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If the problem is the "Crisp" "Alpha Cutout AA" setting then it is almost certainly a driver bug with the GL_ARB_sample_shading OpenGL extension and you should report it to the Mesa bug tracker. GL_ARB_sample_shading is already blacklisted for Intel HD cards on Windows and will also be blacklisted for for Intel Iris Xe cards on Windows with the next AL release but for the Linux drivers I would prefer try to get it fixed in the driver first before adding workarounds to AL.
Please also run the game with the --debug-gl command-line option (e.g. `./arx --debug-gl`) and post the arx.log from that run if there is anything new. I'd be interested in that even if changing the "Alpha Cutout AA" setting fixes the problem.
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Unfortunately changing alpha_cutout_antialiasing to either 1 or 0 had no effect.
I did discover that I am able to move the mouse without freeze using my laptop's track pad although it is still very laggy. Using this I was able to get past the main menu and start a new game, the same behavior occurred: Very laggy gameplay with trackpad -> freeze up on using high DPI USB mouse
Disconnecting external mouse and keyboard before launch and using just the built in keyboard/trackpad did not have an effect.
The --debug-gl option gave no useful output (see attached)
Do you have any insight on the rendering changes that took place going from 1.1.2 -> 1.2? As far as I can tell 1.1.2 uses the same OpenGL and has no issues. Sorry if that is a dumb request I know very little about OpenGL/rendering.
Thanks for your help.
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Can you please test if this issue still happens if you
If this helps please let me know which SDL2 version works for your (the version used is in arx.log / the terminal output).
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Please try this build and let me know if you still have any problems:
https://arx-libertatis.org/files/snapshots/arx-libertatis-1.2.1-rc1/
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