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CLOSED  Crash report #1405  -  [397012EE] OpenAL32.dll!alcGetContextsDevice()
Posted Dec 11, 2019 - updated Mar 06, 2020   Shortlink: http://arx.vg/1405
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icon_info.png This issue is a duplicate of issue #1320 - "[C25C20F3] arx.exe!audio::OpenALBackend::setHRTFEnabled(audio::HRTFAttribute) [openalbackend.cpp:693]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x5acb1c06
 Memory accessed: 0x78
 Stack pointer: 0x1f83aff000


Callstack:
 OpenAL32.dll!alcGetContextsDevice()
 OpenAL32.dll!alcResetDeviceSOFT()
 arx.exe!0x7ff674c3b04d
 arx.exe!0x7ff674d0b033
 arx.exe!0x7ff674d2f00b
 arx.exe!0x7ff674d2db5f
 arx.exe!0x7ff674d11368
 arx.exe!0x7ff674c597ce
 arx.exe!0x7ff674c5639b
 arx.exe!0x7ff674c5f0d3
 arx.exe!0x7ff674c674bd
 arx.exe!0x7ff674d5f0ca
 arx.exe!FT_GlyphSlot_Own_Bitmap()
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  2  arx.exe!audio::OpenALBackend::setHRTFEnabled(audio::HRTFAttribute) [OpenALBackend.cpp : 693 + 0xf]
  3  arx.exe!AudioOptionsMenuPage::onChangedHRTF(int,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &) [MainMenu.cpp : 1393 + 0x3d]
  4  arx.exe!CycleTextWidget::click() [CycleTextWidget.cpp : 153 + 0x8]
  5  arx.exe!MenuPage::update(glm::vec<2,float,0>) [MenuPage.cpp : 236 + 0x0]
  6  arx.exe!MainMenuDoFrame() [MenuWidgets.cpp : 186 + 0x0]
  7  arx.exe!ArxGame::render() [ArxGame.cpp : 2060 + 0x0]
  8  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1303 + 0x0]
  9  arx.exe!runGame() [Core.cpp : 243 + 0x5b]
 10  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
 11  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
Steps to reproduce this issue
Noticed the dialogue volume was too quiet in comparison to other sounds and went to see if EAX or the surround sound options would help. The game crashed after changing the surround sound setting and enabling EAX.

#1
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Dec 11, 04:01
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#3
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Dec 11, 04:01
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#4
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#5
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#6
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Dec 12, 21:42
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#7
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#8
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#9
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#11
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Mar 06, 10:12
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#12
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#13
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#14
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