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CLOSED  Bug report #1014  -  No Subtitles/Black Bars During a Pivotal Cutscene
Posted Jun 12, 2017 - updated Jul 11, 2021   Shortlink: http://arx.vg/1014
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0
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Regression
  • Reproducability
    Always
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Arx Libertatis 1.2
Issue description
There's a cutscene right after the Ylside Invasion of Arx that's missing the subtitles and back bars that usually appear in every other cutscene within the game.

Not a game-breaking issue, but I don't recall seeing it in the original version of the game.
Steps to reproduce this issue
The problematic cutscene is triggered right after the Ylside Invasion of Arx when you enter the throne room to meet with King Lunshire, during which he sends you off to craft the Ultimate Weapon. Typically, there would be black bars at the top and bottom of the screen as well as subtitles. This happens only during this particular cutscene.

Here's a link to the video where this can be observed (starts at 29:52): https://www.youtube.com/watch?v=WcVWyoRp5yo&index=43&list=PLx5CbzE2kDZ18CtlrSjUS-ZNC_55UmsOF (Note: this is not my video, but the exact same thing happens in my game)


#1
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Comment posted by
 Daniel Scharrer
Jun 14, 00:18
Can you attach a save file from just before the cutscene?
#2
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Comment posted by
 Daniel Scharrer
Jun 14, 01:02
A file was uploaded. Save file to reproduce the issueicon_open_new.png This comment was attached:

Nvm, I created a save file by using the script console.

This seems to be a script syntax error/parsing issue - graph/obj3d/interactive/npc/human_base/human_base_0082/human_base.asl has some commands split accross multiple lines. The cutscene code starts at label >>dialogue_castle_free.

The code
  1. CINEMASCOPE -s
  2. ON PLAYER_INTERFACE -s
  3. HIDE PLAYER_LOOKAT SELF
Should be
  1. CINEMASCOPE -s ON
  2. PLAYER_INTERFACE -s HIDE
  3. PLAYER_LOOKAT SELF


As far as I can tell, AF 1.21 accepted the broken code so we should as well (or patch the scripts).

Corresponding script warnings:
  • human_base_0082:24114
  • human_base_0082:24141
#9
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Comment posted by
 Daniel Scharrer
Jan 13, 21:11
This will be fixed in the next development snapshot.

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.