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Really delete this comment?
Really delete this comment?
Have you tried our new rune recognition algorithm available in the development snapshots (enabled by default). Does this make the casting better or do you just not want to draw the runes at all?
Are there any parts of the Xbox controls besides the casting that you think would be good to add to Arx Libertatis?
Drawing runes should work fine on mobile (touch) devices - other parts of the combat/movement will need more changes though.
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My biggest issue with Arx as a game mostly revolves around how I felt like the rpg mechanics best suited a more warrior character and if you wanted to play a strictly magic/stealth user you were mostly left in the dust. Especially towards the end since I remember the final boss had so much health I eventually had to settle with fighting him in melee anyway. With the xbox it was less of an issue since you could hotkey spells. The other issues I had with drawing spells mostly related to how accurate you had to be at times and when fighting the harder enemies like Ylsides it felt almost suicidal. Since if you screwed up one rune you had to essentially start over.
I haven't checked the development snapshots yet. What was added to them with regard to drawing spells?
I meant more so in the context of how a lot of mobile users tend to play with a controller. At least in my experience. In terms of touch screen play I'd imagine the more Deus Ex-like inventory management would also be more welcoming but that's just in my opinion. I also think the system would appeal to players who like other rpgs of a similar style like Morrowind or Dark Messiah but are put off by the Ultima Underworld holdovers.
Really delete this comment?