Arx Libertatis Bug Tracker
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OPEN  Bug report #1759  -  If you enter the Arx prison area using the alternate route before opening the gate using the lever, you're permanently trapped.
Posted Mar 04, 2024 - updated Mar 04, 2024   Shortlink: http://arx.vg/1759
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Issue details
  • Type of issue
    Bug report
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Always
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
In the original game this isn't as much of an issue because you can interact with the lever by sitting close to the portcullis and moving your head through the wall, but in Libertatis due to the enhanced collision detection you'll get trapped no matter what as the trapdoor that takes you into the area automatically locks the moment of the zone transition no matter how much time is left after pulling the lever. It really doesn't help that if a certain option is enabled, you're forced to enter the instant you touch the trapdoor.

It's pretty clearly an oversight.
Steps to reproduce this issue
If the portcullis in the castle isn't closed, close it. Take the back way into the area housing the castle jail cell by pulling a lever and entering a trapdoor. You're now trapped unless you use the noclip cheat. Enjoy.

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