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This issue is blocking the next release
This issue has been closed with status "Fixed" and resolution "RESOLVED".
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0b605ee
May 18, 23:48 - Preceeded by 467d94c94a3dad9115b22cb384a37cc408fb4aaa
Log entry
Use correct scale for the player brightness value to fix stealth calculations. This was broken in commit 4725049c44b1a7c3b012c9f34bae3eccc6c25e38 Fixes bug #262 Thanks Cypher Changed files
Affected issues
0b605ee
May 18, 23:48 - Preceeded by 467d94c94a3dad9115b22cb384a37cc408fb4aaa
Log entry
Use correct scale for the player brightness value to fix stealth calculations. This was broken in commit 4725049c44b1a7c3b012c9f34bae3eccc6c25e38 Fixes bug #262 Thanks Cypher Changed files
Affected issues
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Replace in Mesh.cpp:1095
Color3f col = Color3f::fromBGR(ep->tvi.color);
with
Color col = Color::fromBGR(ep->tvi.color);
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I have pushed your fix to the git repository and it will be part of the next patch release (1.0.2)
The issue was updated with the following change(s):
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