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This issue is blocking the next release
This issue has been closed with status "Fixed" and resolution "RESOLVED".
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011029e
Mar 16, 06:35 - Preceeded by 978f982ddb52d85375ee067cbbc7aec42ef5f76c
Log entry
ArxGame: Abort if not enough texture units are available. (fixes bug #214).
b803570
Nov 04, 12:12 - Preceeded by ad63d5dfdbe29d9d161c959ebcfb5dae2f0194dd
Log entry
SDL*Window: Request an accelerated OpenGL context Hopefully this will fix cases where we get a 'GDI Generic' context even when there is an actual hw-accelerated context available. See: bug #214, bug #546, bug #580 Affected issues
b803570
Nov 04, 12:12 - Preceeded by ad63d5dfdbe29d9d161c959ebcfb5dae2f0194dd
Log entry
SDL*Window: Request an accelerated OpenGL context Hopefully this will fix cases where we get a 'GDI Generic' context even when there is an actual hw-accelerated context available. See: bug #214, bug #546, bug #580 Affected issues
b803570
Nov 04, 12:12 - Preceeded by ad63d5dfdbe29d9d161c959ebcfb5dae2f0194dd
Log entry
SDL*Window: Request an accelerated OpenGL context Hopefully this will fix cases where we get a 'GDI Generic' context even when there is an actual hw-accelerated context available. See: bug #214, bug #546, bug #580 Affected issues
b803570
Nov 04, 12:12 - Preceeded by ad63d5dfdbe29d9d161c959ebcfb5dae2f0194dd
Log entry
SDL*Window: Request an accelerated OpenGL context Hopefully this will fix cases where we get a 'GDI Generic' context even when there is an actual hw-accelerated context available. See: bug #214, bug #546, bug #580 Affected issues
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6a9fcb0b-5c6e-4525-b70c-4a44a2b536f3
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