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CLOSED  Bug report #365  -  the game will not start
Posted Aug 15, 2012 - updated Nov 13, 2012   Shortlink:
icon_info.png This issue has been closed with status "Not a bug" and resolution "CAN'T REPRODUCE".
Issue details
  • Type of issue
    Bug report
  • Status
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
  • Priority
    Not determined
  • Reproducability
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
When i click on the desktop icon or EXE the screen will lose all icons for about 10 seconds then revert back to normal and rx libertatis or fatalis will not start.

heres the libertatis log

  1. [I] Core:650 Starting Arx Libertatis 1.0.3
  2. [I] D3D9Window:140 Using Win32 windowing
  3. [E] D3D9Window:317 CreateDevice failed: D3DERR_INVALIDCALL - Invalid call
  4. [E] D3D9Window:166 Could not initialize any D3D device!
  5. [I] ArxGame:538 Application window is being destroyed
  6. [I] SDLWindow:71 Using SDL 1.2.15
  7. [I] OpenGLRenderer:123 Using OpenGL 1.4.0 - Build
  8. [I] OpenGLRenderer:126 Vendor: Intel
  9. [I] OpenGLRenderer:129 Device: Intel 915G
  10. [W] OpenGLRenderer:140 Missing OpenGL extension ARB_vertex_array_bgra, not using vertex arrays!
  11. [W] OpenGLRenderer:145 Missing OpenGL extension ARB_draw_elements_base_vertex!
  12. [I] ArxGame:520 auto selected fullscreen resolution 1280x1024@32
  13. [I] DInput8Backend:301 Using DirectInput 8
  14. [I] OpenALBackend:128 Using Software 1.1 without EFX
  15. [I] PakReader:544 Loaded PAK "C:\Program Files\Arx Libertatis\data.pak"
  16. [I] PakReader:544 Loaded PAK "C:\Program Files\Arx Libertatis\loc.pak"
  17. [I] PakReader:544 Loaded PAK "C:\Program Files\Arx Libertatis\data2.pak"
  18. [I] PakReader:544 Loaded PAK "C:\Program Files\Arx Libertatis\sfx.pak"
  19. [I] PakReader:544 Loaded PAK "C:\Program Files\Arx Libertatis\speech.pak"
  20. [I] PakReader:608 Added dir "C:\Program Files\Arx Libertatis\graph"
  21. [I] PakReader:608 Added dir "C:\Program Files\Arx Libertatis\misc"
  22. [I] Localisation:123 Using language from config file: english
  23. [I] ScriptEvent:540 scripting system initialized with 176 commands and 186 suppressions
  24. [I] Text:375 Loaded font "misc/arx_default.ttf" with sizes 80, 44, 28, 56, 28, 28, 28
  25. [I] Core:612 Launching splash screens.
  26. [I] Core:824 Initialized Arx Fatalis (full game)
  27. [I] Core:4042 Clean shutdown

Steps to reproduce this issue
1. click the desktop icon or exe

Comment posted by
 Daniel Scharrer
Aug 21, 03:18
Hi, sorry for the delay.

I don't think your card/driver will work with the OpenGL renderer of Arx Libertatis as OpenGL 1.4 is definitely too old. However the Direct3D renderer in AF and/or AL should work.

My best guess is that the game failed to detect a resolution supported by your monitor (or detected a wrong one).

Could you edit your cfg.ini file and make sure that the resolution property under the video section is set to your desktop resolution. If that doesn't work, try setting full_screen to false.

cfg.ini is located in My Documents\My Games\Arx Libertatis for Windows XP. If cfg.ini doesn't exist, create it with the following contents:
  1. [video]
  2. resolution="800x600"
  3. full_screen=false
  5. [window]
  6. size="800x600"
(replace 800x600 with a resolution supported by your monitor)

If it still doesn't work, run dxdiag to check for general problems with your driver setup.
Comment posted by
 Daniel Scharrer
Nov 13, 14:46
Closing as there isn't enough information and there was no response for a long time

The issue was updated with the following change(s):
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to CAN'T REPRODUCE.