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CLOSED  Crash report #1733  -  Reshade opengl32.dll causes fatal error on launch
Posted Oct 31, 2023 - updated Feb 15, 2025   Shortlink: http://arx.vg/1733
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icon_info.png This issue has been closed with status "Upstream" and resolution "Not determined".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Upstream
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
When installing reshade on arx.exe (x64), the game fails to launch and gives fatal error.

Here is crash report:

Unhandled exception

Exception code: ACCESS_VIOLATION

 Instruction address: 0x7fff0dd7c6d5
 Memory accessed: 0x238
 Stack pointer: 0x1aac6ff0a0


Callstack:
 atio6axx.dll!DrvSetCallbackProcs()
 atio6axx.dll!DrvSetCallbackProcs()
 atio6axx.dll!DrvSetCallbackProcs()
 atio6axx.dll!DrvSetCallbackProcs()
 atio6axx.dll!DllMain()
 atio6axx.dll!DllMain()
 atio6axx.dll!DllMain()
 atio6axx.dll!DllMain()
 atio6axx.dll!DllMain()
 atio6axx.dll!DllMain()
 atio6axx.dll!DllMain()
 atio6axx.dll!eglGetProcAddress()
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()


Steps to reproduce this issue
Nothing entered.

#1
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Comment posted by
 Daniel Scharrer
Nov 24, 22:12
We can't support third-party injectors, please take issues you experience when using them up with the developers of those injectors.

The issue was updated with the following change(s):
  • The status has been updated, from New to Upstream.
  • This issue has been closed
#2
icon_reply.pngReply
Comment posted by
 Guest user
Feb 15, 20:16
The problem may be more complicated than that, as the DLL in question (atio6axx.dll) seems to refer to AMD's OpenGL driver, and from what I understand the driver in question is unreliable - many games have this problem, and not necessarily in connection with reshade. If that's the case, there's nothing they can do about it on the reshade side, because the problem would be the driver.

On your side, the solution could be to put back the directX API, because that works for the time being.

In addition to OpenGL, so that we can choose according to our needs.