize() [arxgame.cpp : 220 + 0x0]
 6  arx.exe!runGame() [core.cpp : 279 + 0x6]
 7  arx.exe!utf8_main(int,char * * const) [startup.cpp : 164 + 0x0]
 8  arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
 9  arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15]
Steps to reproduce this issue
nothing. Launched ARX - got this error.

#1
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Comment posted by
 CrashBot
Jun 10, 08:13
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-8104-3106167144
#3
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Comment posted by
 CrashBot
Jun 10, 08:13
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-8104-3106167144
#4
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Comment posted by
 CrashBot
Jun 10, 08:13
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-8104-3106167144
#5
icon_reply.pngReply
Comment posted by
 CrashBot
Jun 10, 08:13
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-8104-3106167144
#8
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Comment posted by
 Daniel Scharrer
Jun 11, 15:14
This looks like a crash in the video driver during initialization - I doubt there is much we can do here. You should report this issue to your graphics driver vendor.

If you are using a PowerXpress/Optimus style setup, try setting it so that arx runs on the other GPU - but that would just be a workaround.

The issue was updated with the following change(s):
  • The status has been updated, from New to Upstream.
  • This issue has been closed