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OPEN  Bug report #1137  -  Dropping item in overlapping inventories causes crash
Posted Jan 20, 2018 - updated Jul 11, 2021   Shortlink: http://arx.vg/1137
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Issue details
  • Type of issue
    Bug report
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Eli2
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    User interface
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Always
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
If the expanded inventory mode is active (by pressing enter while mouse over the inventory button on the right side of the hud), the primary and secondary inventory can be made to overlap. Dropping an item on the overlap causes a crash.

PlayerInventoryHud::dropEntity() DRAGINTER == 0

Steps to reproduce this issue
Nothing entered.

#3
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Comment posted by
 Eli2
Jan 20, 01:34
A file was uploaded.
hud-item-drop-crash.png
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#5
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Comment posted by
 Daniel Scharrer
Jun 30, 23:18
How do you get the secondary and expanded inventory to stay open at the same time?
#6
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Comment posted by
 Daniel Scharrer
Jul 11, 22:04
Does not crash anymore.

Steps to reproduce overlapping inventory:
  • hover the mouse over the backback icon, press f so you get the expanded inventory bags
  • right click so you go to mouselook mode
  • double click on a container
  • rescale the window so you get the overlap


We should probably un-expand the inventory in this case, which is already done when opening a secondary inventory while not in mouselook mode.