Arx Libertatis Bug Tracker
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OPEN  Bug report #1507  -  Slowdown spell doesn't cancel when enemy dies
Posted Oct 18, 2020 - updated Oct 18, 2020   Shortlink: http://arx.vg/1507
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Issue details
  • Type of issue
    Bug report
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     coffey_rt
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Always
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
When enemy dies you expect that slowdown spell gets cancelled, but it stays, draining you mana

Version: 1.2-dev-2020-08-23
Steps to reproduce this issue
In save file:
  1. Open the gates
  2. Cast slowdown (slot 2, or Rhaa + Movis) to one or both Ylsides
  3. Kill them in any way (Life Drain from slot 1 is the fastest way)


Expected result: slowdown cancels when enemy dies

Actual result: spell effect continues, draining mana

#1
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Comment posted by
 coffey_rt
Oct 18, 20:55
A file was uploaded. Saveicon_open_new.png