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CLOSED  Crash report #1732  -  [BA590E41] arx.exe!Trail::Render() [Trail.cpp:117]
Posted Oct 23, 2023 - updated Oct 24, 2023   Shortlink: http://arx.vg/1732
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0
Votes
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icon_info.png This issue is a duplicate of issue #1468 - "Shooting with the bow implementation crashes the game"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png x86
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at Trail.cpp:117: m_positions.size() >= size_t(std::ceil(n)) 2

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0xc4c5f4
 Stack pointer: 0xa6f380
 Frame pointer: 0xa6f570


Callstack:
 Warning: WoW64 process detected, stack may be corrupted!
 arx.exe!0xc4c5f4
 arx.exe!0xc1c7cf
 arx.exe!0xc0f723
 arx.exe!0xbe45b7
 arx.exe!0xbe4f4e
 arx.exe!0xbe18ba
 arx.exe!0xbe0d4e
 arx.exe!0xbf0d9f
 arx.exe!FT_Library_SetLcdFilterWeights()
 arx.exe!FT_Library_SetLcdFilterWeights()
 arx.exe!FT_GlyphSlot_Own_Bitmap()
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlGetAppContainerNamedObjectPath()
 ntdll.dll!RtlGetAppContainerNamedObjectPath()


Symbols:
 0 arx.exe!Trail::Render() Line 117	C++
 1 arx.exe!SpeedSpell::Update() Line 129	C++
 2 arx.exe!ARX_SPELLS_Update() Line 1093	C++
 3 arx.exe!ArxGame::renderLevel() Line 1950	C++
 4 arx.exe!ArxGame::render() Line 2082	C++
 5 arx.exe!ArxGame::doFrame() Line 1304	C++
 6 arx.exe!ArxGame::run() Line 1168	C++
 7 [Inline Frame] arx.exe!runGame() Line 246	C++
 8 arx.exe!utf8_main(int argc, char * * argv) Line 164	C++
 9 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 48	C++


Steps to reproduce this issue
Nothing entered.

#1
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Comment posted by
 CrashBot
Oct 23, 13:49
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-27536-4159702082
#3
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Comment posted by
 CrashBot
Oct 23, 13:49
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-27536-4159702082
#5
icon_reply.pngReply
Comment posted by
 CrashBot
Oct 23, 13:49
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-27536-4159702082
#4
icon_reply.pngReply
Comment posted by
 CrashBot
Oct 23, 13:49
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-27536-4159702082
#6
icon_reply.pngReply
Comment posted by
 Guest user
Oct 23, 14:00
v1.3 fixed that issue
#9
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Oct 24, 18:58
Yes, this has been fixed for a long time. Don't use random old development snapshots.

The issue was updated with the following change(s):
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to DUPLICATE.