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OPEN  Crash report #1705  -  [D9768098] arx.exe!removeFromInventories() [Inventory.cpp:858]
Posted Jun 03, 2023 - updated Jun 17, 2023   Shortlink: http://arx.vg/1705
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Issue details
  • Type of issue
    Crash report
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x7ff652d7322f
 Memory accessed: 0x818
 Stack pointer: 0xbe4038e890


Callstack:
 arx.exe!0x7ff652d7322f
 arx.exe!0x7ff652d6d5bc
 arx.exe!0x7ff652d6cef6
 arx.exe!0x7ff652d6da81
 arx.exe!0x7ff652d839c6
 arx.exe!0x7ff652d54610
 arx.exe!0x7ff652d5118e
 arx.exe!0x7ff652d504ee
 arx.exe!0x7ff652d5a760
 arx.exe!0x7ff652d669eb
 arx.exe!0x7ff652e647aa
 arx.exe!0x7ff652fb3a62
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()


Symbols:
 0 `anonymous-namespace'::EntityInventoryAccess::{ctor}(Entity *) [Inventory.cpp(247)]
 1 `anonymous-namespace'::Inventory<`anonymous namespace'::EntityInventoryAccess>::{ctor}(Entity *) [Inventory.cpp(592)]
 2 ?A0xe162cdc0::getIoInventory(Entity *) [Inventory.cpp(790)]
 3 ?A0xe162cdc0::getIoInventory(HandleType<EntityHandleTag,long,-1>) [Inventory.cpp(794)]
 4 removeFromInventories(Entity * item) [Inventory.cpp(858)]
 5 Entity::cleanReferences() [Entity.cpp(296)]
 6 Entity::~Entity() [Entity.cpp(188)]
 7 Entity::destroy() [Entity.cpp(330)]
 8 ARX_PLAYER_ManageTorch() [Player.cpp(303)]
 9 ARX_PLAYER_Frame_Update() [Player.cpp(1720)]
 10 ArxGame::render() [ArxGame.cpp(1979)]
 11 ArxGame::doFrame() [ArxGame.cpp(1269)]
 12 ArxGame::run() [ArxGame.cpp(1133)]
 13 runGame() [Core.cpp(246)]
 14 utf8_main(int argc, char * * argv) [Startup.cpp(168)]
 15 WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow)


Steps to reproduce this issue
NOT SURE, I WAS JUST WALKING

#1
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Comment posted by
 CrashBot
Jun 03, 16:13
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#3
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 CrashBot
Jun 03, 16:13
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#4
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Jun 03, 16:13
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#5
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Comment posted by
 CrashBot
Jun 03, 16:13
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