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CLOSED  Bug report #1135  -  Camera angle issues, looks near but not on characters during cutscenes
Posted Jan 16, 2018 - updated Jan 17, 2018   Shortlink:
icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
  • Assigned to
    Not assigned to anyone
  • Progress
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
  • Priority
  • Reproducability
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
It seems to be somewhat random but common for the camera during cutscenes that have more than one shot, (e.g. that cut from character to character) to have increasingly poor camera placement with every new cut.

I am currently running the game in 1440x900. It does however seem to still happen, albeit to a lesser extent, when I'm in 640x480. Here is video of the bug in 640x480. Here is the save itself.
Steps to reproduce this issue
  1. Open the save.
  2. Start cutscene with Ortiern.

Comment posted by
 Daniel Scharrer
Jan 17, 20:30
I have bisected this to this commit:

  1. commit acbb98d5bb5887e7e52f311641204eea4fecb1fe
  2. Author: Daniel Scharrer <>
  3. Date: Sat Dec 30 15:21:06 2017 +0100
  5. Camera: Move translatetarget out of camera struct
Comment posted by
 Daniel Scharrer
Jan 17, 22:59
This will be fixed in the next development snapshot.

Cameras in areas you have already visited may remain broken for your current playthrough.

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.