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CLOSED  Crash report #1567  -  [B2260B87] BaseGLPersistentVertexBuffer::setData() [GLVertexBuffer.h:535]
Posted Jul 20, 2021 - updated Aug 12, 2021   Shortlink: http://arx.vg/1567
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0
Votes
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icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x7ffde9a812db
 Memory accessed: 0x0
 Stack pointer: 0xca7c96f1a8


Callstack:
 VCRUNTIME140.dll!memcmp()
 arx.exe!0x7ff7ac0f0509
 arx.exe!0x7ff7ac0c2325
 arx.exe!0x7ff7abef98f9
 arx.exe!0x7ff7ac066ec9
 arx.exe!0x7ff7abf23aaa
 arx.exe!0x7ff7abf24b26
 arx.exe!0x7ff7abf2128e
 arx.exe!0x7ff7abf205ee
 arx.exe!0x7ff7abf2a860
 arx.exe!0x7ff7abf36738
 arx.exe!0x7ff7ac03470a
 arx.exe!0x7ff7ac184d82
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  1  arx.exe!BaseGLPersistentVertexBuffer<TexturedVertex>::setData(TexturedVertex const *,unsigned __int64,unsigned __int64,Flags<BufferFlag>) [GLVertexBuffer.h : 535 + 0x0]
  2  arx.exe!CircularVertexBuffer<TexturedVertex>::draw(Renderer::Primitive,TexturedVertex const *,unsigned __int64) [VertexBuffer.h : 118 + 0x0]
  3  arx.exe!PopAllTriangleListOpaque(RenderState,bool) [AnimationRender.cpp : 193 + 0x109]
  4  arx.exe!ARX_SCENE_Render() [Scene.cpp : 1439 + 0x0]
  5  arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1869 + 0x0]
  6  arx.exe!ArxGame::render() [ArxGame.cpp : 2043 + 0x0]
  7  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1269 + 0x0]
  8  arx.exe!ArxGame::run() [ArxGame.cpp : 1133 + 0x0]
  9  arx.exe!runGame() [Core.cpp : 246 + 0x1f]
 10  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
 11  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
 12  arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
Steps to reproduce this issue
Nothing entered.

#1
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Comment posted by
 CrashBot
Jul 20, 07:35
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-15048-3845371717
#3
icon_reply.pngReply
Comment posted by
 CrashBot
Jul 20, 07:36
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-15048-3845371717
#4
icon_reply.pngReply
Comment posted by
 CrashBot
Jul 20, 07:36
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-15048-3845371717
#5
icon_reply.pngReply
Comment posted by
 CrashBot
Jul 20, 07:36
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-15048-3845371717
#8
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Aug 12, 20:24
This is most likely an issue with your graphics driver, specifically with the implementation of the GL_ARB_sample_shading OpenGL extension. I have extended the blacklist for that extension to cover your card for the next version.

The issue was updated with the following change(s):
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to DUPLICATE.