Arx Libertatis Bug Tracker
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CLOSED  Crash report #1671  -  [A3C4C98A] arx.exe!WalkTiles() [Raycast.cpp:88]
Posted Jan 06, 2023 - updated Jun 24, 2023   Shortlink: http://arx.vg/1671
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0
Votes
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at Raycast.cpp:88: tile.x >= 0 && tile.x < g_tiles->m_size.x

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x7ff726bb9bbf
 Stack pointer: 0xdb2bafe170


Callstack:
 arx.exe!0x7ff726bb9bbf
 arx.exe!0x7ff726af443c
 arx.exe!0x7ff726a0dbbf
 arx.exe!0x7ff7269e626b
 arx.exe!0x7ff7269e76f0
 arx.exe!0x7ff7269e3f02
 arx.exe!0x7ff7269e300e
 arx.exe!0x7ff7269ed535
 arx.exe!0x7ff7269f9d00
 arx.exe!0x7ff726aff2ba
 arx.exe!0x7ff726c7204a
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!WalkTiles<`anonymous namespace'::ClosestHitRaycast &> [Raycast.cpp : 88 + 0x19]
  1  arx.exe!ARX_EERIE_PHYSICS_BOX_Compute [Physics.cpp : 556 + 0x29]
  2  arx.exe!ARX_PHYSICS_Apply() [NPC.cpp : 901 + 0x1f]
  3  arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1716 + 0x0]
  4  arx.exe!ArxGame::render() [ArxGame.cpp : 1954 + 0x0]
  5  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1209 + 0x0]
  6  arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
  7  arx.exe!runGame() [Core.cpp : 245 + 0x1f]
  8  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
  9  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
 10  arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
Steps to reproduce this issue
Says this bug is fixed on the forums but my game still crashes every time

#1
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Comment posted by
 CrashBot
Jan 06, 19:38
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#3
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Comment posted by
 CrashBot
Jan 06, 19:38
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#4
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Comment posted by
 CrashBot
Jan 06, 19:38
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#5
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Comment posted by
 CrashBot
Jan 06, 19:38
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#9
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Comment posted by
 Daniel Scharrer
Jan 06, 22:58
Hi, I think I have found the cause of this crash and will have a fix in the next development snapshot. However the root cause is that an entity is outside the game area which should not happen. If you upload you save file Saved Games\Arx Libertatis\save\save0000\gsave.sav then I could investigate further. If you create an account here you can attach the file directly - otherwise just use an external file sharing site.
#10
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Comment posted by
 CrashBot
Jan 21, 09:51
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#11
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Comment posted by
 CrashBot
Jan 21, 09:51
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arxcrash-19628-899716055
#12
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Comment posted by
 CrashBot
Jan 21, 09:51
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arxcrash-19628-899716055
#13
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Comment posted by
 CrashBot
Jan 21, 09:51
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#14
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Comment posted by
 CrashBot
Feb 21, 02:35
Clicked on the stairs to leave tutorial level.
#15
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Comment posted by
 CrashBot
Feb 21, 02:35
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#16
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Comment posted by
 CrashBot
Feb 21, 02:35
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#17
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Comment posted by
 CrashBot
Feb 21, 02:35
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#18
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Comment posted by
 CrashBot
Feb 21, 02:35
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#19
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Comment posted by
 CrashBot
Apr 10, 00:49
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arxcrash-22768-166423436
#20
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Comment posted by
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Apr 10, 00:49
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#21
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Comment posted by
 CrashBot
Apr 10, 00:49
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#22
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Comment posted by
 CrashBot
Apr 10, 00:49
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#23
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Comment posted by
 CrashBot
May 14, 09:24
moving from first to second level
#24
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Comment posted by
 CrashBot
May 14, 09:24
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#25
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Comment posted by
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May 14, 09:24
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#26
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Comment posted by
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May 14, 09:24
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#27
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Comment posted by
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May 14, 09:24
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#28
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Comment posted by
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Jun 07, 18:27
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#29
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Comment posted by
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Jun 07, 18:27
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#30
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Comment posted by
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Jun 07, 18:27
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#31
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Comment posted by
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Jun 07, 18:27
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#32
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Comment posted by
 Daniel Scharrer
Jun 24, 20:41
This has been fixed in today's development snapshot.

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.