Arx Libertatis Bug Tracker
star_faded.png
Please log in to bookmark issues
bug_report_small.png
CLOSED  Crash report #1065  -  [F69DE13B] atig6txx.dll!DisableSubmitThread()
Posted Sep 01, 2017 - updated Sep 17, 2017   Shortlink: http://arx.vg/1065
action_vote_minus_faded.png
0
Votes
action_vote_plus_faded.png
icon_info.png This issue has been closed with status "Upstream" and resolution "Not determined".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Upstream
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Callstack:
  atig6txx.dll!DisableSubmitThread() 
  atig6txx.dll!DisableSubmitThread() 
  atig6txx.dll!XopGetRealDeviceId() 
  atig6txx.dll!SetThunkProxyBypassMode() 
  atio6axx.dll!DrvPresentBuffers() 
  atio6axx.dll!DrvPresentBuffers() 
  atio6axx.dll!DrvPresentBuffers() 
  atio6axx.dll!DrvPresentBuffers() 
  atio6axx.dll!DrvPresentBuffers() 
  atio6axx.dll!DrvPresentBuffers() 
  atio6axx.dll!DrvPresentBuffers() 
  atio6axx.dll!DrvPresentBuffers() 
  atio6axx.dll!getEGLInterface() 
  atio6axx.dll!DrvDescribePixelFormat() 
  atig6pxx.dll!DrvDescribePixelFormat() 
  OPENGL32.dll!wglSetPixelFormat() 
  gdi32full.dll!SetPixelFormat() 
  SDL64.dll!SDL_CreateYUVOverlay() 
  SDL64.dll!SDL_GetError() 
  SDL64.dll!SDL_SetVideoMode() 
  arx.exe!SDLWindow::setMode()  sdlwindow.cpp(226) 
  arx.exe!SDLWindow::initialize()  sdlwindow.cpp(168) 
  arx.exe!ArxGame::initWindow()  arxgame.cpp(328) 
  arx.exe!ArxGame::InitWindow()  arxgame.cpp(362) 
  arx.exe!Application::Initialize()  application.cpp(113) 
  arx.exe!ArxGame::Initialize()  arxgame.cpp(233) 
  arx.exe!initializeGame()  core.cpp(577) 
  arx.exe!WinMain()  startup.cpp(174) 
  arx.exe!__tmainCRTStartup()  crtexe.c(547) 
  KERNEL32.DLL!BaseThreadInitThunk() 
  ntdll.dll!RtlUserThreadStart() 


Registers:
  RAX:0000000001001403  RBX:0000000000000000  RCX:0000000000000000  RDX:000000000014D950  RSI:0000000000000000  RDI:0000000000000000
  CS:RIP:0033:AE347091
  SS:RSP:002B:000000000014FF90  RBP:0000000000000000
  DS:002B  ES:002B  FS:0053  GS:002B
  Flags:00010287


Steps to reproduce this issue
Started the game via the Arx Libertatis shortcut

#1
icon_reply.pngReply
Comment posted by
 CrashBot
Sep 01, 10:04
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-9152-20809132
#3
icon_reply.pngReply
Comment posted by
 CrashBot
Sep 01, 10:04
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-9152-20809132
#4
icon_reply.pngReply
Comment posted by
 CrashBot
Sep 01, 10:04
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-9152-20809132
#5
icon_reply.pngReply
Comment posted by
 CrashBot
Sep 01, 10:05
A file was uploaded. crash.xmlicon_open_new.png This comment was attached:

arxcrash-9152-20809132
#7
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Sep 17, 13:59
This is either a driver or SDL bug. Please try the latest development snapshot to check if this is fixed with SDL 2.

The issue was updated with the following change(s):
  • The status has been updated, from New to Upstream.
  • This issue has been closed