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CLOSED  Feature request #404  -  Allow to adjust the field of view (FOV)
Posted Oct 10, 2012 - updated Jul 01, 2018   Shortlink:
icon_info.png This issue has been closed with status "Done" and resolution "RESOLVED".
Issue details
  • Type of issue
    Feature request
  • Status
  • Assigned to
    Not assigned to anyone
  • Progress
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Daniel Scharrer
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
  • Priority
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Arx Libertatis 1.2-dev
Issue description
Currently the base field of view is hard-coded - we should have a config option for the (vertical) fov.

  • Some in-game mechanics modify the FOV (bow, spells) - they might need to be fixed to work with arbitrary base FOVs. Also the player is rendered at a different FOV as is common for for first-person games.
  • The camera system is based on a 'focal distance' instead of fov - we might want to change that.
  • The UI doesn't have a smooth slider yet, or at least one with more than 10 stops - see Enhancement 333 - The mouse sensitivity should go to 11

Comment posted by
 Guest user
Oct 27, 16:11
Ability to modify FOV in game via slider or config is most exciting thing i'd like to see. GL guys!