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CLOSED  Crash report #1461  -  [78BC1950] arx.exe!convertToValidIO() [ChangeLevel.cpp:158]
Posted Jun 10, 2020 - updated Jul 05, 2020   Shortlink: http://arx.vg/1461
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0
Votes
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Ivan_Kis
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at ChangeLevel.cpp:161: idString.find_first_not_of("abcdefghijklmnopqrstuvwxyz_0123456789") == std::string::npos Message: bad interactive object id: "player_-001"

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x7ff77cf256e1
 Stack pointer: 0x5a6e8fcf30


Callstack:
 arx.exe!0x7ff77cf256e1
 arx.exe!0x7ff77cfe3606
 arx.exe!0x7ff77cf307ff
 arx.exe!0x7ff77cf317a7
 arx.exe!0x7ff77cf32a1d
 arx.exe!0x7ff77cf260aa
 arx.exe!0x7ff77ce16099
 arx.exe!0x7ff77ce275ce
 arx.exe!0x7ff77cf1d8fa
 arx.exe!FT_GlyphSlot_Own_Bitmap()
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
 0  arx.exe!convertToValidIO [ChangeLevel.cpp : 158 + 0x2d]
 1  arx.exe!ReadTargetInfo<64> [ChangeLevel.cpp : 209 + 0x0]
 2  arx.exe!ARX_CHANGELEVEL_Pop_IO [ChangeLevel.cpp : 2086 + 0xf]
 3  arx.exe!ARX_CHANGELEVEL_PopAllIO [ChangeLevel.cpp : 2300 + 0x8b]
 4  arx.exe!ARX_CHANGELEVEL_PopLevel [ChangeLevel.cpp : 2489 + 0x0]
 5  arx.exe!ARX_CHANGELEVEL_Change(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,float) [ChangeLevel.cpp : 361 + 0x0]
 6  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1248 + 0x0]
 7  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0xa5]
 8  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
Steps to reproduce this issue
I downloaded an official steam version of Arx Fatalis and started the game. Then I started the game, visited the human outpost, got the quest to let the King know what happened there, and entranced the human city. At this step I installed Arx Libertatis v1.2-dev-2020-04-02. Now every time when I try to visit the human outpost again, the game crashes with fatal error.

#1
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Comment posted by
 Ivan_Kis
Jun 10, 09:03
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-8116-2444041151
#3
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Comment posted by
 Ivan_Kis
Jun 10, 09:03
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-8116-2444041151
#4
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Comment posted by
 Ivan_Kis
Jun 10, 09:03
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-8116-2444041151
#5
icon_reply.pngReply
Comment posted by
 Ivan_Kis
Jun 10, 09:03
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-8116-2444041151
#10
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Comment posted by
 Daniel Scharrer
Jul 05, 18:33
Fixed in the latest development snapshot.

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.