Arx Libertatis Bug Tracker
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OPEN  Enhancement #197  -  Keep effects after level change, save game loading (and scripted sequences(?))
Posted Mar 06, 2012 - updated Oct 02, 2012   Shortlink: http://arx.vg/197
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Issue details
  • Type of issue
    Enhancement
  • Status
     
    Confirmed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     qubodup
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Priority
    Not determined
  • Targetted for
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  • OS
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  • Architecture
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  • Fixed in
    icon_customdatatype.png Not determined
Issue description
I don't know if this also happens in original Arx Fatalis: when an enhancement is active, like float, invisibility or magic sight, they will disappear when you save and load the game, go into another level or a sequence, which takes away player/camera control starts.

This might also be true for negative effects like paralysis and poison.

Level change and loading should save the enhancement status.

Scripted events might be complicated to deal with. Here are some cases to consider:

  1. Player is invisible and the scripted event involves the player speaking
  2. Player is poisoned and will die during the sequence if not healed
  3. Player has HARM activated and comes close to NPCs during the sequence
  4. Player created a trap before the sequence and an NPC steps into it during the sequence


Some effects cause visual and sound effects for the player: magic vision changes the display and plays a sound. Such effects should only be active when the player perspective camera is active - it never is in sequences in which the player doesn't control the game I believe.