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CLOSED  Crash report #433  -  [A462027B] arx.exe!D3D9VertexBuffer<SMY_VERTEX>::lock() [d3d9vertexbuffer.h : 136]
Posted Dec 05, 2012 - updated Jan 20, 2014   Shortlink: http://arx.vg/433
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0
Votes
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icon_info.png This issue has been closed with status "Not a bug" and resolution "WON'T FIX".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    WON'T FIX
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Callstack:
  arx.exe!0x14001e606 
  arx.exe!0x1401f40fe 
  arx.exe!0x140255545 
  arx.exe!0x140256494 
  arx.exe!0x14010adfc 
  arx.exe!0x14010af3a 
  arx.exe!0x140253357 
  arx.exe!0x1402587c8 
  arx.exe!0x1402531ee 
  arx.exe!0x14024fade 
  arx.exe!0x14024fcb3 
  arx.exe!0x1400f555f 
  kernel32.dll!BaseThreadInitThunk() 
  ntdll.dll!RtlUserThreadStart() 
Symbols:
  1. 0 arx.exe!D3D9VertexBuffer<SMY_VERTEX>::lock(Flags<BufferFlag>,unsigned __int64,unsigned __int64) [d3d9vertexbuffer.h : 136 + 0xa]
  2. 1 arx.exe!ComputePortalVertexBuffer() [mesh.cpp : 4299 + 0x1e]
  3. 2 arx.exe!ArxGame::InitDeviceObjects() [arxgame.cpp : 2293 + 0x0]
  4. 3 arx.exe!ArxGame::onRendererInit(RenderWindow &) [arxgame.cpp : 2337 + 0x0]
  5. 4 arx.exe!D3D9Window::restoreObjects() [d3d9window.cpp : 375 + 0x22]
  6. 5 arx.exe!D3D9Window::setFullscreenMode(Vector2<long>,unsigned int) [d3d9window.cpp : 356 + 0x0]
  7. 6 arx.exe!ArxGame::setFullscreen(bool) [arxgame.cpp : 274 + 0x0]
  8. 7 arx.exe!ArxGame::Render() [arxgame.cpp : 934 + 0x0]
  9. 8 arx.exe!ArxGame::Run() [arxgame.cpp : 564 + 0x13]
  10. 9 arx.exe!runGame() [core.cpp : 841 + 0x0]
  11. 10 arx.exe!WinMain [core.cpp : 874 + 0x0]
  12. 11 arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x25]


Registers:
  RAX:0000000000000004  RBX:0000000000000000  RCX:0000000000000000  RDX:00000000009BF0E8  RSI:0000000000000000  RDI:0000000000000000
  CS:RIP:0033:77E7C521
  SS:RSP:002B:00000000009BFF90  RBP:0000000000000000
  DS:002B  ES:002B  FS:0053  GS:002B
  Flags:00010246


Steps to reproduce this issue
Game not running fullscreen (crash on startup), manually edited cfg to windowed mode at 640x480, crash on trying to switch to fullscreen (alt-enter)

#1
icon_reply.pngReply
Comment posted by
 CrashBot
Dec 05, 18:00
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-4316-2430958412
#3
icon_reply.pngReply
Comment posted by
 CrashBot
Dec 05, 18:00
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-4316-2430958412
#4
icon_reply.pngReply
Comment posted by
 CrashBot
Dec 05, 18:00
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-4316-2430958412
#5
icon_reply.pngReply
Comment posted by
 CrashBot
Dec 05, 18:00
A file was uploaded. crash.xmlicon_open_new.png This comment was attached:

arxcrash-4316-2430958412
#9
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Comment posted by
 Daniel Scharrer
Jan 20, 08:05
This crash happened in the D3D renderer, which is no longer supported. Please file a new bug if it also happens in the OpenGL renderer.

The issue was updated with the following change(s):
  • This issue's description has been changed
  • This issue's title has been changed
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to WON'T FIX.