Arx Libertatis Bug Tracker
star_faded.png
Please log in to bookmark issues
bug_report_small.png
CLOSED  Crash report #1175  -  [4C3D14B8] nvoglv64.DLL!vk_optimusGetInstanceProcAddr()
Posted Mar 17, 2018 - updated Jun 30, 2018   Shortlink: http://arx.vg/1175
action_vote_minus_faded.png
0
Votes
action_vote_plus_faded.png
icon_info.png This issue is a duplicate of issue #886 - "[3F5A6029] nvoglv64.DLL!vk_optimusGetInstanceProcAddr() "
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Callstack:
  nvoglv64.DLL!vk_optimusGetInstanceProcAddr() 
  nvoglv64.DLL!DrvPresentBuffers() 
  nvoglv64.DLL!DrvPresentBuffers() 
  nvoglv64.DLL!0x602447cf 
  arx.exe!0x14002335a 
  arx.exe!0x14011e9fb 
  arx.exe!0x14012059c 
  arx.exe!0x140121c4a 
  arx.exe!0x140258f27 
  arx.exe!0x140250fde 
  arx.exe!0x1402b1123 
  arx.exe!0x1400f8d4b 
  kernel32.dll!BaseThreadInitThunk() 
  ntdll.dll!RtlUserThreadStart() 
Symbols:
  4  arx.exe!GLVertexBuffer<SMY_VERTEX>::drawIndexed(Renderer::Primitive,unsigned __int64,unsigned __int64,unsigned short *,unsigned __int64) [glvertexbuffer.h : 301 + 0x0]
  5  arx.exe!ARX_PORTALS_Frustrum_RenderRoomTCullSoft(long,EERIE_FRUSTRUM_DATA *,long,long) [scene.cpp : 2249 + 0x0]
  6  arx.exe!ARX_PORTALS_Frustrum_RenderRoomsTCullSoft(long,long) [scene.cpp : 1534 + 0x2c]
  7  arx.exe!ARX_SCENE_Render(long) [scene.cpp : 2963 + 0x0]
  8  arx.exe!ArxGame::Render() [arxgame.cpp : 1696 + 0x0]
  9  arx.exe!ArxGame::Run() [arxgame.cpp : 599 + 0x13]
 10  arx.exe!WinMain [startup.cpp : 174 + 0x16]
 11  arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x25]


Registers:
  RAX:000000007FFF0C00  RBX:0000000000000000  RCX:0000000009729D44  RDX:0000000009729DBE  RSI:0000000000000000  RDI:0000000000000000
  CS:RIP:0033:76D9C521
  SS:RSP:002B:000000000012FF90  RBP:0000000000000000
  DS:002B  ES:002B  FS:0053  GS:002B
  Flags:00010207


Steps to reproduce this issue
Tried to create the "special hero" by clicking 10 times on quick generate followed by clicking 8 times on apperance and final clicking twice on done.

#1
icon_reply.pngReply
Comment posted by
 CrashBot
Mar 17, 18:13
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-4892-3657426134
#3
icon_reply.pngReply
Comment posted by
 CrashBot
Mar 17, 18:13
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-4892-3657426134
#4
icon_reply.pngReply
Comment posted by
 CrashBot
Mar 17, 18:13
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-4892-3657426134
#5
icon_reply.pngReply
Comment posted by
 CrashBot
Mar 17, 18:13
A file was uploaded. crash.xmlicon_open_new.png This comment was attached:

arxcrash-4892-3657426134