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CLOSED  Bug report #402  -  Magic only works once after each save load
Posted Oct 08, 2012 - updated Oct 26, 2012   Shortlink:
icon_info.png This issue has been closed with status "Not a bug" and resolution "CAN'T REPRODUCE".
Issue details
  • Type of issue
    Bug report
  • Status
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
I am using the latest version of Arx Libertatis, and I am having trouble with spell casting. When I load a saved game, I can enter magic casting mode with the left ctrl button, but subsequent attempts to cast spells do not work. It does not work, as in it will not even enter into magic casting mode when I have the ctrl button pressed, but will work again when I reload the save, but then again only once.
Steps to reproduce this issue
Nothing entered.

Comment posted by
 Guest user
Oct 08, 22:29
I should add that I am playing the steam version of Arx Fatalis.
Comment posted by
 Daniel Scharrer
Oct 09, 19:55
That's strange behavior. Just to be sure, by latest version you mean 1.0.3, right?

I'm guessing you're on Windows? Could you try both the SDL and Direct Input input backends under Options -> Control settings? For the SDL backend you'll also need to renderer to OpenGL under Options -> Video settings or it'll fall back to the DInput backend.

Are there any errors or warnings in arx.log? It's under <profile>\My Documents\My Games\Arx Libertatis for XP and under <profile>\Saved Games\Arx Libertatis for Vista and up.

Comment posted by
Oct 19, 02:32
Yes it was on windows, but everything is working now smileys/2.png I guess it was just a fluke, because the game has worked flawlessly since.
Comment posted by
 Daniel Scharrer
Oct 26, 23:51
Ok, I'll close this report then as there isn't much to go on - hopefully normal code cleanup will catch the issue at some point. Let me know if it happens again.

The issue was updated with the following change(s):
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to CAN'T REPRODUCE.