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CLOSED  Crash report #1071  -  [99E0815] arx.exe!ARX_CHANGELEVEL_Pop_Player() [changelevel.cpp:1746]
Posted Sep 26, 2017 - updated Oct 01, 2017   Shortlink: http://arx.vg/1071
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0
Votes
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icon_info.png This issue is a duplicate of issue #1072 - "Game crashes while loading savegame if a resistence is raised past 256"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Unhandled exception

Exception code: Unknown error (29539).

 Instruction address: 0x7fefd37a06d
 Stack pointer: 0x12ebb0


Callstack:
 KERNELBASE.dll!RaiseException()
 MSVCR120.dll!_CxxThrowException()
 arx.exe!0x140280ca1
 arx.exe!0x1401c91b5
 arx.exe!0x1401cefe2
 arx.exe!0x1401d067b
 arx.exe!0x14017571b
 arx.exe!0x1400b6196
 arx.exe!0x1400b5e0e
 arx.exe!0x1400be240
 arx.exe!0x1400c521a
 arx.exe!0x1401bc212
 arx.exe!0x1402a9cf5
 kernel32.dll!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  2  arx.exe!boost::numeric::convdetail::generic_range_checker<boost::numeric::conversion_traits<unsigned char,float>,boost::numeric::convdetail::LE_PrevLoT<boost::numeric::conversion_traits<unsigned char,float> >,boost::numeric::convdetail::GE_SuccHiT<boost::numeric::conversion_traits<unsigned char,float> >,boost::numeric::def_overflow_handler>::validate_range(float) [converter.hpp : 294 + 0x91]
  3  arx.exe!ARX_CHANGELEVEL_Pop_Player [changelevel.cpp : 1746 + 0xe]
  4  arx.exe!ARX_CHANGELEVEL_PopLevel [changelevel.cpp : 2672 + 0x5]
  5  arx.exe!ARX_CHANGELEVEL_Load(fs::path const &) [changelevel.cpp : 2874 + 0x0]
  6  arx.exe!ARX_LoadGame [menuwidgets.cpp : 142 + 0x0]
  7  arx.exe!ArxGame::doFrame() [arxgame.cpp : 1277 + 0x0]
  8  arx.exe!ArxGame::run() [arxgame.cpp : 1227 + 0x0]
  9  arx.exe!runGame() [core.cpp : 282 + 0x0]
 10  arx.exe!utf8_main(int,char * * const) [startup.cpp : 164 + 0x0]
 11  arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
 12  arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15]
Steps to reproduce this issue
just started game and tried to load myprevious savegame

#1
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Comment posted by
 CrashBot
Sep 26, 23:52
A file was uploaded. arx.logicon_open_new.png This comment was attached:

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#3
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Comment posted by
 CrashBot
Sep 26, 23:52
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-4412-3104280106
#4
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Comment posted by
 CrashBot
Sep 26, 23:52
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-4412-3104280106
#5
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Comment posted by
 CrashBot
Sep 26, 23:52
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-4412-3104280106