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CLOSED  Crash report #1711  -  [1EAD293D] arx.exe!SDL2Window::initialize() [SDL2Window.cpp:378]
Posted Jul 23, 2023 - updated Aug 26, 2023   Shortlink: http://arx.vg/1711
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0
Votes
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icon_info.png This issue is a duplicate of issue #861 - "[8E65E891] arx.exe!SDL2Window::initialize() [sdl2window.cpp:398]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png x86
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x75273080
 Memory accessed: 0x0
 Stack pointer: 0x116ef18
 Frame pointer: 0x116f09c


Callstack:
 Warning: WoW64 process detected, stack may be corrupted!
 VCRUNTIME140.dll!memcpy()
 arx.exe!FT_GlyphSlot_Own_Bitmap()
 OPENGL32.DLL!wglSwapBuffers()
 OPENGL32.DLL!wglSwapMultipleBuffers()
 arx.exe!FT_Library_SetLcdFilterWeights()
Symbols:
 5  arx.exe!SDL2Window::initialize() [SDL2Window.cpp : 378 + 0x10]
 6  arx.exe!ArxGame::initWindow(RenderWindow *) [ArxGame.cpp : 434 + 0xa]
 7  arx.exe!ArxGame::initialize() [ArxGame.cpp : 222 + 0x3a]
 8  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0x6d]
Steps to reproduce this issue
Nothing entered.

#1
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Comment posted by
 CrashBot
Jul 23, 15:11
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#3
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Comment posted by
 CrashBot
Jul 23, 15:11
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#4
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Comment posted by
 CrashBot
Jul 23, 15:11
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#5
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Comment posted by
 CrashBot
Jul 23, 15:11
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#6
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Comment posted by
 CrashBot
Jul 23, 15:11
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#7
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Comment posted by
 CrashBot
Jul 23, 15:11
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#8
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Comment posted by
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Jul 23, 15:11
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#9
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Comment posted by
 CrashBot
Jul 23, 15:11
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#10
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Comment posted by
 Daniel Scharrer
Aug 26, 13:59
Not much to go on here, possible a OpenGL driver issue.

The issue was updated with the following change(s):
  • This issue's description has been changed
  • This issue's title has been changed
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to DUPLICATE.