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CLOSED  Crash report #1031  -  [1418CAA6] arx.exe!DrawEERIEInter_ViewProjectTransform() [animationrender.cpp:578]
Posted Jun 20, 2017 - updated Jun 26, 2017   Shortlink: http://arx.vg/1031
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0
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icon_info.png This issue is a duplicate of issue #1030 - "[2B1FA696] arx.exe!DrawEERIEInter_ViewProjectTransform() [Cursor.cpp : 578]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at AnimationRender.cpp:578: eobj->vertexClipPositions.size() == eobj->vertexWorldPositions.size()

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x1400827bc
 Stack pointer: 0x14f400


Callstack:
 arx.exe!0x1400827bc
 arx.exe!0x1400838b3
 arx.exe!0x14014a910
 arx.exe!0x14014b32c
 arx.exe!0x14014c0b9
 arx.exe!0x1401e52ba
 arx.exe!0x1400b3084
 arx.exe!0x1400b393b
 arx.exe!0x1400b0da5
 arx.exe!0x1400b093e
 arx.exe!0x1400b8d90
 arx.exe!0x1400bfdd9
 arx.exe!0x1401b4402
 arx.exe!0x1402a00b5
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!DrawEERIEInter_ViewProjectTransform(EERIE_3DOBJ *) [animationrender.cpp : 578 + 0x4e]
  1  arx.exe!DrawEERIEInter(EERIE_3DOBJ *,TransformInfo const &,Entity *,bool,float) [animationrender.cpp : 838 + 0x0]
  2  arx.exe!Manage3DCursor(Entity *,bool) [cursor.cpp : 306 + 0x0]
  3  arx.exe!ARX_INTERFACE_RenderCursorInternal [cursor.cpp : 492 + 0x7]
  4  arx.exe!ARX_INTERFACE_RenderCursor(bool) [cursor.cpp : 748 + 0x0]
  5  arx.exe!ARX_SCENE_Render() [scene.cpp : 1526 + 0x0]
  6  arx.exe!ArxGame::renderLevel() [arxgame.cpp : 1992 + 0x0]
  7  arx.exe!ArxGame::render() [arxgame.cpp : 2188 + 0x0]
  8  arx.exe!ArxGame::doFrame() [arxgame.cpp : 1318 + 0x0]
  9  arx.exe!ArxGame::run() [arxgame.cpp : 1241 + 0x0]
 10  arx.exe!runGame() [core.cpp : 282 + 0x0]
 11  arx.exe!utf8_main(int,char * * const) [startup.cpp : 164 + 0x0]
 12  arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
 13  arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15]
Steps to reproduce this issue
Crash when attempted to loot the uncooked ribs first rat killed in the tutorial.

#1
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Comment posted by
 CrashBot
Jun 20, 20:48
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#3
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Comment posted by
 CrashBot
Jun 20, 20:48
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#4
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Comment posted by
 CrashBot
Jun 20, 20:48
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#5
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Comment posted by
 CrashBot
Jun 20, 20:48
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#9
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Comment posted by
 Huder
Jun 24, 15:52
It always crashing when you want to buy Goblin's Mine share. I guess that a 3D model won't render when you move this.
#10
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Comment posted by
 Huder
Jun 24, 15:52
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arxcrash-10932-35485623
#11
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Comment posted by
 Huder
Jun 24, 15:52
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-10932-35485623
#12
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Comment posted by
 Huder
Jun 24, 15:52
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-10932-35485623
#13
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Comment posted by
 Huder
Jun 24, 15:52
A file was uploaded. crash.txticon_open_new.png This comment was attached:

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#14
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Comment posted by
 bsxf47
icon_reply.pngJun 24, 16:04, in reply to comment #9
This issue should be fixed in the latest development snapshot (21-6). Can you try it?

Huder wrote:
It always crashing when you want to buy Goblin's Mine share. I guess that a
3D model won't render when you move this.


#15
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Comment posted by
 Huder
icon_reply.pngJun 24, 17:18, in reply to comment #14
Ok it works now. Is there any way to get information about new updates with changelog?
#16
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Comment posted by
 Daniel Scharrer
Jun 25, 12:10
There is no changelog for development snapshots, but there is an RSS feed available at http://arx-libertatis.org/files/snapshots/feed.rss
#17
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Comment posted by
 CrashBot
Jun 26, 19:41
Crash when attempting to buy spade and drag it tto my inventory.
#18
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Comment posted by
 CrashBot
Jun 26, 19:41
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#19
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Comment posted by
 CrashBot
Jun 26, 19:41
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#20
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Comment posted by
 CrashBot
Jun 26, 19:41
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#21
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Comment posted by
 CrashBot
Jun 26, 19:41
A file was uploaded. crash.txticon_open_new.png This comment was attached:

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