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For the step sound, currently the only option is the texture name as documented on the wiki for the setstepmaterial command.
I agree that this is not ideal and perhaps we don't really need a different step and collision materials but I fear that changing the engine to always use the mesh material flags over the texture name is probably going to break something in the game - and in any case there are some differences in the details.
At some point we should add additional files for material information for textures so that at least it doesn't have to depend on the filename.
Really delete this comment?