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see ARX_Player_Rune_Add in game/player.cpp for example.
when new runes are added this function checks if the notification effect should be applied to the questbook icon due to new spells becoming available. it demonstrates intent not to include the "secret" spells.
if (spelliconsi.bSecret == false)
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I still think those spells should be added to the spellbook after casting them the first time. And the activate portal spell should be added when it is explained to the player. Those are enhancements and not bugs though.
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the images exist in the pak for many more spells which don't even exist in the code. i think it might even make sense to extend the spells system with these additional spells in a few cases.
to get it to look good and function well i think a new solution to replace the current "select by spell level" system will need to be invented. it would make the most sense to show spells in a list (with nav arrows) and even allow clicking them for information or what you might call "zooming" into those spells.
another issue held back by the ui code...
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Are you saying there were MORE planned?
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actually many files from the original demo (1999?) are still contained there and even more never used in the game at all.
try this for example:
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