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This issue is blocking the next release
This issue has been closed with status "Not a bug" and resolution "CAN'T FIX".
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Really delete this comment?
The major performance drain for AL at the moment is that all dynamic lighting is done on the CPU. Same for the transformation of dynamic objects. So a slow CPU or disabling optimizations when compiling AL can make a big performance difference. Also, this means that we are pushing a lot of (well, all actually) the geometry to the graphics hardware for every frame (or at least the color parts, but a bad driver might not understand that). I could imagine that this hits some setups more than others.
We plan to fix this in a future release - the only reason we haven't already is that it will take a lot of invasive changes to the rendering code. Hopefully the problem will just go away after that.
Really delete this comment?
Really delete this comment?
I'm closing this as CAN'T FIX, but that doesn't mean that the speed won't ever improve, just that we can't really do anything about this specific bug report - sorry.
The issue was updated with the following change(s):