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CLOSED  Bug report #48  -  Not all textures should be color-keyed.
Posted Jul 23, 2011 - updated Feb 17, 2012   Shortlink: http://arx.vg/48
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Fixed
  • Assigned to
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Daniel Scharrer
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Time spent
    369294 hours
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Normal
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
We currently set a color key of RGB(0,0,0) for all textures to implement transparent ares.

Some textures (e.g. savegame) screenshots should not be color keyed.

Also, there may be a (very small?) performance hit to color-keying textures when we don't need to.

Maybe we should add texture properties files that specify if a texture needs to be color-keyed? Or something like the existing graph/obj3d/textures/refinement/refinement.ini?
Steps to reproduce this issue
Nothing entered.

#2
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Comment posted by
 SebastienLussier
Jul 24, 16:58
hum you are right, and that might cause some issues too if a texture decides to use black pixels... just had a look, and only the textures under "Graph\interface" had color keys enabled in the original code...
#3
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Comment posted by
 SebastienLussier
Jul 24, 16:58
Wrong button heh
#4
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Comment posted by
 Daniel Scharrer
Sep 06, 17:35
Added a NoColorKey flag for TextureContainer, disabled color keying for savegame thumbnails.