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CLOSED  Crash report #1570  -  [9B9CC71] arx.exe!Inventory<EntityInventoryAccess>::remove() [Inventory.cpp:759]
Posted Aug 03, 2021 - updated Sep 13, 2021   Shortlink: http://arx.vg/1570
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0
Votes
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Arx Libertatis 1.3
Issue description
Assertion Failed at Inventory.cpp:759: item->show == SHOW_FLAG_IN_INVENTORY

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x7ff7abc9534a
 Stack pointer: 0x3c2e0fe9d0


Callstack:
 arx.exe!0x7ff7abc9534a
 arx.exe!0x7ff7abaea9de
 arx.exe!0x7ff7abaea369
 arx.exe!0x7ff7abaea928
 arx.exe!0x7ff7abc6112f
 arx.exe!0x7ff7abc6450f
 arx.exe!0x7ff7abc211ea
 arx.exe!0x7ff7abac118c
 arx.exe!0x7ff7abb99d57
 arx.exe!0x7ff7abacc2e2
 arx.exe!0x7ff7abac8705
 arx.exe!0x7ff7abac784e
 arx.exe!0x7ff7abadde07
 arx.exe!0x7ff7abbe452a
 arx.exe!0x7ff7abd5b7a2
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!`anonymous namespace'::Inventory<`anonymous namespace'::EntityInventoryAccess>::remove [Inventory.cpp : 759 + 0x1c]
  1  arx.exe!removeFromInventories(Entity *) [Inventory.cpp : 861 + 0x0]
  2  arx.exe!PutInFrontOfPlayer(Entity *) [Inventory.cpp : 158 + 0x0]
  3  arx.exe!giveToPlayer(Entity *) [Inventory.cpp : 830 + 0x0]
  4  arx.exe!script::`anonymous namespace'::InventoryCommand::PlayerAddFromSceneCommand::execute [ScriptedInventory.cpp : 208 + 0x0]
  5  arx.exe!script::`anonymous namespace'::InventoryCommand::execute [ScriptedInventory.cpp : 444 + 0xc]
  6  arx.exe!ScriptEvent::send(EERIE_SCRIPT const *,Entity *,Entity *,ScriptEventName,ScriptParameters const &,unsigned __int64) [ScriptEvent.cpp : 343 + 0x0]
  7  arx.exe!ScriptEvent::resume(EERIE_SCRIPT const *,Entity *,unsigned __int64) [ScriptEvent.h : 58 + 0x42]
  8  arx.exe!ARX_SPEECH_Update() [Speech.cpp : 306 + 0x0]
  9  arx.exe!ArxGame::render() [ArxGame.cpp : 2037 + 0x0]
 10  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1269 + 0x0]
 11  arx.exe!ArxGame::run() [ArxGame.cpp : 1133 + 0x0]
 12  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0x92]
 13  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
 14  arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
Steps to reproduce this issue
FINISHED LISTENING TO ORTIERN'S DIALOGUE AND THE GAME CRASHED

#3
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Comment posted by
 CrashBot
Aug 03, 01:42
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#1
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Aug 03, 01:42
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#4
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Comment posted by
 CrashBot
Aug 03, 01:42
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#5
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Aug 03, 01:42
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#8
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Comment posted by
 Daniel Scharrer
Aug 12, 21:13
Thanks for the report. This will be fixed in the next release - until then you can use the 1.2 release builds which do not have this assert enabled (this is just a sanity check failing, there should not be any negative effect).

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.
#12
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Comment posted by
 CrashBot
Aug 17, 10:37
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#13
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Aug 17, 10:37
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#14
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Aug 17, 10:37
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#15
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Aug 17, 10:37
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#17
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Comment posted by
 CrashBot
Aug 19, 10:42
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#16
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Comment posted by
 CrashBot
Aug 19, 10:42
Entered the kingdom to talk to the king about rubble blocking the passage. The cutscene plays until the end where the screen freezes, a journal update sound is made and then crashes
#18
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Aug 19, 10:42
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#19
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Aug 19, 10:42
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#20
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Aug 19, 10:42
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#21
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Comment posted by
 CrashBot
Aug 19, 10:50
Game crashes after talking to king the first time

Inventory is full when talking to him. When receiving the troll king note in the cutscene the screen freezes and the game crashes.
#22
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Comment posted by
 CrashBot
Aug 19, 10:50
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#23
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Aug 19, 10:50
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#24
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Aug 19, 10:50
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#25
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Aug 19, 10:50
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#26
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Sep 02, 13:51
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#27
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Comment posted by
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Sep 02, 13:51
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#28
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Sep 02, 13:51
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#29
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Sep 02, 13:51
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#31
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Sep 13, 10:23
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#30
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Comment posted by
 CrashBot
Sep 13, 10:23
Was delivering message of the Ysilde attack to the king. Dialogue was about to finish when it crashed.
#32
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Sep 13, 10:23
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#33
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Sep 13, 10:23
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#34
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Sep 13, 10:23
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