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CLOSED  Crash report #1270  -  [DAD6DA9A] arx.exe!0x57e367
Posted Sep 30, 2018 - updated Oct 16, 2018   Shortlink: http://arx.vg/1270
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0
Votes
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Regression
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png x86
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Abnormal termination

Callstack:
 arx.exe!0x57e367
 MSVCR120.dll!abort()
 arx.exe!0x681604
 arx.exe!0x662704
 arx.exe!0x64911a
 arx.exe!0x63af39
Symbols:
  0  arx.exe!SignalHandler(int) [crashhandlerwindows.cpp : 380 + 0x1c]
  1  msvcr120.dll + 0xa4aae
  2  msvcr120.dll + 0xa764e
  3  arx.exe!gl_init_dispatch_table + 0x454
  4  arx.exe!epoxy_is_desktop_gl + 0x3ac4
  5  arx.exe!BaseGLVertexBuffer<SMY_VERTEX3>::BaseGLVertexBuffer<SMY_VERTEX3>(OpenGLRenderer *,unsigned int,Renderer::BufferUsage)[glvertexbuffer.h : 135 + 0x26]
  6  arx.exe!createVertexBufferImpl<SMY_VERTEX3> [openglrenderer.cpp : 793 + 0x2d]
  7  arx.exe!OpenGLRenderer::createVertexBuffer3(unsigned int,Renderer::BufferUsage) [openglrenderer.cpp : 827 + 0x12]
  8  arx.exe!ArxGame::onRendererInit(Renderer &) [arxgame.cpp : 2120 + 0xe]
  9  arx.exe!OpenGLRenderer::reinit() [openglrenderer.cpp : 454 + 0x12]
 10  msvcp120.dll + 0x1c2c
 11  arx.exe!SDL2Window::updateSize(bool) [sdl2window.cpp : 618 + 0x8]
 12  arx.exe!SDL2Window::initialize() [sdl2window.cpp : 494 + 0x9]
 13  arx.exe!StatsPage::loadStrings() [book.cpp : 561 + 0x5d]
 14  ntdll.dll + 0x5f0c3
 15  arx.exe!ArxGame::initWindow(RenderWindow *) [arxgame.cpp : 432 + 0xa]
 16  arx.exe!ArxGame::initWindow() [arxgame.cpp : 453 + 0x13]
 17  arx.exe!ArxGame::initialize() [arxgame.cpp : 217 + 0x7]
 18  arx.exe!runGame() [core.cpp : 240 + 0xd]
 19  arx.exe!utf8_main(int,char * * const) [startup.cpp : 164 + 0x5]
 20  arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xd]
Steps to reproduce this issue
Nothing entered.

#1
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Comment posted by
 CrashBot
Sep 30, 15:24
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-1960-295035340
#3
icon_reply.pngReply
Comment posted by
 CrashBot
Sep 30, 15:24
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-1960-295035340
#4
icon_reply.pngReply
Comment posted by
 CrashBot
Sep 30, 15:24
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-1960-295035340
#10
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Comment posted by
 Daniel Scharrer
Oct 03, 20:59
This can be fixed by building libepoxy with support for GL_ARB_vertex_buffer_object.
#11
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Comment posted by
 Daniel Scharrer
Oct 16, 06:37
This has been fixed in the latest development snapshot.

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.