Arx Libertatis Bug Tracker
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CLOSED  Bug report #535  -  Magic particle effect scaling
Posted Jul 31, 2013 - updated Jan 03, 2017   Shortlink: http://arx.vg/535
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2
Votes
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Arx Libertatis 1.2-dev
Issue description
I noticed that the particle effect during the runes drawing is scaled up and somewhat boxed in a subwindow, by that I mean that if I try to draw a rune right at one of the edges of the screen the particle effect will appear several hundreds of pixels toward the center. At a resolution of 1920x1080 it can get very difficult to draw a rune because the dimension of the particle effect is so big that I have to use the entire screen in order to see what I am doing, while at 640x480 it's all pretty neat. So I don't know if it is possible but it would be better if the particle were not scaled up but maintained its native resolution.
Steps to reproduce this issue
Nothing entered.

#2
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Comment posted by
 Daniel Scharrer
Jan 03, 07:42
This should be fixed by commits 77cc3ed and a55fd7e. Please let us know if there are any more problems with the latest development snapshot.

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.