Arx Libertatis Bug Tracker
star_faded.png
Please log in to bookmark issues
bug_report_small.png
OPEN  Crash report #1756  -  [BDCEAD8C] arx.exe!CheckAnythingInCylinder_Inner() [Collisions.cpp:543]
Posted Feb 26, 2024 - updated Mar 23, 2024   Shortlink: http://arx.vg/1756
action_vote_minus_faded.png
0
Votes
action_vote_plus_faded.png
Issue details
  • Type of issue
    Crash report
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at Collisions.cpp:543: source->ioflags & IO_NPC

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x7ff7a5c3f0b0
 Stack pointer: 0xa8fe0fe660


Callstack:
 arx.exe!0x7ff7a5c3f0b0
 arx.exe!0x7ff7a5c3fbba
 arx.exe!0x7ff7a5c3db31
 arx.exe!0x7ff7a5b09057
 arx.exe!0x7ff7a5c789dd
 arx.exe!0x7ff7a5c8766a
 arx.exe!0x7ff7a5b36400
 arx.exe!0x7ff7a5b37740
 arx.exe!0x7ff7a5b33f52
 arx.exe!0x7ff7a5b3305e
 arx.exe!0x7ff7a5b3d585
 arx.exe!0x7ff7a5b49d70
 arx.exe!0x7ff7a5c4f85a
 arx.exe!0x7ff7a5dc2c0a
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!CheckAnythingInCylinder_Inner [Collisions.cpp : 543 + 0x1c]
  1  arx.exe!CheckAnythingInCylinder(Cylinder const &,Entity *,Flags<CollisionFlag>) [Collisions.cpp : 673 + 0x0]
  2  arx.exe!PushIO_ON_Top(Entity const &,float) [Collisions.cpp : 331 + 0x10]
  3  arx.exe!StoreEntityMovement [AnimationRender.cpp : 1184 + 0x0]
  4  arx.exe!UpdateInter() [Interactive.cpp : 1968 + 0x8a]
  5  arx.exe!ARX_SCENE_Update() [Scene.cpp : 1583 + 0x0]
  6  arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1720 + 0x0]
  7  arx.exe!ArxGame::render() [ArxGame.cpp : 1953 + 0x0]
  8  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1209 + 0x0]
  9  arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
 10  arx.exe!runGame() [Core.cpp : 245 + 0x1f]
 11  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
 12  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
 13  arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
Steps to reproduce this issue
first elevator. i put the blacksmith pliers on it. gone up. as soon as i wanted to go down again it crashed

#1
icon_reply.pngReply
Comment posted by
 CrashBot
Feb 26, 15:27
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-13448-1256692312
#3
icon_reply.pngReply
Comment posted by
 CrashBot
Feb 26, 15:27
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-13448-1256692312
#4
icon_reply.pngReply
Comment posted by
 CrashBot
Feb 26, 15:27
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-13448-1256692312
#5
icon_reply.pngReply
Comment posted by
 CrashBot
Feb 26, 15:27
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-13448-1256692312